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Equipment Modifiers

  Material Modifiers Steel : The standard material assumed to be used in all metal weapons and armor unless stated otherwise. No Special Effects CF +0 Ironwood: As strong and durable as steel, but takes enchantments like regular wood. No special effects, but counts as wood for the Staff enchantment and other spells. CF +2 Mithril : Strong as steel, but light as a feather, not suitable for crushing weapons. Weapons: +1 per die impaling and piercing damage, -1 to crushing damage, -20% to weight. Armor: Only for mail. Reduces the armor bulk by one category. -20% to weight. Tools: -20% weight. CF +29 Abyssal Scales : Scales of beast from the depths under the sea. Extremely dense metal, makes for great weaponry for superhuman fighters, but it's too heavy to make useful armor. Weapons: Multiply damage bonus and weight by 2.5 Armor: Reduce bulk by one category but double the weight. CF: +1.5 Adamantine : Stronger than steel, but considerably heavi...

Sample Armor

  Sample Armor Some more armor examples using Noschoolgrognard excellent Better Fantasy Armor system. These are all statted so they provide no Bulk penalties to SM 0 characters, except for neck armor. https://noschoolgrognard.blogspot.com/p/better-fantasy-armor.html   Names might be inaccurate, I'm no historian.   Relevant Houserules : Armor that covers the neck is uncomfortable and prevents full movement of the neck. If you have any DX penalties from bulk while wearing neck armor, you lose 1 extra fatigue per fight. If using Last Gasp rules, you lose 1 energy per turn per -1 DX you lose from bulk on the neck.   Name Coverage DR Lbs. $ Padded Shirt Torso 1 3 32 Padded Cloth Torso 3/1 11 96 Leather Jacket Torso 4/2 16 76 Light ...

Applied Metatech

 Just some consumable items I made using Metatech rules. If your metatech items are more expensive, switch the multiplier (x15) for the appropriate one in the calculations. Examples of Metatech Alchemist's Burst Single use grenade that deals 2d6 burn in a 2 yard AoE. $225, 1lb 2 lvs of Innate Attack (burn) 5/lv, AoE (50%); 15 pts. 15*15=225$   Alchemist's Inferno Single use grenade that deals 6d6 burn in a 2 yard AoE. $675, 1lb 6 lvs of Innate Attack (burn) 5/lv, AoE (50%); 45pts. 45*15=675$    Alchemist's Apocalypse Single use grenade that deals 8d6 burn in a 4 yard AoE. $1200, 1lb 8 lvs of Innate Attack (burn) 5/lv, AoE (100%); 80pts. 80*15=1200 $   Alchemist's Acid Single use grenade that deals 3d6 corrosion damage to a single target. $450, 1lb 3 lvs of Innate Attack (corrosion) 10/lv, 30pts. 30*15=450   Alchemist's Ice Blast Single use grenade that deals 2d6 burn with no incendiary effect in a 2 yard AoE. Targ...