Showing posts with label MANPAC. Show all posts
Showing posts with label MANPAC. Show all posts

Thursday, 10 July 2014

5E MANPAC background.

 OK TIME TO START WEIRDING THIS SHIT UP.

Some of you may know a little about MANPAC already. Here is a 5e background for those who worship him.


You gain proficiency in Religion and Intimidation

You know Yoo-Suin Trade Tongue.

You gain a set of, and proficiency with, either:
Chefs Tools or Butchers Knives or Drug Paraphernalia


Equipment:

A Holy Symbol of MANPAC.
Ribbons of silk showing maps of unknown mazes visited in dreams.
Spices.
Knife, Fork and Plate.
A bag full of fist sized ROUND FOODS, oranges, dumplings etc. (Each of these can be used as a symbol of MANPAC and Divine Spell Focus.)
A pack of cigarettes.


CREED.

There are many strange gods in the theology of MANPAC, your cult recognises one particular Saint, God, or being as an intercessor with, or enemy of, MANPAC

1. The Blue Hog. The Spiked One is a messenger who moves so fast he cannot be seen.
2. The Man Of Pipes. This Cthonic Deity manages the endless flows of water deep beneath the earth. All things come to him eventually. His tread is feared.
3. The Prince of Ash. This maniacal and amoral hunter wanders the earth, trying to trap one of every kind of being.
4. The Tower Beast. This ancient titan keeps watch from his mountaintop perch. He sees all and challenges heroes to climb his mountain and throw him down. None have.
5. He Who Rebounds. This neutral god waits outside reality, playing his endless game balancing out the impulses of the physical world.
6. The Sleeping Bard. If woken, the Bard in Green becomes increasingly brave and heroic. But always falls asleep at the end of each adventure.
7. Giygas. He is outside all, he is beyond all, you cannot comprehend the form of his attack.
8. Shedinja. This hovering empty shell of an insect saint is neither ghost nor flesh.


Feature. Known by the Hungry, Feared by the Dead.

You know the creed of MANPAC and will be offered hospitality and aid by his temples and priests. MANPAC is considered a 'Good' deity in Yoo-Suin but is not well known in other lands. As your adventure continues, you will also become as infamous to the Undead as you are famous to the living. Any bonuses to CHA or reputation you gain for good deeds will be as powerful with intelligent Undead as with the living, except in the opposite direction. As you are loved by the living you will be feared by the dead.

(Should you become a heretic of MANPAC, the opposite is also true.)


d8 Personality Trait

1. The truth comes to me in dreams. I do what my dreams tell me to do.
2. I'm relentless. Ever forward. Like MANPAC! FORWARD!
3. I never directly confront evil, I let it pass, then stab it in the back.
4. I know reality is a trap I must decode, defeat and escape.
5. I know each problem has a particular solution, encoded in a single object.
6. I hear sirens screaming during danger, this makes it hard for me to hear my friends.
7. The darker it is more I feel the urge to run. Racing through the darkness. I stumble in the day.
8. I continually open and close my mouth without realising it.



d6 Ideal

1. The Maze. This world will soon be done. Long term social compacts have no meaning.
2. Food. Starvation is a tool of the ghosts. The starving must always be fed.
3. THE TRUE FAITH. I must tell people about MANPAC. I must tell everyone.
4. His Will. I am destined to cleanse the deep places of the earth.
5. Eat The Ghosts. Undead are the true evil. ALWAYS side with the living against the dead.
6. The Four. All evil forces interconnect into one giant conspiracy. They just wear different masks


d6 Bond

1. I will punch through time and space and come face-to-face with MANPAC himself.
2. My parents were murdered and returned as hungry ghosts. A cleric of MANPAC consumed them, and saved me.
3. A great famine killed almost everyone in my province, they came back as zombies. I will grow strong enough to destroy them all.
4. I was captured and tortured near to death by dungeon dwellers. MANPAC came to me in my dreams.
5. I was raised by cannibals but 'rescued' as a child. I seek to find them still.
6. I must cleanse a huge dungeon and transform it into a temple IN HIS NAME.


d6 Flaw

1. I am a compulsive Eater. Eat it! EAAATT IIIITTT!
2. I obsessively attack undead whenever I can.
3. I refuse to map underground. MANPAC will guide me.
4. I think vomiting is a terrible sin.
5. The dead should be eaten, to prevent them coming back as ghosts.
6. SECRET HERETIC. I seek to aid the ghosts! No-one must know.

Thursday, 19 December 2013

If you love somebody, set them free

I am having emotional problems with my main PC. So I am making him an NPC and setting him free to wander the FLAILSNAILS Cosmos without me. If it's meant to be he will come back on his own.

Anil of MANPAC was born in Noism'sYoo Suin* game. He was rescued from some goblin things at the exact moment that another character died. His first rolls were for a random name and an random gender. He was a eunach. His name was Anil. His highest stat was a WIS of 14. He needed a god. After thinking for about 14 seconds, his player saw a nerd wearing a nintendo t-shirt across the room.

"His god is Pac-Man! No, wait, that sounds stupid. His god is MANPAC."

And so a legend was born.

From day one he made more money robbing the people who came to rob him than he ever did from getting up in dungeons. Assaulting bandits, hiding from pandas, lying to quaggoths, great days. Then Noisms moved away to get a better job. Anil arrived in the Cobalt Reach. A land built upon the backs of dead gods. He was level three.

In his first FLAILSNAILS game Jeff Rients charged a group of 18 webbed 2nd level mutants with Anil. Then got bored and ran off to joust a chaos knight. Shoe Skogen hung around and saved his life. He spent a lot of time at zero hit points. But he levelled the fuck up.

(As a list of adventures, briefly. Argued with bats. knocked out by jacklemen. Chased by zombie mastadons. Captured in echo palace. Starts shit in Echo Palace. Throws adopted son off ledge. Rescued by Zach Marx Webber. Finds THE PORTAL ROOM. Spends actual months of non-game time going on and out of the PORTAL ROOM. Finally gets to lowest level. Captured by driders. Tricks Driders with spell. Fights Mountain giant underground. Actually manages to rescue some dryads. Ends up in north pole via THE PORTAL ROOM. Goes back to cobalt reach via ship. Hears rumours of the missing Eye Of Vorn. Decides MUST pirate eye of dead god. Grabs Sir Mannings army. fights way out of Cobalt Reach. Gets to Abu Zin Zeer. Finds eye. Eye is now Mecha-Beholder-Golem. Eye Kills Chris H (Persistent voice of sanity) and petrifies Zach Marx Weber. Mission a bust. Goes wizardly Isle of Vrokk to de-petrify ZMW. Breaks into multiple wizards arcologies, meets daemon. Loses left hand. Tricks daemon, tricks mind-flayer, tricks wizard with mind-flayer. Escapes with macguffin. Gets ZMW de-petrified. Exchanges 'impossible' task for promise of new left hand. Completes impossible confidence scam of high-level wizard IN ONE SESSION, FLAWLESS. Still a high point. Goes to Vornheim, assists with defence of city. Sees Hex-King taken down (sort of). Decides to rob house of dead Lich. Buys own siege tower. Bats once again augmentative and annoying lodgers. helps eusyram retrieve fragment of crystal dream. Betrays everybody, see prev post.)

Now I send him unto you Internet. Let this PC pass be transformed by the holy fire onto an entry on a table, a random encounter or a plot point. My only rules for using Anil is that you have to be somewhat true to his god and somewhat true to him.

MANPAC charges endlessly through the dark consuming all he can before the ghosts reach him. He is chaotic, tending a bit towards good. At least his is not directly evil. He hates undead and consumes them wherever he can, especially ghosts. He likes to move his followers through realities or 'levels' and they have learnt to expect this.

Anil is stupid but amazingly crafty and lucky. He lies freely and sometimes brilliantly despite his CHA of 9. He often cycles through stages of mania and suicidal self-destructive depression. He has no patience of any kind for anything. He is deceptive, tricky and ruthless to what he considers 'bad' people. He has never gone out of his way to hurt any average or 'good' people without some kind of reason. If you save his life he will stick by you, even if you die or get petrified.

he looks like a squat vaguely asian man with a heavy build.

this is how he thinks he looks. he actually looks like a shit version of this.

You can't tell though because since he went insane from looking at a rug, he no longer believes he has a head. he can't sense it there so he wears an insect mask he got in Bellet Osc. That's how he knows where his head is.

and in fact he looks like this most of the time


He has a neck-tattoo of Harley Quinn committing suicide and another MANPAC tattoo. His left hand is a yellow and black banded starfish.

Currently wearing the plate-mail of a paladin of the Titan of Fear. He usually carries an axe and a bow and THIS.

the eyes follow you round the room, but never both eyes for the same person
This sooper-powerful luminescent heraldic lion shield is the best thing he has ever owned. It's probably worth more than he is.

So, armour, axe, bow, insect mask, starfish hand, tattoos, glowing lion shield. But in case that wasn't enough. he is driving a team of eight oxen and pulling his very own 80 ft siege tower made of bones and full of impudent bats.

again, his isnt actually this good


 He argues with the bats.

His stats are

STR 11
DEX 12
CON 10
CHA 9
INT 8
WIS 14

Level Seven Cleric of Manpac
HP 35

he also has these things.

Axe
Obsidian Knife - counts as magic, does rituals
+3 Lion Shield
plate and sword from paladin of creus
Sling
20 sling stone
Bow
Arrows
Skull of an undead horseman
Insect Mask from bellet osk
Long single fang - unknown nature
Goblin cake
five copper snake scales - giant coin sized
lantern
torch
grappling hook
50ft rope
50ft chain
snail bridle (for giant snails)
80ft siege tower made of bone
a dozen oxen


There's one more thing. Anil accidentally drank the soul of a half-elf sorcerer called Orgun Greasgraft in the Hex Kings Palace. If Anil falls under the spell of mind-altering magics, or magical sleep, Orgun will become the dominant personality. And he will not give up the body willingly. He is an intelligent wily coward who likes not being in dungeons and not taking risks of any kind. His stats are

CHA 10
INT 16
WIS 16

Level three magic user, has the spells, Read Magic, Detect Magic, Message, Bookspeak and Levitate.

If you use Anil, or he turns up in your game, let me know what he does and what happens to him. I will update his history on this blog and we will see if anything interesting results.

*(Yoo Suin, coming to a download near you SOON)