Use Rotate in transform and not Orient

Hello, This question is a sort of a follow up of this question:

Now, in my stage, a prim has the following Transform component:

But when I press play, the Rotation attribute is replaced with Orient attribute.

image

orient_vs_rotate

How can I ensure I dont have Orient and only Rotation?

Thank you

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This issue persists in isaac sim 4.5.0

Confirm that the issue persists in isaac sim 5.0.0 and 5.1.0.
To replicate:

  1. create a cube
  2. delete the orientation and add rotation (or set the default to Scale, Rotate, Translate before adding)
  3. add physics > collider and rigid body preset
  4. play

You will notice that the rotation converts into orient. This leads to write prim attribute giving error cannot find rotation attribute when playing.

Please open a new topic for this issue so it can be tracked separately, and include a link back to this thread for context.