Ultima - A2 - Manual
Ultima - A2 - Manual
MONST£RS
MaQy IQOQ1ter1 BQd evil folk IQfe1t UltlIQa: Tbleve1, glaqt Octopl,
'Necro1Qaqcer1, Skeletoq1 1 Bat1, GlaQt Splder1 1 BQd BaeIQOQI •• to QBIQe
oQly a few. MaQy of tbeH creature1 are IQaglcal lQ Qature aQd/or bave
1peclal abllltle1. tA1 you play, you wtll learQ wblcb 1Qoq1ter1 are
1tr0Qger tbaQ otber1 aQd bow to be1t deal wltb eacb.
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·-: ': ·-: ': ·-: ': ·-: ': -.: ': ·.· "... "... "..... ~~:)'.:'('~'~.:t.;;~~--: ·: ·-: ': ·-: ·: ·-: ': ··: ': -.: ':
_..'_ ........................ ?!J.N~E(~~ ~~!~~~~~0\\~X~':'·,:·,_.: ....... ·:.' ....... -~: ...... .
. ~: .. :·. ~: .. '. ..~: .. '.· .~: .. '.. ::·. '. ..::·. '. ·. ::· .:·. ::· .'. ..~ :·. '.·. ;: ..:
..;: ..:~~~.·-~:-:~.~ :·. '.·. ~:·. :.~~~~~:~~.: :·. '.·.~:·. '.
.. . .. . " . " . .. . .. . .. . .. . .. . .. . .. . .. . .$:.. ... ).~'>-
.. . .. . ·. . " . c,~t-
ill••II• ill••II•°.". ···.-.. ···:·. ···:·. ·' ·:· · ·:· · ·:· · ·:· · ·:·. ·:·. '.'=. ··;·{A~··y~.··. ·:·. ·:· . ·:·. ·:·.
. • . . . . . • . . . . . . ._,.._., "</'.,. . . . . . . . . . .
•11• •II• " ·. "'. "'. ." '. ." '. :· '. .'· '. ." '. ." '. .'· '. .'· ·~·~;~(.. )'.'. .'· '. ." '. ·. '. ." '. .".
,,...,.,.. ,111 tll• •II• •II• . · · . · · . • · . · · . · · . · · . · . . · .. · . Y~)-,. · . . · . Y.y-.~. · .. · .
«~·-./ •II• •II• •II• •111 '. · '. · '. · '. • '. • '. · '. · '. · .• · -('r./ '. · '. · x/v' '. · '. ·
.... -'' •II• •II• •II• •II•
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·. · ' · . .. " " .. .. · ..,. - >' l ", '_J .. ,.. -,.· " ••
,.........,,, 11 , • . . . •• .. .• •· . ". .. ". · •." • . " ..:.. "• · •.• •• • •.· • . ". • • -.y°'(, <.. -.y\(', •
"Y",""' ·.,,..,~...,~·Y'<>>:.~·\..''-
f";: ,11111• '. . : '.,: '..: '..: '. . : -PLAYER w· '. .: '..: '.. : ·.. '.
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.
·.1~· ··111: : · .. ··111 ·,u, ·i111 ·.-.. ·.-.. '. · . : · . ·:·. ·:·. ·.-.• ·:.-~i:o~•• \W"\if.·'\Jli':.:y<:
•ll• 11 TOWN
1 1
1111 •00 11 •II• 111 1 '. . '. . •. · '. · ·• · '. · '. · ""';.,- •II• •II• •II• •llt..:~'.""'
1 1
•II• •II• •II• · '. · ·. ''. ··. ·', · ·. ·· ,"·v~•ll• •II• •II• •II• ~
1111 •II• •II• •II• •II• •II• 1111 11!1 .'· • .'· • .'· · .'· • .'· · ·" · "*)'.~'Y'v.•11• ·, 1 .
1111 1111 1111 1111 1111 1111 •II• 1111 '. · '. · '. · · · · · • • ....<.-.. ,._.,.,,..,.._, ~· '<" 1111 •II
•Ii• •II• 1111 •II• •II• •II• •II• •II• · '. · '. · . OU NG EON ENTRANCE ":. ,•II• •II•
1111 •II• 1111 1111 •II• •II• 1111 •II• •II• .... ·" . . . ... . . . ' >"Y'·~'......,1f;i. I I •II• •II•
•II• •II• •II• •II• •II• •II• •II• •II• •II• '. · '. · ·. · '. · '. ·'<!'.A"'(/,_,. •II• •II• •II• •II
•'s'\
•II• •II• 1111 1111 . • '. . · '. . · '. • · ·•• · . .:<'~....~1111 •II• •II• •II•
•II• •II• 1111 •II•
•II• •II• •II• 11110~\, •II• •II• •II• · · · · · · · · · · · · . · · · · · · · · ,....,_..._<l>"Y''<•ll• ~"<•II•
1111 •II• 1111 <.; • •II• •II• 1111 1111 '. · . • ·. · '. · . · '. · •. · "<,.,·vx/v •II
•II• Ill• •II• •h• . •II• •II• •II• •II• · '. ·. '. · '. · '. ·. ·. · '. · ·....,:,j;:<)",;:;1111
•II• •II• •II• •II• •II• •II• •II• . · · .'· · .'· · ." · .'· · .'· · .'· • .'· · '. · · l''y''.Y'y~y 'y'.
•II
,•II•
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•II• •II• •II• •II• •II• •II• 1111 . · ·. · ·. · . · . · . · '. • ·. · '. · ~"CV"~'<···v
•11• 1111 •II• •II• •II• 1111 •II• _'· '.. · ·. . · '. ." ·.. " '. ." '.. · ·.. · ·. . · ·.:"'..:.-;_"(.../;.~....../ OUTilOO<R MOV~MENT
. • · . • · •I!• •II• 1111 •II• . • · . · · . · • . • · . • · . • · • • · • • • . · • . · · . · • • • · . •. : ,,.,
· · · · •II• •II• 1111 11(1 · • · · · • · · · · · · · · · · • · · · · · • · · .,.."' (fig. 1 & fig. 2)
."'.."'.•II• •II• •II• •II• ." '. .'· '. .'· ·.. " '. ." '. ." '. ." ·. .'· '. ." •.. " '. ." ·. .'· '. .'· -.~:;,,.:::
MoveIQeQt outdoors ls accoIQpllsbed wltb tbe dlrectloQ keys:
flGU'R<E 1 - surface view or two du11geo11 e11tra11ces 11enr t~e City or 'Paws "<-", "->", "RETU'R~," aQd "/". Tbe&e keys IQeaQ west, east, QOrtb,
aQd soutb, respectively. TI:re World coQslsts of over 30,000 gaIQe-travel
days wltb tbe surface coQslstl.Qg of oce11Qs, grasslaQds, forests,
IQOUQtalQ raQges, towQs, castles, 111QdIQarks, aQd duQgeoQs.
................................... •II••II• •II•1111 ·• ·· •II••II• •II••II• •II••II• 11111111 •II••II• Ill••II• •II••II•.. ·· ..· ·· ..· ·· ..· ·· ..· · You IQay eitber flgbt IQOQsters or ruQ away froIQ tbeIQ. 'for beglQQlQg
...................................
................................... •II• •II• " • •II• •II• •II• •II• Ill• •II• •II• " . " . " · " · " players, (wbose cbaracters' attributes are at relatively low levels) lt
:::::::::::::::::::::::::::::::::::•II• · · · .'· · ·. · · · · · •II• •II• •II• •II• . · · .'· · ·:· · ·:· · ·:· · ·:. ·
................................... 1111 · · . · . · • • •II• •II• 1111 1111 • · . • . • • • • · • IQlgbt be advisable to ruQ froIQ sucb creatures as tbe waqderiqg warlock.
.................................... ...
::~:::~::~:::~::~:::~::~:::~::~:::~'.I!• . .:-.·.....:..... _.:·.·._.:·."'
. . . . ..II' . '..'!'.. '..I!•. . '..'!'...
. .:·.... _.:·.-.
. . ...:-.-.. ...:-.-.. ...:-.-.. ..:·
1Eacb towq, castle, aQd duQgeoQ bas Its OWQ UQlque traits; you wlll
................................... ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·. be wise to discover tbese dlffereQces aQd use tbeIQ to your advaqtage .
•.:::·:: ·:::·:
................. •-. •• ~
•II• .. •II• .., •II••II• •II•Ill• "· ... "· . " : .. : .. : .. : .. : ..
..................TOWN
_ .. .• . ~lHORSE •II• ,11 ,
' -. •. . -. •• ••. ·. ." •• ·" ·. ·-. ·. ·-. •• •-. •• ·"
::::::::::::::::::::::::::::. .:.... :1111 ,jj; .'.'.'.'... 1111 •II• •II• '•II• ·:· · ·:· · ·:· · ·:· · ·:· · ·:· · ·:· ·
":"::":":FRIGATE ":"·: 111 1 111'""" •II• •II• •II• •II• ·. · '. · '. · '. · '. · '. · ·
::.:: .• ::.::.......... .... .:.:::. 1111 •II• :::::::•II• •II• •II• Ill• · '. . · '. . · '. . • '. · '. · '. .·
.. •· ............... .- lf11 •II• ............................ •II• •II• •II• 1111 •II• . · · . · · . · · .' · · .' · · .' · ·
.. ... ................ 1111 111r·.......................... 1111 •II• 1•~ · 1111 1111 • • • : · • · • • • ·
::::::::::::::::::::: 1111 •II• :"::::::::::::":::::":::: 1111 •II• •\_S'·ll• •II• "'. ." '. ." '. "'. "'. "
............ " · · · •II• •II• •ll• ....... •ll• •ll• •II• •l'<..0~11 •II• •II• •II• · · · : · · .' · · .' · · .' · ·
.............. . · •II• 1111 •llr"·"· 1111 •II• •II• '1• •II• 1111 •II• •II• . · . · . · · · .
::::::::::::::."'.•II• 1111 •II• :::::::1111 1111 •II• 1111' •II• 1111 •II• •II• .'· '. :· '. ." '. ." '. ."
··":"::":"::
............ ·..· ·: ·'.. ·: •II•1111 •II••llr·:"·""·":
.............. · · ·· ·..· ·· •II••II• •II••II• 111t•II• •II••II• •II••II• .'.· ·· .'.· ·· .'.· ·· .'.· ·· .'.· ·
::.:: .. ::.:: ... · .. · .•II• •II• ::.::::::::::..'. ·'..··.•II• •II• 1111 •II• •II• . · '.. · '.. · '.. · '..
flGU'R<E 2 - surface view surrciu11dl11g Lord 'Brltls~'s castle
BARD;.t::
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,,, •II• 1111
•II•
1111 lTHlL rt
'
c:.:: 111111 THt.BARWE:
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t GUARD
'FIGU'R£ 3 - a towq
TOWN ~N'D C'ASTVE MOVEMENT
(fig. s &. fig. 4)
Towq aqd cHtle 111ove111e11ts are acco111pllslped lQ tlpe Hiile 1118.QQer
88 outdoors. Cf'lpey are used for repleQlslplQg supplles, gatlperlQg lQfor111a·
tloQ aQd ralslQg player attributes. Cf'lpere Is 111uclp 111ore to tlpe tow11s aQd
cHtles tlpaq 111eets tlpe eye, so exper11I1e11t wltlp all your optloQs.
Co111bat lQ tlpe towQs aQd cHtles differs fro111 tlpat lQ otlper areas.
IAfter strlklllg tlpe "IA" key, (111eaqlQg "attack"), oQe 111ust strlke a dlrec-
tloQ key, (H IQ 111ove111e11t), to deter111l11e tlpe dlrectloQ of your attack.
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KING°'it'
JESTER :X
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PLAYER't
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•II• GUARD
'FIGU'R£ 4 - a custl~
ilUNG£0N MOV£M£NT
(fig. 5 & fig. S)
DUQgeo11 moveJQeQt ls acco01pllsbed by tbe BRJQe dlrectloQ key& as
OQ tbe &urface, but tbl& tlJQe tbey meaQ turQ left, tur11 rlgbt, go forward,
aQd turQ arouQd, respectively. DuQgeoQs are &bowQ IQ 01atbematlcally
deterJQIQed perspective. Cfbere are 25 dlffereQt types of sub&urface
JQOQBters. DlffereQt moQster type&, wltb IQcreaslQg &treQgtb, are fouQd
as you go deeper IQto tbe duqgeoQs. Trap& aQd gold IQcreHe IQ
frequeQcy wltb deptb a& doe& tbe QUJQber of force field& aQd coffl11s.
SPS:\C£ MOV£M£NT
IQ space, tbe "<- ", "-> ", "'RETU~," aQd "/" keys ma11euver
'FIGU'R<E 5 - du11geoQ view of corridors, doors, aQd trapdoor
your &pace veblcle. Cfbey coQtrol rotate left, rotate rlgbt, tbru&t a11d retro
(rever&e tbrut), re&pectlvely. IQ tile froqt view 01ode tbey meaQ turQ left,
turQ rlgbt, cllJQb, dive, aqd tbe space bar ceQten tbe &tick.
Space IB divided IQto M Becton OQ a 8 x 8 grid. Wblle IQ tbe top view
01ode, you He all wltblQ your &ector. You may obtaltt a kiQg·raQge scaQ
of tbe surroUQdlQg sector& wltb tbe "I" co0101aqd. (See legeQd OQ tbe 'PRC
for JQeitQIQg of SYIQbols OQ loQg·raQge scaQ readout.) Hyperspace juJQpB
your sblp frOJQ OQe &ector to tbe Qext, based UpOQ your laBt dlrectlOQ of
travel IQ tbe top view 01ode.
DocklQg wltb starba&es caq be made at oqe of tbe uqu&ed dockl11g
ports aqd &bould be 01ade oqly at Blow Bpeed&, OQ a direct course IQto tbe
port opeQlQg. 'A docklQg fee of 500 Gold 'Pieces I& required for eacb dock·
IQg; re01e01ber to brlqg eQougb. UpoQ docklqg wltb a starba&e you wlll
be asked "Base CoJQJQaQd." You &ilould tbeq type a dlrectloq key to lqdl·
cate wblcb veillcle you wl&b to use Qext.
'ReeQtry takes place wbeQ your sblp panes wltblQ 15 screeq UQlts of
UltlJQa. 'NOCf'E: 0Qly a &pace sbuttle bas beat sbleld&. ~y space veblcle
wlll IQclQerate at a dl&taqce of 15 &creeQ UQlt& fro01 a &tar.
'EQgaglQg co01bat IQ space requires tbe use of tbe "froqt-vlew" mode
acbleved by toggllQg tbe "V" COIQIQ8Qd. You C8QQOt cbaqge back to "top·
view" 01ode UQtll eltber all eQemy sblpB IQ your sector are routed, or you
leave tbe &ector by "byper·Ju01plqg" IQto tbe qen &ector.
1£veQ wbeQ stopped IQ tbe top-view mode, your sblp may &tlll bave
BOJQe 01otloq IQ tbe tblrd dlJQeQsloQ, tbu&, tbe froQt view mode may &bow
&ome 01otlo11. Cfbe key& 9·1 are &peeds for tbe froqt view mode, 9 belQg
tbe &lowest wltb 1 tbe fHtest. l'M'PO'RCf'i\'NCf: CbaqglQg fro01 froQt view
flGU'RE e - duQgeoQ view of ladder, cofflQ, aQd juQctloQ of corridors to top view at blgb &peed& wlll &urely re&ult IQ a fatal colllsloQ!
SYSi<EM R<EQUI'R<EM<ENCfS ~Nil PROG'R~M NOi<ES: NOCf<ES
1'bl1 package coQUilQB OQe UltlIQa dl1k wltb tbe frogr8JQ ill&k·
ette OQ oQe &Ide aQd tbe flayer 'MHter OQ tbe filp1lde. 'Botb wlll boot OQ
901 S.2 or S.S 11JacblQe1. 'Botb require 1Apple1oft IQ ROM. If a laQguage
card 11 available, it wlll auto11Jatlcally be loaded witb 1Apple1oft ·QO Qeed
to UBe tbe 'Ba1lc1 dl1k.
If tbere 11 QO 1Apple1oft ROM or laQguage card IQ tbe 1y1te11J, a
11Je&Hge to tbl& effect will be dl1played OQ tbe 1creeQ wbeQ tbe progr8JQ
dl1k 11 booted.
If aQ 1Apple1oft error occur& durlQg UltlIQa, a 11JeHage will be
dl1played a11d tbe u1er 1bould bit £SC. 'Mo1t error& are faUil 811d wtll
cau&e tbe dl1k to be rebooted.
U1er1 1bould UBe tbe Quit (Hve ga11Je) COllJllJ&Qd frequeQtly to
avoid lo&IQg data IQ cHe of re1et or otber problellJ&, (i.e.: deatb of
cbaracter1).
1'be flayer 'MHter 1bould be copied OQto 011e or 111ore blaQk
dl1kB for u1e IQ playlQg tbe g8JQe. !iever atte11Jpt to write OQ tbe 'Player
'MHter.
1'bere 11 a dellJOQ&tratloQ OQ tbe 'Player 'Ma1ter dl1k tbat dl1-
play1 varlou1 1ceQe1 fro11J Ultl11Ja OQ tbe blre1 grapblc1 1creeQ. Hittlqg
£SC durlqg tbl1 dellJO will caUBe It to eQter tbe 'Player Copy RoutlQe.
1'be flayer Copy Routlqe wtll work wltb oqe or two dl1k drive&.
OQ oqe drive 1y1te11J&, tbe dl1k 11 copied IQ tbree 'paHe1,' aqd tbe u&er
wtll be pro11Jpted wbeQ to lq1ert tbe 'Player 'Ma1ter aqd bla11k dl1kette1.
Apple-oids
By Tom Luhrs. Absolutely the best
Bill Budge's Space Album
Four HiRes space arcade games from implementation of the popular arcade
the famous Bill Budge. Action programs game Asteroids. Bonus second game
using 3-D animation techniques . CHIPOUT included. You haven't lived 1n
the electronic age until you've played
Apple-aids.
Fender Bender
Bill Budge's Trilogy A great arcade game from the Land of
The master offers three arcade games: the Rising Sun. You thread a course
Night Driver, Pinball, & Space War. with one or more race cars under
Great graphics and sound. computer direction attempting to finish
you off in a colorful head-on collision .
CR£'D ICfS:
Game desig11 & codiqg; Lord BritisQ
Game cover art: 'Deqls Loubet
'Playbook cover art: Laura 'Pqilllps
'Mo11ster lllustratloqs: 'Deqis Loubet
Weapo11 illustratioq: Laura 'Pqillips
Docume11tatloq: Lord BritisQ, Tom Luqrs, ~I Remmers
'Pri11ti11g: JOQJ111Y 'Prlqt, 'Davis, C~
(~~)
1623 Fifth Street, Davis, California 95616