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Showing posts with label Kemler. Show all posts
Showing posts with label Kemler. Show all posts

Thursday, 16 February 2017

Collected Warhammer Volumes part 9: Al ook through volumes 1 and 2.


Having discussed the binding of these books let's turn our attention to their contents. After all, that's what this is all about, chronicling the journey of Warhammer Fantasy Battles from its inception to its discontinuance. As they're both relatively slim and self-contained we'll start rooting through volumes one and two, the first two editions and supporting material.


Volume 1- Forehammer begins with endpages by Josh Kirby from Terry Pratchett's Bromeliad trilogy. For no other reason than I had these posters, love them and associate them with my experience of fantasy from the 80s and 90s.


Volume 1 contains the three books from the Warhammer box, with glorious black and white art by Tony Ackland. At this stage 'Fantasy Battles' isn't quite right because what you've got is rules for fighting combat on the tabletop with miniatures but we're talking very small and character-driven skirmishes. This is essentially a tabletop RPG, which absolutely floats my boat having just written The Woods for exactly that kind of gaming. Interestingly that's now going in a mass-battle direction, perhaps echoing the rise of Warhammer...


Next up we've got the three books from Forces of Fantasy, plus the book of Battalions which pops up later. This supplement expands the magic, bestiary, items and scope of the original rules.


Whilst there are plenty of creatures there's really no definite setting provided anywhere here. The Redwake River Valley scenario in the rulebooks is as close as we get to a world for the game (and features as the cover of this volume).


More lush black and white art from Tony Ackland.


Then we come to the Citadel Compendiums. These are included here as their size makes them compatible with the first edition books whilst they are shorter than the second edition books. There's not too much difference between the two and the content of the Compendiums is suitable for both editions.


A bit more of a glimpse of the developing Warhammer world is given to us in the form of Kremlo the Slann and the Shrine of Rigg scenarios. Vikings in the lush jungles was very much in vogue!



To accompany the Shrine of Rigg we have a look at mixing science fiction into the fantasy world, a precursor to Rogue Trader where ancient cultures rub up against strange technologies.


Everyone's favourite fantasy setting (maybe) gets some love with a Minas Tirith siege which must have been enormous by the standards of the era.


The Book of Battalions contains the first Regiments of Renown to be seen in Warhammer, some of them continuing long into the game's future.


And another Paul Kirby image (Strata) to round off.


Each core volume has a synopsis of the To Hit and To Wound charts, shooting modifiers, combat resolution (when it came in) and saving throws. Because there are subtle changes, and not so subtle changes in the first few volumes!


Volume 2- Plothammer uses the endpages I salvaged from my 3rd Ed hardback (signed by Bryan Ansell and Kev Adams) and amalgamated with bits of the Armies endpages.


The second edition rules were also in a 3-book format.




And Norse and Slann returned once more in the Magnificent Sven scenario.


The reason for calling this edition 'Plothammer' was twofold. Firstly it follows the example of first edition in its focus on roleplay rather than pitched battles. Secondly there was a wealth of narrative scenarios produced for it. At a time when the Warhammer world was beginning to mesh together in coherency it was shaped by the publication of some important pieces of Oldhammer history.

 
The Riding was published to accompany the famous Townscapes card buildings. It seems incredibly hard to track down and in the end I settled on a print-out PDF which I was lucky enough to source online. It's entirely setting, detailing a region of what we'd now call the Empire along with the inhabitants of the small villages and their customs and traditions.


Orc's Drift has a character you might expect going by the names of its authors.


Terror of the Lichemaster introduced the infamous Heinrich Kemler (one M) who became a key character in the events of the Warhammer world right up until its end.


And, of course, McDeath with its literary references and terrible puns.


Next we have the Citadel Journals, included in this volume because it most closely matches their size, although the Journals required trimming to adequately match the rest of the text block. Fortunately they have wide margins.


The second Journal was a gift from the most-excellent Zhu and it only seemed right to keep his epistle in the canon. Especially as it is scribed on the reverse of a print of Tony Yates' artwork!


These shall not be cut out!


The wonderful and sadly unfinished saga of Kaleb Daark.


Thanks to BOYL the Arcane Armorials competitions sport entries by Tony Ackland...


...and Tony Yates. Sadly I was unable to get Wayne England's entry for the T-Shirt competition.


Excellent dioramas in true 80s style. Bet these aren't at Warhammer World.


And rounded off with another reference sheet. In these two editions there's no combat resolution modifiers, all the bonuses are applied in To Hit modifiers. Many of the Shooting Modifiers and Saving Throws, however, are largely unchanged all the way through the editions.

Next up, Volume 3- Oldhammer. Where it really begins.... ;)
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Saturday, 31 December 2016

On the last day of Deadcember...


The dawn of a new year is just around the corner and it seems extremely likely that once again I have overestimated how many hours there are in the holiday season! Since there's no chance I'll get this lot finished today (especially with the Oakbound New Year mini to paint up for tomorrow) I thought I'd gather the undead together for a photo shoot of the army so far. These guys should get finished by end of play on Monday, a bit late for Deadcember but before work starts again.

 
 
These four terrain boards are also pretty much done. Just got to pour the resin and effects for the water (which might have to wait as there is nowhere big enough, dry enough and suitable for pouring resin and allowing it to cure for 48 hours at home at the moment). Four more boards to go which I'll slowly work on over the next couple of weeks. Sadly leaving for work in the dark and returning home in the dark isn't conducive to getting much done, hence the holiday splurge. Roll on light evenings! On the subject of which... please excuse the terrible photos, even at midday today there's not really enough light for photography! Perhaps I should hope we get snowed in over the next couple of weeks... well, we can dream.

 
A quick roundup of what's to be done still then:
Screaming Skull Catapults- need basing.
Heroquest Skeletons- needs bases cutting to 20mm square (using my new razor saw) and basing.
Zombie Dragon- done, hussah!
20 Skeleton Cavalry- need highlighting, leatherwork, decoration on barding/shields, glazing, metalwork and basing.
Monks of La Maisontaal- need basing and some details picking out.
Blue Blooded Bandits (in green)- need basing.
Krell's Krellingtons- done, hussah!
Spear Skellies- need shields finishing and basing.
Archers- need leatherwork, glazing, metalwork and basing.
Chariots...........
Former residents of Frugelhofen, Grimbrin's Mine etc. ..........

Mainly basing then, which I wanted to hold off on until I was doing the scenery anyway. Cavalry and archers have been my thing this week, hence their lack of completion. Should be done by end of Monday. And in case you're thinking 'doesn't seem like much for two weeks' work (quite a few of these guys were done in November) I didn't take the skeletons visiting to my relatives over Christmas, I took a band of outlaws instead!


A dozen familiar bandits from Foundry, ready for a demo game of The Woods I'm running next week.

Happy New Year all!
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Monday, 28 November 2016

The Reign of the Lichemaster has commenced!

It's been a while since I last posted but I have not been idle, oh no! On the contrary I have been allocating myself a nice lot of hobby time and am working on getting all my skelly army to a basic tabletop level so that I can make good use of my time off over Christmas adding nice little details.

I've got four units to that point now, so time to do a bit of a round-up and look at how some of the miniatures choices turned out. Bear in mind these guys are not finished, but they're not too far away.



First up, the monks and masters of La Maisontaal. Resurrected by Kemler to do his bidding, the inhabitants of this large abbey still wear the robes of their order. The unit distribution above represents kinds what I'm thinking in terms of split between the masters and the monks. WFRP Lichemaster says there are 14 stone sarcophagi of previous masters of La Maisontaal under the abbey, and Dintrans himself joins them after his failed attempt to kill Kemler. In the original Revenge of the Lichemaster scenario it is Bagrian who assumes control of the defences of the abbey and is himself slain. This unit therefore consists of 16 masters including Bagrian. The rest of the robed figures are the monks and novices. I haven't settled yet on just which are which, I keep finding new models I like to add to the masters unit, so some of the previous masters are now lowly initiates! When I eventually settle the masters will have more ornate robes like in Blanche's ROTL painting, the other monks will have a few ornaments but generally more plain robes. The idea is that as they progress on the journey with Taal they add more symbols to their habits to denote their standing. The monks are joined by a small group of retainers, those employed to do odd jobs around the abbey, tend to the animals etc. Many of them now wear the skulls and other bones of creatures they once looked after.

 
The retainers will be familiar as largely C17 series skeletons. There are some nice models in amongst the monks and masters though, many of which are currently in production and very reasonable value:


These are Alternative Armies Wraiths (most of the units are wraiths, robes and all that!). They're pretty fun, I've not picked out all the armoured bits yet but the robe details are nice. Very soft metal though, their weapons bend really easily and the axe guy is going to need some weighting in his base to keep his balance.

Zealot Miniatures had this skeleton in their Twisting Catacombs Kickstarter, I'm sure he'll be available in their shop soon. He is resin... but we'll forgive him because the details are really nice, the pose is great and the skull is very finely sculpted.

These Wraiths are from Ral Partha Europe, and they're a bit disappointing. After all the other great undead I picked up from RPE these guys are quite primitive, very small and not wonderfully posed. The middle guy isn't actually from these units, he's from the Blue-Blooded Bandits (see below) and is the better of the three with all his scale armour. Still on the small side though.

 
From my least to my most favourite. These are Black Tree (formerly Harlequin) and are wonderful sculpts. The skulls are well-defined and the robes hang convincingly off the skeletal frames. They are pretty chunky, but that means they match the Citadel skeletons very nicely. I love the poses of the Wraiths especially. Suitably Grim Reapers!
 


Lastly, three that are very definitely masters. On the left is a RAFM undead bishop from the Death Command blister. In the middle is RPE's Bishop of Doom and on the right a Chronopia Necromancer. The RAFM model is a little smaller than the others, but that makes him seem suitably frail. He's doing a fun Pope wave as well. I'm looking forward to doing glowing eyes, censers etc. on them. You might also spot some of the LOTR Ringwraiths hiding amongst the Wraiths which work pretty nicely. The only figures I don't recognise are these which I got in a bulk lot. If anyone knows what they are let me know:




The next unit are former Men At Arms from the Duc de Quenelles' doomed legion which attempted to halt the Lichemaster's ransacking of La Maisontaal. Tancred's knights are still to come (they may be my main Deadcember project) but I thought I'd try a few things out on this unit of spearmen. Principally I wanted to see whether a few blue rags were enough to give a sense of previous uniform whist still keeping the aesthetic of the army and to try out the effect of painting all the metal with a rust effect paint. The rust effect I am very happy with, although it dries very opaque and the semi-translucency of when it is about half dry would be optimal. I may try a couple of glazes (orange or sepia) to 'wet' it down a bit. It also dries fast, so it's essential to shake the pot and rinse the brush every three or four miniatures. Also pleased with the blue. The more 'fully clothed' Mantic skeletons help with the idea of uniform, whilst the more 'naked' skeletons display the bone technique which is holding the look of the army together. I don't think it would be so effective with all Mantic or no Mantic skeletons, but this balance seems fine to me. There are also shields to come.


The bulk of this unit are Celtos Fir Bolg skeletons, still available from Brigade Models. Their spear unit is very good value and I just added the axe champion as the champion from the set isn't very distinctive from the rank and file. These are good, solid sculpts. Nicely posed and flexible enough to be bent slightly to create the impression of more poses than there are. The bones are well-defined and the bits of armour nicely conceived.


These are more Black Tree miniatures. Just look at their happy, grinning faces. They're obviously rank and file and were a little over a pound each. They scale well with the Celtos and Citadel miniatures.


Then there's Mantic. Now I will admit to not being a fan of Mantic generally. The skeletons do ok to add a splash of colour (not much fabric on the others) and indicate their previous life as soldiers of Bretonnia. Their skulls are nice and granny but they're much smaller than the others and don't have that Jason and the Argonauts look that I want in a skeleton warrior. I've dotted some of the bits from the box about (at least they're cheap and flexible) for variation but I wouldn't want a whole unit of them.

There are also a few skeleton spearmen from Northstar's skeleton horde. I took a gamble on these because they're cheap. You get 10 randomly assorted models, and honestly I was hoping for some more scythes. Never mind, good to bulk out the spears anyhow. They're hit and miss, the sculpting isn't very sharp and the skulls are all a bit deformed, but as rank and file on the tabletop you can't fault the price.


And then there are the Blue-Blooded Bandits, Zwemmer's cronies from the bad old days on the Frugelhorn. I imagine them as disenfranchised nobles booted from the family seat for unsavoury practices. Zwemmer was also a champion of Nurgle (although secretly) so I wanted a heavily and finely armoured look with a nod to decay, hence the small patches of rust and the green tinge to their weapons. Although they died long before the unfortunate Men at Arms in the previous unit their equipment began as significantly higher quality and perhaps their ice-burial has helped preserve the shine of their blades. The red cloaks, plumes and accents help to tie them in with the monk units. See if you can spot the interloper into their ranks...


 

The majority of this unit are from Ral Partha Europe, collected together from across their various ranges. I'm sure RPE need no introduction so I will just say that their skeletons are excellent.


There are also a couple of Chronopia miniatures in this unit which I mentioned in a previous blog post. They aren't strictly undead miniatures but I had them in my first undead army (long gone now) so I was excited to buy them again for this one. I think my second attempt at painting them is better.


The Lich Lord from Grenadier was my reason for placing an order with them in the first place. Shipping was too expensive for just one miniature, so I had a look round and just about gathered enough I liked to pick up this chap. He's a nice model, shame the rest of the Grenadier range is a bit inconsistent. There are a few nice ones (I think ex-Ral Partha actually) but I'm not a big fan of most of their undead. Did you spot the interloper? Here he is, on the left. He's actually a Goblin Knight, but I thought his armour and concealed face would allow him to blend in just fine.

Ok, that's it for now. Another three units got primed at the weekend so I'll try and get at least another one done this week then it'll be into deadcember!






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Fimm McCool's

Fimm McCool's