Showing posts with label OSR Circlejerk. Show all posts
Showing posts with label OSR Circlejerk. Show all posts

Tuesday, 25 November 2025

A Review of 'Local Heroes' by Amanda Lee Franck

"put on a mysterious hat or a wizard robe or a regular robe"




(Disclosure; I am friends with the creator so you can add this review to the ever-expanding ‘OSR Circlejerk’ sub-category).


Local Heroes - is a 16-page PDF game that Amanda Lee Franck put out on her Patreon, so far you can only get it there! (Or on her Comradery, which is communist Patreon.)

A single-session game about about a single night; the players play themselves, the game-world is their own. They are given gifts and sent to fight a multidimensional monster which must be dead (banished) by dawn.





Imagining the Known

Character generation has already been done. In rules terms this means (unless you have that Fireman/Marine buddy) everyone has relatively ‘flat’ characters, and that everyone knows who everyone is, and that everyone knows what everyone can do. A basic exchange system exists to discourage inane min-maxing or self-delusion, though, since its near-assumed that the players will be a semi-familiar friend group, the honour system, and embarrassment, will be the more effective restriction.

The game begins (in-world) at midnight and the creature need only see the sun to win. Thankfully is is bent on wiping out the heroes opposing it and won’t just get a taxi out of town, and hopefully you are playing in Winter and dawn is many hours away.

What remains is planning and manipulating the environment and a small selection of magical tools. You get an hour of lead time - all those fragments of local knowledge can actually be utilised - zombie escape plans, the locations of building equipment and industrial machinery, of train tracks and ruined buildings, unfilled pits, canal locks, teetering long-term structural collapses, places that might be set on fire, walled gardens, funnel spaces, dead zones in the middle of vast roadworks, strange places difficult to get into or out of, water mains, electrical junctions and pylons, barbed wire, hardware stores, fire axe locations. Its a memory-and-play game for local residents.

As it pulls on local memories so much, and as the honour system and mutual knowledge are quite useful in shaping ‘character generation’, this is not a good ‘Con Game’ and therefore mildly unamerican - it is not highly systematised, depends on local knowledge, is not great for a mixed group of strangers meeting in a place unfamiliar to all, and might not work well in rural America, the south, or anywhere where gun ownership is common or widespread - your average game with a bunch of enthusiastic gun owners might be pretty short. (Or might not, the Monster is not always vulnerable to bullets).


The Multi-Stage Problem-Monster

There is only one enemy and you know its coming. It has a range of ten, or sometimes more, possible forms. Each form is that of a hero who opposed it in the past. It can change forms five times until it ‘slinks back into the void’ and and most forms have specific win conditions. (Though in most cases you can still beat it to death or smash it to bits.) One of the possible ‘transformations’ is a tower with three archers and a series of complex traps and environments inside. If the creature kills a PC’s it might take on their form.

The monster transforming into a place, then back again, is I think, new, (though if someone else has come up with it, I am sure you will tell me in the comments, or would have if this was 2015 and people still commented on things.)

Few of the forms can be straightforwardly fought, but then the special relics gifted to the team are barely weapons at all, but curious tools with strong specific game effects.


Parlour Game

While its not a ‘Con Game’, Local Heroes feels much more like something like ‘Werewolf’, a parlour game of problem-solving you could play with normies. They barely need to imagine anything at all, only recall who they are and where they live, and the Aristotelian compression of time and space, and single, set, obvious and declared win-condition (defeat the multidimensional monster in five of its forms, before sunrise, using these particular tools), hopefully nukes most decision paralysis. Its quite Dowlian in that sense.

Friday, 7 March 2025

News - Weird Hope Engines

An art exhibition/presentation is happening and I will be there! Along with much art from the world of RPGs!

Andrew Walter


So if you want to come and see me in 3D and tell me what you really think of me, or shoot me, now is your chance!

Weird Hope Engines is the name of the exhibition. It will be taking place in Bonington Gallery in Nottingham on Saturday 22 Mar 2025, and running till Saturday 10 May 2025.


A lot of people from the RPG art world will be there on Saturday the 22nd; Amanda Lee Franck (who had some art in 'Speak, False Machine), Tom K Kemp, (the artist of Gackling Moon), Zedeck Siew (of Thousand Thousand Islands and more, Scrap Princess and me Patrick Stuart.

Tom and I will be signing and selling copies of 'Gackling Moon', and I will have hardcopies of most False Parcels books to sell also.

It would like this to be a success, partly because if it is, they might do a second exhibition and there are more artists I would like to see included.

Saturday, 16 November 2024

Veins of the Earth - Workshop

'Queen Mab's Palace' will be moving to layout soon. My gigantic review of Hugh Cooks 'Chronicles of and Age of Darkness' is done. What will False Machine be working on next?

Veins of the Earth - Remastered


And by working on, I mean that I have started work, not that we have a book ready right now. This is the beginning of a long process. 

The new Veins will probably be A4, to fit in with other False Machine books, and will have new content, a new layout, hopefully some new images.

But what needs to be added? What needs to be changed? What didn't work for people last time? I have some ideas but I also want your input.

Drop your comments

  •  At the Substack [https://substack.com/@pjamesstuart] 
  •  The Blog [falsemachine.blogspot.com]
  •  My Facebook [https://www.facebook.com/pjamesstuart]
  •  Twitter [x.com/pjamesstuart] 
  •  Emails to [email protected] 
  •  Or even reviews and analysis on your own blogs and channels.

Saturday, 11 March 2023

The False Machine Adventure System Compatibility Infographic - Version ONE

Since answering the question; "What system is this for" is becoming increasingly difficult. (The BX commons? Any Old-School product???) I came up with the no-doubt terrible idea of creating a simple one-page infographic that I could post online and also include in False Machine books and mailings.

With this One Simple Trick I would elucidate the simplest rulesets to use, their relative closeness to each other and any difficulties and challenges of playing False Machine adventures using them.

Of course this is going to be a fucking disaster, if anyone even reads it, but that is why I am classifying this as VERSION ONE. A proto-type infographic designed specifically for your commentary, feedback, analysis and surely-productive-criticism.

Have at ye, click the image for a link to the file which should allow you to see it larger.






Tuesday, 10 January 2023

The Hive Mind on the Hidden Genre Canon

 My recent reading of Salammbo and a post about what other hidden genre gems might exist unregarded in the corpus of otherwise literary authors lead to quite a few interesting comments collected across this blog, Twitter and Facebook.

And here are those comments, roughly collected and arranged by commenter, with a few additions by me. The spirit of G+ lives on! Just not in one place.

 

Hebemachia 

“Doris Lessing's science fiction stuff (hard to find these days, unfortunately)” 

P - This seems like a prefect response. A Nobel Prize winning author that I knew literally nothing about up until this comment who wrote a sci-fi series across a gigantic scale based around concepts of Sufism.


  

Paperino Maltese 

“several novel by cormac mccarthy squarely fall into adventure genre. also chabon's gentlemen of the road is full on serialized adventure.” 

“cormac mccarthy's blood meridian (western), on the road (post-apocalyptic) and no country (pure pulp thriller) are obviously genre novels. i am not sure how out of the ordinary is that for cormac but he is certainly and somewhat arguably the greatest living american novelist. added bonus is that the blood meridian is the ultimate murder hobo novel ever.” 

P – Ok, so Chabon feels like he is on the border of the nearly bougie genre author, but his main works feel a bit late to me, or they came at the post-Gaimane inflection point where it was nearly alright to be a genre author and still win awards. 

McCarthy I regard as the premium pulp author and I have often thought that you could change his books from literature to pulp by just adding lots of punctuation and exclamation marks. 

McCarthy doesn’t quite fit perfectly the ‘hidden genre’ pattern, he is more hiding in plain sight. 


"Just thought of another one: Ernst Junger. He's almost entirely known for Storm of Steel, but he also wrote half a dozen genre novels. Check it out:"

P - Just got sucked into the Junger Wiki, another guy whose life would be a multi-series Anime with each arc in a completely different genre.

 

Phandaal 

“Salammbo's a gem, while you're at it, check out Flaubert's 'The Temptation of Saint Anthony' which also  fits.” 

P- Ok, we got another Flaubert 

 

Richard August 

“I don’t think Salammbo can be considered a hidden classic? It’s one of the most republished of his works, especially in English. I dunno that it’s that rare, especially during the 19th century when genre divisions really didn’t mean anything, and the gap between ‘literary’ and ‘genre’ fiction didn’t really exist. Which I could go on about ad nauseum.” 

P – well it was hidden to me. Ok so everyone is going to have an entirely different perception on what counts as hidden or unknown, but you can buy Madame Bovary in Waterstones and have to search for Salammbo on Amazon and even then I think its Print on Demand. Plus this is my blog so my definition of ‘hidden’ will be the one we use. 

 

BUT that aside: 

“- Melville’s early work is pretty much swashbuckling, evocative sailor fiction.”  

Melville – maybe but Moby Dick is pretty much genre already and its his most well-known work. 

 

“- John Barth’s Giles Goat-boy is a weird, epic, fantastical journey through a vast university, and very different from the more mimetic stuff he’d done before.” 

P – I know nothing about this or about John Barth! If anyone has opinions drop them in the comments! 

 

“- Maupassant wrote some great supernatural horror stories - The Horla chief among them - which are a sharp contrast with his naturalistic fiction.” 

P – that’s one for the bank. 

 

“- Orwell’s 1984 would pretty much constitute this, I think. It’s a dystopian, science fictional work against his previous work of sociographical journalism.” 

P – but hardly unknown, and Animal Farm came first! 

 

 

Thor Hansen 

The Adventures of Haji Baba of Isfahan "

P – what the hell. Ok I know nothing about this. This one is interesting. Apparently Persians enjoyed this colonial era white guy satirising Persian ways because many of them also thought Persia was a regressive place...

 

Luka Jare 

"Flaubert's Temptation of St. Anthony is sais to be pretty much that also and Simplicius Simplicissimus, the german picaresque novel set in the 30 years war."

P - Simplicius Simplicissimus, unknown to me at least so that’s something, but not part of a largler body of work by a ‘literary author’. 

 

Christopher Richardson 

"I don't know if "Baudolino" by Umberto Eco would count, since his ouvre is usually fairly weird, but I think critics mostly focus on "Name of the Rose" and "Foucault's Pendulum" which are more prosaic. Baudolino is definitely high weird fantasy” 

P – I mean it probably doesn’t but if anyone wants to talk about Baudolino in the comments and argue over how genre it is, go for it. 

 

Barry Blatt 

“I don't know if it was really ignored, but Russell Hoban's 'Riddley Walker' is nothing like anything else he wrote, though It got awards from the Sc fi fans. It has an interesting post apocalyptic Kent and a culture based around Punch and Judy shows.” 

P – Riddley Walker is really good, not sure if it counts as an ‘unknown’, isn't it in one of the classic sci fi collections? Am open to arguments.

 

Zigurat Morningstar 

“Theophile Gautier's Captain Fracasse. A chivalry romance set in the 17th century. Good stuff and at time hilarious.” 

P – ok 10 points for being unknown to me, another for being from a 19thC author. Not sure how this plays out in comparison to the authors other works but interesting. There have been six films of this story! I feel like I am going to end up reading this one. 

 

Kelvin Green 

“Atwood keeps writing sci-fi but claiming she isn't.” 

P – Honestly Atwood can eat a dick. 

 

“Rushdie's Midnight's Children is basically Indian X-Men. Neither is ignored, but the fact that they are genre books is overlooked.” 

P – Ok this will likely surprise absolutely no-one reading this but on looking up Midnights Children my mind was fucking BLOWN. I had heard the name many many times but had literally no idea it has FUCKING SUPERPOWERS and was basically the fucking X-MEN. I feel like this one gets in simply because I was massively ignorant against it and it seems like a prime example of a bougie author in genre dress, or maybe visa versa. 

 

Verdancy


"Midnight's Children" is an odd one to single out for Rushdie IMO, "The Enchantress of Florence" and "Two Years, Eight Months and Twenty Eight Nights" are straight up fantasy novels, but Midnight's Children is despite the premise much more magical realist in it's plotting, if it counts then surely so do most of his other works.

Of course "Magic Realist stories with genre-worthy premises" could be it's own category: Terra Nostra, The House of the Spirits, Wizard of the Crow, Beloved....

Isabel Allende is a fun example as her version of Zorro is straightforwardly realist and feels all the more pulpy for it. It's like in her literary works she feels free to just give a character telekinesis and leave it at that, but in "Zorro" she feels bound by genre conventions to make sure all the spirit quests and magic potions have a mundane explanation. Possibly too recent and prominent to deserve a nomination although as said, I feel it has much more in common with sff than something like "Midnight's Children".

Iris Murdoch might deserve an anti-mention here for writing several extremely Gothic novels about evil occultists that are nevertheless firmly non-genre."



Shahar Halevy 

“The Adventures of Tintin” 

P - come on man.


Michael Weingrad 

“Blake's "The Four Zoas" is has its weird charms, and I think many of the "inverse classics" will be literally "in verse." Some of Disraeli's novels (e.g. Alroy) also occur to me, though it's not like his more successful novels are being championed by mainstream critics today.” 

P – Another mind-blown moment for me. A British Prime Minister was also a prolific, well not quite fantasy author by modern standards but a fantastic historical and mythic romance author. He wrote a shitload of these, what the hell! 

 

“For those who don't mind the slog, there is a lot of really good work by fantasy scholars and critics pushing back on the mainstream exclusion of the more fantasy-friendly work and showing how intertwined it all was and is. 

Brian Stableford had an enthusiastic entry on Flaubert back in the indispensable 1997 John Clute "Encyclopedia of Fantasy," and Stableford's many translations of French decadent, fantasy, sci-fi, and weird poetry and fiction have since expanded on that line of reading. (Paul Feval's "Vampire City" isn't canonical, but really worth a look, translated recently by Stableford.) 

Jamie Williamson offers lots of suggestions about the roots of modern fantasy in everything from the 18th century Spenser revival to 19th century Orientalist poems, in his excellent book "The Evolution of Modern Fantasy: From Antiquarianism to the Ballantine Adult Fantasy Series." 

James Machin's "Weird Fiction in Britain: 1880-1939" is more academic but roots the Weird in fin-de-siecle decadent literature with some fine leads in the decadent nexus of Wilde, Huysmans, etc.” 

P – This feels like a good mission for someone with way more time and energy than me. 

 

Dan Sumption 

“Taking things to the other extreme, I recently read a play by Lord Dunsany which read more like something by Feydeau.” 

P – I mean Dunsany is Dunsany. 

 

Solomon VK

(I combined a huge number of comments by Solomon) 


“Not as pure an example as Flaubert, however: 

Evelyn Waugh sometimes has a reputation as something like a crueller Wodehouse - but it is worth noting that he was always willing to employ the unfamiliar or to write in settings outside 1930s Britain: witness the nameless future war at the conclusion of Vile Bodies, the Gothic fate of Tony Last in A Handful of Dust or the fictional nation of Neutralia in Scott-King's Modern Europe - all this neglecting anomalies like the mysterious voices in The Ordeal of Gilbert Pinfold or the centralised dystopia of Love Among the Ruins. His novel Helena, about the mother of Constantine and the Invention (discovery) of the True Cross is another such anomaly. 

This is the same for Kingsley Amis, if somewhat less so - his genre influence is pretty obvious. Everyone thinks of Lucky Jim and forget stuff like The Alteration or Russian Hide and Seek. He also wrote a James Bond continuation (Colonel Sun) under an assumed name. 

EM Forster's The Machine Stops definitely counts. 

The Glass Bead Game definitely counts. The short stories in Hesse's Strange News from Another Star are pretty obvious bits of world-building as well. It's only the final entry of the Space Trilogy that works as modern conspiracy, no? But then I suppose the first chapter framing device of Perelandra and all the set-up business from the first act of Out of the Silent Planet offer a sketch of what it would be like. 

In any case, my instincts took me to another aspect of gaming altogether when I turned to Lewis: https://worldbuildingandwoolgathering.blogspot.com/2017/12/malacandra-trio.html 

Alternate history does seem to get them in for this - you've got Robert Harris's Fatherland and Philip Roth's Plot against America. But neither are very extensive in their world-building. 

Atwood's kind of got known for her genre material, though that's not where she started. Her book of essays In Other Worlds: SF and the Human Imagination indicates that what she had/has an odd definition of Science Fiction vs Speculative Fiction. 

See also Laurent Binet, who went from an experimental novel about Rheinhard Heydrich, to an Umberto Eco-esque thriller about semiotics to 'What if the Incas invaded Habsburg Spain?'” 

P – bro… So much to think on. But that Incan invasion of Spain seems like one to add to the wishlist. 

 

Jeff Russell 

“A few thoughts, though I look forward to seeing what others say: 

- Glass Bead Game by Herman Hesse presents an extremely compelling slice of an otherwise fairly hazy future, and works as a sci-fi novel. I haven't read Narcissus and Goldmund, but the synopsis sounds like its got some elements of a good medieval picaresque 

- Possibly overly obvious: Picture of Dorian Gray by Oscar Wilde. That's some gothic horror right there. 

- Maybe not as neglected, but several of Dickens's stories are pretty genre, including his best-known and seasonally appropriate, "A Christmas Carol". I also found the orphanage and street-life bits of "Oliver Twist" work rather well as inspiration for grubby city D&D 

- Doesn't *really* count, since he was well known for his genre writing, but I think Lewis's Space Trilogy knocks the socks off Narnia, and with very minor tweaking, would serve for the sinister modern conspiracy game of your choice.” 

P – I will give you Hesse, but not the rest! 

 

Noisms 

“Edmund mentioned Kingsley Amis's The Alteration above. He also wrote The Green Man, which is kind of a fantasy/horror genre story. 

HG Wells is probably the standout for The Time Machine, Dr Moreau, etc. I think I'm right in saying that later in life he was embarrassed by these genre efforts? 

Nathaniel Hawthorne's "Rappaccini's Daughter" is probably an example of what you're talking about. I think there are also lots of Charles Dickens short stories that would fit the bill. 

Possibly Shakespeare plays, especially the lesser-known freaky weird ones like Titus Andronicus? 

A lot of Margaret Atwood's stuff would be in this category, I suppose, but she always insists she doesn't write SF and is just a bit of annoying, really. 

There's also Kazuo Ishiguro.” 

P – most of those are too well known and I am not letting Atwood in on principal but Rappaccini's Daughter does sound interesting. 


 

Thekelvingreen 

“Atwood was my first thought too. "Proper" novelist, doesn't write genre, pops out a couple of (definitely not) sci-fi books, and sneaks a pretty good Conan type pastiche into another. But definitely doesn't do genre.” 

P- No Atwood! Banned! 

 

Marten31 

“Stephen King's Eyes of the Dragon comes to mind, although he isn't the non-genre-type anyways. 

Hans-Christian Andersen's The Galoshes of Fortune may count: Not the usual dark fairytale but a story with time travel and an actual alien civilization on the moon. 

For me it is quite strange to see Wells mentioned in the comments so often - to me (as a German perhaps) he was always a scifi-auhor first (and the better compared to Verne, whose characters were always crap, and Lovecraft, who assumed that encountering a non-human-centred universe must surely drive anyone mad).” 

P – King, Andersen, Welles, all too well known as genre writers. 

 

Maxcan 

“I recently read Infinite Jest and people don't talk enough about how much campy scifi is going on behind the scenes in the plot and worldbuilding of that book. We had a whole conversation about it a while back on my server.” 

P – I have not read it! 

 

Alec Semicognito 

“The works of French author Michel Houellebecq. It's not D&D, but it is mostly science fiction extrapolating from current society. His mind-bending cynicism and despair, plus his bizarre real-life personality, tend to overshadow the sci-fi elements on the public mind. 

P -  I don’t want to read Houellebecq, he seems like too much of a cunt even for me, plus in the words of Alan Partridge; “(S)hes boring and racist, I can tolerate one of those but not both at the same time." 

 

Also Atomic Aztex, by Sesshu Foster. It's a political novel, alternating (I think) chapters about Latin-Americans working in a shitty meat-packing plant with chapters where the Aztecs are destroying the Nazis in WWII.” 

P – what the hell is this another French Mesoamerican alternate history thing? Its odd that has come up twice. (My mistake, it is American not french HOWEVER, Roger left this comment below;)



Roger G-S

"You think two Romance-language alt-Aztec novels is too many? (there was only one but that was my error) In 1968 the Catalan author Avel.li Artis-Gener wrote Paraules d'Opoton el Vell (Words of the Elder Opoton) about a reverse expedition from the Aztec Empire to Iberia. There's a Mexican translation into Spanish but sadly none into English."

P - Thank you Roger! So now there are three alternate-mesoamerica novels, one in French by Laurent Binet, one in American by Sesshu Foster and now this Spanish one by Avel.li Artis-Gener.


"Also, I was late to the party but would nominate Jack London, best known for his gritty Yukon tales. As a socialist he penned the usual sort of futuristic-utopian novel of class struggle, The Iron Heel, but I'm not talking about that one. I'm talking about his post-apocalyptic SF novel The Scarlet Plague, from 1912. The scenario surely must have inspired Edward Abbey to write the thematically very similar Earth Abides (although Abbey is more on the side of the plague than London was), which in turn spawned a host of best-selling works in the genre."

https://gutenberg.org/ebooks/21970

 

Montefeltro 

“I'd add The Hopkins Manuscript by RC Sheriff. He's mainly known for his play Journey's End - pretty much the archetype of a Very Serious WW1 Story - but also produced this 1930s apocalyptic sci-fi novel about the moon slowly crashing into the Earth. I'm not sure if I can wholeheartedly recommend it; the first third is a bit dull (basically the protagonist endlessly changing his mind about whether or not to worry about the impending threat) and the last section is mostly strained political allegory (a bit like the early chapters of Last and First Men, before Stapledon really cranks the oracular weirdness into gear). Nonetheless, in the middle section there's a pretty fine description of early 20th Century rural England coming to terms with imminent planetary destruction: defiant midnight cricket matches played under a moon that blots out the sky, and that sort of thing. Might be worth a look.” 

P – That does sound worth a look. 

 

Alea iactanda est 

“Simone de Beauvoir's Tous les hommes sont mortels (All Men are Mortal). It's about a guy that stops aging in the 13th century and how he lives until the present day. It's the book that 1000 Year Old Vampire aspires to be, and White Wolf's Vampire could never possibly pull off.” 

P – There is a film of this one too! Also why are the French so fucking depressed? 


“I found Fouqué's Der Zauberring (The Magic Ring) endlessly inspiring for RPG stuff. It's vast and gloomy and epic. 

Also, wait until you've finished the Flaubert, then check out Philippe Druillet's comics adaptation.” 

P – Well I have it. 

 

Hyrieus 

“Pale Fire by Nabokov might fit the bill here.” 

P – pffft, not realllly. 

 

Chryphex 

“First thing that comes to mind is John Steinbeck's retelling of Le Morte d'Arthur” 

P – I mean that’s just straight up genre, it has a wizard in it. It does win points for being by Steinbeck though. 

 

PrinceofNothing 

“You will probably already know of it but Simplicius Simpliccimus comes to mind, but fails on a technicality that it is the authors most popular work. Same goes for Xenophon's The Persian Expedition. 

Michael Crichton's Eaters of the Dead is terrific S&S and was made into the 13th Warrior, but this is not a literary author. 

No I think I shall recommend On to the Alamo by Richard Penn Smith for Appendix N status and slyly make my escape.” 

P – what the actual fuck. From the Wikipedia;  “In 1836, a sensation was created by a new book titled "Col. Crockett's Exploits and Adventures in Texas: wherein is contained a full account of his journey from Tennessee to the Red River and Natchitoches, and thence across Texas to San Antonio; including many hair-breadth escapes; together with a topographical, historical, and political view of Texas ... Written by Himself". It was published by "T.K. and P.G. Collins" (actually Carey and Hart, who had published some of Crockett's authentic, though heavily edited, writings). They falsely claimed that it was Crockett’s journal, which had been taken from the Alamo by Mexican General Manuel Fernández Castrillón and later recovered at the Battle of San Jacinto, where the General was killed. It became a huge best-seller. For over a century the book had a profound influence on the public's view of the Texas Revolution and Davy Crockett's career, despite the fact that the author's true identity had been revealed in 1884.”

So its a pseudohistory that many people thought was an actual history to the extent that it influenced real history. 


Matt Halton


"Victor Hugo deserves a mention here. The Hunchback Of Notre Dame is just a detailed look at medieval Paris with evil priests, deformed guys living in cathedrals, a secret kingdom of beggars, etc. The Man Who Laughs has a brotherhood of child kidnappers who make freaks, a travelling carnival with a tame wolf, shipwrecks, evil pervert duchesses, a girl who's blind because her eyes were frozen. Even Les Miserables has a massive amount about the sewer labyrinth under the city. I just started reading Toilers Of The Sea but there's already wizards and I think an octopus fight later"

I *suppose* we can let Hugo in.



Morgan


"Jun'ichirō Tanizaki is mostly known (in the West at least) for writing well-respected literary novels exploring how modernisation affected traditional Japansese society, and for 'In Praise of Shadows', his collection of essays on classical Japanese aesthetics. He also wrote a story called 'Jinemenso' ('Tumor with a Human Face'), which I'm pretty sure kicked off the 'haunted/cursed film' subgenre."

P - I think we talked about his artistic pooping habits on here a while ago...



faoladh


"I suppose I understand, but I'm still surprised that Norman Mailer's Ancient Evenings, about people, magic, and gods in ancient Egypt, doesn't get a mention here.

While he is after all a genre writer, Louis L'Amour is mostly known for his westerns, and perhaps to a lesser extent for his two-fisted pulp adventures in the South Pacific. However, he has also dipped his toe into more fantastic waters with Haunted Mesa, about gateways in the modern American Southwest to an extra-planar world that is inhabited by magical Navajos, and The Walking Drum, a high medieval picaresque starring a hero whose family maintains an explicitly Druidic heritage, including the magical abilities that heritage might supply. Sadly, the latter book was not very successful, so L'Amour never followed it up with the promised, or at least implied, sequels."

Sunday, 11 December 2022

I Read "ItHot3bw" !!

 OSR CIRCLEJERK WARNING - I know Noisms well and play with Dave Greggs on the regular so strap on your circlejerk face guard.

Noisms of Monsters and Manuals has released his latest Kickstarted effort; In The Halls of the Third Blue Wizard, Volume 1, or as I shall be calling it "ItHot3bw"




So what did I think?

I liked it.

Art good = Fresco with Orcs good

Fiction Good
surprisingly not terrible at all
good elf birth scene
decent dungeon delve from the pov of a linkboy
a lot of potential to explore here

Adventures Good *largely* = 
Good inspiration
Good individual content
Some issues with playability
and most importantly, FOR ME, any problems with playability and text arrangement massively amplified by the FORMAT of the whole text



THE CONTENTS


"Offspring of the Siphoned Demon" by Ben Gibson - I did not really like this one I am sorry. If you did post a review to even the karma.

"The Black Pyramid" by Terrible Sorcery - COHERENT and PLAYABLE. Do you want to play in a dungeon that isn't a bunch of crazy pretentious bullshit and you can get it done in a session or two? Well here you go.

"The Chevrelier" by Brian Saliba - entertaining for as long as it was and probably good it wasn't longer as the idea was slight.

"Fresco with Orcs" by Joel Sammallahti - a very good illustration, my favourite of the book, I both want to know more about this world and situation, but also do not as, it would only clarify that which should remain pregnant with possibility.

"The Cerulean Valley" by George Seibold - a dense, coherent and interesting hexcrawl with a very good map - very playable, just charming.

"The Thirteen Dwarves" by J. Blasso-Gieseke - an amusing aperitif piece of dungeoneering meta-fiction about endlessly repeating dwarves, also exactly the size it is meant to be, which is short.

"Winter in Bugtown" by J. Colussy-Estes - nice side-on map, good concept might be difficult to use.

"Goblin Cave Battle" - its Kelvin Greens art, I do not love it myself but hopefully you do.

"The Hollow Tomb" by Harry Menear - a decent dungeon, compact, drowned lower level, tragic backstory.

"A Turn of Fortune" by Jose Carlos "Kha" Dominguez - Dungeon with what I found to be an inventive but maybe frustrating core concept of living/unliving statues, visible in magical mirrors, a whole dungeon layout mgical trick thing which is neat in concept. How will it play through?

"The Belly of the Fishy Beast" by Sam Doebler - an image AND a dungeon and a map, probably the most immediately playable thing in the book.

"The Beloved and Oft-Recounted Tale of the Mysterious Birth" by J.C. Luxton. A luxurious and well-written scene or story fragment from an Eld Court. Feels _very_ ItHot3bw I liked this one.

"The Transmuter" by Luca Vanzella. Excellent picture. Also feels very ItHot3bw.

"The First Fantasy World-Builder: William Morris The Well at the Worlds End by Roger SG Sorolla. Scholarly article, massive blog post and/or world creation thing? Whatever it is this feels VERY ItHot3bw - there are, or were, some bloggers who it felt were always meant to be in print - Tom K's Middenmurk was an exemplar of this, long posts with very rich language and almost as much an essay as a piece of experimental fiction and world building, more of this sort of thing please. Like, you can't lean back in your chair and smoke a pipe in your hobbit hole in front of a fucking computer, you can with a book and I feel like this is the kind of book ItHot3bw is trying to become.

"Moonrythm Mire" by Dave Greggs - ok, LOTS of caveats - know this guy, play with him, weird intense lyrical fantasy, ARGUABLY waaay too many moving parts. I liked it a lot. There were no adventures where I wanted to edit the content but many were I did want to move text around for clarity and playability and this is one. Ok I liked it a lot. Bizarre encounters in a magical mire with various Bande-Dessenie style factions and entities bouncing into each other and being weird.

"The Garden of Khal Adel" by Zane Scheider a location-based adventure in a musical-themed supercave (I think) with Goblins. Is decent, I was hoping for more orientalism from the title but ok.

Coils - a good illustration by Bert Bogaerts

"She Who Came to Oldgraves" by Autumn Moore, a dungeoneering story from the perspective of a local linkboy hired by the strangers who came to his village. Nebulous horrors and strange deaths await. Will there be anyone left to pay him his sliver piece by the end? In its content and theme this also feels very ItHot3bw. Classic Dungeoneering para-fiction. Not like 5e im-the-dragonborn-in-the-party stuff but maybe stuff like the story of the Silversmith who identified a magical ring for passing adventurers he never saw again and was perhaps cursed by dreamlike memories of an ancient time for a while, or the father of a runaway boy trying to find him, tracing his wanderings through life and death situations but always arriving after the event.

"The Devil in the Land of Rushes" -  by Noisms. Another boatload of Circlejerk warnings but I really liked this! Another really fucking dense adventure, in this case map based. Ages ago this was intended to be one part of a book of location based adventures set around where we lived. The book didn’t happen. My part became Silent Titans and Noisms part went through many and various changes over the years and now it is about as close to complete as it is going to get. If you were wondering what lies to one side of the sea in Silent Titans, well it may be this.  or perhaps this is yet another version or mirror-verse of that exact same land

This also feels VERY ItHot3bw but it would as it is Noisms and the basis for that aesthetic.

Should I go deep on this? It’s a location-based adventure about a timelocked land with the feel of North-West England in which the Devil is the main antagonist and everyone is cursed in various ways. ITs very bucolic, eerie, Alan Garners the Owl Service or Mythago Wood etc. Even 'The Sleeping Giant'.






SO MY COMPLAINTS ABOUT FORMAT AND ADVENTURES



Page Size and Column


 - A5 page size (roughly) and single column is awkward for text which has to be referred. I feel like read-across is bad when the text is dense and at these page proportions.


Adventures spread out over the book

 - so what if you want to play *just this* adventure and nothing else? And if you want to run it from the book? Not only are you flipping between small pages but you are doing so within a larger text, almost all of which you don't want at that time.


Inter-Referability is a Nightmare

Many of the adventures have some complex particular spaces and locations, plus bestiaries, if/then tables and descriptions, some fun random generators. But the pagination, titling and breakdown of information hierarchy is nowhere near bold, strong or designed enough for my taste.




POTENTIAL WAYS FORWARDS


More fiction? (if its any good, if David can get enough actually-decent fiction). The format seems made for these short, specific and dense fictions.

More scholarly articles/blog posts/essays - really the kind of thing where it is all yet none of these. The format also seems made for this kind of thing maybe even more than blogs. Like 'here's the Palace of Morpheus in Spensers Fairy Queene and here is a map of what it would be like to sneak into it and here a discussion of the metatextual adaptations of the character and here are some treasures and an encounter table kind of thing.

more ART - Of course artists are MUTE BEASTS but they can be paid readily enough. Art additions could be added to a Kickstarter relatively easily?

Interrelation of fiction/adventures to the art? don't know if Noisms would want to do this but if you could create a unified 'package' of an art piece, a bit of fiction and a playable adventure for each section that would be cool, would be a fucking nightmare to organise and edit though.

Separate adventure PDF's? Many people play from the PDF anyway and its the simplest way to make an adventure "more playable". Could be sold as a bundle like here’s the full text PDF and here are the adventures as sperate files.

Improved layout and information design for the adventures - this is expensive, time consuming etc as well, even getting things on unified spreads without hanging paragraphs would help

Playability editing of titling and information hierarchy? Clearer bold titles and section headings. I like double-column but that’s me.

Read-to-play editing of text? A taste thing. Editing adventure text so there are less hidden recursions, more say-as-they-see descriptive text.

A SPINE.. of course this is a pipe dream BUT, the density of the text, the extent to which you have to refer to adventures in order to actually use them, it would be cool if a hardback with a stitched spine could be made it turns it from more of a magazine into more of a book, and seems to fit the nascent Hobbitcore visionary aesthetic and social movement which appears to cluster about "Hot3BW".

This may sound insane but I actually believe that if the book was in hardback, better laid out, in 2 column format for the adventures, the very deep density of the adventures would be converted by some strange alchemy from quite frustrating to Good, Actually, just by the manner of their instantiation rather than their content.

One thing I absolutely INSIST ON for the next issue is an introduction written in the voice or the titular Third Blue Wizard, the editor taking on the Persona of a magical intermediary is ABSOLUTELY NECESSARY for a publication of this type!

I hope Noisms keeps this one up, OR IS IT GOING TO TURN OUT LIKE THE PERIDOT DAVID????

Saturday, 23 July 2022

The Makers Hand

Things have reached the point where we should probably develop some kind of classification system to describe the amount of cyberneticisation in the things we make.

This was brought to a head for me be the recent explosion in Dall-E art and others, and by a post by Chris McDowall where he shows some A.I. generated art and talks about its possible use in products.

A fair amount of OSR creations have used archive art or altered historical images, and A.I. art feels like it would fit right into that space. 

This made it clear to me that this is not a 'thing to think about' but something happening right now. It’s pretty clear that we have already reached the point where human beings are in the act of 'putting ourself out of business'. 

This concept of a classification system describing how 'Hand-Made' and how 'System-Generated' something is, is intended partly as a protection for human creators as the power of A.I. s grows and partly to help us manage the conflict and synthesis between the two cultures as they develop.

The moral weight of the difference between the two modes is very great and I imagine will probably intense swings and cultural counter-reactions each against the other. Hopefully, possibly, having a clear idea of what we are talking about will help us at least navigate this process.


FOR

There are sound reasons for the use of A.I. content in productions, an A.I.O.S.R.;

- We are all the children of cybernetics. D&D has always been poised between the polarities of a cottage industry and a centralised system. The O.S.R. has a complex relationship with cybernetics already. The movement and products would not be possible without huge web of very cheap communication (effectively free intercontinental video calls) file transfers, international fundraising and production for even small creators. 

- Specifically in the artpunk-adjacent world, there is a taste for weird alienating imagery which programmes like Dall-E seem to do well.

- Many, (most), creators are poor. If they can produce beautiful art to go with their stuff easily and for free, do we have a right to stop them?

- Same applies when the textual Dall-E arrives. When a human artist can command a story or situation be generated based on their art.

- Creators are frustrating and expensive to deal with.

The best argument for A.I. production is the most subtle and the hardest to maintain;

- We don't know what might happen. It’s an experiment. The future is not only dark. It provides threats to the nature and expression of humanity, but it does not provide only threats. The experiment should be allowed and in fact will go ahead whether we like it or not so we may as well manage it.


AGAINST

The arguments against A.I. content should be intuitively and immediately obvious to anyone but I will state them explicitly;

- We are engineering ourselves out of the system. producing a culture which has a cornucopia for the things we want, but no place for us.

- Its use will impoverish visual artists. The O.S. has been oddly good at keeping artists fed, for a movement of people with a range of personality disorders.

- It could lead to the destruction of art, art skills and independent vision. (I think this is possible but unlikely as I intuit there will be massive counter-reaction once people fully sense what is going on).

- The destructive power of the counter-reaction. Total eschewal of A.I. development, or a frustrating unenlightening and resource intensive cultural war between the two cultures. I think is actually more likely. I can imagine very easily people screaming at each other and shaming each other over using the "wrong art" and either "betraying humanity" or being "slaves to the past" and its this uncreative trench warfare that I think we have a chance of avoiding by thinking about it ahead of time.





WHAT WOULD SUCH A SYSTEM OF CLASSIFICATION LOOK LIKE?

This is the real tricky part. the current emotional and cultural need is for a symbol and concept which delineates that over here you will find A.I. derived art, but over here you will find human-only art.

Lets try this to start with;


CLASS ZERO

Anarcho-Primitivism. A rare but not impossible situation with *only* direct human action used - a dungeon scribed on handmade paper in handmade ink.

Or more realistically - printed on to handmade or recovered paper with handmade block printing.

(Some of these may seem _unlikely_ but please don't be frustrating in the comments, try to imagine a society a generation or more deep into the situation we see now with Dall-E and its equivalents and then try to imagine the counter-reaction against that, anarcho-primitivist groups are not that strange a possibility.)


"Attempted-Zero", "aimed-zero" or "Zero-minimal" is more likely as in a high tech society making stuff without any tech influence, even in the acquisition of materials, would be very hard.




CLASS ONE

19th and early 20th century industrial technology, printing presses etc, slide rules and blueprints, but without the internet.

I think this is actually less likely than attempts at Zero productions. People deliberately attempting near medieval construction maybe, but the idea of people deliberately attempting 19th/early 20th century construction seems strange to me, but may not seem so in the future.



CLASS TWO

Late 20th/early 21stC production methods.

It’s our current world! Hello! Here are used the cybernetic communication and arrangement technology we are currently familiar with - email file transfers, computer programmes etc but with all content generated by human beings, the cybernetics acting as assistants to that.



CLASS THREE

Then we cross over into deep 21stC methods. Our current moment. Anything Level Three or above will have specifically A.I. generated content - not just AI aid in creation. Art and words which no human hand has touched.



LEVELS ABOVE THREE?

We don't really know and can't predict what might happen there but there is a lot of space to expand into?





SYMBOLS

We could reverse the order and use the symbol of the hand with the 'level' being the number of fingers held down.

The anarcho-primitivist Class Zero product would have a full, spread hand. (Like the white hand of Saruman).




The industrial but not computer-based Class One production would have the thumb down and four fingers spread.





Our current standard of cybernetic aided Class Three production would have the three central fingers spread.




A.I. generated Class Four production would have the two forefingers.



e.t.c.

(Also I realise there are already lots of symbols for 'handmade' but I wish we had some that were less twee)





POSSIBLE FUTURE RELATIONSHIPS BETWEEN THE CULTURES

Its more pleasing and less depressing to imagine a meaningful cultural interchange between cultures Two and Three, artists and. creators moving back and forth, observing each others work etc.

We don't really know how human art will react to the presence of AI art. When photography began to take off, it seems to have had a huge but unpredictable effect, perhaps being a main driver of modernism.

when a human artist grows up in a world of common AI art, what art will they themselves make? We don't know but can expect a re-contextualisation of what art means, why we do it e.t.c.


..............................................................................


Since this seems like a relatively sane and good idea I expect that someone else has already had it. I expect you to notify me about that in the comments.

(Along with all your points about how my proposed system lacks discretion and detail. Propose your own systems!)




Friday, 21 May 2021

I FEEL SLIGHTLY BETTER NOW


Numbered lists, it seems, are the key, and the chance to talk about your game. By this magic is the Engagement Beast, that translucent, slippery and protean creature, summoned to serve the needs of man. (i.e. this man; me).



Behold! You have sacrificed to me the hecatombs of your honeyed data, and as I sniff the sweet meat-stained ashes rising from your mundane material sphere, relax back into the vast and silken pillows of my own ego and rest my feet upon the cloud of my own glorious genius, I shalt not ignore thy fervent offerings.

 


INTERESTING MISCELLANY

Something that fascinated me was the strange ecology of virtual and IRL systems which, seem to be very common with online RPG people.


Flavio Costantini


I would half imagine that at this point there would be some sort of 'killer app' for running games, some combination of systems which does most of what everyone needs and which has become the 'main method', with other alternates occupying minority positions, but this seems not to have happened.

Instead there is a kind of ecology of varied sites, tools and methods which different people use in different ways, even the same people using different combinations of various tools and methods depending on the games they are running or the games they are in. I quite like the general feel and idea of this, though I would struggle to come up with an intellectualised reason for doing so.

Discord is a main channel, for voice play, some camera play, and for sharing documents and discussing the game, rolling via an app AND IRL seems not uncommon, shared whiteboards, google docs, google sheets, google slides, 'owlbear rodeo' 'rolld20', 'Foundry VTT', spreadsheets for tracking, pen and paper, shared pdfs AND physical copies of texts, sometimes sketch maps via shared boards and sometimes theatre of the mind.

An example comment about IRL play;

"Jack17 May 2021 at 18:03

6. I set up World Anvil to keep track of campaign information but almost immediately stopped using it. We organised sessions on a facebook page. I used a laptop to keep track of notes and play atmospheric music. We had a physical book for the rules themselves. I had a whiteboard near the table which I used to draw important info (maps of the situation, notes, clocks, etc)."

 

 

WHAT SYNTHESIS CAN BE DRAWN FROM THIS?

I suppose, for people like me worried about the virtual consuming the physical, (and if the comments given are representative, which = who knows), there seems to be a natural tendency for holistic virtual integration, which is bullshit phrasing but let me see if I can clear it up;

People are pretty good generally at finding and choosing the tools which will help them run the games they want the way they want

and it looks like they don't overuse them, or, taken as a whole, strongly prioritise methods into a 'one true way'.

Furthermore, its highly common for people gaming through a wire to strongly integrate IRL assets, (joyless language but); virtual gamers will often roll dice, buy books and use them alongside PDFs, even send letters and create little objects. Similarly, people playing in real life will pick up and ue a wide variety of virtual methods, from having a laptop open to play mood music, to a file and background sharing deal, to facebook pages for organisation.

So my Nightmare vision of 'dead file' pdfs stacking up in peoples hard-drives like the victims of a plague, seems, on the balance of evidence given, to be largely an illusion. People prioritising IRL play seem to be naturally adapting and integrating virtual elements without letting go of core IRL tactile and social interactions, and people playing virtually seem to have little trouble dealing with real dice, real books and sometimes developing more complex hardcopy exchanges which do not replace virtual alternatives but actually sit alongside them, and there doesn't seem to be any single dominating cultural force or True Format which sets that standards and rules everything else but instead a vast archipelago of means and methods which can be pulled from and integrated a number of ways

 


LEAVES ME HOPEFUL


Evelyn de Morgan

My ratty mind would have expected more alienation, for the virtual to have consumed the real and reduced it to sessile pseudo-activity - a mere mumming of gaming rather than the real thing, for pdfs to have eaten books, or for books to go unread, for there to be some quiet invisible dominating corporation with its fingers in everything, smiling falsely through the gritted teeth of the marketing beast, (which arguably does exist with content but not necessarily with means and methods of play).

So... I'm forced to say...

I...

I was wrong less correct than anticipated.

Instead of fulfilling my darkest visions, Humanity has, (THIS TIME, DON'T GET COMPLACENT), exceeded my expectations and things are not actually (AS) awful (as predicted - YET).

 

Thursday, 11 March 2021

The Crypt of the OSR

Gather round, my greybearded fellowship, come closer to the fire. Warm yourself a little, for I have a proposal for you. A quest, if you will. An expedition into the very depths. Don't be afraid, it is only... an adventure..

You like adventures don't you?

..

Its coming up on the ten-year anniversary of this blog, which was itself quite "late to the party" of the O.S.R. 

The OSR which has itself died and been reborn more times than a Hindu cosmos. The culture has moved on, from the ancient Forge through the age of the Purple City, still living but driven now to madness and a culture of purge upon purge, to the rise of the Red Bazaar, Constant-Con (does anyone remember that?) FLAILSNAILS, the rise and rule the Mad Titan and his banishment to the negative zone, the great migration to the Halls of Discord, Zuckerbergs Labyrinth of Pain and the Screeching Azure Cage.

Much has passed that was once known and much is forgotten that was spoken in ages gone. By the secret of the undying self-necromancy at its heart the OSR has lived many lives, died, and grown again from its own ruins.


Fritz Schwimbeck (thanks to Monster Brains)



In fact, we might say that in digital terms, the OSR is itself a Dungeon. A network of forgotten digital links and lost blog posts burrowed from the ancient forums and the old Forge.

I was there! I was there when arnold posted about a melon tree. But even that was not so long ago, there are much deeper relics, and darker halls...

The original Monsters and Manuals post references StoryGames Rules and RPG.NET!! 



"Let me explain why. I loathed, and continue to loathe, the 3rd edition of D&D and its bastard, scurrilous, spoiled and badly-brought up offspring, edition 3.5. They have no redeeming features for me; everything from the rules to the writing to the art makes me positively cringe to even think about"

Ah yes, classic Noisms.

Who now remembers Joesky the Dungeon Brawler?

Or Straits of Anian? (last seen 2014!)

How about Valley of the Blue Snails!  last seen 2010! We only had three short years!

Jeffs Game Blog goes back to 2004!, but there is  a tripod blog going even further back!



MY CHALLENGE


My challenge to you; go forth into the forgotten halls of the OSR. Seek the treasures of the ancient world and drag those glimmering shards into the nacreous light of our dying reality so that we, the mutated survivors of 'The Current Circumstances' may dance about them, flapping our wattled mouthparts, waving our stubbed and sore-pocked limbs as we chant praises to the secret powers of a forgotten ageof wonders we lack now the capacity to even comprehend! 

Yet still we may regard them, and paw them with our fur-matted and crook-boned hands, wishing hungrily for the might and power of that lost eon!

Delve too greedily and too deep! (be careful to mine around the antimatter corpse of the fallen Titan).

-
(one touch may destroy you)


Tell me! Tell us all!

What are the oldest posts you remember?

What should be known of the first posts of ancient blogs, made when the world was still young? And what things about them might strike the eye strangely to a traveller from current times?

What are the blogs on your blogroll with the most distant updates, yet still you cannot quite let them go?

Perhaps even mark those mouldering walls with a comment to speak of your passage and to tell those time-wreathed spirits, forgotten now even by the gods; "Ay, men, or things that dream themselves men, still live!"

Dare you enter a hobby which is itself a dungeon? A culture which feeds on death so that it may never truly die? The Ghoul Craft? Dare you enter..

 The Crypt of the OSR

Saturday, 13 February 2021

The Poem Dungeons Revealed

 Honestly I kinda forgot you guys existed.


Richard Tennant Cooper
(thanks to Monster Brains)


But behold! Some people actually responded to my post, and literally everyone who did a dungeon managed to produce something closer to my stated intent than I did.

(And thanks of course to Dyson Logos, whose map was the basis of the challenge.)

I shall link them in the order of their comments.


(No, as of 04.03.2021 they are still coming in so I will link them in reverse order so the newest one is always at the top.



Ablution


By Matthew Schmeer of RenderedPress. Our boy did an actual poem! And it looks like if you read it to the end and took notes it might even be near playable!



Shelter 15


An adventure for Death is the New Pink (now on sale) or Into the Odd. Vagabundork (Chaos Magick-User) from the blog Chaos Magic User brings us our second (I think) nuclear bunker quasi cold-war interpretation. This one with a slightly different political slant than the last;

"The booklet “The March of the Pigs”. It takes 1 day to read. Once per adventure, you can create 1d4+1 Molotov bombs using improvised materials (1d6 damage per roud to all inside the area; one extra point of damage to cops, sheriffs, soldiers, politicians and other enemies of freedom)."



THE TOMB OF BENDAN FAZIER 

The oldest of the Old-School, JB from BX Blackrazor bestows upon us this. Terse, minimal, classical materials. Do you need a lot of fancy bullshit to run an adventure? This dungeon says NO.



The Tower of the Red Dome


That's not what its actually called (I don't think it has a title), but your boi James Maliszewski of the blog Grognardia, has produced an ultra-minimal dungeon for the famous, and by many, considered quite difficult to access, world of Tékumel. He applied himself to the challenge of describing every element in no more than three lines.



The Undercellars


A lovely gothic and highly playable dungeon by Joseph Manola of 'Against the Wicked City'.

Not just the only creator brave enough to put a sex-cult in his dungeon but also an excellent 'forensic' dungeon (you can re-build the final events of the doomed cult) which rewards historical investigation, an elegant balance of investigatory and deceptive alternate methods with trad dungeon bashing and also something which, with ne or two tweaks, could be easily integrated into anything from a historical setting to a classic D&D world. Also an excellent example of clarity, brevity and prioritisation in text description making something very playable.



Terpsichorean Sodality of the Bird People


Brought to us by long-time commenter Solomon VK from World-Building and Wool-Gathering

"Monedulus Alleline, a man with the head of a jackdaw, paces nervously.. If surprised he will jump. He may be reciting prayers. He will give a cold welcome to newcomers. He is deeply worried about the coming rites, and dreads Vansittart's proposed alterations."

Nice.



Degenerates Art


We got another long one boys, this one from Louis Morris. 

"Please find attached my attempt at the Dungeon Poem Challenge. Not only is it much too late, I've also managed to ignore pretty much every element of the briefing except the map and possibly the word 'art' in 'artpunk'. That means it's comically long, not especially poetic, and probably not very functional either; it's meant to be system-agnostic, though it only really makes sense in a setting that's close to 20th/21st-century Earth. Given all this, you should obviously feel no obligation to mention it on the blog, though if you did want to put a link in a small addendum to the last post then that would be fine by me. I enjoyed making it anyhow!"

Don't worry Louis, ignoring pretty much all the instructions of the challenge is the norm here.

Likelihood of this being Kent in disguise? I'd say 1 in 6.


All 5's and 7's


Dan Sumpton of Peakrill actually did a poem! Its all haiku!





The Vulnerary House


Nick of Daayan Songs Translated brings us The Vulnerary House in both blog post and PDF form.

"- Who else? 1-a noblewoman begs her son to come with her. His gaze is unfocused. 2-a pregnant wife kneels at the feet of an old man who tousles her hair, gentle, yet absent 3-A boy hands an enthusiastically fashioned, yet crudely painted toy boat to a distant seeming man. The man weighs it momentarily, before pressing it back in the boy’s hands . 4-A woman, expressionless, head shaven, kisses a crying infant. She gifts the wailing swaddling to an old woman who nods and leaves, cooing to the child."



Party Cove


Your boy Peter Webb didn't use the right map but sent me this and I'm putting it up because I like him.



SkyChasm


Holy fucking fuck. Her Christmas Knight, the guy who writes extended comments on my blog longer than the posts themselves, brings us a precis of the ideas from some kind of epic Jack Vance/Gene Wolfe collaboration. Heaving with concepts and blistering on the boundary of glorious but terrifying near-unplayability (or is it?) this truly fucks the frame of the concept of 'Artpunk', whatever the fuck that currently means. 



The Great Ghoul Market


From your boy right here. Massively overwritten. Arguably not that artpunk. Did I even do an encounter table? Kinda. At least its a PDF. Patrick should try to remember his own concept next time.



The Court of Hell


Enthusiastic Skeleton Boys brings us 'The Court of Hell'. Down to two pages! Original concept! An image post and some actual illustrations! Another good contender.



The Song of Snow and Sun

Zzarchov! Our Lost God King turns in his mist-wreathed bed of tattered finery and from his battle-scarred fingers drifts 'The Song of Snow and Sun'. Its two dungeons in one! He did a PDF! He put a song in it!

“for any peasant girl,
lonely in the mortal world
Take the twilight ship to elsewhere
for any noble boy,
born and raised a castellan
take the twilight ship to elsewhere
the bard amidst the burning hall
the smell of wine, the siren’s call
a devilish grin, to rule the night
they march on and on, and on, and on”

The winner? Possibly.....

(I will not be announcing a winner but you can pick one yourselves if you like.)



Generic Laboratory

From 'Coins and Scrolls'. Finally you have a chance to join the Skerples train.



The Manteion

'I Don't Remember that Move brings us MASKS! You know its artpunk if there are needless masks. "skinless pink things like cave salamanders stir in the oily water. They attack if you try to help him." As true today as it was yesterday.



A Peer Beyond the Alchemical Aleph Null 

From the blog 'Foreign Planets' a dark-alchemy inspired dungeon in two versions. A 'Light' version for easy usability and a 'Dark' version for maximum pretension.




Clavicarcerum of the Scribe Jamesus

From the blog 'Whose Measure God Could Not Take, the Magma-Marred Clavicarcerum of the Scribe Jamesus. Ahh I remember when I could crank out mysterious stuff. Feels like a long time ago. He even has ferric snail in his.



Ice Troll Moon Abbey 

From the blog Lapidary Ossuary. A classic one-page dungeon.





If you want to read some dungeons, read through, and if you like something, talk about it here or somewhere else. (Also people can keep submitting....)