Hi,
I’m investigating a GPU Hung we had recently.
My System Info is as follows:
RTX4080 | Driver Version 581.57 | Aftermath Version 2025.4
We are producing a new game with UE5.6. I integrated RTXDI 5.6 into our main branch, and the engine randomly has GPU crashes when we enable it.
The Active Markers are shown as follows:
The Aftermath GPU dump shows that the GPU crashes are in a NVIDIA Internal shader.
I attached the crash data.
Any ideas on how to continue the investigation would be great! Thank you!
UECC-Windows-2E7B0B0A420B7EE498C486A8F90ABEAB_0000.zip (3.9 MB)

