I had purchased a GeForce 680 so I can debug shaders in OpenGL as it had the ability to insert breakpoints in shaders and I was using that with Visual Studio 2017 and Nsight ver. 5.6 and it was working fine. Now when I went back to that system it is not working and the Nsight menu in Visual studio had disappeared . I tried using the stanalone Nsight to no avail. Although I did not upgrade anything in the system I can not figure out why it changed. Anyone knows how to debug shaders in old or new Nsight versions? I am not able to pay the big bucks to get a Quadro that is why I bought the 680 cause they had the ability to do that. Thanks
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Nsight shader debugging in OpenGL not working. | 14 | 5203 | January 15, 2016 | |
| Nsight Graphics 2021.1 and debugging opengl shader | 5 | 2681 | November 1, 2023 | |
| nvidia nsight vs 2013 and debug glsl shaders | 0 | 649 | August 25, 2015 | |
| nvidia nsight vs 2013 and debug glsl shaders | 0 | 685 | August 25, 2015 | |
| nvidia nsight vs 2013 and debug glsl shaders | 0 | 815 | August 25, 2015 | |
| Cannot set breakpoint in Nsight for Visual Studio for a simple OpenGL program | 4 | 1702 | March 20, 2018 | |
| Cannot debug OpenGL shaders (Nsight 3.1, Visual Studio 2012) | 4 | 2218 | October 23, 2013 | |
| Can GLSL shaders be debugged with Nsight? | 8 | 793 | February 22, 2024 | |
| nvidia nsight vs 2013 and debug glsl shaders | 0 | 811 | August 25, 2015 | |
| I can't see any shader in Shader List when debugging GLSL | 1 | 970 | April 13, 2015 |