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    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

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  2. General MTA

    1. News

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    2. Media

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    3. Site/Forum/Discord/Mantis/Wiki related

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    4. MTA Chat

      MTA related chat that is NOT support related!

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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.

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    3. Resources

      Everything else about resources.

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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

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  4. Other

    1. General

      Non-MTA discussions. Anything you want.

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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

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    3. Third party GTA mods

      Showcase for single player mods and requests.

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  5. Archive

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    2. Trash

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  • Posts

    • why don't we add vehicles.ide just like handling config in MTA ?
    • Using custom physics, maybe. Dynamic objects use whole body colliders too just like the wheel in the video. But you'd have to find a way to use those dynamic objects as your vehicle's wheels instead of its default wheel model and collider
    • For Documentation and Installation - GITHUB ⭐ Main Features 🧰 Player Inventory System Weight-based inventory Drag-and-drop UI Add / remove items Auto-saving to SQLite Custom item definitions (name, image, weight) 🏪 Shop System Static shops from config Press E to open shop Refill by owners and Admins if out of stock Stock system with customizable prices Shop ownership support Admin commands to set owner, refill, and view shop ID Shop purchase logs (DB) 👀 InvSee (View Other Player Inventory) Command: /invsee [accountName] Opens target inventory on the right side Your inventory on the left ACL-based permissions Perfect for admins & RP policing 🏠 House Storage System Create unlimited house storages Each storage has: Unique ID Capacity limit Saved to DB Player UI: press B near storage Drag-and-drop between personal & house storage Admin commands: /hstorage [capacity] /delhstorage [id] 🚗 Vehicle Trunk & Glovebox Support Alternate inventory system reused for: Vehicle trunk Glovebox Other storage types All synced & saved [IMAGES] 1) https://public-files.gumroad.com/iwlttrf0n2crebjsh88zei8bc234 2)https://public-files.gumroad.com/b6gdc2rhsgokkrrcgqq6e9wttc1q
    • VIDEO TUTORIAL: Documentation from Github: https://github.com/sairamkishan300/Advanced-Drug-Production-System-for-MTA-SA Features : 1. NPC Drug Dealer Interact with an NPC to sell produced drugs. Supports multiple reward types: Normal money Black money Item-based rewards Fully configurable in settings.   2. Cocaine Plantation System Plant cocaine seeds in allowed areas. Add water and fertilizer to grow the plant. Includes growth stages with visual representation. Harvest system once the plant is mature. Optimized for performance to avoid lag.   3. Custom Nokia-Themed Phone UI In-game illegal dealer contact system. Old-school Nokia UI style. Clean and immersive for roleplay environments.   4. Custom Items and Configuration Support Allows buying and using custom items defined in configuration. Easily extendable to add new drug types, seeds, or tools. Compatible with external inventory systems.   Current Progress Cocaine plantation is fully implemented. NPC dealer system is functional. Nokia-themed UI is integrated. Planned Additions Additional drug types (weed, meth, etc.) Screen effects and drug side-effects. Criminal missions and delivery tasks. More UI improvements.

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