Shaking Off the Rust 2: Ray Tracing in WebAssembly
Learning Rust, one tetanus shot at a time. In this post: the work of bringing a Rust ray tracer to the web. WebAssembly, WebAssembly, WebAssembly. (more…)
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Every tool that gets big enough eventually provides a way to support third-party logic. Maybe you expose APIs for clients to call. Maybe you take some code and run it in a sandbox. Maybe you embed a Lua interpreter. Read more