GameBoy Emulation in JavaScript

This is part 1 of an article series on emulation development in JavaScript; ten parts are currently available, and others are expected to follow. Read more

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JavaScript component-level CPU costs

Let's talk a bit about keeping tabs on how much CPU is consumed by an application's JavaScript. And let's frame the discussion around components - the atomic building blocks of the application. This way any performance improvement efforts (or regression i... (more…)

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