Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Tuesday, 4 December 2018

CXCVII. The Third Witch

Last week I hosted the second game in the AoS28 campaign I'm playing with Vladimir. This time we used my adaptation of the Malifaux rules system, and I think we'll stick to that one from now on. You can find my report on the first game, Hag's Hovel Carnage, here: LINK. But for your convenience here's a brief recap of the events that lead to the encounter you're about to witness in this report:

Several moons ago a group of mercenaries trespassed within Folda's borders to seek out an old woman's cottage hidden in a dark wood. The crone's name was Vanga, and she was a witch. The mercenaries were under a horrific curse cast by her estranged younger sister, Tashta, and were hoping Baba Vanga could cure them. Unfortunately for the whole lot of them, Janos the Cannibal, a knight of Folda and witch hunter, was on the Cursed Company's trail. A skirmish ensued in the witch's own front yard, leaving everybody dead but Janos and a single ghoul soldier of his. Janos severed the hag's head and presented it to the Queen. He was granted the authority to form, and take command of, a small force dedicated solely to the task of combating witches and their ilk.  


I. DRAMATIS PERSONAE


Vladimir's warband.
The witches Vanga and Tashta had another sister: Gianna, the youngest. She got on with Vanga well, and when she learnt of her death she was furious. She immediately sent her familiar to retrieve the body, but all he found were gnawed bones. There was no head. Qrth brought home what he found of Vanga, as well as one of the strange fallen warriors whose rotting bodies littered the cottage's yard. The deceased mercenary was then forced back from death to tell Gianna what had occurred and who had killed Vanga. Later, rumours got to Gianna that her sister's head was being paraded around Folda as a trophy... 

  • The Witch Gianna - she is trying hard to keep her appearance youthful, but try as she might age is catching up with her. Her magic is focused on warding off death and decay - she can bring creatures back from the brink of death, but she can never restore them completely, giving them a new and twisted form. Gianna carries a staff adorned with teeth and bones, and if pushed into a corner she can tear out the living hearts of those who threaten her, with bare hands.
  • Howlers - Gianna lives in a forest with a band of so-called howlers - tiny beastly creatures that run through the woods at night and make all sorts of eerie noises. They were all human children once, cut down by illness, injury or mere starvation, and given a new life by their dark mother. 
  • Creature formerly known as Rebecca Von Todmorten - the unnaturally tall figure, clad in armour, wrapped in chains and tattered cloth, still possesses a living soul, but not much of her former self remains. To think she used to be a lady, who foolishly ran away from home, chasing freedom and adventure... But she always has been damned, and only drew in those that tried to save her. She knows not why the witch didn't just leave her to die, and it doesn't really matter. There will be no salvation for either of them. Her only wish is to wreak havoc upon those who have slain the last man she cared for.
  • Qrth - seemingly a normal raven, he's actually Gianna's demonic familiar. When unleashed for combat he assumes a form thatis still raven-like, with black wings and talons and a beak, but huge and terrifying to look upon.

Qrth's demonic form.

My warband.
Janos the Cannnibal and his witch-hunting retinue. On orders from his queen, Janos roams the land on a quest to eliminate any traces of dark magic he can find. Queen Ligia considers potential spreading of this corrupting force into her own kingdom a threat.

  • Janos the Cannibal, knight of Folda -  a ruthless slayer with particular hate for the demons and their servants. He does not need the cultists and abominations alive; in fact he makes sure the ones he catches are thoroughly obliterated - by devouring their bodies.
  • Witch Hunters - hand-picked by Janos himself from the ranks of Folda's standing army, Ghoul Witch Hunters are the basic grunts of the crew. They are trained and armed for combat with hand weapons as well as crossbows.  
  • The Gaoler - Cruel and callous interrogators of witches, Ghoul Gaolers inspire terror. Their mastery of creative ways of inflicting pain is infamous across the isles. 
  • Bloodtracker - Just like their vampire overlords, ghouls can end up giving in to their feral side and gradually metamorphose into monsters with lupine features. This is the legacy of the pact made with the Duke of Wolves in the final days of the Ostrom. Janos utilises these agile predators for tracking his quarry.
  • Grey Wolves - wolves are close allies of Folda. Janos values them for their speed and ferocity.


II. THE ENCOUNTER


Gianna arrived in Folda with her Howlers and reanimated Rebecca in tow, to find her sister's head. She did not have to wait long for Janos to appear. The witch hunters emerged from the woods near her campsite, and put up their display of grisly trophies to get the witch's attention.

Provoked by their vicious mockery, Gianna sent forth her minions. Rebecca did away with one of the ghoul witch hunters easily. The others carefully retreated in the shade of the gnarled trees near the trophy poles, firing their crossbows to try keep them at bay.


The monstrous hooded gaoler was also tasked with guarding the head. His overconfidence in the face of a swarm of angry Howlers proved to be his undoing in the end.



While the others were distracting the witch hunters, Qrth came closer disguised as a common raven, clearly waiting for an opportune moment to snatch Vanga's head. Janos saw through Gianna's plan, though, and ended the bird before it had a chance to show its true, demonic form. 


On the other flank, the wolves and the Bloodtracker crept through the woods to get to the witch from behind.

However, they were spotted by a group of Howlers protecting the witch, and had to engage.

After slaying the familiar, Janos waited for the witch to come closer. And she did, eventually. Janos charged at his quarry, but the witch proved more resilient than he expected. With his witch hunters and wolves too far to assist him, he realised he might have made a mistake. Rebecca heard the commotion behind her and turned back - to see her murderer. It was time for vengeance.

With screeching Howlers biting at his ankles, and dead Rebecca soon to join the fight, Janos tried his best to cut down the witch. The wolves managed to slaughter the Howlers that had blocked their path, but by the time they charged to their master's aid he was on the ground, the witch Gianna standing triumphantly above his massive collapsed body. She reached down, plunged her hand into the knight's chest, and ripped out his heart! The wolves threw themselves at her, but once more found her minions blocking their path. The Bloodtracker somehow got through and caught up with the fleeing witch, but he too met a grisly end - his hear torn out while still beating.


A dark day for Folda.
Seeing that all was lost, the remaining two witch hunters began to retreat. One of them still had enough resolve to deny the witch her prise: he grabbed Vanga's shrivelled head and ran for his life. Rebecca tried to chase him down, but she lost him in the forest...

III. THE AFTERMATH


When the surviving witch hunters returned at the scene with the cavalry hours later, the witch was nowhere to be seen. 
The bodies of fallen witch hunters and Janos were carefully carried away to be handed to their families. The gruesome detail of Janos' missing heart caused much alarm and outrage in the kingdom. The two slain wolves were found flayed, which was also perceived as an insult to Folda. They too were buried with honours.


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Well, that's the end of Janos. Witches and cultists everywhere will be happy to hear of his demise.  :D And this means Folda needs a new Witch Hunter General. Who will claim the spot? Will they go after Gianna? What will become of Baba Vanga's head and Janos' heart? Perhaps our next game will be some kind of body part prisoner exchange? We'll find out sometime next year. If you want to see clearer photos of Vladimir's witch warband, keep an eye on his Instagram - they'll appear there eventually. [Edit: here they are: LINK]

Saturday, 26 August 2017

CXXXIX. The Bark Fiend


My latest endeavour. I'm churning things out quite rapidly these days... I guess August is compensating for the complete silence that was July. Made the fellow primarily for use with my Malifaux Zoraida crew (as Mysterious Emissary), but I reckon it will see the table as a witch's construct in the Gardens setting and as some sort of creature in Frostgrave, as well.

The Bark Fiend. In the Gardens setting it's a lankier cousin of the Moss Monster, both being magically animated constructs built by witches out of decaying plant material and animal bones.
 
 
 

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The original model.

The carnivorous vegetation and changelings that are meant to be a part of Emissary's base did not have a place here. I fixed a horse skull from GW Black Knights kit on top of the original head like a mask (this involved some filing). The jaw bone was split in two and hung on the creature's chest like grim ornaments. Next, it needed antlers - sizable ones, but not as impressive as Moss Monster's. I knew I wouldn't be placing much moss on this one, so I reckoned it could use some Milliput fungi on the limbs to provide extra detail. Converting was done in an evening, and painting the morning after.
Just like the Moss Monster/Bad Juju was based on the Ancient Leshen from The Witcher 3 videogame, the Bark Fiend was made to resemble a 'regular' Leshen, to some degree. The Mysterious Emissary model's physique is much more akin to the source material than Bad Juju's hulking frame. What I dislike about the Leshen design in the game is the cloth skirt they wear. I purposefully left that out.   
Happy Tree Friends

Saturday, 27 May 2017

CXXVII. Swampfiends: The Witch

I reached the stage of my club's Malifaux campaign when my crew can purchase a Master, so I got to work on a model to represent Zoraida herself.
The Witch is my Zoraida proxy. The original plastic model would have been passable, but as soon as I saw this released I knew I had to get it as a substitute. It's the Hag from the Guildball game. I had to convert a bit to change her from a sea hag into a swamp hag, but it was totally worth the effort. I like her so much better than the plastic Zoraida.
Instead of fishing gear she originally came with, I gave her a bundle of sticks. Them, the skull and the fish are motifs that make a connection between her and the monster characters in her crew.
The round buoy is now a crystal ball - and Zoraida actually has an upgrade called Crystal Ball. I added shrooms to her belt; they are made of pins and PVA.
Hex doll, shaped by the Witch from a clod of red clay. The doll is Zoraida's Totem, and an essential tool for her to work well in the game. I'm not too fond of the original Voodoo Doll model. It is huge, cartoony and the flawless patterned texture screams computer-sculpted. So I took a tiny doll left over from the Bad Juju sprue and painted it with Martian Ironearth. Being so minute, it would fit much better on a 25 or 20mm base. However, it must be 30mm to be playable in regular Malifaux games.
I had room for one more purchase this Campaign Week, so I panted a second Wisp. Now Zoraida and the Spawn Mother can each have one for herself.

 
 

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In other news, I attempted to sculpt a shield for the first time. The result could be better, but what's more important is that the process was educational. I'll be getting some new sculpting tools soon.

The yellowish one is the unpainted original, sculpted from Milliput. The three painted ones are plaster copies.

Tuesday, 6 December 2016

CXII. The Moss Monster


The Moss Monster.
A hulking thing made of mud, gnarled roots and moss.



The Moss Monster is a part of the new faction I'm introducing to Gardens. It will consist of animated scarecrows and similar rickety constructs, as well as some slimy critters, led by a Witch. Conveniently, I'll be able to use the models as a Malifaux crew (Zoraida), seeing that each of them will be either a converted Malifaux mini or entirely scratch-built.
I wanted the Monster to resemble an Ancient Leshen from The Witcher 3 videogame. 

The Moss Monster is a converted Bad Juju from Malifaux. I replaced the original head with a GW horse skull. The antlers are from Mierce Miniatures. I left out some of the details I didn't want, such as human and alligator skulls and voodoo dolls. And I gave his right hand scythes for fingers. After painting I glued flock and tufts on to make him nice and fuzzy.
The original model.

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 So far the Monster is accompanied by three Treefolk.


They are slightly converted Malifaux Waldgeists. My problem with the original models was that they looked as if drawn by three different artists, all with different styles. So I intervened a little bit with green stuff and natural roots to bring them all together.

I didn't take a proper picture before converting, so here is the boxart so you can see what exactly I did with them.

Thursday, 29 May 2014

XLIV. The Horse

The Hobby Horse!


Since the last time you saw it, I added some discreet green stuff work on the legs and ropes and, as a finishing touch, attached a bell to its lower jaw. After this I've slapped some paint on it and now call it done. As I thought it would, the texture of the cloth lent itself wonderfully to drybrushing for a very neat effect.
You will notice that the result is pretty monochrome (he was done in the same pallette used for troglodytes), but next to the greenish Bell Ringers he manages not to look dull. The paleness gives him somewhat a ghostly appearance. I already have plans for another one, this time with a tinted cloth (I have yet to make up my mind whether it will be green, yellow or red), though it is not that high on my priority list.

A hobby horse is a traditional costumed character that falls somewhere between a costume and a puppet/prop. It appears all across Europe in different occasions during the year- including carnival, time around Christmas, weddings, May Day celebrations, folk plays, etc.
There are many variants, but they can roughly be divided into those with a rider and those without one. The one I made would fall into the latter category, which is known as "mast horse" in the UK ( I haven't so far encountered a similar classification in Croatian texts on the subject). Those represent just the animal, and usually consist of  a head on a stick and a long cloth that covers the person or persons acting the character.
The head would be typically made of wood, but sometimes it's a real horse skull or other materials are used. Sometimes one creature is performed by more than one person. Jaws on the head are often hinged and the operator can snap them by pulling a string. The creature is not always a horse, it can also be the likeness of a camel, mare, cow, ass, bull, ox, goat, heron, stag... 

Regarding hobby horse representations in tabletop miniature, I am only aware of two cases.
The first one I encountered was Mast Beast sculpted by anevilgiraffe as a part of his Folk Horror project. You can find pictures of the green if you follow this LINK and the painted pictures HERE. And if you like the miniature you can actually get a copy (or three) for your own collection here: LINKETY LINK, since Fenris Games in fact purchased the sculpt and added it to their range as "FGCU019 - Sid, mast beast cultist".
Another case were Dave Taylor's hobby horses. They are a unit in his WHFB Empire army "Procession of Morr", which was his Armies On Parade entry at Games Day 2012 in Chicago. The entire army is quite unique and worth checking out.