
The Seed is a 31-page system-agnostic adventure available in a limited print run here. It is most compatible with an Early Modern setting, and has Artwork and Writing by Kelvin Green, Editing by Andre Novoa, and is published by Games Omnivorous. The purchase includes a non-bookmarked PDF of the adventure. The layout and map make it extremely easy to find everything you need however when you need it, in both formats.
If you want to avoid any SPOILERS, then skip to the section after the next artwork display!
SPOILERS FOLLOW!!!
The adventure revolves around a doomed village and the cult that doomed it. The party will find Midwich rotting away as it is completely surrounded by a strange pink fog. The fog is in fact of alien origin, as an alien machine is currently terraforming the region to support the life of its creators, and there is a list of 10 random effects to roll on should any character fail a Constitution check. Oh, and they have to make one every 30mins of play time. Effects range from irritations to mood swings to permanent loss of Constitution. The party have to discover what is going on and decide if and how they want to deal with it.
There is a d6 chart for random encounters if you feel the need to push things along, and excellent brief descriptions of all highlighted locations on the map including information for NPCs and Adversaries and another random chart for any other buildings the party decide to explore. There are multiple factions acting in the area, all detailed enough in the adventure for you to quickly roleplay. The end of the adventure includes some suggestions for closing the portal to the alien world and disabling the machine. If it isn’t dealt with, it will lay waste to everything within a 250km radius before eventually failing naturally.
END SPOILERS!!!

Everything in this book is quick and easy to use, and the simplicity and layout make everything quick to find as well. The outer cover unfolds into a full map (pictured below) with one of the simplest and most functional keys I’ve used. It really made it easy and fun to play as a Referee. I read the whole book in about a half hour, then reread it again before play. I used Lamentations of the Flame Princess to run my games, but the descriptions are all made to be easy to use in any system. Examples include “Does damage as a sword thrust” and “has the physical toughness of an ox and armour rating as Leather”. Very cool.
Both times I ran it as a one shot scenario, but you could insert it as an encounter in a campaign if you feel it would suit your world. There is a Semi-Secret Society included at the end of the adventure that pursues science and the betterment of life for man, so that could make an interesting inclusion if you want to invite successful players to join said society!
There is very little in the way of treasure for the poor souls who stumble into this mist, unless you value alien technology… or know someone rich who does. I look at it as a fun Weird Fantasy Sci-Fi Horror Romp for either a weird one shot or just to add some spice to an ongoing campaign. It could of course wipe out your entire party, but if they are smart and don’t do stupid things then at least some should make it out alive.

The artwork is top-notch Kelvin Green work, and I’ve been a fan of his work with LotFP for many years now. This is another great adventure for me to add to my growing pile, and I highly recommend it to anyone fond of Weird adventures. I honestly can’t think of anything to criticize, and I want more stuff like this! Sound off below if you might have any recommendations for me…
Writing – 5
Art – 5
Layout – 5
Usability – 5
Total – 5
1 – Awful
2 – Bad
3 – OK
4 – Good
5 – Great


