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14 vues9 pages

Ultima - A2 - Manual

Le document fournit des instructions pour démarrer et utiliser un programme de copie de disque pour créer un disque de joueur personnalisé dans un jeu. Il explique également comment créer un personnage en attribuant des points à différentes caractéristiques, ainsi que les types d'armes et d'objets magiques disponibles. Enfin, il mentionne les monstres et les créatures que le joueur peut rencontrer dans le jeu.

Transféré par

massonmarcelo
Copyright
© © All Rights Reserved
Nous prenons très au sérieux les droits relatifs au contenu. Si vous pensez qu’il s’agit de votre contenu, signalez une atteinte au droit d’auteur ici.
Formats disponibles
Téléchargez aux formats PDF, TXT ou lisez en ligne sur Scribd
0% ont trouvé ce document utile (0 vote)
14 vues9 pages

Ultima - A2 - Manual

Le document fournit des instructions pour démarrer et utiliser un programme de copie de disque pour créer un disque de joueur personnalisé dans un jeu. Il explique également comment créer un personnage en attribuant des points à différentes caractéristiques, ainsi que les types d'armes et d'objets magiques disponibles. Enfin, il mentionne les monstres et les créatures que le joueur peut rencontrer dans le jeu.

Transféré par

massonmarcelo
Copyright
© © All Rights Reserved
Nous prenons très au sérieux les droits relatifs au contenu. Si vous pensez qu’il s’agit de votre contenu, signalez une atteinte au droit d’auteur ici.
Formats disponibles
Téléchargez aux formats PDF, TXT ou lisez en ligne sur Scribd

PL~YING ULTIM~:

GETTING ST<A.RTEil - RUNNING THE COPY PROGR<A.M


1) Boot tbe 'Player Master disk. Hit £.SC to e11ter tbe copy progran:p. Make
a copy of tbe 'Player Master 011 a blit11k disk. ('Allyt1Jlle you create a 11ew
"perso11allzed" 'Player disk you sbould label tbat disk wltb tbe 11an:pe you
88SllJl1e for your 11ew cbaracter.) 'Never use tbe 'Player Master disk Itself
for actual gan:pe play 88 mes wm be cb&11ged. 011ce you bave 111ade your
persoqallzed 'Player disk, blttlqg 'R<ECfUR'N will e11d tbe copy progran:p
a11d produce a11 <Applesoft prompt aqd a flasb111g cursor 011 tbe scree11.
2) 'Next boot tbe "'Progran:p 'Diskette" - after a few 1110111e11ts you will be
glve11 tbree cbolces:
#0 - # Of 'DISR f>RIV£S =.1
#1 - G£'N£R<A1'£ 'N£W CH<AR<AC1'£R
#2 - CO'NTI'NU£ f'R<EVIOUS G<AM£
If YOU H<AVil TWO f>ISR i>RIV£S fIRST TYPE CHO IC£ #0 TO OPER-
<AT£ BOTH MIV£.S! £acb tt111e you strike tbe "zero" key It toggles tbe
11llJl1ber or drives.

CR<E<A.TING YOUR fIRST CH<A.R<A.CTER ROLE


3) Optlo11 #1 ls used to create a cbaracter. Cfo do tbls, strike tbe "011e"
key. Tbe progran:p wlll 11ow ask you to "l11sert <A 'New 'Player 'Disk" - tbls
refers to tbe duplicate 111ade 111 paragrapb 1. I11sert disk l11to tbe appro·
prlate drive 88 sbowq 011 tbe scree11. 011ce tbls ls do11e, strike tbe "£SC"
key. Strlk111g tbe "£SC" key ls used to ackllowledge a11y disk swap
durl11g play or Ult1Jlla.
-1)GeQeratlIHJ tbe cbaracter: You bave 90 polQt1 to dt1trtbute betweeQ W£'APONS
tbe 6 attrtbute1. You IQUlt allot at lea1t 10 polQtl to eacb attribute aQd
QO IQore tbaQ 20. Tbe UHi of eacb attribute are 1bowQ OQ tbe "PRC" WeapoQ1, wblcb CBQ be bougbt IQ tbe toWQI, wtll be ll1ted IQ IQ·
('Player tlefereQce Card). £acb cbaracter 11 lQltlally glveQ 100 blt polQtl, crea11Qg attack 1treQgtb. Tbl1 order caQ be obtalQed durlQQ play by ref·
99 day1 of food, 2 dagger1 aQd leatber arIQour. Cboo11Qg a race aQd type ereQCIQQ tbe player'1 1tatlstlc1 (tbe "Z." COIQIQaQd key). tA1 tbe QBIQe
l1 very lIQportaQt. Tbe 1lgQlrtcaQce of eacb l1 1boWQ OQ tbe "PRC". Tbe coQtlQue1, tbe coIQputer keep1 track of tlIQe aQd 1lowly IQcrea1e1 tbe
QaIQe your cbaracter a11u1Qe1 IQUlt 1tart wltb a letter of tbe alpbabet tecbQology of tbe world, allowlQg you to buy better aQd 1tr0Qger wea·
aQd be QO IQore tbBQ 15 cbaracter1 IQ leQgtb. \VbeQ you bave flQl1bed BQd poQ1. <J'be1e weapoQ1 lqclude IOQQ dl1taqce weapOQI • bow aqd arrow,
your cbaracterlzatloQ 11 1atl1factory tbe progrBIQ wtll write tbe lQforIQa· for lq1taQce, aqd b8Qd to b8Qd weapoq1 1Ucb a1 a 1word.
tloQ OQ tbe 1creeQ to your per10Qallzed 'Player dl1k. To attack wltb a weapoQ, you IQUlt flr1t "tleady" lt (1ee "tl" COIQ·
IQaQd OQ PRC •• 'Player tlefereqce Card). Wbeq you type aq ''tl" COIQIQaqd
5) tAckQowledge dl1k 1wap (If 11Qgle·drlve 1y1te1Q). S£L£C<J' <J'H£ 'NUM· you are a1ked "wblcb?" you waqt to ready: •• W£)apoq, tA)rIQour, or
B£tl "2" R£Y TO £'NT£tl TH£ WOtlLB Of ULTIMtA. S)pell. UpoQ aq1werlqg, you are proIQpted by your cbolce followed by a
que1tloq IQark (I.e.: Spell?). for WeapOQ you IQUlt 1peclfy wltb tbe r1r1t
TWO letter1 of tbe QBIQ~ of your cbo1eq weapoq. fo: ~our or Spell1 a
tAt tbl1 polQt tbe player 1bould read tbe re1t O'N£ letter re1poqH ldeqtlfle1 your cbolce.
of tbl1 playbook aQd 1tudy tbe COIQIQaQd IYQ· ~ulet1, waQd1, aqd 1taff1 are 1Qaglcal lte1Q1 wblcb are qot directly
tax aQd IYIQbol legeQd1 OQ tbe 'Player tlef· u1ed IQ attack1. Wblle IQ your baqd, tbe1e object1 1Qcrea1e 1pell·ca1tlQQ
ereQce Card (PRC) eQcloHd. Place tbe PRC ablllty. Spell·ca1t1Qg effectlveqe11 l1 greate1t wltb tbe 1taff, followed by
Qext to tbe tApple II for UH IQ play. waqd1, tbeq BIQUletl.
Oqe weapoq tbat qeed1 explalqlQg 11 a "trlaQgle;" lt l1 a very
1Qaglcal 1word.

MONST£RS
MaQy IQOQ1ter1 BQd evil folk IQfe1t UltlIQa: Tbleve1, glaqt Octopl,
'Necro1Qaqcer1, Skeletoq1 1 Bat1, GlaQt Splder1 1 BQd BaeIQOQI •• to QBIQe
oQly a few. MaQy of tbeH creature1 are IQaglcal lQ Qature aQd/or bave
1peclal abllltle1. tA1 you play, you wtll learQ wblcb 1Qoq1ter1 are
1tr0Qger tbaQ otber1 aQd bow to be1t deal wltb eacb.

J ,,

..
·-: ': ·-: ': ·-: ': ·-: ': -.: ': ·.· "... "... "..... ~~:)'.:'('~'~.:t.;;~~--: ·: ·-: ': ·-: ·: ·-: ': ··: ': -.: ':
_..'_ ........................ ?!J.N~E(~~ ~~!~~~~~0\\~X~':'·,:·,_.: ....... ·:.' ....... -~: ...... .
. ~: .. :·. ~: .. '. ..~: .. '.· .~: .. '.. ::·. '. ..::·. '. ·. ::· .:·. ::· .'. ..~ :·. '.·. ;: ..:
..;: ..:~~~.·-~:-:~.~ :·. '.·. ~:·. :.~~~~~:~~.: :·. '.·.~:·. '.
.. . .. . " . " . .. . .. . .. . .. . .. . .. . .. . .. . .$:.. ... ).~'>-
.. . .. . ·. . " . c,~t-
ill••II• ill••II•°.". ···.-.. ···:·. ···:·. ·' ·:· · ·:· · ·:· · ·:· · ·:·. ·:·. '.'=. ··;·{A~··y~.··. ·:·. ·:· . ·:·. ·:·.
. • . . . . . • . . . . . . ._,.._., "</'.,. . . . . . . . . . .
•11• •II• " ·. "'. "'. ." '. ." '. :· '. .'· '. ." '. ." '. .'· '. .'· ·~·~;~(.. )'.'. .'· '. ." '. ·. '. ." '. .".
,,...,.,.. ,111 tll• •II• •II• . · · . · · . • · . · · . · · . · · . · . . · .. · . Y~)-,. · . . · . Y.y-.~. · .. · .
«~·-./ •II• •II• •II• •111 '. · '. · '. · '. • '. • '. · '. · '. · .• · -('r./ '. · '. · x/v' '. · '. ·
.... -'' •II• •II• •II• •II•
·':''"
·. · ' · . .. " " .. .. · ..,. - >' l ", '_J .. ,.. -,.· " ••
,.........,,, 11 , • . . . •• .. .• •· . ". .. ". · •." • . " ..:.. "• · •.• •• • •.· • . ". • • -.y°'(, <.. -.y\(', •
"Y",""' ·.,,..,~...,~·Y'<>>:.~·\..''-
f";: ,11111• '. . : '.,: '..: '..: '. . : -PLAYER w· '. .: '..: '.. : ·.. '.
{"fS$.,'\t-;· _·-<;.{~'{:.{/'-<:
.
·.1~· ··111: : · .. ··111 ·,u, ·i111 ·.-.. ·.-.. '. · . : · . ·:·. ·:·. ·.-.• ·:.-~i:o~•• \W"\if.·'\Jli':.:y<:
•ll• 11 TOWN
1 1
1111 •00 11 •II• 111 1 '. . '. . •. · '. · ·• · '. · '. · ""';.,- •II• •II• •II• •llt..:~'.""'
1 1
•II• •II• •II• · '. · ·. ''. ··. ·', · ·. ·· ,"·v~•ll• •II• •II• •II• ~
1111 •II• •II• •II• •II• •II• 1111 11!1 .'· • .'· • .'· · .'· • .'· · ·" · "*)'.~'Y'v.•11• ·, 1 .
1111 1111 1111 1111 1111 1111 •II• 1111 '. · '. · '. · · · · · • • ....<.-.. ,._.,.,,..,.._, ~· '<" 1111 •II
•Ii• •II• 1111 •II• •II• •II• •II• •II• · '. · '. · . OU NG EON ENTRANCE ":. ,•II• •II•
1111 •II• 1111 1111 •II• •II• 1111 •II• •II• .... ·" . . . ... . . . ' >"Y'·~'......,1f;i. I I •II• •II•
•II• •II• •II• •II• •II• •II• •II• •II• •II• '. · '. · ·. · '. · '. ·'<!'.A"'(/,_,. •II• •II• •II• •II
•'s'\
•II• •II• 1111 1111 . • '. . · '. . · '. • · ·•• · . .:<'~....~1111 •II• •II• •II•
•II• •II• 1111 •II•
•II• •II• •II• 11110~\, •II• •II• •II• · · · · · · · · · · · · . · · · · · · · · ,....,_..._<l>"Y''<•ll• ~"<•II•
1111 •II• 1111 <.; • •II• •II• 1111 1111 '. · . • ·. · '. · . · '. · •. · "<,.,·vx/v •II
•II• Ill• •II• •h• . •II• •II• •II• •II• · '. ·. '. · '. · '. ·. ·. · '. · ·....,:,j;:<)",;:;1111
•II• •II• •II• •II• •II• •II• •II• . · · .'· · .'· · ." · .'· · .'· · .'· • .'· · '. · · l''y''.Y'y~y 'y'.
•II
,•II•
«;
•II• •II• •II• •II• •II• •II• 1111 . · ·. · ·. · . · . · . · '. • ·. · '. · ~"CV"~'<···v
•11• 1111 •II• •II• •II• 1111 •II• _'· '.. · ·. . · '. ." ·.. " '. ." '.. · ·.. · ·. . · ·.:"'..:.-;_"(.../;.~....../ OUTilOO<R MOV~MENT
. • · . • · •I!• •II• 1111 •II• . • · . · · . · • . • · . • · . • · • • · • • • . · • . · · . · • • • · . •. : ,,.,
· · · · •II• •II• 1111 11(1 · • · · · • · · · · · · · · · · • · · · · · • · · .,.."' (fig. 1 & fig. 2)
."'.."'.•II• •II• •II• •II• ." '. .'· '. .'· ·.. " '. ." '. ." '. ." ·. .'· '. ." •.. " '. ." ·. .'· '. .'· -.~:;,,.:::
MoveIQeQt outdoors ls accoIQpllsbed wltb tbe dlrectloQ keys:
flGU'R<E 1 - surface view or two du11geo11 e11tra11ces 11enr t~e City or 'Paws "<-", "->", "RETU'R~," aQd "/". Tbe&e keys IQeaQ west, east, QOrtb,
aQd soutb, respectively. TI:re World coQslsts of over 30,000 gaIQe-travel
days wltb tbe surface coQslstl.Qg of oce11Qs, grasslaQds, forests,
IQOUQtalQ raQges, towQs, castles, 111QdIQarks, aQd duQgeoQs.
................................... •II••II• •II•1111 ·• ·· •II••II• •II••II• •II••II• 11111111 •II••II• Ill••II• •II••II•.. ·· ..· ·· ..· ·· ..· ·· ..· · You IQay eitber flgbt IQOQsters or ruQ away froIQ tbeIQ. 'for beglQQlQg
...................................
................................... •II• •II• " • •II• •II• •II• •II• Ill• •II• •II• " . " . " · " · " players, (wbose cbaracters' attributes are at relatively low levels) lt
:::::::::::::::::::::::::::::::::::•II• · · · .'· · ·. · · · · · •II• •II• •II• •II• . · · .'· · ·:· · ·:· · ·:· · ·:. ·
................................... 1111 · · . · . · • • •II• •II• 1111 1111 • · . • . • • • • · • IQlgbt be advisable to ruQ froIQ sucb creatures as tbe waqderiqg warlock.
.................................... ...
::~:::~::~:::~::~:::~::~:::~::~:::~'.I!• . .:-.·.....:..... _.:·.·._.:·."'
. . . . ..II' . '..'!'.. '..I!•. . '..'!'...
. .:·.... _.:·.-.
. . ...:-.-.. ...:-.-.. ...:-.-.. ..:·
1Eacb towq, castle, aQd duQgeoQ bas Its OWQ UQlque traits; you wlll
................................... ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·.. ·. be wise to discover tbese dlffereQces aQd use tbeIQ to your advaqtage .

:::::!: :.~ t~ : : j: :'[: : .: \{ } ;: :.}:::\:}: >::: : : : : : : :\,,;,~+::::::::::


............................ '. · '. · ENEMY.....,&.J,.i._PLAYER • • ' · • v~'t- ·. ·. ·' ·.

. . . . . . . . . . . ·. ·oo·.. :·;:·0:_ ·~ :<·;:-: :· ;:-: :·::<·;:<·;:.: :·;:<·;:<·


.ii!~U~~~~ii~~~~~i~~;~t~!~·~i:(:\·::
1

•.:::·:: ·:::·:
................. •-. •• ~
•II• .. •II• .., •II••II• •II•Ill• "· ... "· . " : .. : .. : .. : .. : ..
..................TOWN
_ .. .• . ~lHORSE •II• ,11 ,
' -. •. . -. •• ••. ·. ." •• ·" ·. ·-. ·. ·-. •• •-. •• ·"
::::::::::::::::::::::::::::. .:.... :1111 ,jj; .'.'.'.'... 1111 •II• •II• '•II• ·:· · ·:· · ·:· · ·:· · ·:· · ·:· · ·:· ·
":"::":":FRIGATE ":"·: 111 1 111'""" •II• •II• •II• •II• ·. · '. · '. · '. · '. · '. · ·
::.:: .• ::.::.......... .... .:.:::. 1111 •II• :::::::•II• •II• •II• Ill• · '. . · '. . · '. . • '. · '. · '. .·
.. •· ............... .- lf11 •II• ............................ •II• •II• •II• 1111 •II• . · · . · · . · · .' · · .' · · .' · ·
.. ... ................ 1111 111r·.......................... 1111 •II• 1•~ · 1111 1111 • • • : · • · • • • ·
::::::::::::::::::::: 1111 •II• :"::::::::::::":::::":::: 1111 •II• •\_S'·ll• •II• "'. ." '. ." '. "'. "'. "
............ " · · · •II• •II• •ll• ....... •ll• •ll• •II• •l'<..0~11 •II• •II• •II• · · · : · · .' · · .' · · .' · ·
.............. . · •II• 1111 •llr"·"· 1111 •II• •II• '1• •II• 1111 •II• •II• . · . · . · · · .
::::::::::::::."'.•II• 1111 •II• :::::::1111 1111 •II• 1111' •II• 1111 •II• •II• .'· '. :· '. ." '. ." '. ."
··":"::":"::
............ ·..· ·: ·'.. ·: •II•1111 •II••llr·:"·""·":
.............. · · ·· ·..· ·· •II••II• •II••II• 111t•II• •II••II• •II••II• .'.· ·· .'.· ·· .'.· ·· .'.· ·· .'.· ·
::.:: .. ::.:: ... · .. · .•II• •II• ::.::::::::::..'. ·'..··.•II• •II• 1111 •II• •II• . · '.. · '.. · '.. · '..
flGU'R<E 2 - surface view surrciu11dl11g Lord 'Brltls~'s castle
BARD;.t::

,,,
,,, •II• 1111

•II•
1111 lTHlL rt

'
c:.:: 111111 THt.BARWE:
IIIlllllIllifififil1, ,
u.J
>- 1
<
_,
Cl.. I
t GUARD

'FIGU'R£ 3 - a towq
TOWN ~N'D C'ASTVE MOVEMENT
(fig. s &. fig. 4)
Towq aqd cHtle 111ove111e11ts are acco111pllslped lQ tlpe Hiile 1118.QQer
88 outdoors. Cf'lpey are used for repleQlslplQg supplles, gatlperlQg lQfor111a·
tloQ aQd ralslQg player attributes. Cf'lpere Is 111uclp 111ore to tlpe tow11s aQd
cHtles tlpaq 111eets tlpe eye, so exper11I1e11t wltlp all your optloQs.
Co111bat lQ tlpe towQs aQd cHtles differs fro111 tlpat lQ otlper areas.
IAfter strlklllg tlpe "IA" key, (111eaqlQg "attack"), oQe 111ust strlke a dlrec-
tloQ key, (H IQ 111ove111e11t), to deter111l11e tlpe dlrectloQ of your attack.

•II•

•II•
•It

tit
•II•

•II•
•I•

•I•
"
KING°'it'

JESTER :X

r1
'•
I"
;
I

PLAYER't

1111111111
•II• GUARD

•II• CELL BLOCK

'FIGU'R£ 4 - a custl~
ilUNG£0N MOV£M£NT
(fig. 5 & fig. S)
DUQgeo11 moveJQeQt ls acco01pllsbed by tbe BRJQe dlrectloQ key& as
OQ tbe &urface, but tbl& tlJQe tbey meaQ turQ left, tur11 rlgbt, go forward,
aQd turQ arouQd, respectively. DuQgeoQs are &bowQ IQ 01atbematlcally
deterJQIQed perspective. Cfbere are 25 dlffereQt types of sub&urface
JQOQBters. DlffereQt moQster type&, wltb IQcreaslQg &treQgtb, are fouQd
as you go deeper IQto tbe duqgeoQs. Trap& aQd gold IQcreHe IQ
frequeQcy wltb deptb a& doe& tbe QUJQber of force field& aQd coffl11s.

SPS:\C£ MOV£M£NT
IQ space, tbe "<- ", "-> ", "'RETU~," aQd "/" keys ma11euver
'FIGU'R<E 5 - du11geoQ view of corridors, doors, aQd trapdoor
your &pace veblcle. Cfbey coQtrol rotate left, rotate rlgbt, tbru&t a11d retro
(rever&e tbrut), re&pectlvely. IQ tile froqt view 01ode tbey meaQ turQ left,
turQ rlgbt, cllJQb, dive, aqd tbe space bar ceQten tbe &tick.
Space IB divided IQto M Becton OQ a 8 x 8 grid. Wblle IQ tbe top view
01ode, you He all wltblQ your &ector. You may obtaltt a kiQg·raQge scaQ
of tbe surroUQdlQg sector& wltb tbe "I" co0101aqd. (See legeQd OQ tbe 'PRC
for JQeitQIQg of SYIQbols OQ loQg·raQge scaQ readout.) Hyperspace juJQpB
your sblp frOJQ OQe &ector to tbe Qext, based UpOQ your laBt dlrectlOQ of
travel IQ tbe top view 01ode.
DocklQg wltb starba&es caq be made at oqe of tbe uqu&ed dockl11g
ports aqd &bould be 01ade oqly at Blow Bpeed&, OQ a direct course IQto tbe
port opeQlQg. 'A docklQg fee of 500 Gold 'Pieces I& required for eacb dock·
IQg; re01e01ber to brlqg eQougb. UpoQ docklqg wltb a starba&e you wlll
be asked "Base CoJQJQaQd." You &ilould tbeq type a dlrectloq key to lqdl·
cate wblcb veillcle you wl&b to use Qext.
'ReeQtry takes place wbeQ your sblp panes wltblQ 15 screeq UQlts of
UltlJQa. 'NOCf'E: 0Qly a &pace sbuttle bas beat sbleld&. ~y space veblcle
wlll IQclQerate at a dl&taqce of 15 &creeQ UQlt& fro01 a &tar.
'EQgaglQg co01bat IQ space requires tbe use of tbe "froqt-vlew" mode
acbleved by toggllQg tbe "V" COIQIQ8Qd. You C8QQOt cbaqge back to "top·
view" 01ode UQtll eltber all eQemy sblpB IQ your sector are routed, or you
leave tbe &ector by "byper·Ju01plqg" IQto tbe qen &ector.
1£veQ wbeQ stopped IQ tbe top-view mode, your sblp may &tlll bave
BOJQe 01otloq IQ tbe tblrd dlJQeQsloQ, tbu&, tbe froQt view mode may &bow
&ome 01otlo11. Cfbe key& 9·1 are &peeds for tbe froqt view mode, 9 belQg
tbe &lowest wltb 1 tbe fHtest. l'M'PO'RCf'i\'NCf: CbaqglQg fro01 froQt view
flGU'RE e - duQgeoQ view of ladder, cofflQ, aQd juQctloQ of corridors to top view at blgb &peed& wlll &urely re&ult IQ a fatal colllsloQ!
SYSi<EM R<EQUI'R<EM<ENCfS ~Nil PROG'R~M NOi<ES: NOCf<ES
1'bl1 package coQUilQB OQe UltlIQa dl1k wltb tbe frogr8JQ ill&k·
ette OQ oQe &Ide aQd tbe flayer 'MHter OQ tbe filp1lde. 'Botb wlll boot OQ
901 S.2 or S.S 11JacblQe1. 'Botb require 1Apple1oft IQ ROM. If a laQguage
card 11 available, it wlll auto11Jatlcally be loaded witb 1Apple1oft ·QO Qeed
to UBe tbe 'Ba1lc1 dl1k.
If tbere 11 QO 1Apple1oft ROM or laQguage card IQ tbe 1y1te11J, a
11Je&Hge to tbl& effect will be dl1played OQ tbe 1creeQ wbeQ tbe progr8JQ
dl1k 11 booted.
If aQ 1Apple1oft error occur& durlQg UltlIQa, a 11JeHage will be
dl1played a11d tbe u1er 1bould bit £SC. 'Mo1t error& are faUil 811d wtll
cau&e tbe dl1k to be rebooted.
U1er1 1bould UBe tbe Quit (Hve ga11Je) COllJllJ&Qd frequeQtly to
avoid lo&IQg data IQ cHe of re1et or otber problellJ&, (i.e.: deatb of
cbaracter1).
1'be flayer 'MHter 1bould be copied OQto 011e or 111ore blaQk
dl1kB for u1e IQ playlQg tbe g8JQe. !iever atte11Jpt to write OQ tbe 'Player
'MHter.
1'bere 11 a dellJOQ&tratloQ OQ tbe 'Player 'Ma1ter dl1k tbat dl1-
play1 varlou1 1ceQe1 fro11J Ultl11Ja OQ tbe blre1 grapblc1 1creeQ. Hittlqg
£SC durlqg tbl1 dellJO will caUBe It to eQter tbe 'Player Copy RoutlQe.
1'be flayer Copy Routlqe wtll work wltb oqe or two dl1k drive&.
OQ oqe drive 1y1te11J&, tbe dl1k 11 copied IQ tbree 'paHe1,' aqd tbe u&er
wtll be pro11Jpted wbeQ to lq1ert tbe 'Player 'Ma1ter aqd bla11k dl1kette1.

PROG'R~MMING & INSPI'R~iION~L C'R<EilliS:


KeQ~Qold
Cbarle1 'Buecbe
Richard Garriott
Steve Glb&OQ
'Mlcbael Gray
Steve Jackloq
WIQfred Kaqg
1°0llJ Lubr1
Garry 'Morrl&oQ
9uaQe Re11J11Jer1
'Mary 1'aylor Rollo
Keltb Zabaloul
LOOK FOR THESE OTHER
CALIFORNIA PACIFIC TITLES
AT THIS COMPUTER STORE

Apple-oids
By Tom Luhrs. Absolutely the best
Bill Budge's Space Album
Four HiRes space arcade games from implementation of the popular arcade
the famous Bill Budge. Action programs game Asteroids. Bonus second game
using 3-D animation techniques . CHIPOUT included. You haven't lived 1n
the electronic age until you've played
Apple-aids.

Ultima Bill Budge's 3-D Graphic System


The next generation in HiRes HiRes graphics utility adds 3-D
adventure/fantasy role-playing games. animation to Basic & assembly
By Lord British. Superb color graphics language programs. Detailed manual &
span time itself as player evolves from tutorial shows how to create and edit
medieval castles & dungeons to space 3-D shapes. Includes text generator &
war in future galaxies. missile utilities.

Cosmos Mission Akalabeth - World of Doom


By Lord British. An advanced fantasy
Most popular game ever for the Apple .
role-playing game featuring infinite
Known to arcade fans as Super
dungeon levels, imaginative monsters
Invaders. Save our world from the
and true perspective dungeon views.
invaders, temporarily.
Doest thou wish to be knighted?

Fender Bender
Bill Budge's Trilogy A great arcade game from the Land of
The master offers three arcade games: the Rising Sun. You thread a course
Night Driver, Pinball, & Space War. with one or more race cars under
Great graphics and sound. computer direction attempting to finish
you off in a colorful head-on collision .

... Ask your dealer for the current list of titles


from California Pacific Computer Co.
ALL CONTENTS
© 1981 CALIFORNIA PACIFIC COMPUTER CO.
All Rights Reserved

CR£'D ICfS:
Game desig11 & codiqg; Lord BritisQ
Game cover art: 'Deqls Loubet
'Playbook cover art: Laura 'Pqilllps
'Mo11ster lllustratloqs: 'Deqis Loubet
Weapo11 illustratioq: Laura 'Pqillips
Docume11tatloq: Lord BritisQ, Tom Luqrs, ~I Remmers
'Pri11ti11g: JOQJ111Y 'Prlqt, 'Davis, C~

(~~)
1623 Fifth Street, Davis, California 95616

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