its been so long ago, i think I've lost many of my works to crashed computers. Unlike today where there is a cloud and sufficient space to save works in, I don't think I'll ever get those works backs. this is as much for others as for myself.
I guess its not so bad to begin again, although it does take up a chunk of time to relearn to draw. But many basics are still with me. I've given up paper and pen drawing for drawing on a
graphics tablet (45php to 1 usd about $26-46USD per tablet vs
the branded ones). There are many important capabilities with the trade off of dependency.
Trade Offs
- Opportunity - I tend to draw in my Note 2 only. Its a mental barrier more than anything.
- Instant Gratification - Quickly save and store works.
- Easier to Erase and Start from a clean slate
- Better Tracing - you can't exactly trace in in the Note 2. It takes some work with S Note to trace and be able to delete the picture you traced over.
- Transform Tool - some problems can be corrected by warping the image instead of redrawing the whole thing.
- No more scanning and cleaning process. Your processes is all on the computer so faster turn around.
- More opportunity to Experiment and Practice Velocity - save a version where you are at a cross road, then explore another path. Analog its one path and direction until you "complete", in a computer with saves I can go many directions after wards. more on this.
Tracing
Sherlock talks about limitations of the mind, keeping the brain uncluttered. Einstein talks about needing to remember something he can look up. Tracing is a method and tool to achieve your desired results.
If you see how anatomically correct some images are, there is a good chance there was a trace. Being an artist is not a profession where they pay you extra for mastering a 3d image in your head, and Critics can be brutal. There are time constraints and dead lines.
Some artist don't trace, many pros don't trace... but their proportions are way off as part of their "aesthetic". After a while you get to notice some limitations to the patterns of the human form vs the Ideal you and your audience desires. This gets interesting where an artist compromises, or where he seeks strength. The artist who don't trace have a bit more freedom, but still are limited by the cost of honing the skill while those who trace move off to others things and accumilate a ton of reference material.
In the end, its just one of those skills that doesnt matter if you do it or don't. Its those things that mattered when I was a kid, but didn't matter anymore when I got my results.
Many Paths
The opportunity to experiment is crucial in artist development and something that is easier in a computer. By easier, non-cruicial actions are eliminated and more of the important exercises - stroke and control & sense of perspective and composition. So I drew a face. I can draw the body several ways and either explore each way as an exercise or choose the best for the requirement I'm given by my editor/patron.
There is some string theory elements in the "save" and experiment which is pretty cool.
Some Basics: GIMP
The set up, have enough space for your Graphic Tablet in one hand (typically right) and your keyboard on the other (left), with a big screne +19". I have an old 2008 laptop dual core for this so its a bit slow. Gaming platforms are the best for this kind of work.
Most Used Controls while Working
- N Pen
- Shift + E eraser
- [ and ] - re-sizes your pen
- Ctrl + Middle Mouse Button Wheel or to scroll Zoom in and out
- Space Bar Hold + Mouse - move the page
- Alt + A - Select All
- Shift + Alt + A - deselect all.
- Shift + Ctrl + N - new layer (always work on a new layer when taking a new approach)
- X - change color
- like Word Processing Shift + Ctrl + S or Shift + S to save. Have a system for versions and naming.
- Ctrl + S to save work, Ctrl + shift + s to save as (and save different versions)
- when you save try choosing not to preserve the resolution (downgrading the resolution but preserving the dimensions like A5 ot A6).
Early Objectives of Playing around
- know how to find all related controls
- what kind of pen do you plan on using? do you want to act close to a real pen, there are limits.
- learn the ideal brush px size no. for me at A6 its 5px as a pen.
- Prep you Pen and Eraser
- see how long you can make a controlled stroke. this determines the smoothness of your lines. Note that zoom in/out, px density, pen settings, and the style you are after are factors to consider.
- Establish the perimiter. Since you will be using the G.tablet a lot sense the space. Note that in a dual screen (my set up above) a portion of my G. tablet goes into the other screen.
First Exercise: Tracing!
Trace the art you are going to draw and want to draw. You get more show-able results faster this way. Begin with a 300dpi workspace.
- Ctrl + o - open and import a new image.
- Shift + A to select it.
- Shift + C to copy
- Shift + V to paste
- R for rectangle tool to select an area or E for the ellipse tool version.
- M to change into the move tool. Shift + LMB to move an image within a selected layer. Use move to compose the picture. (ctrl + mouse wheel to zoom in and out)
- shift + r to rotate
- shift + t to scale
- shift + p to skew perspective
- shift + s to sheerS
- shift + f to flip (used to make an image symetric)
- place the image on a layer and control the transparency so that your strokes are more visible, work
- create a new layer to draw on with with Ctrl + Shift + N or Ctrl + V to paste an image and then convert that image into a layer by right clicking and choosing new layer.
- Ctrl + E and Ctrl + Shift + E for export to a Png or Jpg to examine the output image.
Exercise Objective
- See how different thicknesses and smoothness of strokes and ppi appear. It is important to know how well your tools work. so you can strategist how your going to draw something highlighting your desired feature and minimizing the suck (min/maxing in art lolz).
- You can use export to see how the final image will look like in composition. Zoom in and Zoom out to see how much details degrade in zoom in and how much clearer are certain details when you take the picture as a whole.
- get hours of practice until the controls are intuitive as would type in a keyboard. The faster you master this the faster you can output work and the more productive each session of practice is. Its the equivalent of honing your blade or mastering the use of your tools. The "artistry" comes later.
- by the end of the exercise you have something to show for and that builds confidence and confidence builds more practice and more personal reward in the activity. Often i know you are your worse critic, so it is important to build up confidence and find people who are willing to give their time to help you improve with constructive criticism.