How Consent Works

When you sit down to my D&D game, you consent to play my games.  Both the RAW B/X game, and the head games that are part and parcel of dealing with a maniac like me.

Like my second ex-wife’s ass cheeks, there a lot of overlap between the two.

You signal your consent by bellying up to the bar and drinking what I’m swilling.  You can remove consent at any time by standing up and walking away.

It’s a rough system, but it works great for adults who think like adults.

These days everybody gotta be an autist.  We wind up with that D&D Consent form that’s been making the rounds and everybody has offered their smoothbrain takes and identical jokes on it.  Even the RPGpundit is taking a few swings at the low hanging Pinata, so you know it’s an easy target ripe for normie-tier edgelord commentary.  (Remember to hit the like and subscribe, everybody!  Dear God, please hit the YouTube levers for my Pavlovian dopamine hit!)  As such, I’d’ve let it slide without comment, but some clever fellow did some clever digging, and it turns out that Monte Cook is just the name behind the worst thing to hit D&D since Monte Cook:

The co-writer and co-owner of Monte Cook Games is a lady named Shanna Germain. Who besides being known for helping to create the interesting Cypher System RPG, is also an author of BDSM literature.

Uh huh.  Just as we all expected.  I’m not even going to look up a photo of Shanna because we all know what people into BDSM look like.  She’s got twenty extra pounds or weird scars or way too many tattoos (read: one).  I did find a picture of her father, though:

Yeah.  They’re planting this big copper bomb inside the D&D stream that flows beneath the outer wall of the Helm’s Deep that is the wider culture*.  They’re going to get everybody used to consent forms for D&D now.  Then they’ll move on to clicking consent forms for using social media, then for those few self-flagellants who still have and want to watch something on their Netflix accounts.  Then they’ll move on to consent forms signed by children – haha, no they won’t the resistance of the children is half the fun for monsters like the people who use the D&D Consent Form.

It’s basically a Pavlovian training thing for people too dumb to realize how they are being set up to document every decision they make so that it can be used against them if they don’t toe the Line of Poz.  Don’t go against the Narrative Family and you’ll be fine…

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Justin Trudeau?  More like Justin TruDAT, amirite?

The great news is that these consent forms are part of a head game that you don’t have to play.  You don’t have to consent to use consent forms.  You can withdraw consent from the whole process, but doing what so many have done to my D&D games when they behold my corpulent magnificence – just get up and walk away.

It’s just that simple.  Get up.  Walk away.

*I love metaphors like a fat kid loves literally anything with too much grease or too much sugar.  Or like a Democrat loves pedophilia.

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More On Moron Meta-Gaming

A not-so-wise man once said, “Meta-gaming is not just an easier way to play, it’s the smart way to play,” and he’s not just fat and stupid and ugly and has an enormous penis, he’s also me.

I said that.

hard.jpgBeing the contemplative and intelligent sort of guy who prefers Real D&D to today’s Ersatz D&D, something about that line stuck in my old man turkey gizzard craw, and I think I know what it is.

Meta-gaming isn’t necessarily easier or harder, it’s just a shift in mind-set from “the story is the king” to “the player is the king”.  Let’s walk through this, because I’m still a little hazy on the difference.

Before we do so, let’s get some terminology down to distinguish between the pro- and anti- meta gamers.  Let’s also keep it objective by calling the DMs who approach the game from a “metagaming is teh bad” perspective, meta-DMs.  And we can call those who ascribe to the right way of playing D&D real-DMs.

Real-DMs have a harder go of things, because they have to account for the fact that player knowledge makes most traps one-and-done.  Once the players open the door that opens a pit beneath their feet, they won’t do that again.  On the other hand, it opens up all sorts of possibilities to use that against players.  Perhaps a door only opens the pit trap every other time it’s opened – via a mechanism that requires a dwarf or thief to identify.  Or, like Gygax himself did, place seven identical doors with treasure behind six and a tiger behind the seventh.  The players will come to think of the doors as “treasure doors” and be blindsided by the tiger.  In this manner, Real-DMs have a harder job ahead of them.  But then, Real-DMs do not fear challenges, but embrace them.

In like manner, players have an easier go of things, as they don’t have to run around repeating stupid tasks to gain what they already possess.  On the other hand, meta-knowledge risks making them complacent.  They won’t double-check things.  They get a little lazy.

And then they die.

gayons.jpgWhich is as it should be.  Played right, D&D should be difficult.  Characters should die early and often.  Coddling them removes the challenge and makes the game as interactive as watching Netflix videos.  It occurs to me as I type this that banning meta-knowledge is a cheap and lazy way of trying to inject a little challenge into the game – a way to replace the challenge removed by sanitizing everything.  Even those who eschew remove 1HP characters, nerf saving throw difficulties, and install death saves (shudder), recognize that the game has taken on a bland and predictable nature.  They can’t go back to the thrill of the capricious dice, though – such would be to admit they are wrong and your well-hung host is right – so they try to find other avenues that allow them the freedom to dance through the statistical raindrops while feeling like they have challenges before them.

Also – there’s an easy way to ensure player-knowledge and character-knowledge sync up.  When the party splits, kick the non-present character-players out of the room.  Player and character knowledge become one and the same.  Honestly, this isn’t that hard.  It’s a little embarrassing that I have to explain this, but such is the sad state of our once glorious ivory-tower hobby.

However you look at it, banning meta-gaming is cheap and lazy and dumb.

Don’t be a dum-dum.

Play the Gygax way or GTFO.

 

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Meta-Gaming Is Real Gaming

A wise man once said, “The game continues even through TPKs, and player knowledge beats character knowledge, and meta-gaming is still real gaming,” and he’s not only handsome and completely correct, he’s also me.

I said that.

crutch.jpgSomewhere along the lines somebody stupid got it into their pea-brain that there’s a separation between what a character knows and what a player knows and it’s one of the most pernicious and fun-killing unspoken rules of the modern day table.

It makes sense if you’re sitting down to a table to swap interactive stories.  It’s easy for the Everybody Gets a Trophy and XP crowd – they are used to believing things they know aren’t true, and they are well accustomed to behaving as though they don’t know something that they really do know.  That’s they only way they can get through life without suffering the indignity of being ostracized from the groupthink herd.  Ever known a hot chick who pretends to be dumb to attract more thirsty betas?  I’ve dated dozens of them, married two, and recognize the signs of Girl D&D when I see them, and this is one of those flashing red signs.

For Manly Men who play D&D in accordance with the sacred texts handed down from on high by Saint Gygax, it’s the height of cowardice and stupidity.  You literally have to pretend to be stupider than you really are to play this way.

Dungeons and Dragons, like all intellectual pursuits, is in part a mental challenge.  The game is built around statistics, problem solving, and player challenges.  It’s lethal, and it’s designed to require you to take high risks for high rewards.  When those risks don’t pan out, you roll your dice to build some new mice and you go right back at it again.  The character dies and your life continues, and now you as the player know now to flip a coin when picking a door, but which of the two doors hides a tiger and which a pretty lady.  Use that hard won knowledge.

This goes all the way back to the beginning.  Gygax tells of a deep level in Castle Grayhawk where he placed seven vaults.  Five of the vaults contained fabulous wealth, and two terrible monsters.  A lone player decided, after the party had opened a couple of them, to send a first level thief down to grab one of the vaults and score that easy loot.  He chose poorly and escaped with his life and two black dragons roaming that level for the party to blunder into later.  Note that Gygax didn’t tell the player, “Your new thief doesn’t know about those vaults,” he just rolled with it.

He has also shared stories of players who, upon a TPK, simply erased the damage to their dead character and wrote the number “2” after the character name.  “Bob the Fighter Junior shall avenge the death of his father who died in a dank hole with no witnesses.”  Umm, how?  Player knowledge – duh!

Some old school games, I’m looking at you here Call of Cthulhu, suggest a quick excuse.  “You must have sent some letters to a friend just before you swam into that lake that swallowed your soul.  We just forgot to mention it.”  But this isn’t really necessary any more than cesspits in the dungeon plans.  They’re there, we know they’re there, and we all know they’re not important, unless they are, in which case we can mention it when it becomes important, like say during character creation, and not before.

It’s not just an easier way to play, it’s the smart way to play.

I look forward to watching the RPG Pundit’s hot takes on this issue when he does an episode of Cooking In A Dirty Kitchen While I Talk About My Cat and Pipe and Rant About D&D on The Youse Tubeses where he talks about what I blogged about a week ago without ever once mentioning my name or this blog.

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Waiting – The Hardest Part

Things are quiet around Chateau d’Wright these days.  You know how it is.  Summer has drawn to a close, but the leaves are yet to fall.  The kids have returned to school.  The scratching on the stones at the bottom of the dry well in my basement have ceased to echo.  Worse still, the house lacks the crunch of Doritos, the hiss of newly opened Mountain Dew 2-liters, the clatter of dice across the table, and the snorts of fat nerd laughter.

I feel a little bad that the blog has been light on actual D&D content lately.  It’s starting to feel like the offices of WotC around here – Hey-O!  All my grumbling about the pop kult is even getting on my nerves, and my nerves are as steely as Dan.

But all that’s about to change.

Old Autarch himself has been kind enough to keep me personally informed with updates via his Kickstarter page that he’ll be getting my backer copy of Secrets of the Nethermost City into my palsied hands forthwith. Then we’ll really have something to talk about. I’m going to review this thing so hard you won’t even believe it.  I’m going to talk about binding and page quality and typesetting and all of the most important parts of a gaming supplement.  Or maybe, and stick with me here, because this is going to get a little nutty, but maybe I’ll talk about the actual content of the adventure.  You know, usability, creativity, and all the things that really matter.

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Don’t make me “DAB” on ou “HATERZ” or I’ll drop another 1970’s music reference, bucko.

I’m a wild man, I know.

Now, I’ve been kicked out of one of the local game stores for not being diverse in the exact same manner as everyone else.  I also lack the social skills to find players that I’d actually be willing to invite into my home.  Which means I can either trick another mafia family into playing through this campaign, or run it at the local shop that doesn’t know what my real name is.  (I tell them all my real name is John Scalzi so that if they google me, they’ll think I’m a run of the mill basic bitch writer with delusions of grandeur instead of the magnificent son of a bitch that I really am.)  We’re going to try to make a weekly thing out of this, which means a revolving cast at the table, but all you grognards know that the strength of the character is the party and the strength of the party is the characters.  The game continues even through TPKs, and player knowledge beats character knowledge, and meta-gaming is still real gaming.

And when I run this bad boy down to the local shop, you’ll be there, sitting right next to my emaciated cancer-ridden body.  I’ll be giving a session by session, blow by blow account of this monster IN PLAY – and not in LARPing play like you see on those YouTube shows, but an actual gaming session where everything is made up and the rules actually matter, and you’re highly unlikely to see a single broad there to demand that we rearrange the furniture to suit her math-hating tastes.

You’re going to love it or you’ll get twice your money back.

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Annual Hoggo Thread

Apparently WorldCon was last week or something.

Whatever.  They all still suck.

This is all the energy I can muster to throw my usual hot takes and clever zingers at that increasingly irrelevant crowd.

Where’s my Rob Kroese fantasy novel series already?

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‘Member Deez Berries?

‘member when we adopted Tay Tay as a symbol of all we hold dear?  You know who didn’t appreciate at it.  You can can tell from the still image of her latest video.  They must have threatened her with a one-way trip on the Real Lolita Express airplane – not Epstein’s – the one they threw to us wolves to distract us so that they could keep it hidden.

Look what they’ve done to our Tay Tay!

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That’s really going to cost her.  My second ex-wife’s income from her porn hobby got cut in half the day after she crossed that Rubicon.  This must be the new hurdle for impending wall-crashers to straddle to buy those last two years of pop music relevancy or something.

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Behold A Pale Ankle Biter

You see!  I told you that RPG.net was the canary in the cultural coal mine.  When the grotesqueries the RPG.net crowd calls moderators banned two of my three alt-accounts there solely due to their support for the Tarnished God Emperor of America, I told you it was only the first sign of the impending nerdageddon.  Now the fatties and the blue haired cultists over at Ravelry.com are following suit in cutting the pretty noses of the hobby off their bloated corpuscular faces.  They’re doing it in the exact same manner, and they are using the success of the Cheeto-huffers at RPG.net as covering fire to do it.

Don’t believe it?  Sounds too ridiculous even for the Babylon Bee to publish as satire?  Well, doubting Tom-ASS, check out this archive of a Vox article which says:

We are banning support of Donald Trump and his administration on Ravelry.

The policy also notes that Ravelry is following the lead of the longtime gaming forum RPG.net, which banned Trump support in October 2018.

We nerds are the dank, fetid manure from which the roses of normie culture bloom.  Our thankless task is to create the stories and memes and tech that make the world a better place for all mankind.  What happens down here in my mother’s basement may take decades to trickle up into the popular zeitgeist, but it’ll get there sooner or later.  The normies know this, and they fear it, which is why they are moving to colonize our spaces faster than ever.  They are a diabetic and syphilitic harbinger of worse things to come.

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You laugh, but no hobby built by losers and for losers is immune.  They are all in the process of being commandeered by the unemployable and the Medicaid scammers who have all day to sit at home ‘moderating’ quality content like what you find on this fine blog, right down the memory hole.  Craft brewing.  Hiking.  Rock climbing.  Mongolian throat singing.  Even wargames – check out the broo-haha over a planned game about the forcible improvement of Africa that got shivved by the cult of the perpetually aggrieved.  There’s a bunch of mouth-diarrhea foamed all over about the shock and horror of conflict games where one player can actually play the Germanic hordes trying to take over the world and not the good Merkellian ones but the bad Hitlerian ones omigoshwecannothavethatnowcanwe!  (There’s a whole blog post in there, but I’m really more of an RPG guy than a wargame guy, so somebody else will have to do it.)  All of it, I tells ya!  They are coming for all them!

It’s time for a decolonization.  It’s time for us to retreat further into our hovels.  It’s time to use a lot more math, memorization, and formulas in our gaming to stave off the presence of the cunning word-smiths and savage political headgames of the Mean Girl circuit.

It’s time to retreat…

To AD&D, as handed to us by the sacred pen of Saint Gygax.  Those three arcane tomes contain the secret to staving off enstupidations.  I refer of course to the twin pillars of weapon speed and against armor type.  Those rules are rough to decode, tough to understand, and enough to put into practice.  Many a ship of reformers has crashed on the shoals of understanding how those rules plug into the game.  They’ve saved us before, they can save us again.

Save us THACO, you’re our only hope!

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Who Could Have Seen This Coming?

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I’m Hashamatag Sword Dream Now

sword1
Can’t tell all youse guys how happy it makes me to finally find a sub-sub-subculture that’s as accepting as the Johnnie-Come-Latelies sponsoring this “Second Wave OSR*” that they’ve tagged “Sword Dream”.  Bear in mind that the first wave of OSR was using old school rules as written.  The second wave OSR was writing new rulesets that mimicked, honored, streamlined, or paid homage to those original sets.  The third wave was whatever lamprey-like leeching off Saint Gygax the RPGPundit is doing these days.   Which makes the #SwordDream, complete with the fashtag prominently displayed up front thankyeverymuch, the SECOND second wave of the OSR.

What can you expect from a bunch of political activists who came into the hobby with the Adventure Zone normie wave.  They know nothing about tabletop gaming expect what they’ve passively consumed on the YouseTubes.  They know nothing about the history of the OSR, and they don’t really need to when they can just re-write history to suit their own needs.  The past is a foreign country, and not one filled with glorious street-poopers and woman beaters and layabouts that might Vibrantize America – it’s one filled with forthright and upstanding men of iron who need to be erased to make room for the heroic transvestites and sodomites and Hultgreen-Earhart that did the real heavy lifting of crashing the planes of civilization into things.

sword2.pngIt’s great to hear the latest gaming bowel movement is an open community movement.  Count me in!  After two of my online alts had their YouseTubes vidyas shut down in the Adpocalypse Two Point Oh-No! I’ve been feeling pretty left out.  To help, I even made this perfectly suitable new logo for this latest tabletop gaming enema.  I even made sure to make it Woke Capitalism Approved for the anti-Capitalists out there.

You know me, I’m really sensitive when it comes to Sodomites and Gamorrans.

So what does all this mean?  A lot of chest thumping of both the strapped-down and the hormonally enhanced variety with not a whole lot to show for it.  The Fashtag Sword Dream isn’t about tabletop gaming, it’s about signaling your in-group preferences and reassuring the rest of the cult that you do, you do, you do believe in fairies.  And boy when it comes to big talk and no action, you’ve come to the right place.  I’ve got a lot of plans to write the quintessential “Fashtag Sword Dream” Second-2nd Wave ruleset complete with all the poz one man can muster.  It’s got the sacred acronym right there on the cover and everything!

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Whatchythinkin’ bout?

Honestly, it’s all so transparent at this point. A lot of anger and Mean Girls in-out relationship drama that won’t amount to anything. A year from now no one will remember this Sword Dream thing as the easily distracted crabs scuttle on back into the surf to lurk near the sewage treatment plant outfall.

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Happy Abstract Art Appreciation Day!

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