Or, as is the case, thoughts about Arcane, two thoughts, or, I suppose, three thoughts.
One, an interesting depiction of mental illness and the effects of trauma.
Two, in my campaign setting the High or Ancient Atlantean civilization has always been the “home” of magitech – this is where Darters and their variants originated, not to mention a bunch of other stuff. There’s a few other places it can show up, other sources that figured it out, but that’s the main one. Gunpowder, firearms, and various alchemical solutions are independent of magitech, Dwarves being a prime example (like in Warhammer Fantasy), along with the Skaven.
Hextec is a really great example of what it can look like – other examples are the small hints from the Dungeon Masters Guide (mostly via an artifact or two, but also the Apparatus of Kwalish), the Blackmoor setting, the Eberron setting, Guild Wars 2 (a strong inspiration over the years), the Dishonored franchise, and the Talislanta game setting.
Third, the Warforged in my setting are actually transformed humans not pure constructs like they are in Ebberon. Plane-wandering refugees (“the Great Fleet”) of a cataclysmic war (that they lost), this was how they learned, the sacrifice they embraced, to survive the long years and harsh conditions. I have to say, Viktor and Arcane has given me some food for thought about the how’s and why’s of that original process.
