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Anime, manga and progressive rock/metal fanI listen to other genres, play videogames and watch movies from time to time too.
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Recent reviews
The Darwin Incident review
The premise is definitely weird but for the same reason interesting, as it could potentially elevate to topics regarding science, ethics and philosophy. Instead, it chooses to focus on sociopolitical aspects and perspectives, mainly vegans versus, well, non-vegans, but also people advocating for animal rights. It could perfectly work with those themes as well, and on paper the discussions provide some food for thought and are interesting to follow.
On execution, however, the theme exploration falls flat on its face because of how extreme and over the top it is. The anime pretends to be multi-layered and neutral by presenting different perspectives, and to its credit it does have some neutral people, vegans or not, but it mostly relies on crazy characters and monologues to present its points. The bullies at school playing the victim and blaming Charlie in front of everyone, that one kid that became a murderer, the antagonists who are either cold as robots or complete madmen, especially the main villain who seems more insane the more he talks. Besides Charlieâs foster parents who are normal vegans, and the congresswoman who wants to use him for the sake of animal rights, everyone else makes it hard to take the themes seriously with how crazy they talk, sound, and look.
Theme exploration aside, the writing can also be very questionable, mainly due to the either crazy or illogical reactions of the characters, or lack thereof, to everything that happens, and by that I donât mean just the crazy facial expressions and yelling that I already mentioned. Charlie is a sentient non-human living organism, itâs crazy to think that there wouldnât be laws regarding his existence, that he wouldnât have any lawyers, that he wouldnât have the mass media all over him, that his house would be left alone by the police after the attacks it suffered, that his parents would be so dumb to keep living in there. More instances can be seen in the backstory, such as kids being left completely alone and unattended by a pool, where a tragedy could happen, and in fact, it almost did.
Part of the premise is hard to accept in general because what do you mean terrorists for veganism and animal rights? Did something remotely similar ever happen and Iâm just clueless about it? It feels like a bad attempt at criticizing progressive ideas and activism. And also, at some point the villain is searched internationally, how can he go around so freely and where does he get his resources from?
Without spoiling, the final twist was somewhat anticipated if one considers a certain information from the early episodes, but kind of makes no sense when you think about it. Why did the villain organization search so crazily for Charlie then? And the character himself seems so petty.
Want to talk about characterization? Everybody that is an antagonist or against Charlie is or seems to be out of their minds, and most people from the side of Charlie are passive to everything. The protagonist himself, although he is more proactive, sees everything from a logical standpoint to the point he seems to be unaffected by anything, and even when is affected by something, he remains almost expressionless in both his face and voice. He does show emotion sometimes but itâs mostly thanks to the directing and sound design than the character himself. In action scenes he is always at advantage, since he combines intellect and strength of both human and chimpanzees, and he even powers up near the end of the season.
Since there wouldnât be a point in using Charlie for explanations and discussing perspectives, the series smartly introduces Lucy, a seemingly normal girl that enters his and his parents' lives, and is occasionally attacked by the villains. She is there to help, question everything, be in need of rescue so Charlie has an excuse to go into action and look badass, and eventually become the love interest. Oh yes, the anime starts to become that kind of story, and you may already know how I feel about interspecies relationships. The issue with this girl is, why the hell would the rest tell her everything, in the case of the support cast, or leave her be, in the case of the antagonists? To have someone in series to excuse the exposition, thatâs why.
The only character that somewhat changes is a police officer thatâs initially an antagonist and later becomes an ally, but even then he only changes perspectives, no personality.
Visually the anime is fine to good. The artwork and backgrounds are mostly solid, though sometimes they look plain. The lighting and shading are well done and the anime knows how to display scenes in darker sceneries and times of the day. The problem is that sometimes it uses questionable CGI for smokes and vehicles. The character designs are kind of unique, they combine a semi realistic look and kind of crazy expressions, with vibes that make them seem like they came out of Banana Fish. And also, well, in what other series will you see a human/chimpanzee hybrid? The actual animation is a bit whatever a lot of the time but fine in the action scenes, although those donât really last long, as the protagonist is clearly stronger than everyone else. Also, shot out to Ilutv for appearing in here.
As for the audio, the sound effects are good, the voice acting is ok, even though the villains sound crazy and Charlie sounds monotonous, and the music is fine, it has that needed thrilling vibe, but it can get a bit repetitive and used in a bit of unfitting ways for the scenes that are playing. The opening and ending are strangely upbeat in a way that doesn't fit the anime. The former is a funky jpop song, and the latter is a slow, soft spoken almost to the point of being whispered pop song with some parts of rap in I donât know what language in it. Although the anime has some, in my opinion, bad light moments, itâs mostly thriller or sociopolitical drama, what are these songs doing in it? Their lyrics are also romantic and that creeps me out, should have seen the romantic element coming I guess.
Like I said in the beginning, the anime is interesting in themes and ideas, but the execution and presentation of them leave a lot to be desired, and the characterization doesnât help the series either. One to check out for its weird premise and ambitious topics or to see what madness is going to happen next, but not much else. Thereâs nothing quite like it, thatâs for sure, but even then I would pick up other series about terrorism, and perhaps Parasyte for part of its themes instead.
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Once Upon a Witch's Death review
This anime fails in a kind of peculiar way. Itâs less that it does things badly, and more like it doesnât do what it sets itself up to do. In a way, itâs like K-on! promising to be about music, yet playing out like a cute girls doing cute things show where they mostly just casually have fun and eat cookies and drink tea. This series starts with the premise of a young witch trying to prevent her incoming death in a year, yet most of the show is not about that.
On an emotional and thematic level, this premise is used for the protagonist to go out and help people so she can gather those tears of joy she seeks to create that seed of life she needs to prevent her death. So she does good deeds for those around her and seemingly takes a proactive role in both not giving up and fighting for prolonging her life with a positive attitude, and learning the importance of emotions and value them for that they mean for the people that feels them, and not see them as a commodity and just a mean to live longer. This way she comes to realize how important every person is and how much she loves her town and its inhabitants. So if you just stick to those messages and feelings and the wholesome episodic stories, you might be pleased, have a good time, and consider this a good show.
However, if you look at it from a critical standpoint, the series is really messy, starting off with the premise being mostly abandoned throughout the show. There are several things happening in the setting, most of which with the protagonist taking some part in them, that go beyond what she needs to do. That makes the world feel expanded and not just centered around her on one hand, but also diminishes her goal, makes it seem unimportant in the grand scheme of things, and since both the anime and main character focus more on those other plot points, the supposed main one gets completely sidelined. The main girl collects two to four tears in the early episodes, gets around forty somewhere in the middle, and by the end of the season she has collected a lot of them off screen.
Itâs not that itâs not understandable that some content would be skipped, there was no way that we would see the one thousand tears being collected, in the same way that not every fragment of the Shikon no Tama was collected on screen in InuYasha, that would probably require a huge amount of episodes thatâs no longer the norm in the medium, and would likely get repetitive and boring fast. But over there that was still the main plot, while here it gets almost completely abandoned.
We see the protagonist stuck in the same city with the same people, and promising things to them for the future, thus adding an extra motivation to keep on living, yet mostly not collecting the tears, then when she occasionally goes to other places in the setting, she takes part of events that are completely unrelated to her goal. The finale sets her up for a mission around the world, thus promising to expand the setting even more in a possible sequel, yet that also means more stuff for her to do other than collecting those tears.
This is as easily fixable as simply not setting up a premise that you will otherwise not focus on, why not just simply have the protagonist help people and go on missions as part of her training as a witch? Ok that way there wouldnât be a sense of urgency, but itâs not like thereâs any real sense of urgency to begin with. The main character doesnât take her goal very seriously, doesnât seem that preoccupied for most of the episodes, and the tone in general is initially very light, with the characters joking a lot, and the protagonist quickly responding the most absurd and often perverted things, hitting on about a third of the female roster of the show. To make a comparison, Mahoutsukai no Yome also focus a lot on the stories of the side characters, thus exploring the setting and its magical creatures more, but that always is tied with the training of its main character, which is supposed to be the plot, while over here thatâs not the case.
Ok so we established that the main plot is not the focus of the show, does the series make it up with quality side stories then? Well, if you just accept what happens and get emotional with them, then youâd be pleased. If on the other hand you think about how quickly the episodic stories and characters come on go and how sometimes we know nothing about them besides their specific drama for that one episode, and thus we end up not caring about them much, then itâs hard to call them quality material.
The writing and characterization in general is very questionable. For example, thereâs this kuudere witch with a tragic past that hates magic, yet dominates spectacle magic that makes people happy, and goes from a complete stranger to one of the best friends of the protagonist and feeling sad for her incoming death, while also coming to appreciate magic for her newfound bound, in a single episode. Then the next episode the two girls encourage an interspecies relationship, something that I will always be against.
Then we get another one where the protagonist has collected a lot more tears out of screen after apparently finding out which targets and situations are more likely to produce more tears, and she is forbidden to use magic to learn the importance of each of them and basically not use people for her benefit I guess. I get the message and the supposed growth of the protagonist but she always seemed to care about each person she helps, so this change seems weird, and also understandable. She has to collect a thousand of those in a year or she will die, sheâs gonna do whatever she can, and itâs not like sheâs scamming people, sheâs still helping them and doing good things, so I donât really get the issue here.
Around the middle of the show is when the premise is practically abandoned to explore more of the setting, so there are episodes where the protagonist goes to some other places to meet another one of the Seven Sages, basically the seven greatest witches or mages in this world, all of which the main character is either their student, future assistant, friend or whatever, very fighting shounen like in a way.
Then the show gets more serious near its end, but the writing is still questionable. Thereâs an episode about a family cursed by a demon, so the protagonist wants to help even when her mistress/mother figure said not to get involved with, which of course the main character disobeys and ends up being saved by the same teacher at the last moment, who gets hurt in the way, very fighting shounen like in a way.
Then in the next episode, the protagonist is conveniently accompanied by one of the Seven Sages as a tree goes wild due to accumulated magic. Somehow that spawns a spirit that only the main character sees, but it is hinted that is not a spirit, thus its identity is never resolved, and conveniently the main girl gets a huge sudden power up that elevates her power a lot from how little capable she was in the beginning, and resolves everything with an emotional spell that somehow never occurred to anyone before.
Then the next two episodes they explore that concept to help some girl, and Iâve gotta say that itâs quite corny and follows fighting shounen logic, on top of being unbelievable that no one ever tried what the protagonist does, that emotions empower spells. But oh well magic is no science and itâs not the first time it happened in magic centered settings and fiction. They combine formulas with sudden emotional magic outbursts and solve the problem.
Good thing that there are plenty of top mages around because then a huge wave comes threatening to wipe away the whole town, only thing they do nothing and itâs the protagonist with her emotion spell that saves the day.
And in the last episode the shows resolve the little mystery bait it builds around a gloomy looking witch and her connection with the protagonist, where they give them a Uchiha like backdrop and conflicted relationship in a hurry. Very interesting lore wise but the dynamic kind of makes no sense and the revelation is done in a hurry to move on to the finale of the season and the setup for whatâs to come.
Itâs not like everything in the writing is bad though. Despite seemingly being an episodic anime, many early presented plot points and stories are not forgotten. The emotion spell is based on something that happens in the first episode, the tree that goes crazy was already anticipated in the second, the final witch appears throughout the whole series, the climate problem from the third episode gets mentioned again in the middle of the series, and some more. And plenty of side characters reappear throughout the series as well, they donât do anything but at least are not one off episodic people.
Also, to help the kid from the tenth episode, they use the emotions of the sage with the strongest connection to her, and not the ones from the protagonist, which wouldnât make sense. Then the spell of the next episode only worked because of residual magic left in the town by a very powerful witch. The war lore from the final episode is very interesting in itself, expands the setting and adds a sort of sociopolitical aspect to the anime, too bad that itâs told in a hurry, like many things happen in the series.
The protagonist gets a backdrop, an excuse for her unique ability and design of those eyes of hers, and learns a few things along the way. I canât really say she changes much though, and every other character progression besides hers feels rushed and unconvincing. Besides that, most characters remain one note, thereâs not much to write about them.
The presentation is rather weak. There are instances of good artwork and pretty backgrounds, but most of the time the visuals are basic, simple, and sort of outdated. The few action scenes are short and not that well animated, the special effects look a decade old, no design besides the protagonistâs is very interesting, but at least thereâs some variety here and there, the backgrounds are mostly plain looking. The voice acting and the sound effects are fine, the music is typical orchestral strings, not memorable but does its job. The opening is a cute upbeat jpop song sung by Maaya Sakamoto and the ending is a ballad so somber it makes me think it was done based on the premise alone and not the actual mood of the series, but itâs the best thing in the anime for me.
In conclusion, if you donât mind series not using their premises and donât care much about convenient writing, this is a rather passable episodic show with some pretended emotional moments and sweet messages, with some interesting expansions of the setting, lore and some character growth scattered here and there. Writing, plot progression, characterization and presentation are otherwise very weak, which combined with the rather short and not very interesting side stories, make me drop its potential passable score a little.
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Journal with Witch review
And although some aspects of the everyday life of Makio, the adult of the story, do change, you donât feel like living with another person really changed her life all that much, which to be fair it was also the case in all the aforementioned series. I mean she and some other characters do mention how much of a responsibility and change for her it means to take her niece in, but the viewer never really feels it all that much.
The other aspect is grief, which I donât remember being explored in anime all that much. There are shows about the afterlife, but most focus on, well, people living a second life after dying, rather than how the left behind are affected. There are also series where the topic is part of the themes but maybe for one or few episodes, and not the core element in it. Off the top of my head I can name Bimbou Shimai Monogatari and perhaps Tsuma Shougakusei ni Naru, which I haven't watched yet, as examples that feature the element to some extent, but not many more titles.
Regarding this, I have to recognize that the beginning of the anime is a bit weird, given the personality and lifestyle of Makio, as well as her previous relationship with her sister, you ask yourself why would she take her niece in. And Asa also seems very indifferent after losing her parents and being left alone, although that is dealt with eventually and gradually within the show.
Indeed, a good portion of the initial episodes is about Asa coming to terms with her loss, introspecting about her feelings regarding the tragedy, her previous life with her family, and finding the right words to express herself about both what happened and just her feelings in general.
And I said initial episodes because, although the theme is present, itâs not like it is explored that deeply or seriously, as the tone is for the most part that of a common slice of life, with some comedy mixed in. Eventually, the topic mutates into something else, as Asa questions her relationship with her family and even if they loved her at all, which transforms into her wanting to start to live her life her own way, find out what she wants for herself, despite what others might think about it.
One could even say that that ends up becoming the main theme of the show, as we also follow the other characters introspecting about their relationships and paths in life and how they got there, and how happy or not they are with that. We see Makio fighting with her sister, the latter being explored more than what was shown on her really bad initial impression and how she felt about not being able to achieve what she wanted in life, Makioâs ex thinking about his mental health and clashing with his father, he and the lawyer defying social machismo, Asaâs friend, Emily, accepting being a lesbian, and more stuff.
Which means that, with this theme, we get more character fleshing as we explore the feelings and backdrops of the characters, but I also have to point out how the plot develops more typically than it seemed at first, and the initial topic seems to have been lost somewhere down the line. The series stopped being about grief and became a coming of age and self discovery show, which is fine but far more typical, common and well not as interesting in my opinion.
As for characterization, even if the characters are fleshed out, thereâs no strong development for anybody, which makes sense because most of the cast is adult and have normal lives, so itâs not like they are going to have a mind-blowing revelation or change that might impact them in any particular way. Asa is the one that gets most of the focus in that regard, and although you can see her slowly wanting things on her own and finding how to express herself; I wouldnât say she changes much from beginning to end.
As for the conclusion, it clearly skipped some content and used a big time skip, while at the same time featured an in-story narration to deliver a meta message to the audience. A bit weird and doesnât feel entirely complete, but itâs fine, and hey, itâs a slice of life series that actually ends, how about that?
Audiovisually the anime is very polished, the artwork was done with a lot of care, the character designs are simple but do stand out by not having typical looks, although they do have some classic noitamina feel to them. The backgrounds are pretty, the motions are ok though nothing special, and even though there are not that many special effects to speak of, the directing changing locations and times during conversations to convey different feelings and characters introspecting can make entire conversational scenes far more dynamic. There are also some visual metaphors at times to reflect what the characters are saying or thinking, like Asaâs desert, Makioâs wandering through passages of her novels, or Asa looking at a void, representing her heart and connection with her mother through a journal in her mind.
The music and sound effects are relaxed and fitting, the opening and ending are calmed jpop songs and kind of beautiful. The voice acting is mostly mature and normal, in a non-typically anime kind of way, so it was a nice touch, and itâs particularly impressive from Asaâs seiyuu in her debut role, being able to convey her different feelings, moods and singing parts just fine. Also there were some appreciated quiet moments. All in all the audio complements very well with the visuals in making what would normally be a typical slice of life story, into something that at times can have quite the atmosphere.
In all, if youâre looking for a slice of life story, Ikoku Nikki might provide a good, relaxed but also a bit of an emotional time. It has an interesting premise, although it changes into something more typical, a decent, kind of looked into cast, good visuals and directing, and although itâs mostly relaxed, it can also feature its fair share of emotional yet not exaggerated nor manipulative moments about forging your way in your life and coming to terms with losing someone in it. I wouldnât say itâs amazing nor that rewatchable or anything, but I found it to be a well made slice of life show, and the only title I liked from its season.
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Zenshu review
Based on the premise, this should be a slice of life workplace show about people making anime, as both a love letter to the medium and simultaneously giving insight about it, when in reality it is an isekai.
Ok thatâs more the fault of the synopsis that you can find everywhere than the show itself, but yeah, an animator seemingly dies while working and gets transported to her favourite movie since childhood and main inspiration for pursuing her career. Over there she fights the monsters that serve as antagonists in the film alongside the heroes in a monster of the week structure, with her own transformation or in this case power up sequence, filled with a different anime reference each time.
So visually itâs a treat to see the different references to the likes of Nausicaa, Macross, Gundam, Tengen Toppa Gurren Lagann, Sailor Moon and more, and even more because they look like linearts/sketches, and yet they mix well with the rest of the visuals. Those look good as well, with polished artwork, backgrounds and special effects, even if the setting is a generic fantasy world. At least you can spot differences between the movie version and this in-story version, both in artwork and for some characters in their designs. The actual animation has its static moments but itâs otherwise also very polished most of the time. The 90s like power up sequence could have been shortened or omitted in some episodes though. I canât really say that the character designs were very special either, as they are generic fantasy designs. I guess the protagonist looks a bit different than usual with her long hair and hoodie, but even she is very pretty behind her usual looks, so even she doesnât stand out much. But overall, the visuals are very good.
As for the audio, the voice acting fits even though itâs nothing special and the sound effects are good. Canât say I appreciated the music, which I found fitting but forgettable and repetitive in its use, and the opening and ending were just generic modern jrock of which I wasnât fond of, but at least they fit the anime and their visuals were fine.
The plot follows a semi episodic structure and if you just want some action and anime references, youâll be pleased. The tone is otherwise messy, as it is supposed to be the end of the world with only one city left out of the nine kingdoms that are part of the setting of the movie, and the enemies can attack at any moment, yet the mood is very light and comical for the most part.
Thus your judgement of the initial episodes will depend on whether you find them funny or annoying. For me it was the latter, since besides the jokes about the plot being an isekai despite the protagonist not being a hikikomori, the rest seemed stupid to me. Especially that one episode where they found out about a traitor yet let them go, and changed their mind after suffering for what seemed like centuriesâŚwith a male idol. WHAT THE FUCK WAS THAT? Iâm sure some people found it amusing but I personally think itâs one of the most stupid and worst written episodes I have seen in a while.
And itâs not like the others are much better, since despite not playing out like a generic RPG-like isekai, the show still feels like a self insert power fantasy, with the protagonist having an awesome power conveniently related to what she does in the real world, that can defeat all monsters and thus change the plot of the movie, and later on make the male main character from her favourite movie fall in love with her. Heck, she was making people fall in love with her since she was a kid.
At some point in the middle to the end of the series the tone becomes darker as the enemies become stronger by mimicking the protagonistâs creations, and with the heroes being defeated, which leads the main character to learn about teamwork, while also pointing out that the original plot of the movie canât be changed.
Basically, despite the protagonist seemingly changing the original plot for the better and happier, she ends up making everything take a worse turn in the longrun, in a seemingly dark and inevitable outcome, which is what I expected from HameFura but that one went on a completely different route. Anyways, I wouldnât probably have issues with this change if it wasnât so sudden, but it literally begins to happen out of nowhere after half a lighthearted episode. And the writing doesnât make much sense, why are those void fanatics still out there? Werenât they changed and saved thanks to that male idol?
Eventually, this would lead to an inevitable tragic ending, which would probably be not very popular among viewers, myself included. I mean I think Texhnolyze has one of the best finales in all anime, and that one is tragic as hell, but over there the characters are proactive and try to fight the obvious inevitable outcome. On the other hand, the characters in Zenshuu. are passively waiting for something to happen, before reacting to the change of events without being proactive on their own. Also, the idea of them not being able to change the outcome of the plot of the movie effectively makes them no more than passive plot devices, and I mean they are, but it is made worse in the context of this anime.
This next paragraph is a spoiler, skip it
But worry not, because the anime pulls out a troll by undoing the ending with no explanation whatsoever for a different one, the main protagonist inexplicably going back, despite seemingly dying at the beginning of the series, and finishing her second anime about first love out of screen, after finding it in the protagonist of her childhood movie, what a cringefest.
There are no more spoilers
Whatâs worse is that the romance doesnât have any buildup, thereâs no chemistry between these characters, the guy falls in love out of nowhere, the girl is put off at first but likes him back just because afterwardsâŚor well, turns out to be in love since childhood, which is worse because heâs not real. And the rest of the characterization also leaves a lot to be desired, since we are seeing alternative versions of the characters the protagonist knew her whole life, yet they are completely bland with close to no fleshing, no backdrops, no interesting dynamics not even between them, and no development nor catharsis whatsoever. That is reserved only for the main character in small doses, and in a way that feels forced, unearned and cringe worthy.
So, the anime has good animation, cool anime references, on paper develops the protagonist even if a little, the fights become better when they require teamwork and strategy, and if you only care about action and find its comedy funny instead of infuriating, youâll be pleased. It is otherwise another power fantasy isekai with very bad writing when you stop and think about it, despite not featuring elements that belong in a medieval RPG.
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Wash It All Away review
Anyways, yeah, a woman runs a laundry shop, and as usual when slice of life shows are centered around a very specific topic, they can be quite educational about it, since it was never explored much or at all in fiction.
Besides that, more customers keep appearing throughout the show, both old and new for the main character, and she shows great concern for their clothes or other items, as they are important for the people and contain some memories in them.
Or at least that should be the case but honestly, I can remember like two cases where that was actually the case, while the rest of the episodes and segments do show the main character taking care of clothes, bags, dolls or whatever, but without any special personal story behind them.
But anyways, itâs a iyashikei/healing type of slice of life show you watch to see the protagonist do her mundane job but in a cute, light and relaxing way, and interact with her customers outside her shop in an equal manner, to release that pent up stress throughout the day, and thereâs nothing extremely bad in it that would go against that feeling and intention.
It also helps that it is audiovisually pleasing with solid artwork and pretty backgrounds, as well as equally mostly pretty characters, outside of some old ones. I canât say much for the visuals regarding the actual animation or special effects, but there are even decent visual distinctions between day and nighttime, rare to see in anime nowadays. The sound department is also fine, soothing sound effects and music, cute relaxing opening and ending songs, the voice acting can be a bit high pitched and tryhard cutesy for the intended feel of the show, but itâs tolerable.
With that said, even among slice of life shows, this one is quite shallow, as there is almost no character with some kind of personality that stands out or some kind of backdrop or personal drama to make them or their stories behind their clothes more memorable. I canât say I will remember this anime in a week or so because of that.
I mean the series hints at some drama around the protagonist, but it is only mentioned a few times and never explored. Other slice of life shows have characters with practically no story behind them as well, but they are honest about that from the get go and donât add an unnecessary element that wonât be looked into later on in any way. Thatâs not the case with Wash it All Away, which added an amnesiac protagonist to its writing for no reason. Just play it straight.
The other issue is the romantic tension in the show, which is just about some highschool boy slowly developing a crush on the main character. It never goes beyond that and some mild boob shots that are so tame that I donât even count them as ecchi or fanservice, but why even include those problematic elements in the first place? Just remain pure and wholesome like it was intended to be.
I would also complain about the main character being such a clutz to the point of not knowing what social media is big 2026, and I donât mean that for the year the anime came out, I mean that in-story the anime takes place even in our future. It feels like a bit of a forced way to make her seem cute and innocent.
The anime is based on a finished manga but I donât know if this adaptation covered the whole of it or left some stuff to be adapted, but I donât really see this one getting another season.
So anyways, if you donât let those rather minor issues bother you, the series does its job as yet another relaxing show you watch to kill some time and calm down once a week just fine, before you move on to the next thing next season.
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Astro Boy Manga review
Itâs not an easy thing to do though, as you wonât find two sites with the same information about it, thereâs a different number of chapters and volumes everywhere you look at. So this review is based on the Dark Horse Comics version, which compiles everything in 98 chapters and supposedly misses other two chapters (which you can still find online and are very short).
Since itâs an official English release, it means that the most names were localized, which wasnât that big of a deal, I was reading the manga from left to right, which was weird, but most important of all, the order of the chapters is not chronological, but instead some weird selection supposedly arranged by Tezuka himself. Let me tell you that this way the narrative is one big mess, concepts and moments are repeated, references to events are made without the original happening yet at times, characters are introduced for the first time way after you have already seen them for a lot of chapters, and so on.
But honestly even if the manga was in order, it would still be just episodic stories of varying yet overall not so great quality amongst them, as it is usually the case with episodic or anthological series.
This is fairly obvious and well known but what canât be denied is how creative and influential the scenarios are, you can find a later concept or character in almost every chapter. On the earliest volumes alone, things reminded me of Megaman, One Piece, Magic Kaito, Speed Racer, Mazinger Z and so on.
Still, I consider worth mentioning that even the simplest concepts can sometimes elevate to global, interplanetary or space wars in scope and scale, but the resolutions always leave a lot to be desired and the tone is never that serious, Tezuka even breaks the fourth wall at times and sometimes even features himself in the manga, it is a manga for very young readers after all.
Which is a shame because if the stories were more serious and different, we would have a pretty good collection of sci-fi ideas in here. Some that I want to bother to mention are Greatest Robot on Earth (but only because it inspired Pluto), Ghost Manufacturing Machine, which satirizes nazism, Hitler and the Valkyrie operation, the Once Upon a Time continuity, where Astro goes back in time, with varying results in quality, Subterranean Tank, that is mostly missing Astro.
Finally, the Blue Knight, where a robot rebels against humans because of the way they treat them, and the human response was to basically put the robots through a holocaust, so they end up creating a robot nation, and the villain of the story even manages to convince Astro himself. Probably the best chapter in the whole manga, worthy of getting its own Pluto-like spin off, but its ending and continuation leave a lot to be desired.
After the magazine where the manga was published closed down, it moved to another one, and the stories became shorter and even more childish, resulting in the last volumes of the manga being considerably worse and with barely any time to explore its ideas and concepts.
Other issues in quality are the exposition, which is quite bad, as characters tend to mention and overexplain even the most obvious things, and even in not the most appropriate ways, such as villains exposing their plans or backstories in the middle of nowhere.
And the characters are closer to simple caricatures, and theyâre not that consistent either, as they should know and trust Astro the whole time, but sometimes the conflict escalates because they do not pay attention to him or act sillier than normal just because.
As for the visual quality, there is a lot of needless exposition as I said, and the actual drawings and panelling show varying quality, partly because Tezuka improved throughout the years, partly because many different assistants worked on the manga, and later on went on to become important authors themselves, and well, partly because the Dark Horse order is a mess.
As a whole, you can find a lot of innovation and a starting point for plenty of anime, manga and even Japanese videogames in here, creativity regarding sci-fi scenarios, an often big scale in conflict, and a noticeable improvement in visual quality throughout the manga, but the narrative, exposition, execution, characterization and what passes as a conclusion, if thereâs even any to begin with, leave a lot to be desired, thus coming off as a title more important to read for historical reasons than anything else, but otherwise not really worth going through.
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Xenogears review
Aunque mĂĄs que nada positivas, de Xenogears escuchĂŠ cosas mixtas por aĂąos. Que es uno de los mejores RPGs de la historia, lo mismo de su generaciĂłn, que tiene una de las mejores historias de los videojuegos, sino la mejor, que es inspirada por Evangelion (razĂłn por la que lo juguĂŠ), que envejeciĂł mal y que decae en la segunda mitad para terminar de forma decepcionante. Todas estas cosas me parecieron medianamente ciertas, pero tambiĂŠn algo exageradas.
APARTADO VISUAL
Para empezar por lo aparentemente mĂĄs fĂĄcil, esperaba que Xenogears se viera peor de lo que me terminĂŠ encontrando, y mĂĄs despuĂŠs de un comentario que me hizo un amigo. Es un juego de la primera Playstation y saliĂł en la ĂŠpoca de transiciĂłn en videojuegos del 2D al 3D y de los sprites a los polĂgonos, hecho notable en esta entrega que continuĂł optando por la primera opciĂłn para los personajes y el mundo, y la segunda para aspectos mecĂĄnicos, enemigos, mechas, y algunas cinemĂĄticas. AdemĂĄs hay escenas animadas en estilo anime.
Los sprites son distinguibles, claros y expresivos para los personajes importantes, incluso es posible ver en un espejo al equipo conformado en cierta parte del videojuego, y sus animaciones son cuidadas. Lo mismo no aplica realmente para los personajes menores, obviamente, ya que estos son reutilizados y aplicados a lo largo y ancho del elenco, incluso si el sprite no refleja el modelo hablante del personaje. Pero en definitiva prefiero este apartado visual a los polĂgonos que se acostumbraban a usar por aquellos tiempos.
Los modelos 3D son naturalmente algo mĂĄs toscos y envejecieron un poco peor, pero al considerar su tiempo, uso narrativo (es decir lo que significan los gears y monstruos dentro de su mundo) y jugabilĂstico, tiene sentido y suma esta distinciĂłn visual entre sus diversos elementos, y el resultado final no estĂĄ mal. En el segundo disco hay momentos de cinemĂĄticas especiales realizadas en CGI, que se ven notablemente mejor que su contraparte jugable, y que de hecho me sorprendieron por su calidad, y mĂĄs para su ĂŠpoca y envejecimiento en el tiempo.
No sĂŠ si fueron responsables de ĂŠstas, ya que hay varios estudios acreditados en la animaciĂłn del juego, pero uno es Gonzo (Kaleido Star, Welcome to the NHK, primeros anime de Hellsing y Full Metal Panic!, entre muchos otros), que a principios de los 2000 produjeron muchos tĂtulos animados con calidad visual cuestionable y mal envejecida, y mĂĄs para el CGI, asĂ que si se hicieron cargo de este apartado, el resultado serĂa una grata sorpresa, casi al nivel que mostraron en Sentou Yousei Yukikaze.
Las cinemĂĄticas animadas, repartidas de forma distanciada entre sĂ a lo largo del juego, son lo esperable para la ĂŠpoca, y fueron un espacio estĂŠtico medianamente nostĂĄlgico y reconfortante para alguien como yo. DiseĂąos cuidados (mejores que como se reflejan en la portada je), cuerpos estirados pero adultos (no como se verĂan hoy en dĂa), buena animaciĂłn, colorido oscuro que ya no serĂa posible replicar mediante animaciĂłn digital, todo lo que suma a los momentos de ambientaciĂłn pesada de la entrega.
Ăstas estĂĄn acreditadas principalmente al estudio Production I.G (Ghost in the Shell y Haikyuu son sus tĂtulos mĂĄs famosos) y sorpresivamente Deen, responsables de algunos desastres visuales y/o narrativos como la primera adaptaciĂłn animada de Fate/Stay Night, Higurashi, Umineko, las recordadas (para mal) temporadas finales de Nanatsu no Taizai, Log Horizon 2 y 3, The Reflection, y mucho mĂĄs. Para ser justos, el estudio cuenta con productos competentes como las primeras entregas de KonoSuba, parte de Samurai X, e increĂblemente las OVAS precuela de la serie, que son su mejor tĂtulo en todo sentido, y algunos tĂtulos sorprendentemente maduros para ellos, como Shouwa Genroku Rakugo Shinjuu y Oooku. Lo que quiero decir es que son una moneda al aire, y esta vez cayĂł del lado correcto.
Otro estudio acreditado es Bee Train, responsable de muchos anime melancĂłlicos de principios de los 2000, entre ellos .hack//sign, y vaya si se nota en los diseĂąos y ambientaciĂłn.
En fin, lo visual me sorprendiĂł para bien, y la colaboraciĂłn de estudios de animaciĂłn me ofreciĂł un resultado grato que hoy por hoy no serĂa posible de lograr, asĂ que creo que este apartado merece entre 7 y 8 puntos.
SONIDO
Esto va a ser lo mĂĄs breve posible. Hay poca actuaciĂłn de voz, limitada mĂĄs que nada a sonidos de lucha realizados por los personajes en combate, pero estĂĄ bien, y mejor en las cinemĂĄticas animadas, al menos en el japonĂŠs original. No sĂŠ si es cosa de la versiĂłn que juguĂŠ yo, pero hubo momentos donde podĂa escuchar las voces en inglĂŠs, puntualmente al finalizar los minijuegos de cartas, no sĂŠ quĂŠ pasĂł ahĂ.
Los efectos de sonido son trabajados, diversos para los distintos momentos, elementos y enemigos mecĂĄnicos, asĂ como otros orgĂĄnicos, y distintos tipos de armas. Si bien han envejecido, se ve que el equipo responsable estaba orgulloso de ellos, ya que hay un personaje del juego que te deja escucharlos.
La mĂşsica ya la habĂa escuchado hace aĂąos, ya que este es el aspecto que indiscutiblemente es considerado el mejor del juego, incluso entre aquellos que no son sus fans. En su momento me pareciĂł la mejor banda sonora de videojuegos que habĂa escuchado en mi vida, hoy por hoy, despuĂŠs de haber jugado el juego y de haber escuchado mucho mĂĄs del medio y otros mĂĄs, ya no creo que estĂŠ a ese nivel. Pero vamos, decir que la banda sonora no me parece de diez puntos sino de nueve, tampoco representa una gran pĂŠrdida. Hay una mezcla interesante entre temas futuristas y rurales, orquestas e instrumentos de cuerda acĂşsticos, influencias no sĂŠ si de shamisens o cĂtaras, capaz mĂĄs lo Ăşltimo, y sonidos tanto occidentales como orientales. El tema de Solaris es definitivamente un cachetazo a la ambientaciĂłn, pero supongo que encaja en el sentido narrativo de vida tranquila e ignorante que querĂan reflejar en esa ciudad/paĂs...justo antes de sufrir su mĂĄs grande tragedia en 500 aĂąos.
Y ya, no tengo mĂĄs que comentar del audio, es el apartado mĂĄs sĂłlido con diferencia, merecedor de unos nueve puntos.
HISTORIA Y PERSONAJES
Y acĂĄ viene con diferencia lo mĂĄs difĂcil de comentar del videojuego, sobre todo para alguien como yo que no le presta tanta atenciĂłn dentro del medio. En un principio, sĂ, la historia de Xenogears es la mejor de los videojuegos. Es el meme de "primera misiĂłn en un JRPG matar un animal salvaje, Ăşltima misiĂłn matar a Dios", y estĂĄ dentro de todo bien construida.
Un pequeĂąo pueblo se ve vĂctima de un cruce entre dos ejĂŠrcitos en guerra, de ahĂ viene Fei, el protagonista, que se ve obligado a dejar lo poco que queda de su hogar, y distintas circunstancias lo llevan a encontrarse a los y las que serĂĄn el resto de personajes importantes que conformarĂĄn el grupo jugable y los distintos antagonistas. AsĂ se topa primero con Bart, un pirata del desierto que lidera un submarino que se maneja primero sobre la arena y despuĂŠs el ocĂŠano, a quien ayudarĂĄ a salvar su ciudad Nisan y recuperar su paĂs Av, uno de los que se encuentran en guerra, y de quien se volverĂĄ un gran amigo con el tiempo.
Luego de unos enfrentamientos, el protagonista se verĂĄ encarcelado por la naciĂłn enemiga Kislev en una ciudad prisiĂłn y obligado a ser un luchador. AhĂ conoce a RICARDO BANDERAS, alias Rico, un mutante quien se volverĂĄ otro amigo y miembro mĂĄs del grupo.
Otra vez, despuĂŠs de perder otro combate, el protagonista deberĂĄ ser ayudado por un cura pistolero llamado Billy Lee Blanche (Black en inglĂŠs), quien se enterarĂĄ que la iglesia a la que sirve crea a las mutaciones que se dedica a matar, como parte de experimentos para crear cuerpos adecuados para una transmutaciĂłn metafĂsica que derivarĂa en huĂŠspedes para el tal dios, y los primeros humanos en la Tierra. TambiĂŠn se une al grupo, y es muy interesante que durante esta parte no se utiliza al protagonista en ningĂşn momento.
En algĂşn punto de la historia, el grupo protagonista llegarĂĄ a una ciudad/paĂs/fortaleza flotante, Shebat, que estĂĄ en guerra con la principal naciĂłn antagonista Solaris desde hace 500 aĂąos, y desde ahĂ se unirĂĄ al grupo MarĂa y evolucionarĂĄn los mechas.
En una misiĂłn para hacerse con un arma en particular, el grupo se encontrarĂĄ con Emeralda, un ente creado artificialmente con nanomĂĄquinas, como no podĂa ser de otra manera en un juego de ciencia ficciĂłn japonĂŠs, que se unirĂĄ al grupo y que expandirĂĄ la historia al aportar hechos ocurridos algo asĂ como 4000 aĂąos antes.
Y una vez conformado el grupo, el segundo disco estarĂĄ dedicado a la guerra abierta contra la naciĂłn antagonista Solaris y los enemigos principales que quieren unir a toda la humanidad en un solo organismo para asĂ revivir a Dios.
No mencionĂŠ a los dos personajes mĂĄs importantes despuĂŠs de Fei, Shitan Uzuki y Elly, porque hablar de ellos implica adentrarse en Solaris y terrenos de grandes spoilers. El primero es un misterioso mentor y ayudante, y la segunda una enemiga luego aliada y mucho mĂĄs para el personaje principal.
Es decir, paĂses en guerra, gente inocente involucrada, iglesias manipuladoras que experimentan en personas, transmutaciones, nanomĂĄquinas, distintas reencarnaciones a lo largo del tiempo, aspectos metafĂsicos sobre unir a toda la humanidad en un solo organismo unido a Dios, que a su vez viene del espacio exterior, es en muy resumidas cuentas la historia de Xenogears.
La escala es tremenda, es como si se combinara Neon Genesis Evangelion, Fullmetal Alchemist, Mobile Suit Gundam, Final Fantasy (se sabe que el juego fue inicialmente propuesto como una entrega mĂĄs de esa saga), y mĂĄs, todo dentro de un solo paquete, que a su vez mantiene su propia identidad y originalidad.
Y he de decir que en general estĂĄ bien construida, ya desde las primeras horas de juego se ven cinemĂĄticas intermedias o personajes secundarios y menores que adelantan los elementos religiosos y metafĂsicos mĂĄs allĂĄ de los bĂŠlicos y de ciencia ficciĂłn, que tendrĂĄn mĂĄs peso mĂĄs adelante. Por aĂąos hubo que leer y escuchar a fans de One Piece decir que Eiichiro Oda es un maestro a la hora de anticipar aspectos de su historia por siluetas, nombres o personajes que tienen relevancia reciĂŠn cientos de capĂtulos despuĂŠs, pero esta sĂ es una historia que efectivamente se presenta gradualmente, y que se expande sin olvidar ni dejar de lado lo introducido anteriormente, sin sacarlo de la nada, y que hace crecer al elenco pero que a su vez lo mantiene presente y relevante desde el inicio y desde que es introducido. AdemĂĄs, tiene un mundo tambiĂŠn diverso pero mejor hilado y construido, ademĂĄs de explorado a travĂŠs de la jugabilidad.
Otra cosa que quiero destacar es que si bien hay aspectos de la historia que son presentados a travĂŠs de exposiciĂłn, sea en descubrimientos, lecturas o relatos, eventualmente, salvo el nacimiento de los primeros humanos en la Tierra, casi todo lo demĂĄs es mostrado. La guerra de 500 aĂąos atrĂĄs, el pasado de LacĂĄn, Kim, Grahf, Kahrn, Emeralda, Sophia, Karellen, Id, Sigurd, Ramsus, Uzuki, etc. Creo que solo faltĂł explorar mĂĄs a Jessie. Pero el punto es que sĂ, Xenogears es una obra que cuenta mucho, pero tambiĂŠn, a la larga, muestra.
Digo, hasta los puntos de guardado que se encuentran a lo largo del juego tienen una razĂłn narrativa dentro de la historia.
Como dije, todo personaje importante, y algunos no tanto, asĂ como los antagonistas, tienen un trasfondo que explica sus motivaciones, acciones, forma de ser y relaciones.
Fei Fong Wong, es una de las âcabrasâ (G.O.A.T) inspiradas por Shinji Ikari de Evangelion (siendo Elijah Ballard de Eden: It´s an Endless World otra). Un joven amnĂŠsico que inicialmente se ve involucrado en una guerra en la que aparentemente no tiene nada que ver, y por lo que inicialmente no quiere subirse a su mecha, como el protagonista que lo inspirĂł o Amuro Ray de Gundam. Lo vemos rechazar toda forma de lucha y violencia al principio, a pesar de ser un artista marcial, y ser mĂĄs bien cerrado sobre sĂ mismo y pesimista, ademĂĄs de negar su responsabilidad en la tragedia de la que formĂł parte. Luego se descubre su pasado trĂĄgico y traumĂĄtico y su trastorno de personalidad disociativo como mecanismo de defensa mental (tambiĂŠn anticipados), sus mĂşltiples pasados en reencarnaciones pasadas, y su desarrollo consistente en formar lazos con el resto del elenco y en asumir su papel de luchador para proteger al resto, salvar al mundo y sacrificarse por otros.
Es algo que toma principalmente de sus interacciones con Elehayym Van Houten (alias Elly), la deuteragonista del juego. Inicialmente enemiga pero aliada temporal, luego ausente en las primeras horas de la obra, hasta recuperar su rol antagonista y despuĂŠs unirse al grupo principal. TambiĂŠn un personaje con suma introspecciĂłn, que proyecta sus culpas hacia los demĂĄs pero que a la vez es consciente de eso, con tambiĂŠn un pasado traumĂĄtico explorado, y alguien con dudas sobre su naciĂłn y cuerpo militar. Es manipulada mentalmente algunas veces a lo largo de la historia, sea por drogas, un poder de hipnosis mental, o un ente sobrenatural metafĂsico. TambiĂŠn tiene una situaciĂłn familiar medio telenovelesca pero posible y bien tratada. AdemĂĄs tiene un lado dulce y casi maternal que es acrecentado a travĂŠs de reencarnaciones pasadas, cada una con su pasado propio. Buscaba un lugar de contenciĂłn en Fei y es quien mĂĄs le inculca aceptar la responsabilidad de luchar y el afĂĄn de sacrificarse por alguien mĂĄs. Es un spoiler pero sĂ, desarrolla un romance con el protagonista, y es un aspecto construido de una manera realmente destacable.
Shitan Uzuki, el doctor/mecĂĄnico/ingeniero/investigador/artista marcial del grupo. Un personaje del que no veo suficiente reconocimiento en la red. EstĂĄ bien, es cierto que en buena parte de la historia es misterioso y es el tĂpico personaje de exposiciĂłn del juego, pero tambiĂŠn es un tipo carismĂĄtico, a travĂŠs del cual se anticipan mĂşltiples aspectos de la historia y la caracterizaciĂłn de Fei, y alguien con un gran pasado y rol de doble agente que termina siendo el tritagonista de la obra (si es que no lo era desde el principio) y uno de los mĂĄs grandes aliados dentro del mundo de Xenogears.
Bart, de nombre mucho mĂĄs largo pero tambiĂŠn spoilero, un joven, impulsivo y grosero pirata del desierto, comandante de un submarino de arena que luego se maneja en el ocĂŠano, y que por razones de la historia despuĂŠs se convierte en una nave que vuela y se controla mĂĄs o menos con controles de aviĂłn. Comienza como un rebelde que ataca casi a diestra y siniestra en el desierto pero principalmente a unidades de Kislev y Solaris, y tiene una buena razĂłn para dudar en un principio de Elly. Eventualmente acepta el rol de lĂder que le toca y es responsable de la tregua entre dos paĂses en guerra y una de las primeras evoluciones de los gears (no lo dije antes pero asĂ se llaman los mecha del juego).
Billy, un devoto cura cazador de lo que creĂa eran monstruos ex humanos de espĂritus dĂŠbiles y malditos, que resultaron ser vĂctimas de experimentos de transmutaciĂłn de la iglesia, por lo que su mundo se vino temporalmente abajo. TambiĂŠn sufriĂł abandono en cierta forma, y eso lo llevĂł a crear su propio orfanato, y si bien no se explora tanto, luego de su descubrimiento tiene sentido que se una permanentemente al grupo principal para expiar su responsabilidad al combatir al mal del cual alguna vez formĂł parte.
RICARDO BANDERAS, alias Rico, inicialmente un rival y luego un aliado, un luchador prisionero mutante que busca matar al rey de Kislev por prĂĄcticamente esclavizar a los suyos, y es todo lo que se puede decir sin spoilear.
Karellen, en cierta forma el antagonista principal de Xenogears y el equivalente a Gendo Ikari en esta obra, aunque algo mejor trabajado. Todo lo concerniente a este personaje en un spoiler, pero bĂĄsicamente, como parte de la guerra hace 500 aĂąos fue que iniciĂł su investigaciĂłn de la nanotecnologĂa y su plan para unir a toda la humanidad en un solo organismo unido a Dios. Lo que lo distingue de su contraparte en Evangelion es haber logrado su objetivo, pero a la vez aceptar el error de su camino, y alcanzar una catarsis a la vez que haber entendido a los protagonistas y aceptar las diferencias de perspectivas. AdemĂĄs, como un tĂpico villano del tipo âmente maestraâ, realmente cumple muy bien su rol.
Hay mĂĄs personajes de los que mentar cosas, pero para no extenderme todavĂa mĂĄs, quiero decir que Ramsus empeorĂł un poco para mĂ con su descenso a la locura, pero se me hizo razonable al explorar su pasado, y Grahf, un personaje que al principio me parecĂa poco mĂĄs que una herramienta argumental unidimensional, mejorĂł mucho para mĂ una vez que se mostrĂł su trasfondo, y una prueba de la manera en que Fei se podrĂa haber desviado del camino.
Pero incluso otros personajes que parecĂan ser solo tĂteres, alivios cĂłmicos o unidimensionales, tuvieron sus momentos para destacar o mantener a raya a otros que parecĂan tenerlos bajo su control, o tuvieron sus trasfondos explorados, y salvo algunos muy secundarios que son desechados de la historia en el momento justo, no hubo ninguno que me pareciera de plano malo.
Ya despuĂŠs de haberle tirado muchas flores a la historia de Xenogears, tengo que reconocer que lo mismo no puede hacerse con su argumento en sĂ, o mĂĄs precisamente con su escritura.
Para empezar, para una obra bĂŠlica como esta, definitivamente hubiera sumado alguna muerte importante y permanente. EstĂĄ bien, reconozco que el elenco principal tiene una razĂłn narrativa y videojugabilĂstica para mantenerse completo hasta el final, y que muchos personajes secundarios menores mueren, asĂ como otros pierden seres queridos, pero en serio que al juego le cuesta matar incluso personajes secundarios de los que ni se explica la manera en que sobrevivieron (el capitĂĄn). AdemĂĄs hay otros que sin explicaciĂłn tienen un rol disminuido y desaparecen sin explicaciĂłn de la historia (Jessie). Y me pregunto, Âżtan imposible hubiera sido matar a algĂşn principal? Final Fantasy VII lo hizo tan solo un aĂąo antes.
Otra cosa es que al juego le gusta emplear elementos de guiones flojos como las salvadas o poderes de Ăşltimo momento. Shitan que aparece de la nada para salvar a Fei en el bosque, Maison que salva a Bart de la nada en Av, todo lo concerniente al dios de los los Chu-chu podrĂa haber sido reducido y ella sacada de la historia y no habrĂa afectado en nada.
Hay momentos cĂłmicos para aliviar algo el tono, de los que no soy especialmente fan en prĂĄcticamente ninguna obra, pero todo lo relacionado a Big Joe y que ĂŠl maneje la tienda mĂĄs importante de todo el juego, en una zona opcional y secundaria, no lo voy a entender nunca, Âżchiste de los desarrolladores tal vez?
Otros puntos flojos son la trama de MarĂa que tuvo algunos momentos muy melodramĂĄticos, todo lo concerniente a Grahf/Kahrn/LacĂĄn/Wiseman, que se resolviĂł mĂĄs de manera emocional que lĂłgica, la desapariciĂłn de la historia de Jessie, un foco menor al necesario en Billy y Rico al final, sobre todo al considerar sus roles narrativos para con distintos aspectos de la historia y los temas.
Otra cosa que nunca voy a entender es el por quĂŠ de hacer misiones secundarias opcionales relacionadas con la historia principal, personajes como Kim o Emeralda no hubieran significado ni de cerca lo que terminaron siendo de no ser por esa parte de la historia que podĂŠs saltarte.
Y es algo muy dicho que Xenogears empeora en su segundo disco, y sĂ es cierto que la narrativa sufre un poco en la segunda mitad, ya que aparentemente el equipo se estaba quedando sin tiempo y recursos (algo curioso considerando ciertas partes de este segundo disco), y optĂł por inspirarse de mĂĄs en Evangelion, y mostrar imĂĄgenes estĂĄticas de Fei, Elly y en menor medida Shitan contando buena parte de los hechos ocurridos en este tramo de la historia. Aspectos importantes del argumento y secciones del juego que deberĂan haber sido jugables son dejadas como imĂĄgenes estĂĄticas con un breve relato escrito, algo que fue medianamente aburrido de atravesar y un poco decepcionante de presenciar.
El final fue satisfactorio, tanto los protagonistas como los antagonistas lograron sus objetivos y obtuvieron una catarsis, y fue una muestra de que se puede hacer un final alternativo al de End of Evangelion, sin que se vuelva en la cagada que deshace todo como el del manga o las pelĂculas Rebuild. Mi Ăşnica queja es que se tendrĂa que haber trabajado mĂĄs a Rico, y se necesitĂł de al menos una cinemĂĄtica mĂĄs que mostrara el verdadero regreso de los personajes, una especie de epĂlogo que muestre a Billy de vuelta en el orfanato, Rico en Kislev, MarĂa en Shebat, y asĂ.
En mi opiniĂłn la historia cierra entre un 7 y un 8 pero los personajes me convencieron lo suficiente para darles un 10.
JUGABILIDAD
Este es un apartado complicado para tratar porque mientras que el resto los tengo medianamente trabajados a travĂŠs de distintos medios, ĂŠste es uno que estoy pensando y tratando por primera vez (vaya primer juego para elegir reseĂąar), y en definitiva el mĂĄs importante en este medio.
La manera de jugar en sĂ de Xenogears no es la mĂĄs innovadora, es un juego de rol con su grupo de hasta tres personajes controlables de un total de siete u ocho que manejĂĄs al final del juego (nueve si contĂĄs a Chu-chu, yo no), y el combate es por turnos como en casi todo tĂtulo del gĂŠnero limitado por la tecnologĂa de su tiempo. Lo que sĂ suma es acciĂłn en tiempo real, con barras que cargan el orden de ataque de los personajes jugables y los enemigos, y un combate por combos que parece sacado de un juego de lucha. Es una opciĂłn arriesgada pero es posible pasar turnos con ataques simples para cargar mĂĄs poder de ataque para realizar un combo extenso en turnos posteriores, y asĂ hacer mĂĄs daĂąo de golpe. Las distintas tĂŠcnicas de a pie (es decir, sin los gears), se desbloquean de una manera un tanto curiosa, por nivel, sĂ, pero para sumar los 100 puntos necesarios para desbloquearlas es preciso usar sus comandos de antemano.
Lo que quiere decir esto bĂĄsicamente es que si una tĂŠcnica es triĂĄngulo, cuadrado, equis, vas a tener que desbloquearla haciendo esa secuencia de comandos de antemano, hasta llenar la barra de puntos en 100 y desbloquear esa habilidad, pero ÂżcĂłmo sabrĂas eso sin una guĂa que te lo diga? AdemĂĄs este punto se vuelve extraĂąo a partir de cierto punto con las tĂŠcnicas finales de los personajes, ya que se estancan en unos noventa y tantos a pesar de que seguĂs introduciendo los comandos. ÂżQuĂŠ hacer ahĂ? BĂĄsicamente hacer que el personaje use las teclas o botones de ese comando, a travĂŠs de turnos separados, o tambiĂŠn se puede hacer con los distintos personajes del grupo, otra cosa que descubrĂ solo por ver videos a modo de guĂa, y que no podrĂa haber descubierto por mi cuenta.
En cuanto a los combates en sĂ, se presenta una diversidad de estilos debido a la variedad de personajes. AsĂ Fei y Shitan con tĂŠcnicas de artes marciales cuerpo a cuerpo (el segundo mĂĄs tarde utiliza una espada), Bart tiene un lĂĄtigo, Emeralda tambiĂŠn ataca cuerpo a cuerpo pero ademĂĄs es fuerte en magias, lo mismo, y mĂĄs todavĂa, respecto a Elly, MarĂa usa su gear incluso en sus ataques normales, por lo que si no mal recuerdo usa EP (mana) en todo momento, pero me puedo equivocar, Rico emplea movimientos de lucha libre, aunque eso no supone un cambio a nivel jugabilidad, y finalmente Billy es el de dinĂĄmica mĂĄs Ăşnica, ya que todos sus ataques son disparos y por lo tanto consumen municiĂłn que se debe comprar, y algunas de sus tĂŠcnicas tienen perspectivas Ăşnicas, como en primera persona, por lo que es algo tedioso de tener que lidiar con el coste, pero genial visualmente.
Por otro lado estĂĄn los combates en los gears, que si bien emplean las artes marciales, las armas de Billy o las magias, son mucho mĂĄs limitadas en movimientos y animaciones, y mĂĄs para las tĂŠcnicas de Rico, que son completamente reemplazadas por ataques de disparos y bombas. En definitiva, la otra alternativa es notablemente mĂĄs divertida y preferida.
Hay momentos en los que por cuestiones narrativas la jugabilidad es algo modificada, y asĂ tenĂŠs combates 1v1 usando a Fei, o combates con gears en los que la jugabilidad es completamente diferente, y es una bocanada de aire fresco que hace a esas secciones memorables y divertidas.
MĂĄs allĂĄ de eso, y como cabrĂa esperar de un digno RPG, Xenogears tambiĂŠn cuenta con secciones de acciĂłn/aventuras y exploraciĂłn, por lo que es posible por ejemplo controlar a Bart nadando en una cloaca, o despuĂŠs infiltrĂĄndose en un palacio, para lo cual se puede optar por un estilo de juego tipo sigilo. TambiĂŠn habrĂĄ momentos laberĂnticos o de mini rompecabezas, pero no sin sus reintentos gratuitos y mapas para ayudar, aunque yo usĂŠ videos como guĂas porque son muy malo para esas cosas y me desesperan. Algunas de esas partes ofrecen pistas claras, otras ninguna y no son que se diga intuitivas, asĂ que en cuanto a que tan claras son, es una moneda al aire. Pero al menos hay variedad de jugabilidad gracias a estas secciones. Oh, tambiĂŠn hay momentos cerca del final que hay que esquivar rayos lĂĄseres en caĂda libre, muy divertido.
Si bien tambiĂŠn hay que trasladarse por el mapa por tierra primero, agua despuĂŠs, y luego aire, en estas partes hay mĂĄs que nada movimiento, y tĂpicos combates de gears. Lo que sĂ hay son secciones de plataformeo, y aunque estĂĄn bien y son una propuesta interesante, a veces los saltos pueden ser muy justos, y la cĂĄmara rotativa manual puede dificultar un poco el manejo y llevar a equivocaciones y unas pequeĂąas trabas de carga, algo esperable de la ĂŠpoca pero que merece menciĂłn.
En definitiva el gran problema que tiene la jugabilidad del juego para mĂ es el mismo de todo RPG viejo, la necesidad de subir nivel por grindeo/farmeo, estancarse en lugares, dar vueltas como tonto, esperar a que aparezcan enemigos, pelearles, matarlos, sacarles oro o Ătems para vender por mĂĄs oro, y comprar objetos caros para potenciar los gears o personajes. Es extenso, tedioso, repetitivo, aburrido, cansador, alarga artificialmente el videojuego y hasta crea una disonancia narrativa, sĂ, tengo que ir urgentemente a este punto de la historia, pero primero voy a estar horas o dĂas farmeando para comprar potenciadores, BRB. Detesto el grindeo, celebro que el medio haya evolucionado a un punto en que ya no sea necesario para subir de nivel, mejorar personajes y equipos y ganar los juegos, y empeorar experiencias en el proceso.
Al menos puedo decir que los distintos enemigos tienen distintas mecĂĄnicas que ofrecen algo de estrategia y variedad a los combates. Algunos son mĂĄs resistentes a los ataques fĂsicos, otros a mĂĄgicos, los hay que tienen poca vida pero resisten las grandes tĂŠcnicas cuerpo a cuerpo, otros se curan con tus magias o ataques asĂ que hay que vencerlos con objetos, otros roban vida o EP (mana), otros te matan de una pero despuĂŠs se vuelven dĂŠbiles, etc.
Esto es mĂĄs destacable para los jefes, no hay dos iguales y si bien la mayorĂa se pueden vencer de forma convencional, otros estĂĄn resguardados por guardianes, otros son mĂĄs fuertes o se autodestruyen causando gran daĂąo al ser vencidos, otros se curan por momentos o contraatacan con mucha mĂĄs fuerza segĂşn tu daĂąo, asĂ que hay que medir bien los tiempos y maneras en los que atacarlos, otros roban y daĂąan por combustible de los gears, etc. Y toda secuencia de jefes difĂciles y molestos, o extensa por muchas peleas encadenadas, es luego recompensada con una regeneraciĂłn de estadĂsticas o peleas sencillas luego de secuencias tan despiadadas.
Me faltĂł mencionar que hay una posible misiĂłn secundaria en algĂşn desierto, pero es solo para obtener unos objetos en una cascada de arena y tras vencer a un dragĂłn potenciado en esta secciĂłn del mapa, ninguno de los cuales usĂŠ, asĂ que salvo por la experiencia y algo de oro, esta sidequest me pareciĂł innecesaria, algo confusa que no habrĂa resuelto sin una guĂa, y una pĂŠrdida de tiempo. En mi opiniĂłn la jugabilidad se encuentra en un punto intermedio entre siete y ocho puntos.
VALOR
Este es un aspecto que suelo medir al combinar la fama, memorabilidad y propensidad a ser revisitado de una obra. En este caso, Xenogears es un tĂtulo conocido, y mucho en el mundo del gaming, pero no tanto como sus posteriores entregas, y no es mundialmente famoso como los Final Fantasy por ejemplo. Es extremadamente memorable, y si bien sus distintos jefes, algunos de los cuales pueden saltarse, el hecho de tener posibles misiones secundarias, variadas configuraciones de equipos tanto en personajes como objetos, creo que estas cosas se presentan en niveles mĂĄs chicos que en otros tĂtulos (los cientos de pokĂŠmones por entrega terminan siendo coleccionables, por ejemplo), que saber la historia una vez terminada, y tener que pasar por ese molesto grindeo, limitan la rejugabilidad del tĂtulo, asĂ que este apartado lo califico con unos siete puntos.
DISFRUTE PERSONAL
Este es el apartado menos importante para medir la calificaciĂłn final de un tĂtulo para mĂ, pero al menos en esta primera reseĂąa lo querĂa incluir. BĂĄsicamente si bien hubo partes que disfrutĂŠ y me parecieron ĂŠpicas, sobre todo cuando ganaba un nuevo personaje o me encontraba con una nueva forma de jugabilidad, y la historia me atrapĂł, las secciones en las que necesitĂŠ una guĂa y las entre 15 y 20 horas que tuve que meter de grindeo, junto a la sensaciĂłn final que tuve que si bien fue un poco de emociĂłn, fue mĂĄs de alivio, me hace dejar este apartado en un punto medio, con unos cinco puntos.
CONCLUSIĂN
No soy un versado en los RPG, es un gĂŠnero que elijo evitar porque no me gusta por su extensiĂłn, texto, ritmo, repetitividad y necesidad de grindeo, al menos en los tĂtulos viejos, por lo que no sĂŠ si este es el mejor de la historia como escuchĂŠ decir algunas veces (no creo, como todo, las cosas evolucionan), pero sĂ puedo decir que aunque a mĂ personalmente no me terminĂł de gustar, lo considero un buen juego.
Es fĂĄcil para un videojuego sacarme una calificaciĂłn alta, y cuando considero este mundo enorme y cuidado y el detalle puesto en casi cada apartado de esta obra, y la apreciaciĂłn que me dio por todo su trabajo final, (algo que no supe demostrar mĂĄs joven con por ejemplo, y aunque no tengan nada que ver entre sĂ, los primeros God of War), me parece que al final el tĂtulo merece estar en algĂşn lugar de la lista de cientos de los mejores juegos que juguĂŠ, pero no entre los primeros puestos.
Tiene sus fallos tanto narrativos como mecĂĄnicos, y mĂĄs en la segunda parte, pero no me parece que sean ni tan chicos como para ser ignorados como lo hacen sus mĂĄs ĂĄvidos fans, ni tan grandes como para restarle mĂŠritos, tal como lo hacen sus detractores, y que son mĂĄs que nada resultados de las limitaciones tĂŠcnicas de la ĂŠpoca que otra cosa. Quisiera que este juego llegara a tener un remake, aunque seguramente perderĂa parte del encanto estĂŠtico tan caracterĂstico de su ĂŠpoca, y una adaptaciĂłn anime, cosa que ya no es posible y que serĂa peor que la que tuvo Xenosaga. Al final del dĂa, al menos por ahora, cuando pienso en este tĂtulo, me viene âun gran juegoâ a la cabeza, por lo que lo califico con un
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YoRHa: Pearl Harbor Descent Record (YoRHa: Shinjuwan Kouka Sakusen Kiroku) review
It is short, with less than twenty chapters, yet that is still better than the limited runtime of the stage play, only episodes 6 of the first season and 5 of the second dedicated to it like in the anime, or just the Anemone: Encounter, Understanding and Separation logs without even some cutscenes like in the videogame.
Just like in the animated series, Anemone is replaced with Lily for some reason, but without the latterâs role from the anime, her character arc and thus justification for that change remains incomplete, not that you would mind it though if you didnât play the videogame.
Anyways, this is going to be rather short as Iâm not going over the whole details of this world, something that I already did while reviewing the anime, androids fights for humanity against robots, in a far dystopian future, and this story is about an android squad storming a robot server, at first.
The reality turns out to be that what seemed to be a reconnaissance mission of a simple base, is actually a suicide mission about taking down a major enemy headquarter thatâs about to deal a huge strike on humanity. Essentially, a way to portray that soldiers are sometimes (if not often) lied by their superiors on what their missions are really about, and that theyâre seen as disposable forces and sacrificial pawns of sorts, further reflected on the mission being an experiment, to see the androidsâ durability and behaviour during it, so they can improve on later models, and the robots even let them get far to satisfy their curiosity in turn. All of which was fairly known if you consumed its chronological sequel, the main game, or really another version of the same events.
And as you can expect from something of this franchise, the stakes are high and characters are going to face far larger and stronger armies of enemies, thus they ARE going to die, in rather tragic ways.
What makes this version better than the other ones besides its length, is focusing a lot more on its cast, both the android squadron sent from space, and the one inhabiting Earth. Every girl has either backdrops, introspection, interesting dynamics among the others, or maybe all at once. Even some, I guess, prototype Operators, with actual names in here, doubt the commands and are replaced because of it. There are even some flashback scenes showing interactions between Number 2 and the YoRHa commander, so the formerâs feelings of being betrayed and actions on the other media are bigger, if they had any continuation.
Which is the main issue of this manga, the fact that itâs clearly only a small part of a bigger story, leaving stuff of its setting without much exploration and even less of a conclusion.
Also, although the characters are explored, they have different interactions with the others, their insecurities and abilities are shown, and each one has at least runtime dedicated to them, it is not uncommon for they to die shortly after being fleshed out, thus remaining underdeveloped and without a catharsis, kinda expected from such a tragic plot. They donât even get their flowers-based names like in the anime, though maybe thatâs an anime only thing, so Iâd let it slide.
The only character that feels that gets proper development and a slight sense of catharsis would be the main one, and even those feel rather rushed or incomplete because, again, this is just a part of a much bigger story. Also she gets a sudden power increase near the end of the manga as if it was a fighting shounen. Even the narrative ends with a cliffhanger after a crucial point in the mission, followed just by one or two pages of the protagonist in the far future.
The manga was drawn by the same artist of stuff like Rakudai Kishi no Cavalry, a battle school romcom, and Zombieland Saga, an idol comedy, not the kind of author I would expect to draw a tragic sci-fi war drama, but the artist did fine. Maybe not as raw as I would prefer the art style or brutal as I would prefer the action to be, but still well drawn, good backgrounds too, and the effects can be very interesting, darkening the whole looks at times, and the machinery for the machine life forms and the fights can be very detailed when it needs to be. The action scenes have good sequences and composition, though not that impressive, especially when it comes to movement. The girls look pretty, as you would expect from this Megumu Soramichi, given his other works, but not that different one from another, and you donât really notice their android details in their joints or other stuff that much, probably excused by being early models, I guess.
So as a whole, this is a fast paced, good looking, well drawn, and overall polished sci-fi war drama with a somewhat interesting topic, high stakes, permanent deaths, and multiple perspectives and characters that are looked into, so Iâd say itâs a very good manga as a whole, even if it misses the extra steps on characterization and a strong narrative closure.
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The Eternaut review
Al fin, despuĂŠs de tantos proyectos truncados a medio camino, hay una serie basada en El Eternauta, la mĂtica historieta de ciencia ficciĂłn argentina,y digo basada en porque como adaptaciĂłn presenta muchos cambios y una actualizaciĂłn moderna con respecto al original, con sus pros y sus contras.
Si bien el material original al final del dĂa es decente, hay que considerar que lo es principalmente para su ĂŠpoca, y que tiene cosas que han envejecido de manera desfavorable, siendo la principal de ellas la exposiciĂłn. La misma no solo cuenta a lujo de detalle todo lo que los personajes piensan a travĂŠs de diĂĄlogos o pensamientos, sin dejar nada a la interpretaciĂłn del lector y a la fuerza del dibujo, sino que incluĂa mucha narraciĂłn metida de por medio, y recapitulaciones debido a que su publicaciĂłn inicial era en forma de historietas de diario en vez del libro que hoy es tan conocido.
Otro aspecto que no envejeciĂł muy bien es lo meta que es que su propio autor fuera un personaje presente en la historia que al final de la misma decide publicarla a modo de advertencia al pĂşblico, en una forma de sugerir su posiciĂłn polĂtica respecto a quiĂŠnes son los invasores, si se tiene en cuenta el contexto de publicaciĂłn de la historieta, algo aĂşn mĂĄs evidente cuando saliĂł la segunda parte, la cual se rumorea que ni siquiera llegĂł a ser terminada por el mismo Oesterheld.
Pero bueno, dejando a un lado mi opiniĂłn sobre el original, he de decir que esta serie es una especie de salto en producciĂłn para una ficciĂłn de mi paĂs, combinando prostĂŠticos, efectos prĂĄcticos, filmaciĂłn en locaciones reales al aire libre durante la relativamente reciente pandemia, y mucho CGI tanto para los fondos como para los efectos especiales, que se ven bien, pero nada del otro mundo, menos en los tiempos que corren. TambiĂŠn hubo polĂŠmica por el uso de inteligencia artificial para la serie, cosa que no detectĂŠ asĂ que no sĂŠ si fue usada durante la filmaciĂłn o para algĂşn factor externo como la promociĂłn o algo por el estilo.
En cuanto a la ambientaciĂłn, los efectos de sonido estĂĄn buenos, nada maravillosos ni sĂşper inmersivos pero cumplen y mĂĄs que bien. Quisiera decir lo mismo del resto de factores que suelo agrupar en esta categorĂa pero, aunque decente, la actuaciĂłn en la serie sigue los estĂĄndares mĂĄs monĂłtonos casi teatrales e influenciados en su momento por el realismo italiano de una producciĂłn argentina, por lo que es su apartado mĂĄs flojo, sobre todo para un pĂşblico acostumbrado a consumir productos internacionales.
La mĂşsica, al igual que las tantĂsimas referencias visuales en los fondos, estĂĄ impregnada de un colorido local que a los argentinos nos deleita y cuya inclusiĂłn en nuestras producciones nos caracteriza, pero me pregunto hasta quĂŠ grado pueden interpelar y convencer a extranjeros. Es decir, algunas canciones de la banda sonora encajan lĂricamente con lo que sucede en escena, pero no tanto musicalmente, y otras claramente estĂĄn insertadas mĂĄs por una cuestiĂłn identitaria que narrativa. Hasta esto se perdiĂł en cierto sentido en algĂşn momento, ya que en el Ăşltimo episodio usaron una canciĂłn en inglĂŠs (Let It Snow de Sinatra) para complementar la ânieveâ del escenarioâŚcuando ese elemento ya casi no tenĂa peso en la trama. AĂşn asĂ voy a acotar que el uso de la mĂşsica en esta serie es mejor que en Arcane.
En cuanto a la narrativa, la serie claramente fue pensada para incluir algunos aspectos sociales histĂłricos y/o actuales de Argentina a la par que la trama, gente en reclamo por el suministro de luz, venezolanos que trabajan como reparto para locales principalmente de comida, discusiones de consorcio por cuestiones edilicias, quiero creer que en parte debido al ĂŠxito del Encargado, cierto nivel de bullying y bromas escolares aunque sin llegar ni de cerca al nivel de obras internacionales a la hora de mostrar el tema, poblaciĂłn china en Argentina, muy presente desde hace mucho, parejas separadas, familiares con relaciones no muy buenas, etc.
Una diferencia clave de la serie respecto a la obra original es darle una razĂłn personal mĂĄs fuerte al protagonista, Juan Salvo, para involucrarse en el conflicto. En la historieta lo hacĂa bĂĄsicamente porque es el personaje principal, en la serie para buscar a sus seres queridos que estĂĄn allĂĄ afuera en riesgo de entrar en contacto con la ânieveâ tĂłxica. Su hija es adolescente en esta versiĂłn porque todos los personajes fueron considerablemente avejentados, lo cual tiene sentido porque francamente casi nadie de la edad que los personajes tenĂan en el cĂłmic tendrĂa hoy en dĂa el nivel de experiencia de vida, educaciĂłn, pragmaticidad y el afĂĄn de coleccionar antigĂźedades como los que el elenco necesita para hacer avanzar la trama.
Otro cambio importante es ahondar mĂĄs en los personajes secundarios, mostrar lo que Favalli y el grupo hacen y viven en la casa y el barrio a la par de las salidas de Salvo, divisiones en el grupo, reagrupaciones, desarrollo de distintos tipos de relaciones entre algunos de los personajes, un rol importante para Favalli hacia el final de la temporada, un papel para Elena y Ana, las esposas de los dos tipos mĂĄs importantes de la historia, algo de lo que carecĂan completamente en la versiĂłn original, y una creciente relevancia para Lucas y Omar, entre otras cosas.
Con eso dicho, no quiere vender al reparto mĂĄs de lo que amerita, ya que salvo por dos personajes, destacan mĂĄs como herramientas argumentales que por sus presencias, personalidades, trasfondos o desarrollos, los cuales son mĂĄs bien bĂĄsicos, insinuados, repentinos sin mucho enfoque, o directamente inexistentes, debido tambiĂŠn en parte a la falta de un cierre para la historia y serie.
Otras cosas que le destaco a la tira en comparaciĂłn con la original es ahondar mĂĄs en la sensaciĂłn de paranoia y desesperaciĂłn inicial de la poblaciĂłn. Eso ya se mostraba en cierto punto en la historieta, pero con mayor frialdad y crudeza, al mostrar a alguien volviĂŠndose loco dentro de un grupo y siendo asesinado por el mismo para evitar mayores riesgos para el resto. En esta versiĂłn el protagonista se cruza con casi un edificio entero que quiere robarle primero y matarlo despuĂŠs, y un vagĂłn de tren repleto de gente desesperada por el hambre y la sed y a la que luego vemos como cadĂĄveres. A eso hay que sumarle todas las demĂĄs personas y animales a las que vemos morir o muertas por la ânieveâ tĂłxica, y lo aterradoras que resultan la efectividad e inmediatez de su efecto.
Algo en lo que la serie se enfoca mucho y a lo que da mucha importancia es el tema de la cooperaciĂłn, el trabajo y supervivencia colectivos, y la idea de que nadie se salva solo y se debe trabajar en sociedad, retratado en el grupo principal, otro que sobrevive a la par en una iglesia y con cierta delegaciĂłn de tareas, un tercero que se organiza como un ejĂŠrcito, mĂĄs tarde en el trabajo en conjunto de la poblaciĂłn junto a los militares frente a los enemigos extraterrestres, incluso los alocados y violentos del edificio, planifican y actĂşan, justamente, en conjunto.
Otro tema importante aunque con un espacio de tiempo en pantalla menor es el sentimiento nacionalista y patriota, reflejado en la asosiaciĂłn entre pueblo y ejĂŠrcito para recuperar conecciones y comunicaciones y enfrentar al enemigo invasor.
Y finalmente, como el mismo campo electromagnĂŠtico terrestre es afectado en la serie, y por lo tanto tambiĂŠn lo es todo lo electrĂłnico y digital, hay una recuperaciĂłn de la importancia de lo analĂłgico y de antaĂąo, identificados en algunas lĂneas de guiĂłn, siendo la mĂĄs conocida y recordada, âlo viejo funciona, Juanâ. AdemĂĄs, mediante el rol de Favalli en la tira, se rescata la importancia de la educaciĂłn en profesiones como ingenierĂa o mecĂĄnica.
Estos temas presentes en la serie son de alguna forma el equivalente moderno a la expresiĂłn sociopolĂtica del original, aunque dirigidos hacia otro lado y actualizados para los tiempos que corren. En tiempos de crisis de representaciĂłn, polĂtica, social y econĂłmica del paĂs, y de individualismo, de entrega del paĂs y territorios nacionales, y demĂŠrito de las ciencias y la educaciĂłn terciaria y universitaria pĂşblicas, y de uso desmedido y dependencia de electrodomĂŠsticos y demĂĄs artĂculos y herramientas digitales, las temĂĄticas abordadas en la serie son mĂĄs que destacables.
Una Ăşltima cosa positiva a destacar de esta versiĂłn es que Juan Salvo sea un veterano de Malvinas, una acertada actualizaciĂłn al personaje original y acorde al presente de la serie, una pizca adicional de identidad local para el producto, y una dimensiĂłn simbĂłlica adicional a la nieve de la serie, la cual le da a las visiones del protagonista el componente adicional de ser un conductor de estrĂŠs postraumĂĄtico, ademĂĄs de funcionar como herramienta argumental ligada a las memorias del personaje principal y sus viajes en el tiempo, elemento que la serie retiene de la obra original.
Ahora bien, con todas las cosas lindas que dije de El Eternauta, tambiĂŠn hay que decir que hay bastantes momentos de vida cotidiana que estĂĄn solo para relajar el argumento, la historia, el tono, el tiempo, el ritmo, los personajes. Por lo demĂĄs no aportan mucho o directamente nada y no es como que el elenco sea mĂĄs explorado o desarrollado a travĂŠs de ellos. TambiĂŠn he de decir que la comedia presente en la serie es bastante mala y juvenil, e incluso es referenciada en una escena que se supone sea dramĂĄtica y trĂĄgica. Y ya que hago referencia a esa escena, hay cosas que son extraĂąas y no son del todo explicadas, como la repentina locura de Lucas en ese momento, aunque tampoco me parece mal dejar cosas a interpretaciĂłn del pĂşblico, justamente algo que realmente no hacĂa la historieta. Y bueno, obviamente la historia todavĂa no estĂĄ terminada, y me preocupa el uso de viajes en el tiempo como herramienta argumental a futuro, eso casi siempre es un problema porque o vuelve a la resoluciĂłn de los eventos conveniente, o prĂĄcticamente obliga a los personajes a ser necesariamente reactivos frente al argumento, pocas veces proactivos.
Por ahora, El Eternauta mezcla decentemente una esencia argentina con una premisa y temas importantes, interesantes y universales, y es un progreso en cuanto a una producciĂłn salida de Argentina, asĂ como una mejora en caracterizaciĂłn respecto a la obra original. Con eso dicho, la ambientaciĂłn y el ritmo presentan problemas, hay comedia y escenas que no suman nada, los personajes son mĂĄs herramientas argumentales que otra cosa, y la historia todavĂa no estĂĄ terminada. Considero que merece un 6/10 por ahora, con esperanzas de que mejore en su segunda temporada.
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Severance review
I barely remember coming across this series by accident by looking through some list, and what a pleasant surprise it was from its premise alone. Workers from a certain company get their brains surgically separated while at work, supposedly to let them work at ease and without the stress from outside, yeah, as if that doesnât sound like a bad idea from the get go. Well, as we will find out later, the actual people that registered from outside in the first place have several reasons to work there, loneliness, depression after losing their partner, looking for someone, lack of better options or for propagandistic purposes, to promote the process as a good thing.
Although the script is good, what really surprised me was the directing, and even more so Ben Stiller being one of the directors. Although the setting is limited to the office and a house, the characters look like normal people in suits, and the CGI used in the series is not that good, the show manages to look good thanks to a polished production and well made backgrounds, alongside constant use of dynamic camera movements, cameras on rails to follow the characters yet not looking blurry at any moment, sometimes mirror angles, lots of closeups to highlight key details that either show off the good acting or make stand out elements that will be relevant to the plot at some point, fastly interchanged quick cuts to switch from the two people sharing the same body and their perspectives, to the point that the series appeared to be fantasy during the first episode, and so on. Even the weird goo-like CGI is excused when it is revealed to be the remnant memory of black paintings done by the character who was seemingly having hallucinations caused by stress and fatigue.
Since Severance is a mystery show, it needs to have a suspenseful soundtrack, and it sure does, sometimes the music can be quite haunting on top of stressful, and the sound effects are pretty immersive. The acting is one of the best things in the series, both for the creepy looking characters with their fake smiles or their dead looks in their eyes, and the cast that technically plays two different characters depending if they are inside or outside the company, managing two different personalities and sometimes even looks very well, with the highlights being the scenes when one of them changes to the other.
As you would expect from the premise, we see characters wanting to leave, desiring to find out about their lives outside, feeling confined in their workplace and without an actual life, as they clearly are, people from outside pointing out the dehumanizing aspect of the process, and even someone who could leave trying to connect with the main character to explain something to him, and suffering the constant switch ups in his head, both on a mental and a physical level, and even people falling in love with different people outside and inside the building, and the expected consequences when finding out than someone they like inside might already be married outside.
At the same time, the series is clearly a bit of a dark satire of corporativism and office work. People are isolated from everything outside, they barely know about other departments in the same building and what they do, even less so about what they are working for at the end of it all, and they are filled with small self help rewards and places and have to do some cringy team activities for more affinity and building a healthy workplace or something, while in this setting they also get some would they be true or not facts about their outside versions to calm them and make them feel that they are doing fine, I guess.
We also see the antagonists logically watching over the protagonists, prohibiting them from leaving the office, retrieving chips from brains of people that were going through a reintegration process to basically unify their brains once again. But I also have to point out how they let important people without constant watch and harm themselves, and how weird it is for them to let them be nearby people that know their outside selves, why would you risk your whole system like that? Eventually we get an explanation and repercussions, but you would think there would be countermeasures beforehand or quickly implemented after the fact, and also the chip retrieving scenes can be a bit weird, as definitely are the other departments that are found throughout the season, and what the heck was that ritual room and scene even about?
As the second season begins, we see the antagonists reforming the office, logically separating the team but uniting it once again for the sake of completing the project at large, new work conditions and places for the sake of preventing the finale of the first season to happen again, with even stop motion videos, also proving how powerful and untouchable the company really is, and the new floor boss supposedly checking on the mental wellbeing on the workers, while simultaneously dividing them from the inside.
Unlike the first season, we get more shots and scenes and events and story on the outside, exploring the time between the two seasons, the team besides the protagonist getting fired and trying to redo their outside lives before coming back in, and even suffering discrimination for going through the severance process while trying to find new jobs. Also now the team is divided for good after a certain event, and the new floor boss is reprimanded for letting things escalate to that level, which is more logical than how things were happening in the first season.
For the psychological side, we see the protagonist suffering from the same confusing episodes of memories switching as the character from the first season did, and even the same physical consequences, which raises the tension after we have seen what happened to the other guy.
Thereâs also an almost whole flashback episode to explain the situation of one of the main couples and how they got to the chronological beginning of the story, recontextualizing the plot, their motives and their interactions up until that point, exploring new themes, and a much needed look into what the company intends to do with this process, even if that ended up raising more questions as well. We also finally get to know the origins and the beginning of the severance and how the company has been affecting entire towns for who knows how much time with almost even religious arguments and followers.
Thereâs even a bit of an existential aspect in the season, as both sides of the protagonist confront themselves near the end and the inside points out that the outside basically asks for him to give up on the little everything he has in his life, even he himself as a whole, for the sake of the person who created him and only decided to reach him in times of need, and isnât he right about all that? Easily one of the best moments of the series.
The atmosphere is as good as it was in the first season, if not better, and the production went up a notch with more general shots, more variety in settings and backgrounds, more dynamic movements with even more action scenes, and no more weird looking CGI. Unfortunately the directing wasnât as varied and interesting as it was in the first season, and the pacing is quite slow in the beginning, and quite fast near the end, making some events feel convenient and hurried as a result, thus this entry is not as entertaining and well written as the one before it.
And I have to point out the weak points in the story. Why is the cabin not being monitored at all? Why is the company letting such a valuable woman go her way with such ease with all the potential risk she means for them? Why even have outside activities at all, with, again, all the potential risk that that means for the workers and even a very important person for the company amongst them? Why is the security in this company so bad that it is basically composed of just one guy? Would the plan of the protagonists even work against such a huge and powerful company?
And there are things that just feel weird for the sake of being weird, the whole backstory about the creator of the company, the whole goat department, their outfits, some lines of dialogues feeling cryptic or weirdly written just for the sake of sounding mysterious, the whole thing that are doing with the Cold Harbor file and all, like why? Because corporations are weird and evil?
And I have to say that a good portion of the focus on this season is dedicated to slice of life and romantic moments that are not as interesting as the psychological, sociological and philosophical aspects of the premise and concept.
I hope the third season gives an actual closure to the characters, resolves the loose ends about what this corporation even does and how it does it, they actually take actual measures about all the mess at the end of the second season, I hope for the series to stop having weird for the sake of being weird moments and scenes, and show the consequences once it is known outside what happened on the inside.
Basically I want the series to end on the next entry, because otherwise the show would overextend its welcome, drag itself unnecessarily just for the heck of it, and eventually decline in quality as a result. I rate the first season with an 8/10 and the second with a 7, thus a 7.5 for the whole thing for now.
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