Tag Archives: Roleplaying games

RPGs and Bad War

In the late 15th and 16th Centuries, Swiss Mercenaries discovered something called Bad War. Titanic pike blocks, the premier military formation of the day, would clash, pikes locking together, each attempting to force the other to route through elan and mass and sheer violence. Men would simply suffocate, crushed against each other by the press of bodies, each formation would turn into a screaming mass of blood and violence. The result was brutal for all involved, especially after one side routed, and was so unpleasant even by the standards of late medieval warfare that observers termed it Bad War.

Bad War is more or less the standard approach of modern roleplaying games. And it’s making your combats worse.

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I’m Writing an RPG

You haven’t seen a lot of me this month. Few Incident Eliph updates, one, rather short post here, no public movement on short stories and the like. This isn’t because I’ve forgotten to, or because I’m suffering writer’s block, or because I’ve given up on Ko-Fi. Rather, it’s because I’ve been working on another project for most of the month.

I’m writing a tabletop RPG.

More accurately, I am co-writing Hope is a Nuclear War Crime with visionary RPG designer Erika Chappell.

Hope is a Nuclear War Crime is a roleplaying game about parenthood, the problems each generation passes on to the next, and the apocalypse. It takes aesthetic inspiration from Evangelion, Godzilla, and the super robot genre, while thematic content draws heavily from current events and Abrahamic eschatology.

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