Give These People Air!

Gyaaaaaah!

Well, air elementals, at any rate.

I ran a horde of (unpainted) air elementals a couples times in KoW 3e. They were… OK. They need Brew of Strength to be a threat. They are good flank/rear harassers but you really want a Surge source nearby for shenanigans. Once you pay for BoS and a character with Surge, and then go through the trouble to keep them close, you start to really it’s a pretty hefty investment for debatable ROI.

Or I just suck, which is totally an option. Either way, I dunno how much these will see play. If anyone else has had good experiences with them I’d love to hear it!

These are Pathfinder Battles Deep Cuts Air Elementals and come as translucent plastic which, on paper, is a cool idea for something made of air, but on the table they just look like hunks of… translucent plastic.

Original Pathfinder Battles Deep Cuts Air Elementals
(not my pic but I forgot the source)

So I was thinking of ways to give them more color and texture and variation and came up with “swirling dust and leaves and debris”. I used tile grout, thinned washes, flock, and various dried herbs. If I were to do it again I would go lighter on the grout, smooth out the transitions, and carry the dust and leaves higher up on the body. But all in all I’m pretty happy.

Burning Sensation

I hate painting fire.

I did the model on the left, and my buddy Matt P did the one on the right.

Left: Reaper metal Fire Elemental SKU: 02779, and Right: Mantic resin Fire Elemental

This Reaper model has been a massive pain in my ass for years. I’ve tried painting it multiple times and it’s never looked right. It’s got all these little recesses that have been hard to prime, the paint scrapes off the tiny little flames super easily, and then there’s painting fire. Fucking fire.

I tried painting yet again. Better, I think.

The biggest challenge is unlike the Mantic model with long flowing tendrils of flame, the Reaper Fire Elemental is absolutely covered in tiny little flames. In previous versions I tried to do blending and gradations on a per-flame basis, but it just creates a pointillist mess.

Pointillism | crayola.com

So for this overhaul, I wanted to treat the whole elemental as one big flame and keep the gradations on any one flame pretty subtle. The face got lost, however, so I went back and redid the face as its own flame, which really makes it pop. I’m pretty happy with it.

Quarriors! Come out and plaaAAaay!

Been off painting for a bit but got the 28mm itch again. I also wanted to try some new techniques and refine some old ones, while making headway against my overflowing backlog of unpainted minis.

Earth elementals are about as simple as you can get, perfect for practice, and would help me get past my latest painting block, so I decided to get two birds stoned at once, as Ricky would say.

Pathfinder Battles Deep Cuts Unpainted Miniatures: Medium Earth Elementals

I tried a bunch of different things, like wet-on-wet, layering, layering then glazing, stippling and crosshatching, dotting, and drybrushing. They might all look very similar but they took pretty different avenues to get there!

Original models

The biggest stretch for me was pushing noon shadows – much of the shading in these pics aren’t actual shadows from the lighting but painted on. I’ve never really tried to do that before, and it was fun and really helps convey mass.

After a rocky start where I really struggled with highlighting, I took a photo of the minis under a bright lamp and then cranked up the lights and darks to extremes to help me visualize how the shadows worked.

The big takeaway isn’t going to surprise anyone: simple drybrushing and washes is massively faster than any of the other approaches I tried, but the hit in quality wasn’t too bad. The ‘best’ model took around 4 hrs, but the worst only took around 1.5 hrs, and wasn’t that much worse.

The other takeaway is that what looks good up close and what looks good from 3′ away are two different things. An early version had some some really great, naturalistic stone coloration and highlighting that looked awesome point blank. But on the table it was just “muddy”, busy, and hard to read. The more exaggerated highlights are cartoony up close, but really pop on the table.

Lastly, tile grout makes a great dirt texture! The models are monopose and monochromatic, so to add some variety I sprinkled on patches of tile grout and flock on two of them. Helps sell the narrative of them bursting from the ground.

When social distancing ends, I’m not sure what game I’ll play first, but I’m pretty sure it’s going to involve earth elementals!

*Tip of the the hat to Ron for the title!