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  3. TETRAD
  4. TERRORIST
  5. Ten Little Robots
  6. Right now, apparently multiple instances of the same field act only as an OR value. But suppose I have files in multiple locations: consoles\(platform name)\playable\official releases\ consoles\(platform name)\playable\extras\ handhelds\(platform name)\playable\official releases\ If I want to make one list of every entry that has no LaunchBoxDB ID but make it only for console official releases and not handhelds... there's no way to do it. Because there's no wildcard - as far as I know - and I can't filter by contains "consoles" AND contains "official releases" or even contains "official releases" AND NOT contains "handhelds"
  7. It's actually even more of a problem because creating a new platform when I want to separate things like translations doesn't show the platform until I add something to it - and the entire system erases it if it remains empty. I'm still on 12.9 but I'm guessing this behavior hasn't changed in newer versions.
  8. I'm in the middle of reorganizing my entire collection and this involves me deleting old entries from platforms the platform vanishes from the left-side menu. My only workaround is to add a blank entry named "!" and then delete everything but that entry.
  9. Ah, so it requires a different URL for redirection. Thanks, that will help.
  10. This exact same thing has happened to me and also appeared to have been reported years ago. It's definitely something up with launchbox.
  11. Any news on if/when the fix to retroarch will make it in? This is the issue I pointed out a while back if your rom is zipped launchbox unzips to a /tmp directory. This breaks retroarchs ability to create console level overrides. Retroarch use the directory preceding the rom file as the console name. i.e. the console would be tmp and every console system that had zipped file would try to use the tmp overide file.
  12. Yesterday
  13. I decided to play around a ton (installed a 2nd LaunchBox install, that worked; tried copying over various files to see what would and wouldn't work) and ultimate found the solution. I had to delete Emulators.xml of all things. So I guess something is wrong with the old Emulators.xml from an old version, that the new version didn't like. Attaching it if devs wanna take a look. Guess that means I gotta set up my emulators again. :X Emulators.xml
  14. Wow whoever made that plugin must be super cool
  15. Looks like this plugin will scrape from there.
  16. Here is my realistic Arcade Bezel for the game, Senkyu/Battle Balls using the Mega Bezel Reflective Shader for Retroarch.
  17. Hey there. Just updated to 13.26 and now launching into Big Box doesn't work. It plays the Initializing Big Box audio clip, loads to a black screen, and then freezes. Clicking on it will bring up "BigBox is not Responding" and I can close it. No amount of waiting causes it to load up. I saw another thread suggesting I delete Data\BigBoxSettings.xml, but no change. I enabled debug mode and attached the log, but I don't think it says anything useful. Open to suggestions for things to try! Debug 2026-04-02 06-51-04 PM.log
  18. DemulShooter Auto-Launcher View File Automatically start DemulShooter when launching a game. When launching a game, this will check for a valid DemulShooter emulator and associated ROM. If found, DemulShooter will be started with the appropriate command line parameters for that emulator/ROM. This reduces the need for customized Additional Apps, batch files or AutoHotkey scripts to run DemulShooter. (See Notes) If you don't have a lightgun or have never setup DemulShooter, there's really nothing more to see here. Requirements: LaunchBox v13.19 or newer DemulShooter installed and setup** The plugin file (RunDemulShooter.dll) "settings.txt" in the plugin's folder and edited/saved (see below) **See DemulShooter documentation for setting it up and its supported emulators & ROMs. https://github.com/argonlefou/DemulShooter/wiki Installing and Using: Extract the contents of the zip file to the /Plugins/ folder e.g. D:\LaunchBox\Plugins\RunDemulShooter\RunDemulShooter.dll In that plugins folder, create a new "settings.txt" file. In the file, add "demulshooter = full/path/to/DemulShooterFolder" (without quotes) e.g. demulshooter = E:\My LightGun Files\DemulShooter The path can be a relative path to LaunchBox. Start LaunchBox (optional: Start QMamehook or MAME Hooker or your alternative Hook flavor of choice) Launch a valid DemulShooter emulator/game. How it works - What it does When a game is launched, the plugin will... Check the game's emulator against a list of supported emulators Check the game's ROM file against a list of supported games for that emulator Check if DemulShooter.exe (or DemulShooterX64.exe) is inadvertently already running and then kill the process Start DemulShooter.exe (or DemulShooterX64.exe) with the corresponding parameters If the game's emulator is TeknoParrotUI, -noinput will be added to the parameters System 357 games will also have -pname=rpcs3.exe added to the parameters Examples: Game: Silent Hill: The Arcade ROM file: SilentHill.xml Emulator: TeknoParrot Launches: DemulShooter.exe -target=ttx -rom=sha -noinput Game: Ninja Assault (US) ROM file: ninjasltu.zip Emulator: Flycast Launches: DemulShooterX64.exe -target=flycast -rom=ninjasltu Game: Manic Panic Ghosts ROM file: manicpnc.zip Emulator: Demul Launches: DemulShooter.exe -target=demul07a -rom=manicpnc Game: Razing Storm ROM file: RazingStorm.xml Emulator: TeknoParrot Launches: DemulShooterX64.exe -target=rpcs3 -rom=razstorm -pname=rpcs3.exe -noinput Support emulators: Demul (Demul 07a or newer) Model2 Emulator emulator.exe emulator_multicpu.exe Flycast TeknoParrot Notes: TeknoParrot games must use TP as the emulator (TeknoParrotUI.exe) and the ROM must point to the game's xml file. The xml file must be named for the games ROM (as TP names them). e.g. for Luigi's Mansion Arcade, "LuigisMansion.xml" Games that are standalone executables are not recognized by this plugin. When launching a game, a check is done to see if DemulShoorter is already running (e.g. if it didn't shut itself down from a previous launch). If it is, it will kill the existing process. This avoids the "Dude! You can't start DemulShoorter because it's already running". As always, all thoughts, views, suggestions, comments are welcome. Submitter JoeViking245 Submitted 04/02/2026 Category Third-party Apps and Plugins  
  19. Version 1.0.0

    0 downloads

    Automatically start DemulShooter when launching a game. When launching a game, this will check for a valid DemulShooter emulator and associated ROM. If found, DemulShooter will be started with the appropriate command line parameters for that emulator/ROM. This reduces the need for customized Additional Apps, batch files or AutoHotkey scripts to run DemulShooter. (See Notes) If you don't have a lightgun or have never setup DemulShooter, there's really nothing more to see here. Requirements: LaunchBox v13.19 or newer DemulShooter installed and setup** The plugin file (RunDemulShooter.dll) "settings.txt" in the plugin's folder and edited/saved (see below) **See DemulShooter documentation for setting it up and its supported emulators & ROMs. https://github.com/argonlefou/DemulShooter/wiki Installing and Using: Extract the contents of the zip file to the /Plugins/ folder e.g. D:\LaunchBox\Plugins\RunDemulShooter\RunDemulShooter.dll In that plugins folder, create a new "settings.txt" file. In the file, add "demulshooter = full/path/to/DemulShooterFolder" (without quotes) e.g. demulshooter = E:\My LightGun Files\DemulShooter The path can be a relative path to LaunchBox. Start LaunchBox (optional: Start QMamehook or MAME Hooker or your alternative Hook flavor of choice) Launch a valid DemulShooter emulator/game. How it works - What it does When a game is launched, the plugin will... Check the game's emulator against a list of supported emulators Check the game's ROM file against a list of supported games for that emulator Check if DemulShooter.exe (or DemulShooterX64.exe) is inadvertently already running and then kill the process Start DemulShooter.exe (or DemulShooterX64.exe) with the corresponding parameters If the game's emulator is TeknoParrotUI, -noinput will be added to the parameters System 357 games will also have -pname=rpcs3.exe added to the parameters Examples: Game: Silent Hill: The Arcade ROM file: SilentHill.xml Emulator: TeknoParrot Launches: DemulShooter.exe -target=ttx -rom=sha -noinput Game: Ninja Assault (US) ROM file: ninjasltu.zip Emulator: Flycast Launches: DemulShooterX64.exe -target=flycast -rom=ninjasltu Game: Manic Panic Ghosts ROM file: manicpnc.zip Emulator: Demul Launches: DemulShooter.exe -target=demul07a -rom=manicpnc Game: Razing Storm ROM file: RazingStorm.xml Emulator: TeknoParrot Launches: DemulShooterX64.exe -target=rpcs3 -rom=razstorm -pname=rpcs3.exe -noinput Support emulators: Demul (Demul 07a or newer) Model2 Emulator emulator.exe emulator_multicpu.exe Flycast TeknoParrot Notes: TeknoParrot games must use TP as the emulator (TeknoParrotUI.exe) and the ROM must point to the game's xml file. The xml file must be named for the games ROM (as TP names them). e.g. for Luigi's Mansion Arcade, "LuigisMansion.xml" Games that are standalone executables are not recognized by this plugin. When launching a game, a check is done to see if DemulShoorter is already running (e.g. if it didn't shut itself down from a previous launch). If it is, it will kill the existing process. This avoids the "Dude! You can't start DemulShoorter because it's already running". Big special thanks to @magicray1028!! Without Ray's support, guidance and testing, I most likely would have never created this. As always, all thoughts, views, suggestions, comments are welcome.
  20. Almost 2 years later, and still no answer/explanation to this. Wonder if there is some legal reasons they can't do it? Because Launchbox charges, maybe they can't use an open database? Frustrating to always have to add all the PC games I add. Almost zero VR games as well. I have moved on to a Playnite build for my VR stuff - much easier now to pop in (a lot more complicated to set up initially though).
  21. Thank you so much for everything, have a great year. sorry for the inconvenience.
  22. Thanks 👍
  23. I haven't released my others yet. Atom is the one i am working on the release next. Don't worry about missing any. If I make a new post, I will tag u in it.
  24. In the emulators Running Script section, add to the beginning of it WinWaitActive ahk_exe snes9x.exe send !{Enter} As for mgba, I've never used that emulator.
  25. i removed the fullscreen parameter and emulator opened. i wanted to know if there's any way to make the emulator open in fullscreen i'm having the same problem with mgba; i tried removing the fullscreen parameter but it didn' help.
  26. LaunchBox 13.27 beta thread has been opened:
  27. Hi everyone, Welcome to a new beta round. Beta 1 starts with a bunch of under-the-hood improvements to the app, and we would love any help you can give to make the app the best it can be. We are looking at roughly 3-4 betas this round with larger features coming with Beta 2. Things we need help testing Added RetroAchievements support for WiiWare titles when using Dolphin - While signed into RetroAchievements, import your Nintendo WiiWare titles, then run Tools > Achievements > Scan and confirm achievement badges are assigned. Verify achievements load and function as expected in the Game Details pane (beta 1) Updated Dolphin integration to better support newer versions - Using the Dolphin plugin, attempt to download or update to the latest available version of Dolphin such as version 2603a or newer and confirm everything installs correctly and games still launch without issues (beta 1) Improved ROM prioritization when combining multiple versions of the same game during import - Run a ROM import that includes multiple versions of the same game such as betas, demos, or different regions and confirm the final imported game selects a proper retail release as the primary version and respects your Region Priority settings (beta 1) LaunchBox system tray support is now free for all users - As a free user, enable system tray options such as minimize to tray and close to tray then confirm LaunchBox minimizes and closes to the tray correctly and that the tray icon right click menu is fully functional and responsive (beta 1) Improved Big Box video playback stability with FFMPEG and Windows Media Player - In Big Box, browse platforms and games that include videos using both video engines optionally enable attract mode and confirm the application remains stable over extended use without crashes or video related issues (beta 1) Full Changelog You can view the complete changelog here (it gets updated first): https://www.launchbox-app.com/about/changelog Beta 1 New Feature: Added RetroAchievements support for WiiWare titles when using Dolphin Improvement: Updated Dolphin integration to better support newer versions Improvement: Improved ROM prioritization when combining multiple versions of the same game during import, using a smarter ranking pipeline to better select the ideal default ROM Improvement: Extract ROMs now preserves the original archive folder name inside the temp directory, improving save path consistency in emulators such as RetroArch Improvement: FinalBurn Neo importer now automatically unchecks Extract ROMs for the emulator associated platform to prevent unnecessary extraction Improvement: LaunchBox system tray support is now free for all users, with options to always show the tray icon, minimize to tray, and close to tray Fixed: Improved Big Box video playback stability when using FFMPEG, resolving rare crashes related to video disposal and media cleanup Fixed: Crashes in Big Box when navigating between views with Windows Media Player video playback enabled Fixed: Issue where auto play music could cause the UI to lock up after Big Box opened Fixed: Bulk Edit Wizard issue that could trigger a crash style error while applying or finishing changes Fixed: Potential null reference issue when saving a new emulator Fixed: Operation Wolf now correctly shows MAME High Score support Thanks as always to everyone helping test this out, your feedback makes a huge difference.
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