While generating synthetic data, I noticed that the 3D bounding boxes of some reconstructed assets are incorrect—the resulting bounding boxes are significantly larger than the actual objects. I’ve tried several approaches to resolve this, including:
-
Removing the
extentattribute from the object mesh -
Using
bounding_box_3dinstead ofbounding_box_3d_fastin SDG -
Combining both of the above methods
-
Using the
compute_obbmethod -
Rotate the object so that it aligns with the XY-axis. The bounding box of the original object and the rotated bounding box are as follows:
What should I do to fix this issue?
The assets is here:
box3_0.105.zip (8.7 MB)

