Hi, I remember we had issues with ray-triangle intersections back in optix 6.5 when by chance a ray would intersect triangles along their shared edge and fail to intersect with either of the triangles.
It appears to have been fixed in optix 8.0 - it works flawlessly from what I can tell. But I can’t seem to find any mention of that in the documentation / release notes.
I see that there is a patent that was filed on behalf of Nvidia: US20220230380A1 - Watertight ray triangle intersection - Google Patents
Also Detlef mentioned that HW-accelerated ray-triangle intersections are watertight.
And so I am wondering, are watertight ray-triangle intersections something that was introduced at some point in of the >6.5 versions? It wasn’t a thing in 6.5, was it? Thanks!