Chaos - Death Guard - Reprise trkl - (1005 pts)
Army Roster (Chaos - Death Guard) (1005 pts)
Configuration
Battle Size Incursion (1000 Point limit)
Battle Size Incursion (1000 Point limit)
Detachment Choice Plague Company
Show/Hide Options Nurgle Daemons are visible, Chaos Knights are visible, Unaligned Fortifications are visible, Unaligned Forces
are visible, Legends are visible
Character (330 pts)
Death Guard Daemon Prince with wings Deadly Pathogen, Warlord
(1)
(210 pts) Rules: Deadly Demise D3, Nurgle's Gift (Aura), Spread the Sickness, Devastating Wounds, Deep Strike, Anti-,
Ignores Cover, Torrent
Abilities: Warp Horror (Psychic), Invulnerable Save[1], Devastating Assault, Deadly Pathogen
Unit: Death Guard Daemon Prince with wings
Melee Weapons: Hellforged weapons - strike, Hellforged weapons - sweep
Ranged Weapons: Plague spewer (x3) (x3)
Foul Blightspawn (1) Rules: Leader, Nurgle's Gift (Aura), Spread the Sickness, Anti-, Torrent, Ignores Cover
(60 pts) Unit: Foul Blightspawn (x2) (x2)
Abilities: Putrefying Stink, Leader
Melee Weapons: Close combat weapon (x2) (x2)
Ranged Weapons: Plague sprayer (x2) (x2)
Foul Blightspawn (1) Rules: Leader, Nurgle's Gift (Aura), Spread the Sickness, Anti-, Torrent, Ignores Cover
(60 pts) Unit: Foul Blightspawn (x2) (x2)
Abilities: Putrefying Stink, Leader
Melee Weapons: Close combat weapon (x2) (x2)
Ranged Weapons: Plague sprayer (x2) (x2)
Battleline (215 pts)
Plague Marines (5) • Plague Marine w/ blight launcher
(90 pts) • 2x Plague Marine w/ boltgun
• Plague Marine w/ plague spewer
• Plague Champion: Plague boltgun, Plague knives
Rules: Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits, Anti-, Ignores Cover, Torrent
Unit: Plague Marine (x2) (x2)
Abilities: Remorseless
Melee Weapons: Plague knives (x8) (x32)
Ranged Weapons: Plague boltgun (x4) (x8), Blight launcher (x2) (x2), Plague spewer (x3) (x3)
Plague Marines (6) • Plague Marine w/ blight launcher
(125 pts) • 3x Plague Marine w/ boltgun
• Plague Marine w/ plague spewer
• Plague Champion: Plague boltgun, Plague knives
Rules: Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits, Anti-, Ignores Cover, Torrent
Unit: Plague Marine (x2) (x2)
Abilities: Remorseless
Melee Weapons: Plague knives (x8) (x32)
Ranged Weapons: Plague boltgun (x4) (x8), Blight launcher (x2) (x2), Plague spewer (x3) (x3)
Infantry (100 pts)
Poxwalkers (10) • 10x Poxwalker
(50 pts)
Rules: Feel No Pain 5+, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Unit: Poxwalkers (x2) (x2)
Abilities: Curse of the Walking Pox
Melee Weapons: Improvised weapons (x2) (x2)
Poxwalkers (10) • 10x Poxwalker
(50 pts)
Rules: Feel No Pain 5+, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Unit: Poxwalkers (x2) (x2)
Abilities: Curse of the Walking Pox
Melee Weapons: Improvised weapons (x2) (x2)
Vehicle (360 pts)
Foetid Bloat-drone (1) Fleshmower
(90 pts)
Rules: Deadly Demise 1, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Unit: Foetid Bloat-drone (x2) (x2)
Abilities: Hovering Death, Invulnerable Save[2]
Melee Weapons: Plague probe (x2) (x2), Fleshmower (x2) (x2)
Foetid Bloat-drone (1) Fleshmower
(90 pts)
Rules: Deadly Demise 1, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Unit: Foetid Bloat-drone (x2) (x2)
Abilities: Hovering Death, Invulnerable Save[2]
Melee Weapons: Plague probe (x2) (x2), Fleshmower (x2) (x2)
Plagueburst Crawler (1) 2 entropy cannons, Heavy slugger
(180 pts)
Rules: Deadly Demise D3, Nurgle's Gift (Aura), Spread the Sickness, Blast, Indirect Fire, Lethal Hits
Unit: Plagueburst Crawler
Abilities: Spore-laced Shock Waves, Invulnerable Save[2], Damaged: 1-4 wounds remaining
Ranged Weapons: Plagueburst mortar, Heavy slugger, Entropy cannon (x2) (x2)
Melee Weapons: Armoured tracks
Rules:
Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Nurgle's Gift (Aura) If your Army Faction is Death Guard, while an enemy unit is within Contagion Range of this unit, subtract 1 from the
Toughness characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown
below.
CONTAGION RANGE
1st Battle Round: Contagion Range = 3"
2nd Battle Round: Contagion Range = 6"
3rd Battle Round Onwards: Contagion Range = 9"
Spread the Sickness During the Declare Battle Formations step, select one of the Sicknesses below. Until the end of the battle, all units from your
army with the Nurgle’s Gift ability gain the selected Sickness.
% Skullsquirm Blight (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Ballistic Skill and Weapon
Skill characteristics of weapons equipped by models in that enemy unit by 1.
% Rattlejoint Ague (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Save characteristic of
models in that enemy unit by 1.
% Scabrous Soulrot (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Leadership and Objective
Control characteristics of models in that enemy unit by 1 (to a minimum of 1).’
If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army is within
range of that objective marker, that objective marker is said to be Infected and remains under your control even if you have no
models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is
Infected and under your control, it has the Nurgle’s Gift ability as if it were a unit from your army (so enemy units within
Contagion Range of it will have their characteristics modified).
Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.
Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.
Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.
Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.
Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.
Feel No Pain 5+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.
Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Indirect Fire Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even
if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none
may have been visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the
attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an
unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the
[TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.
Abilities
Warp Horror (Psychic)
Each time this model ends a Charge move, select one enemy unit within Engagement Range of it. That unit must take a Battle-shock test.
Invulnerable Save[1]
This model has a 4+ invulnerable save.
Devastating Assault
Each time this model ends a Charge move, until the end of the turn, its hellforged weapons have the [DEVASTATING WOUNDS] ability.
Deadly Pathogen
DEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons. While the bearer is within range of an Infected
objective marker you control, add 2 to the Strength and Attacks characteristics of the bearer’s melee weapons instead.
Putrefying Stink
While this model is leading a unit, models in that unit have the Fights First ability.
Leader
This model can be attached to the following unit:
% PLAGUE MARINES
You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the
same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original
Starting Strengths.
Remorseless
While this unit is within range of an objective marker you control, each time you take a Battle-shock test for this unit, add 1 to that test.
Curse of the Walking Pox
Each time a model in this unit makes an attack that destroys an enemy model (excluding MONSTER and VEHICLE models), you can return one destroyed
Poxwalker model to this unit.
While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ The Eater Plague ability count as enemy models destroyed by an attack
made by a model in this unit for the purposes of this ability.
Hovering Death
This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
Invulnerable Save[2]
This model has a 5+ invulnerable save.
Spore-laced Shock Waves
In your Shooting phase, after this model has shot, if one or more of those attacks made with its Plagueburst mortar scored a hit against an enemy Infantry unit,
that Infantry unit must take a Battle-shock test.
Damaged: 1-4 wounds remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Unit M T SV W LD OC
Death Guard Daemon Prince with wings 11" 10 2+ 10 6+ 3
Foul Blightspawn (x2) (x2) 5" 5 3+ 4 6+ 1
Plague Marine (x2) (x2) 5" 5 3+ 2 6+ 2
Poxwalkers (x2) (x2) 4" 4 7+ 1 8+ 1
Foetid Bloat-drone (x2) (x2) 10" 9 3+ 10 6+ 3
Plagueburst Crawler 10" 10 2+ 12 6+ 4
Melee Weapons Range A WS S AP D Keywords
Hellforged weapons - strike Melee 6 2+ 8 -2 3 -
Hellforged weapons - sweep Melee 14 2+ 6 0 1 -
Close combat weapon (x2) (x2) Melee 4 3+ 4 0 1 -
Plague knives (x8) (x8) Melee 3 3+ 4 0 1 Lethal Hits
Improvised weapons (x2) (x2) Melee 2 5+ 3 0 1 Lethal Hits
Plague probe (x2) (x2) Melee 3 3+ 6 -1 1 Lethal Hits
Fleshmower (x2) (x2) Melee 10 3+ 7 -1 2 Lethal Hits
Armoured tracks Melee 3 4+ 6 0 1 -
Ranged Weapons Range A BS S AP D Keywords
Plague spewer (x3) (x3) 12" D6 N/A 5 -1 1 Anti-INFANTRY 2+, Ignores Cover, Torrent
Plague sprayer (x2) (x2) 12" D6 N/A 7 -2 2 Anti-INFANTRY 2+, Ignores Cover, Torrent
Plague boltgun (x4) (x4) 24" 2 3+ 4 0 1 Lethal Hits
Blight launcher (x2) (x2) 24" 2 3+ 6 -1 2 Lethal Hits
Plagueburst mortar 48" D6+3 3+ 8 -1 2 Blast, Indirect Fire, Lethal Hits
Heavy slugger 36" 4 3+ 5 -1 1 -
Entropy cannon (x2) (x2) 24" 1 3+ 10 -3 D6+1 Lethal Hits