WebVR with A-Frame and Angular

The goal of this article is to describe the inner workings of an environment for WebVR components that’s based on A-Frame & Angular 2. As the design and maintenance of components like these are complex and repetitive tasks it’d be of much help to have… Read more

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Why We Switched from Angular (2/4) to React

When we started building Crowdsync, we started building it using [Angular] v4.0. Angular had recently gone through a major transformation between 1 and 2, and the subsequent 4.0 version (yeah, they skipped v3) was a further upgrade to the framework. The n... (more…)

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