Tag: code
-
Smart Timers
Every game needs some kind of timers to control gameplay related events. A timer works kind of like a stop watch in real life. There are different ways to keep track of time, this method some nice advantages that will make your life easier!
-
Time Delta Smoothing
If you’re making a game that uses a fixed time step with interpolation (like the one described in “Fix Your Timestep”) then you may have noticed something slightly off with the frame timing. I’m not talking about slow frame rates or huge spikes, there’s nothing that can be done about those except optimizing. I’m not
Recent Posts
- Lentando – Private Habit Tracker

- LittleJS Jam 2025

- JS1024 – Ants, Storms, and Floods

- L1ttl3 Paws – Arcade physics platformer with cats!

- LittleJS Jam Results

Tags
art code codepen comics devlog driving dwitter emojis experimental gameplay faster blaster fractal frank engine fxhash game game dev game engine Game Jam gamejam generative GIF github indie speed run infinite javascript js1k js13k littlejs ludum dare MAGFest music Panel piroot pixel Postmortem puzzle rapid prototype recursive screensaver sifteo time loop tinycode UE4 wallpaper words zzfx
Comments
[…] City In A Bottle – A 256 Byte Raycasting System – Hello size coding fans. Today, I have something…
[…] City in a Bottle. Via multiple places. […]