Archive for October, 2013


Khaine – The God of Murder

Like many other minis from warhammer 40k the old Avatar of Khaine is a nice example for a model that can be used in a fantasy setting. When I first saw this miniature I knew I wanted him for my Dark Elves army though I didn’t know for what cause. I had ideas in mind to use him for a cauldron conversion, but somehow his pose was too dynamic just to stand behind a bowl of blood. When I got the mini some months ago I painted him for my chaos army to be used as a Demon prince on foot (because I needed one for a tournament). But this will not be his fate forever and I’m looking for a different use for him…

Sacrificial Dagger

Hey Folks!

This article is about a minor conversion or rather a littler scenic arrangement of minis from different kits that can be used as a “unitfiller”.

I like it when an army is more than just a collection of painted fantasy figures. Telling a story or little stories through the arrangement of miniatures on their bases can give a certain character to an army and makes it unique. Here’s one example for such an (very simple) arrangement

There’s one witch elf mini that grabbed my intention when I first saw it. I had some ideas for conversions in my mind for a long time, even before the magic item “sacrificial dagger” came out with the last DE book. When I  got another mini from an older HE blister I finally had the stuff to arrange a little scene that is very characteristic for the Dark Elves.

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted by treeapple

miniatures © Games Workshop 1990-2013. All rights reserved. Used without permission – models painted by treeapple

miniatures © Games Workshop 1990-2013. All rights reserved. Used without permission – models painted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted by treeapple

Good morning everybody!

Today I want to show you some stuff that has only an indirect conncetion to the Dark Elves: A Slaanesh Demon Prince. Though it is no Elf, it has definitely been summoned by a Dark Elves Sorceress who forced this lesser creature into her service. Maybe the Demon will gather a host of nordic barbarians ready to die for their elfish masters. :D

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

The Demon is a simple conversion of the old model of the King of the Wood Elves. I took off the cape of leafs and changed it with a pair of wings of a Dark Pegasus that fittet perfectly into the holes on his back where the cape is normally fixed. Then I changed the top of his Spear. The Blade is from a Chaos Knight’s lance.

Hey Guys,

with the release of the new book and the new miniatures I had a few issues in mind:

1. I like the old minis and the new ones. But a mix unit of both types looks weird. So I want to complete the old units with old minis and open new units with new minis.

2. The maximum of 20 models for the Black Guard is cancelled with the new book.

3. I have to get as many of the old minis as I can get to complete my collection before they become “expensive collector’s minis”.

all miniatures © Games Workshop 2000-2013. All rights reserved. Used without permission

So I bought a bunch of minis to strengthen my existing units: Black Guard, Executioners, Witch Elves. (and some other stuff).

Most important rule when assembling metal Executioners: Always pin the Draichs (for all non-Dark Elves visitors: the blades ;)) on the minis!!! My Draichs never break off. It’s an elaborate work, but after pinning the first 20 Draichs it can be quite fun. ;)

all miniatures © Games Workshop 2000-2013. All rights reserved. Used without permission

Basecoat: For optimal  results I prefer a two colours base coat. First use Black base coat spray (several thin layers are much better than few or just one too thick layer, so take your time, it’s worth it!) and then White. Spray the white colour in many short puffs and at least 30-40 cm distance to the minis. Take care that the minis just get a thin layer only on the areas above. The deep areas shall remain dark.

The advantage of this kind of base coating is that it helps to figure out the shape of the minis, the shades and how to paint it. Additionally bright colours work better on a bright base coat.

all miniatures © Games Workshop 2000-2013. All rights reserved. Used without permission

Furthermore I’ve allowed myself a little “treasure”. I got one of the limited

“Malus Darkblades”  on foot. I’m really looking forward to paint him. ;)

miniature © Games Workshop 2000-2013. All rights reserved. Used without permission

miniature © Games Workshop 2000-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 2000-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 2000-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

Good evening everybody.

This article is dedicated to the place where I paint my miniatures. :)

Painting fantasy figures can be an elaborate work. Especially when you have to finish a big unit of 30+ models, or a unit of cavalry (honestly… who likes to paint cav?)

It’s very important that you feel comfortable on your working place. The creation of a good painting atmosphere is helpful to keep longer on the painting table and – in order – to finish more minis. :)

So, keep your painting table clean and tidy! Indirect light sources in the room can create a warm and comfortable background. I like listening to audio plays and audio books while painting. This helps me to relax and to focus my thoughts on the paint job.

Before I start to paint, I do a bit of preparation: At least one fresh cup of water to clean the brushes (better change the water every 60 minutes). For the basin I take an old plastic tin with a cask cover or a preserving glass. This is helpful to prevent the water basin to cause a great mess if it is accidentally knocked over after the paint job (believe me, I know what I’m talkin about).

Put a little splash of dish detergent into the water in order to negate the surface tension.

A plastic mat keeps the table clean. (in this case it’s the green mat on the pic further down; it works also as a cutting mat)

VLUU L200  / Samsung L200

VLUU L200  / Samsung L200

To mix the colours I use a “wet palette”.

A wet palette is a palette that prevents the liquid colours from drying out. Put 4-8 layers of kitchen roll into an open box (cut it in the right shape) and moisten it with clean water. Then put one layer of baking paper over it. Wait a couple of minutes until the baking paper is clammy. Mix your (watered) colours on the baking papier. The watery kitchen roll will keep the colours liquid and your mixtures will last several hours.

VLUU L200  / Samsung L200

The 5 minutes of preparing the wet palette are definitly worth it! The waste of colour is reduced to a minimum. If you cover your wet palette with a cap or a piece of wracking film, the palette can be hold clammy for 2-3 days.

A flat lunch box is also a good possibility to create a wet palette.

For good painting results I prefer high-quality brushes. Never spare at the wrong place! Bad brushes just lead to bad results.

Important is also the light source: For a good light you should use a daylight lamp! Otherwise you wake up in the morning realizing that your mini looks completely different to the night before. :)

And last but not least: For a successful paint job, a cup of good coffee is always a good thing. ;)

VLUU L200  / Samsung L200

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

Hey out there!

After many pics I want to go on with a bit gaming stuff. This time it’s about the new dark magic lore.

To this day I played 3 battles with the new Dark Elves. I took the dark magic lore in all of them and my experience was positive.

This shall be my first review of the new magic lore based on my experience and spiced with bit of “theory-hammer”:

I. Hekartis Blessing: The ability to get an extra bonus on your casting results can be very helpful. The spells are easier to cast than the pure number of the casting value AND they are more difficult for your enemy to dispell. I like it very much and I think this is a special advantge for using the lore that should not be underestimated.

II. Spiteful Conjuration: I think the lore attribute is at least solid and much better than many people in the forums might think. The probability for a double with 4 dice is about 70%. Especially when I cast Doom Bolt with the relatively high casting value of 12 (with a lvl2 Sorc I usually roll 4 dice). 2 D6/3D6 Strength 1 hits do not seem to be very strong. But  used on the right targets it can be quite helpful. Especially on a Frostheartphoenix, a Khemri Sphinx or a warmachine the effect can be the difference. In my battle against High Elves I caused 3 wounds on a Frostheartphoenix through the Lore attribute (Doombolt and word of pain in a close combat). Every wound counts against those models with a high Toughness but rather poor armour save!

0. Power of Darkness: In my opinion  a solid spell. Generating extra dice is always a good thing. The chance to get damage on the Sorc might be a risk, but provided with a solid ward save and magic resistance you can handle it. The strength bonus is relativized by the fact that the Sorc has to be in that unit. And you do not want to put your Sorcs at risk. But standing in a second row of a unit (behind a character on peg) or in a unit of warlocks the Strengthbuff can be very helpful in close combat.

0. Doombolt: Doombolt is an excellent damage spell. The fact that every caster in your army can have a 2D6 S5 missile is one of the great advantages of the dark magic lore. A disadvantage is the rather short range of 18 inches. It’s the perfect spell for Warlocks who can negate this handicap. The casting value is rather high, but the damage output is quite well. All in all a very effective spell.

1. Chillwind: Chillwind is one of the big “losers”. I liked this spell very much in the old book, but today the effect is too marginal in my eyes. S2 is also rather poor. Combined with the lore attribute the spell can be helpfull to target a frost phoenix and the like because it’s easy to cast. But using just one or two dice on a spell, the possibilty for Spiteful Conjuration to work is rather poor.

2. Word of Pain: This is my favorite spell with the new lore! Especially with the higher version. In combination with al lvl2 Sorc with Tome of Furion you need just one lvl2 Sorc to get a 2D6 S5 missile and an excellent debuff spell that affects the strenght for sure! This is very powerful. Considering a melee between a unit of Executioners and Skull Crushers for example, the word of pain can alter the outgoing of this fight exceedingly. Lowering the Skull Crusher’s ini makes your Exes strike first. Lowering their weapon skill helps them to hit on a roll of 3+ and with a lower strength the Exes will receive less damage.

3. Bladewind: The new effect of Bladewind is quite different from the old one. In the old book I loved this spell to get rid of war machines, now it’s a good spell to deal massive damage on big units with a poor weapon skill like Skaven slaves. All in all I liked the old version much more.

4. Shroud of Despair: Though the range of this spell is rather short, it can be gamebreaking. It’s a spell that gets better the longer the game lasts. Especially in the late rounds when there are multiple close combats (including “bus-” units) every enemy general will want to dispel it. But you have to keep your Sorc near the melee. This can mean taking risks. At this time I didn’t use this spell very often. I will have to play more testgames. First impression: strong debuff.

5. Soul Stealer: In my opinion a rather bad spell. Only useful against certain units like a unit of knights (without banner of the world dragon, or magic resistance). The generation of new wounds maybe nice, but it is not reliable enough.

6. Arnizipals Black Horror: A nice spell. The better the caster (high magic level) the better the spell (more range). Compared with Purple Sun rather weak, because the really strong enemy units often have a high strength (and often a ward save that can be taken against this spell). All in all not a bad spell, but not gamebreaking enough to compete against Purple Sun, Mindrazor or Timewarp.

Conclusion: In my opinion the Dark Magic is a solid lore. I like a lvl2 Sorc equipped with Tome of Furion using Word of Pain and Doombolt. Shroud of Despair can also be nice. For a lvl 3-4 Sorc I would prefer other magic lores with more powerful spells or spells that support certain army concepts (like Lore of Life for a monster-army).

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

Second unit:

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

Conversions: Beast Chariot

Hello out there!

With the new book there are several new and interesing units. I like especially the Medusa.

But as a die-hard fan of the sculpting style of Chris Fitzpatrick I want to get as many of the old minis as possible and I want the new models to fit to the army.

So I considered to make the new Beast Chariots by myself as conversions from other GW miniatures.

After a quick look on my “bitzbox” I found several nice items: wheels from my Cold One Chariots (that I obviously didn’t need), an old chariot chassis from High Elves… the giant bow from a Stegadon)… enough to build the new chariots by myself.

This is the output of my last week’s kit-bashing session:

VLUU L200  / Samsung L200

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted and converted by treeapple

Okay, so far, so good. Nice chariots. But what about the chariot-crew? In the fluff, the new chariots are driven by beastmasters…

While surfing in the internet I came across (once more)  the amazing demon army (see on “worthy links”) of Matt Oakley (one of my favourite miniature artists). I liked his idea using the old Dark Eldar Hagashin as mounted Daemonettes. And besides I think these minis fit quite well to my Dark Elves army. So I bought a few of them. With their nets and tridents and whips they seem ideal…

VLUU L200  / Samsung L200

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission

So far, so good. I think the paintjob will take a bit time. First I want to finish my third Reaper Bolt Thrower.

For the next conversions I want to built warlocks but I don’t have a satisfying idea yet. Maybe one of you has! I’m looking forward to any comments about this! :)

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted  by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted  by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted  by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted  by treeapple

miniature © Games Workshop 1990-2013. All rights reserved. Used without permission – model painted  by treeapple

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