Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Thursday, 30 January 2025

Navigating Paintings - a review of the Rogue Trader CRPG

I bought this for Christmas and was playing it a bit every evening during my temp job, then I lost that job unexpectedly and at the same time UK got paralysed by dirty snow. I was depressed and  frustrated because I thought the game screwed me out of an achievement, so I made a decision, a really BAD decision; I decided to restart, use a mod to activate ALL romanceable characters across gender and remove jealousy, and re-start the whole game with a new character - a gloriously fancy noble with a high fellowship and moneymaking skills and rock bottom toughness and willpower and commit myself to playing the whole game again as the fanciest boy imaginable. 

And that is what I did, for much longer than I expected, about two weeks I think, though time got a bit formless during the experience, and now I stand before you, finally free from the Koronus Expanse, having completed the whole game, or as close to whole as one persona can reasonably get on one playthrough.

 

Raszard

I have deleted Rogue Trader. Never let me play a CRPG again. 

 

Vast

RT is a vast, ridiculously fat, byzantine structure. Its sheer weight, scope, and the interconnectedness of all its multifaceted systems is both the flaw and the draw. The systems sing when they interrelate in interesting ways that provokes more than the sum of their parts. 

Draws; The gigantism is appropriate for the Warhammer universe and the ever-collapsing Imperium of Man. It actually makes you feel like a Rogue Trader, desperate ruler of a small empire, drowning in problems  and facing everything with the fractured morality of the 41st Millenium. 

Flaws; There are multiple intersecting types of crunch and grind, (which I probably made worse by downloading DLC and leaving ALL romance options open), from grainy grindy battles towards the second half, to the literal accountancy job of progression. There is an Imperium-appropriate companion quest in the game where you literally have to stand in line for days in an Administratum complex and its more fun than the actual bureaucracy of levelling your characters. 

The systems of Rogue Trader are; Navigating Paintings, Reading and Clicking, Murder Chess and the lesser systems of Navigation, Space Battles, Empire Management and Storybooks.

 


 

Navigating Paintings

An isometric system like the old Infinity Engine classics but with the scenes and arenas modelled in 3D and with a swirly camera so you can spin around, and limited 3-dimensionality. 

By limited I mean there are sometimes two 'layers' or levels to a game, with advantageous sightlines, ways to get up or down to and from places and ways to bottleneck and control areas in combat, but the areas you run your little figure around when you are just being a Rogue Trader and talking to people are the same as those you use for combat, to the games advantage when gunfights erupt in places you thought were safe, which they do constantly in the first part of the game, or turn into negotiations, which is more rare but does happen sometimes. 

Most potentially-tactical areas have one or two aspects or elements you can use in combat, like a secret or less obvious flanking path you can find by exploring, or a perch to put a sniper on, and in the later game, some limited interactable elements, like stairways you can materialise and remove if you are in the right place, and objects and items you can mess with to alter the circumstances of a fight. 

They are pretty. Really actually beautiful, and characterful environments, and are all limited in size, very much not procedural or simulated 'real scale' environments but more like 'stages', 'scenes' or chessboards with the narrative being made up of journeys between these stages. And that is both good and bad, because there is no insane wilderness wandering through procedurally generated hexes, like you might have had with earlier CRPG's - but the game has to communicate its sense of scale and vastness through these many journeys between limited stage plays - making it more 'like' a play, in which a story of great events takes place, but  the scene moves from 'court' to 'battlefield' to 'wilderness' with only the inference of an in-between. 

There is a mild conflict, or at least, a managed polarity, between the complexity, detail and baroque nature of the painting-scenes and the gameplay. The 'scenes' are a rhapsody of wild detail, from fecund jungles set with sapphire streams where snakes wriggle between the feet of your characters, to spiky space elf megacities (Drukhari are very 90’s), to the endless pipage and grating and plates of a cogboy world, and this deep overflowing of detail and specificity makes them very good at imbuing the game with the spirit of 40k in all its heaving byzantine gigantism. 

But the tools and methods used for navigating these baroque digital paintings are highly limited, specific and well-honed from making many previous CRPGs. There are traps, which can be found and disarmed by your not-D&D-thieves in the same way as the strangely-rectangular goblin traps in Baldurs Gate, (they are actually a little more complex), fiddly hidden things that glow or are outlined so you can click on them, and secondary routes to places, (but very rarely tertiary or more, there will be an obvious way forward and, if you explore and click about the margins, maybe a less-obvious way, but not the infinity of choices presented by, for instance, a real forgeworld or space ship interior). 

Of course actually making functional use of all this visual and spatial detail would make the game virtually unplayable - investigating every crevice in something like a hive world map would be mindbreaking, though it does leave open the potentiality for a much narrower more 'arty' game with a few very detailed maps and a large amount of context-dependant executable detail in them, I suppose something like being a belowdecks investigator looking into smaller scale dramas.

 


  

Reading And Clicking 

The next most common activity in Rogue Trader is reading dialogue text and clicking one of a range of options. It’s through this that you feel much of the 'reality' of the world. The dialogue is solid, the character writing somewhat better. 

An interesting case of 'known unknowns'; dialogue will sometimes highlight when an option will require a skill test to pass, and will sometimes visibly grey out dialogue options based on how you have played the games morality path - so you could have said this, if you were more Iconoclastic  or more Puritan etc, but aren’t, so you can't. The game is letting you know and making it clear there were other possible paths, but I think there are also truly hidden options, lost and found though high or low intelligence or fellowship scores, though done or undone events and relationships with various characters and organisations. there are times when the game wants you to know you are making a choice with certain consequences and times when it will hide the existence of that choice and those consequences. 

The question of knowing and not knowing when you are making a choice and what it might mean goes down to one of the core conflicts I felt when playing the game. 

if you've played infinity engine games or their ilk before the slightly natural/unnatural sometimes looping gamic structure of the dialogue its more questions-and-answer than more natural dialogue and flows more like an interview. 

There is almost too much dialogue for me to simply review it. The main impression it left me with was its own giganticness, the sheer mass of it, and the incredible organisational systems that must be required to arrange all of it, and to update it. On my second playthrough I added the void shadows expansion and that adds characters and integrates their conversations into the game throughout the whole thing. I almost want to watch a documentary on how Owlcat manages this stuff. 

To return to the known and unknown element; there are characters we meet as NPCs who can clearly become companions, as this is set up in their introduction, we can lose companions, though it’s usually very explicit when this will happen and usually has to be a deliberate choice, (many reviews of the game criticise the fact that your clearly one-way aligned characters stick around way too long if you are obviously going in a different moral direction and don't respond to that enough),

and there are a handful of secret companions who start out as NPCs and can possibly be recruited if you  have the right alignment and pick the right dialogue options. 

I know that if it was easier to 'accidentally' lose companions, like if the battle sister sees you becoming heretical and either leaves or even tries to kill you, this would probably draw complaints, but the addition of more unknown unknowns really adds to the feel and flavour of experiencing a living world, and knowing, or not knowing, precisely who might be recruitable, deepens immersion.

 

Murder Chess 


Though all chess is murder chess I suppose. 

The square-grid turn-based combat is one of the most fun things about the game. The combination of moves, actions, attacks, cover, mutual support, area control etc, makes the fights feel very lively and fun, especially in the early game when you only have shit guns and your characters haven't levelled to absurdity. 

The combat brings together a lot of the 'material' aspects of the game; all the weapons you found, recovered or traded for, the elaborate procedure of 'dressing your dolls' with the best possible armour and clothes, and the mildly pleasurable autism of balancing boots that give plus one movement if an adjacent character is upset vs shoes with knives that let you kick someone in the nuts and so on

The weapons also 'feel' chunky and appropriate. Sister Argenta’s familiar bolter sound was so loud I had to go into the settings to turn down effects. 

Positioning and planning your little chess pieces, preparing sightlines and trying to control areas with grenades and magic powers, trying to make sure your psyker or nutty tech priest only explodes the enemy and not you, planning when you will pull out your special sword for a super swing, or organising your character build so you can dual-attack, trying to position your officer character so they can hand out buffs and extra movements, setting things and people on fire, is great fun. 

I played this on normal difficulty and by the last part of the game most fights were too easy to be interesting in themselves. A few stuck out as having abnormal or wild difficulty. I could have turned the difficulty up, to make things more interesting, but by the last act the sheet length of the game and the number of battles I had to fight became a weight on its own - many had turned from something I 'got' to do into something I 'had' to do to progress (also I probably should have turned off the non-attack animations, the game does give you the options for this), and the general deep sweaty graininess of the combat and character progression system also became a weight of its own 

If you are a different kind of person I think playing on very hard and continuing to carefully analyse and progress your characters might still be fun 

A few interesting points; 

The true currency of the Krononus Expanse is.... GRENADES! Especially sustained area-effect grenades like smoke, toxin or fire. These are incredibly useful for dealing with big fights where your best tactic will be to try to lock off areas of the board and control the flow of enemies into choke points where you can maintain your characters in close proximity to aid each other. Even at the early points, I was the master of a city sized starship and hope of the dynasty, but I kept running out of grenades and especially useful ones. Like, I can have a gun that fires alien dreams or whatever, and apparently we never run out of ammo for that, I get infinite reloads, but I cannot get a fire grenade to save my life - I'm meeting with the Governor of a whole world who is offering me a trade deal and I'm looking for the option to ask for a handful of grenades. The same is true of melta-charges; specific demolition items that can open boxes and sometimes in open up new paths and areas of the board - if you are trying to 100% the game I think you can actually get soft-locked because there are not an infinite number of melta charges in the Koronus expanse - you can only buy or find so many so be careful. 

Sightlines work surprisingly well and intuitively. Sidling up to a corner to peek round is something that actually works. Turn based character will hide behind something and pop out to shoot. Neat red lines indicate all their possible sightlines, snipers and careful skilled single shot ranged weapons users can often fire into combat but your normal close range guy and mid-range people will have real trouble doing so. Having a sniper is fun and satisying, they are someone who can deal with enemy snipers, which is very useful, reliably dish out high damage on key enemies, but there is again a slightly grindy quality to carefully selecting a target, then one after another sequentially applying all your different buffs, each time the camera swiiiiiings across the battlefield and you have to drag it back, then clicking 'fire' and hopefully watching some goon hiding behind soft cover a mile away totally evaporate. Again it’s the crunchyness and the infinity of mild effects, the careful application of the same buffs in fight after fight, that might be something you 'get' to so, but might turn into something you 'have' to do. 

 

The Space Marine character, once you get them, is surprisingly mid. Or at least, they are a very chunky tanky guy who hits mildly hard and shoots reliably, which sounds like a disappointment but is actually how space marines tend to play on the tabletop, (unless they are optimised for something else); very very survivable heavy infantry that shoot reliably at close range and fight ok, but less good at any of those things than your by-now more specialised characters. 

I feel like the combat system, and Owlcat generally, really need to make a Necromunda game. In terms of personalities, drama, large scale intersecting systems representing a complex world;

they have worked that out, and the early fights are better specifically because you have crappy tech and weapons, limited buffs that relate more clearly to the imagined world, and limited character options so you have to think more about using them, which fits well with Necromunda. Owlcat even managed to get their engine to create a 'dark' level where you can barely see anything and your little lumen servo-skull follows your cursor, which surely they could adapt into Necromunda. Their visually dense and carefully made maps are already good, the one limitation is dimensionality. Most Rogue Trader area have two levels and that’s about it, and characters cannot pass 'underneath' other characters if they are on a gantry or something, so really its one level but at different heights, which would be a challenge for underhive play, but their ladders and movement up and down work really well, and the often fancy oblique sightlines and stuff like throwing a grenade from above actually function well 

 

Crunchy Levelling 

The levelling is really where the systems gigantism and hyper-detail brings together its arguably-less-good aspects. I feel like computer games are a good place for the very crunchy but still human-operable systems like the Final Flight system Rogue Trader is built on, since the machine can handle the endless series of buffs and details but the core number system is still comprehensible enough that humans can fiddle with it. 

In RT you level up across three 'wheels' and you level up a LOT. You start with basically a core class which often relates to your characters lived background; Soldier, Psyker, Officer etc, then once your characters max that out you go to a second wheel that is a bit more abstract; ‘Arch-Militant’, ‘Executioner' ? Then once you max that out, you go to a third wheel which is nearly the same for everyone, the 'Exemplar' wheel. There are fifty something 'levels' in the game and five 'chapters' so you will be levelling regularly. 

ITS VERY GRAINY 

Some core choices are simple, like 'you get this magic power', 'you get dual-wield (its shit without the right stats and buff)' and 'you get another action point' or 'you can wear heavy armour now', but a lot, a lot a lot, are more like 'you get times two this derived value in when X equals double efficiency stack'. (THE FUCKING STACKS). Basically if you have a high IQ, or just really really like excel sheets and deriving figures, you can build probably some insane broken characters to do specific things, but if you are like me, in the middle of the graph or just fucking basic, the 'normal' sensible choices run out quickly and it’s very easy to soft-lock or bollock up a character, like did you know an 'Executioner' specialises in deepening and exploiting long-term damage like people being poisoned or on fire? So if you want to select that when it comes up, you really need to have a character that is good at those things, or a bounty hunter gets big bonuses for personally taking out characters they have marked, so they need to be mobile or have strong range. 

None of this is super-difficult, and is quite fun to begin with, but it’s the main drift of the game where its scale, detail and length all add together to make it more of an annoying weight rather than a fun weight. 

Did I mention that all of your companions all level at the same time? You can only ever take six on a mission - the rest just hang around on the ship, (presumably training hard), so, every time you level up and get back to the ship you have to go through the HUGE lists of feats and incremental buffs and special tricky powers, which are usually a bit different from character to character, compare those with your companions core competencies, stats, improved stats from items, favourite weapons, the way you tend to use them in fights, and, if you are a drama queen like me, the type of person you think they are, and you synthesise these all together and click 'this' or 'that' option from a huge range and hope you haven't accidentally soft-locked yourself from not being able to wear power armour or something in twenty levels time (which I actually did with my main character, and had to re-train them, which you can do, but again, you have to choose EVERY level again, which is a ten minute job). And you have to do this for ALL AVAILABLE CHARACTERS with every level-up. THE FUCKING CRUNCH! 

This is the part of the game most like work. I still had fun with it, especially in the early to mid game. It went along with the whole 'dressing your dolls' aspect but it became less fun as the game went towards its end and for characters I didn't 'like' or rarely used, I just ended up clicking whatever to get them out of the way. I did go from 'yes, another level' in acts one and two to 'oh my god fuck not another  level' in acts four and five. 

[A side note; the instability and violence of imperial society, and the constant intrigues and real physical dangers at the top of the pyramid, (in the first parts of the game you get attacked pretty regularly in high and low status areas, even to the extent that it becomes a bit silly), all does fit with the background, and does make sense of imperial characters taking sword and pistol literally everywhere they go. If I was any of these people I would be taking my looted drukhari blast pistol into the bath and to bed because of course someone is going to try to assassinate you in the bath, it’s the best place for it, and of course demons will materialise in your bedroom during a warp transition, and of course the local rebels will try to shoot you down over the governors palace, where else would they do it? yes I am taking my fucking chainsword to the dinner reception, and so is everyone else, are you fucking stupid?]

 


 

The Lesser Systems 

Navigation 

This is neat. It’s a really simple system but encapsulates an interesting paradox of navigation and exploration in games. A terrible incident destroys your dynasties knowledge of the stable warp routes of the expanse, and warp routes in this area shift regularly anyway, so what you have is a map with a bunch of stars with mysterious names, some of which you know are important to you,

and are a handful of potential warp routes already highlighted. Every time you reach a new system you can hit a spooky button to chart new routes which sends out a magical sonar blip which might highlight some new routes between places, maybe some whole new systems you didn’t know about before, it also gives you Navigation points, which represent your navigators skills and knowledge gained from going to new places, and you can use these points to either make warp routes less horrifically-dangerous,  or to forge brand new routes to discovered or already known systems. 

This balance of discovery to opportunity to making-safe, all bound by your rate of exploration itself

works... pretty well. Like a few things in RT, it can be possible to accidently soft lock yourself out of things and in my first playthrough I didn't understand what I was doing, accidentally burnt my points by making an inconsequential route green and then got attacked by demons everywhere else. But its a fun system generally. 

The paradox about game navigation I feel it highlights is the discovery of the known. Because actual totally undiscovered places in real life, I mean places undiscovered by anyone, are actually very dull and not useful. At takes sustained human interest and activity to turn a totally unknown place into one where exciting and useful things might be found and exploited, and where dramas might happen

so, like in a lot of games and stories, what you are exploring in the Koronus expanse is the forgotten rather than the unknown, and the game deepens this in many ways - there are lost imperial ships, forgotten frozen colonies, strange bunkers, abandoned mines, lost cities, mysterious research sites around impossible objects etc. This adds to the deep sense that the border of the imperium is not something it is expanding into, but a deep tidal zone, that imperial power expands into and retreats from on the scale of millennia, reaching forth when strong or driven, fading away at other times, only to  be rediscovered by new ages, that what you are exploring, others have explored, many times, and will again, and this add to the sense of tragedy and deep time that creates part of the sorrowful nature of the setting and which feeds into the morality or sense-of-self of its characters. They are truly the children of the ruins. 

 

 

Space Battles 

There is a cool ship combat system based on the Battlefleet Gothic rules, where space ships manoeuvre in curves and arcs, trying to get each other in their prow or broadside ranges, and in the case of imperial ships, trying to set up the rare ramming opportunity. Few things are more fun than the occasional chance to Plow madly into the prow or stern of some giant chaos battleship or mysterious alien artefact, one thing I miss from my original character was her crazed voice lines from ship combat, she went off like a lony supervillian with every battle; 

"CHAAARGE THE LANCES! FIIIIRE!" 

Winning these ship combats gets you access to certain planets and spaces. Planets either have nothing, but you get xp for discovering them, some have exploitable resources to feed your growing empire, some have dialogue-only away missions where you send guys out to investigate mysterious ruins etc, and some have actual full adventure zones. 

Ship Battles interlock with two factions in the game you encounter in various forms; the Navy and the Flellowship of the Void (Pirates), each of which can trade you various handy things if you build enough of a reputation with them. 

 

Empire Management 

Once you have a few planets under your belt you can start making horrific management decisions about what projects to build there and how to govern them. Depending on how good a ruler you are, how much resources you can gather etc. There are limits on what you can build, some projects getting you certain rare resources, special items, (my late-game familial power armour came from one of these options on my main planet), and locking off other later options. 

There are also mystery events or crises that require your personal intervention, which means you have to hare off across the map again to return to a colony to tell them to stop being idiots about something. Having a meaningful empire means doing a lot of governing, so I hope you spent those navigator points carefully to green the routes between your main planets. 

A fair amount of the mid-game of RT is being in the middle of something important and getting a message saying your need to race across the expanse to deal with something else. 

 

Storybooks 

The last system is an interesting one. Certain events or situations will trigger a multiple-choice storybook section. This is like a chronicle or a tale told from a certain perspective, of a time someone encountered the Lord  Captain, where your protagonist is a character in their story. 

So at various points, you might be about to invade a world to free it from chaos and the story of the invasion is told from the perspective of one of the grunts on the ground with your decisions and skill tests deciding how the invasion goes, or at another point your get the first person story of a Drukhari Scourge given the contract of assassinating the mon-keigh leader, with your character being the subject of their hunt and your choices deciding how the hunt goes, or as the tribal retelling of the story of when the great leader came from the stars and what they did. 

These are interesting for a variety of reasons; they offer a relatively quick and cheap method of dealing with huge events and complex situations without having yet another dialogue tree, they build the sense of gravity of the reality by showing your character from a variety of different perspectives - to a tribesman or soldier you are a semi-mythical figure, they challenge your skills and abilities with the familiar known and unknown unknowns, in most dialogue and painting-navigation sections, your character can 'use' the skills of your retinue to deal with challenges, which leads to you carefully developing and selecting characters to be good at certain things, if you think there might be traps you need the Aeldari ranger high perception to find them, and someone good at demolitions to disarm them, if there is warp fuckery you might need to bring the inquisitor, but in the book sections is it’s your abilities alone that decide things. 

In my first playthrough my character was smart, strong minded and good at shooting, so they were an icy intelligent type that made them a competent sniper on the battlefield, gave them perhaps hidden dialogue options from a high intelligence and let them face down scary threats with high Willpower. But shit fellowship, persuasion and commerce, so actually not that good at a lot of 'governing a star empire' events. My second character was a noble fancy boy with super high fellowship and commerce, but I actively tried to keep his willpower and toughness low for as long as possible, so he was rubbish in a fight unless he had people to command. 

These storybook sections really highlighted the difference between them, with the icy sniper Isabella dealing relatively well with physical stuff when isolated, but being bad at persuading people or altering events, while Valerian Von Valencius, my posh fancy boy, was in absolute pantsshitting terrorgdanger with solitary adventure sections, but actually very good at managing people, doing diplomacy and managing his empire.

 


  

Love And Failure - Did I Fail The Game? 

I played this game one-and-a-bit times. Once with my first character, when I nearly go to the end of the second act, and again with my second character, where I played the whole thing all the way through. 

My first time I really didn't know what I was doing and made a bunch of mistakes, soft locking myself out of certain things and generally being non-optimal, but my sheer lack of knowledge about what I was doing lead to me being much more immersed in every individual choice as that character

even though the game was going less well overall. I was overwhelmed by events and systems and everything, but this frantic sense meant that I felt like my protagonist; constantly on the move

uncertain, not knowing what choice or option might lead where, weighting my dialogue choices and strategic choices more like a person than a player. 

On my second run I knew more about the game, already knew what would happen in much of the first two acts, and my character was deliberately unbalanced, designed more to be a particular person with a strong set of abilities and weaknesses. I also downloaded the Void Shadows DLC, which added a whole bunch to the game. 

In some ways Valerian Von Valencius felt more like a rogue trader, while my first character, Isabella, refused to take a bath, Valerian did so immediately, presumably as a noble it was simply his nature, and he ended up bathing with every member of his entourage over time, but in other ways, though he was, in some ways, more optimised to be a 'person', he, (meaning I), had lost our ignorance, our unknowing of what meant what and what was to be. I was less immersed, because I knew more. 

It’s very hard to play a game and not try to optimise yourself, but that very instinct is in conflict with a deeper desire or impulse; the need to really experience events, from the first time, un-warned in advance and unknowing of their consequences. 

Throughout the game RT deliberately plays with veils, giving you some choices with clear causes, consequences and mechanics, others blind, some given without reason, others removed. You never really know when the game will respond 'as a game' or when it will simulate a world, with strange long term consequences resulting from apparently minor choices or effects. This slightly shadowy 'magic trick' quality seems another curious paradox of play, one central to the RPG experience;

the strange gift of ignorance. 

I did cheat at times. 

There are cheats I defend and would do again. Using the toybox mod to activate ALL romance options across gender and removing the jealousy feature; why this is simply how a true Rogue Trader would play. 

Likewise, there were a handful of annoying multiple-choice shit riddle questions where you have to either relentlessly examine tiny fragments of environmental information and then postulate from those the correct sequence of answers with no indication of which in the sequence might be right or wrong, or just brute-force them. I looked those up and I feel fine about it. They were shit challenges. 

The deeper question of what it actually means to play blind, and what and where the value of a game lies, of the fundamental difference between meeting an apparently complex situation for the first time in ignorance, and therefore treating it as fundamentally more-real, and meeting it for a second or more times, and the deep conflict within myself of wanting to experience vs wanting to 'get things right', I am no closer to resolving. Though perhaps by accepting it I can manage it better.

 


I got a Goth Girlfriend, and a hot Mutant Bae, but they both left me in the end…..

Wednesday, 6 March 2024

Emperor Queen

 No, I am not crazy 

The 1980s and 90’s rock band Queen, fronted by Freddy Mercury, directly sings the story of the God-Emperor of Mankind from Warhammer 40,000 to a degree you would question is likely or possible unless you examined it in depth. 

And examine it in depth I have!!!!! Using ONLY the lyrics of 26 songs by Queen, I have been able to reconstruct a SUBSTANTIAL amount  personal timeline of the Emperor, sung largely in first person, with one song for Horus as I couldn’t leave it out. 

As you  follow me through the following sections, from his early life to the age of strife, to the Birth of the Imperium, the Horus Heresy, the Dark Millenia and possible rebirth of the Star Child you will be forced to agree that EITHER, the rock band Queen were in fact prophets of the Dark Millennium, or, more boringly but more likely a strange kind of Fortean synchronicity has interlaced a deep causal vibration between the mood, tone, subject and specifics of Queens lyrics and the evolving story of the God-Emperor of Mankind. 

At the end of the post I will dive into possible causes and processes of such a Fortean event, but first, I give you, in chronological order, and broken up by period, the life story of the God-Emperor of Mankind, sung by Queen!


History Viewed by an Immortal

We know the Emperor was born, I think about 10,000 years ago in Anatolia, so right on the edge of recorded history, and the final gasp of the Pleistocine and birth of the Neolithic. That makes him already 35,000 years old be the time the Age of Strife begins and, unfortunately, there are relatively few Queen songs describing his experience during that time.

 

Young E by @mossacannibalis

 

The Emperor is born as a Perpetual; 


There's no time for us

There's no place for us

What is this thing that builds our dreams

Yet slips away from us?

 

Who wants to live forever?

 

There's no chance for us

It's all decided for us

This world has only one sweet moment

Set aside for us

 

Who dares to love forever

Oh, when love must die?

 

But touch my tears with your lips

Touch my world with your fingertips

And we can have forever

And we can love forever

Forever is our today

 

Themes; isolation, eternal life, fate. 

 

The Emperor Walks in Many Forms throughout History;


Office Gentleman Emperor by Ginias

I'm the invisible man

I'm the invisible man

Incredible how you can

See right through me

 

When you hear a sound

That you just can't place

Feel something move

That you just can't trace

When something sits

On the end of your bed

Don't turn around

When you hear me tread

 

I'm the invisible man, I'm the invisible man

Incredible how you can

See right through me

I'm the invisible man, I'm the invisible man

It's criminal how I can

See right through you

 

Now I'm in your room, and I'm in your bed

And I'm in your life, and I'm in your head

Like the CIA or the FBI

You'll never get close

Never take me alive

 

Never had a real good friend

Not a boy or a girl

No one knows what I've been through

Let my flag unfurl

So I make my mark

From the edge of the world

 

Now I'm on your track

And I'm in your mind

And I'm on your back

But don't look behind

I'm your meanest thought

I'm your darkest fear

But I'll never get caught

You can't shake me, shake me, dear

 

I'm the invisible man, I'm the invisible man

Incredible how you can

See right through me (Watch me!)

I'm the invisible man, I'm the invisible man

It's criminal how I can

See right through you

 

Themes; deep isolation, invisibility, psychic power 

Key Lines;Now I'm in your room, and I'm in your bed, And I'm in your life, and I'm in your head”, “Never had a real good friend, Not a boy or a girl, No one knows what I've been through, Let my flag unfurl”

 

 

The Dark Age of Technology and Revolt of the Machines;

 

Blanche

Machines, machines

Machines, machines

Machines machines

Machines, machines

 

It's a machine's world

Don't tell me I ain't got no soul

When the machines take over

It ain't no place for rock 'n' roll

They tell me I don't care

But deep inside I'm just a man

 

They freeze me, they burn me

They squeeze me, they stress me

With smoke-blackened pistons

Of steel they compress me

But no one, but no one

But no one can wrest me away

Back to Humans

 

We have no disease

No troubles of mind

We are fighting for peace

No regard for the time

We never cry, we never retreat

We have no conception

Of love or defeat

 

What's that machine noise?

It's bytes and mega chips for tea

It's that Machine, boys

With random access memory

Never worry, never mind

Not for money, not for gold, yeah

 

It's software, its hardware

Its heartbeat, is time-share

It's midwife's, a disk drive

It's sex-life is quantized

It's self-perpetuating

A parahumanoidarianised

Back to Humans

Back to Humans

 

Back to Machines

Machines, machines

Machines, machines

 

Living in a new world

Thinking in the past (humans)

Living in a new world

How you gonna last? (humans)

Machine world

Yeah

Yeah

Change

It's a Machine's world, woo!

Yeah I'm coming!

Yeah, woo!

Back to Humans

Hey, yeah

Ha ha ha

Back to Humans

Living in a new world

How you gonna last?

Machine world

It's a Machine's world

 

Themes; terror of machine power, human supremacy. 

Key Lines;They tell me I don't care, But deep inside I'm just a man, ….  But no one, but no one, But no one can wrest me away, Back to Humans” 

 

The Age of Strife;

by Andreas Rocha

I was told a million times of all the troubles in my way

Mind you grow a little wiser, little better every day

But if I crossed a million rivers and I rode a million miles

Then I'd still be where I started, bread and butter for a smile

Well, I sold a million mirrors in a shop in Alley Way

But I never saw my face in any window any day

Now they say your folks are telling you, “Be a superstar”

But I tell you, just be satisfied and stay right where you are

 

Keep yourself alive (Yeah), keep yourself alive

Take you all your time and-a money, honey, you'll survive

 

Well, I've loved a million women in a belladonic haze

And I ate a million dinners brought to me on silver trays

Give me everythin' I need to feed my body and my soul

And I'll grow a little bigger, maybe that can be my goal

I was told a million times of all the people in my way

How I had to keep on tryin' and get better every day

But if I crossed a million rivers and I rode a million miles

Then I'd still be where I started, same as when I started

 

Take you all your time and money, honey, you will survive

Keep you satisfied, keep yourself alive…

 

Themes; human survival, eternal life, invisibility, self actualisation.

 

Key Lines; “Give me everythin' I need to feed my body and my soul, And I'll grow a little bigger, maybe that can be my goal”

 

 

Creation of ‘The Emperor’ Persona

 

The Emperor Decides to Save Humanity Whatever the Cost;  

So you feel like you ain't nobody?

Always needed to be somebody?

Put your feet on the ground

Put your hand on your heart

Lift your head to the stars

And the world's for your taking

 

All you gotta do is save the world, yeah

 

So you feel it's the end of the story?

Find it all pretty satisfactory?

Well I tell you, my friend

This might seem like the end

But the continuation

Is yours for the making

 

Yes, you're a hero, ooh yeah

 

Themes; personal heroism, self-actualisation 

 

He Steals Power from the Chaos Gods; 

(If you can't beat 'em, join 'em)

You'd better do it

'Cause it makes you feel good

(If you can't beat 'em, join 'em)

You're never gonna help yourself

Yeah

 

Keep your big hands off of my money

Don't try and pull me down

You're taking me out to wine

And dine me, trying to wind

Me 'round and around and bind me

To your legal contract (Ha ha!)

Rumour has it that you can play it dirty

I'll tell you what I'll do

About that, that yeah!

I'll play you at your own game!

Yes

 

Themes; trickery, reversing fate, gaming against superior power 

Key Lines; “Rumour has it that you can play it dirty …. I'll play you at your own game!” 

 

 

The Emperor is Supercharged after Moloch; 

Magic

Magic

 

One dream, one soul, one prize, one goal

One golden glance of what should be

(It's no good)

One shaft of light that shows the way

No mortal man can win this day

 

The waiting seems eternity

The day will dawn of sanity

Is this a kind of magic

There can be only one

This rage that lasts a thousand years

Will soon be done

 

This flame that burns inside of me

I'm hearing secret harmonies

The bell that rings inside your mind

Is challenging the doors of time

 

The waiting seems eternity

The day will dawn (ahhh) of sanity

(Ooh, ooh, ooh, ooh, ooooh)

This is (this is) a kind (a kind) of magic

Therе can be only one

This rage that lasts a thousand yеars

Will soon be, will soon be, will soon be done

This is a kind of magic

A kind of magic

 

Themes; singular vision of (‘golden’) future, eternities of time, secret personal power. 

Key Lines; every single line of this one is ON POINT 

 

 

The Emperor and Malcador discuss their dreams for humanity; 

 

by Нэн

This could be heaven

This could be heaven for everyone

 

In these days of cool reflection (Reflection)

You come to me

And everything seems alright

In these days of cold affections

You sit by me and everything's fine

 

This could be heaven for everyone

This world could be fed

This world could be fun

This could be heaven for everyone

This world could be free

This world could be one

 

In this world of cool deception

Just your smile can smooth my ride

These troubled days

Of cruel rejection, hmm

You come to me

Soothe my troubled mind

 

Listen, what people do to other souls

They take their lives, destroy their goals

Their basic pride and dignity

Is stripped and torn and shown no pity

When this should be heaven for everyone

 

This could be heaven

This could be heaven for everyone

 

Themes; personal friendship, a perfected world 

 

The Emperor Reveals Himself to Save Mankind;

Early E by Artemis 10

Flash

A-ah, saviour of the universe

Flash

A-ah, you saved everyone of us

 

Flash

A-ah, he's a miracle

Flash

A-ah, king of the impossible

 

He's for everyone of us

Stand for everyone of us

Hе saved with a mighty hand (ahhh, ah)

Every man, evеry woman (ahh, ah)

Every child – he's a mighty flash (ahh, ahh, ah)

 

Just a man with a man's courage

You know he's

Nothing but a man

He can never fail

No-one but the pure at heart

May find the Golden Grail

Ohh, oh

Ohh, oh

Flash!!

 

Themes; the personal singular power of a saviour of all mankind, dichotomy between supreme power and essential humanity 

 

Birth of the Imperium

  

emwatnott


The Founding; 


Hey! One man, one goal

Ha, one mission

One heart, one soul

Just one solution

One flash of light

Yeah, one god, one vision

 

One flesh, one bone, one true religion

One voice, one hope, one real decision

 

Whoa, whoa, whoa, whoa, whoa, whoa

Give me one vision, yeah

 

No wrong, no right

I'm gonna tell you

There's no black and no white

No blood, no stain

All we need is one worldwide vision

 

I had a dream when I was young

A dream of sweet illusion

A glimpse of hope and unity

And visions of one sweet union

But a cold wind blows

And a dark rain falls

And in my heart, it shows

Look what they've done to my dream

Yeah!

 

One vision

So give me your hands

Give me your hearts

I'm ready! There's only one direction

One world and one nation

Yeah, one vision

 

No hate, no fight, just excitation

All through the night, it's a celebration

 

Themes; singular unified human goal, personal singular power, a personal dream, a perfected world 

Key Lines; again almost all of this is in the ‘Emperors Voice butI'm gonna tell you, There's no black and no white” could be read as a reference to Malal/the Dark King

 

  

The Unification War; 

 

Unification Wars earltheartist

Here I am

I'm the master of your destiny

Ha-ha

 

Give me your kings

Let me squeeze them in my hands

(He-he-hey)

Your puny princes

Your so-called leaders of your land

I'll eat them whole before I'm done

The battle's fought and the game is won

 

I am the one, the only one

I am the god of kingdom come

Give me the prize

Just give me the prize (The prize)

 

Hahahahahaha

Hahahahahaha

Now you die!

Ahahahahahaha!

I have something to say

It's better to burn out

Than to fade away

There can be only one!

 

Move over, I said move over

Hey, hey, hey, clear the way

There's no escape from my authority

Didn't I tell you?

 

Themes; total autocracy, the breaking of Kings, claims of godhood, personal singular power 

 

The Emperor Finds Horus and educates him; 


A word in your ear, from father to son

Hear the word that I say

I fought with you, fought on your side

Long before you were born

 

Joyful the sound

The word goes around

From father to son, to son

 

And the voice is so clear

Time after time it keeps

Calling you, calling you on

Don't destroy what you see

Your country to be

Just keep building on the ground

That's been won

 

Kings will be crowned

And the word goes around

From father to son, to son

 

hear us sing

Our family song?

(Ba ba ba ba ba ba ba ba)

Ooh yeah, now we hand it on

But I've heard it all before

Take this letter that I give you

Take it, sonny, hold it high

You won't understand a word that's in it

But you'll write it all again before you die, yeah, yeah

 

A word in your ear from father to son

Funny, you don't hear a single word I say

But my letter to you will stay by your side

Through the years 'till the loneliness is gone

(Sing if you will)

But the air you breathe, I live to give you

Father to son, father to son

 

Joyful the sound

The word goes around

From father to son, to son

Kings will be crowned

The word goes around

From father to son, to son

 

Themes; father-son relations, mysterious knowledge to be revealed in the future, loneliness 

Key Lines; I fought with you, fought on your side, Long before you were born”, “Don't destroy what you see, Your country to be, Just keep building on the ground, That's been won”

  

 

Unity by Adrian Smith

 

The Great Crusade, The Emperor creates the Astartes and unifies with Mars as the Omnissiah; 

I'm a shooting star, leaping through the sky like a tiger

Defying the laws of gravity

I'm a racing car, passing by like Lady Godiva

I'm gonna go, go, go, there's no stopping me

 

I'm burning through the sky, yeah

Two hundred degrees, that's why they call me Mister Fahrenheit

I'm travelling at the speed of light

I wanna make a supersonic man outta you

 

I'm a rocket ship on my way to Mars on a collision course

I am a satellite, I'm out of control

I'm a sex machine, ready to reload like an atom bomb

About to oh, oh, oh, oh, oh, explode

 

I'm burning through the sky, yeah

Two hundred degrees, that's why they call me Mister Fahrenheit

I'm travelling at the speed of light

I wanna make a supersonic woman of you

 

Oh, I'm burning through the sky, yeah

Two hundred degrees, that's why they call me Mister Fahrenheit (Hey)

Travelling at the speed of light

I wanna make a supersonic man outta you (Hey, hey)

 

Themes; intense personal glorification, transhumanism (supersonic men), Mars, being a ‘Sex Machine’. Honestly this one is very much not in an ‘Emperor Voice’ but it does have fragments of the elements stated above. 

 

Mankind revenges itself against the Xenos empires (especially the Aeldari);


How do you think I'm going to get along

Without you, when you're gone

You took me for everything that I had

And kicked me out on my own

Are you happy, are you satisfied?

How long can you stand the heat?

Out of the doorway the bullets rip

To the sound of the beat

Look out

 

Another one bites the dust

Another one bites the dust

And another one gone, and another one gone

Another one bites the dust

Hey, I'm gonna get you, too

Another one bites the dust

 

There are plenty of ways you can hurt a man

And bring him to the ground

You can beat him, you can cheat him, you can treat him bad

And leave him when he's down, yeah

But I'm ready, yes I'm ready for you

I'm standing on my own two feet

Out of the doorway the bullets rip

Repeating the sound of the beat

Oh yeah

 

Themes; warfare, revenge, systemic destruction

  

Humanity defeats the greatest Ork Empire; 


Ullanor by Neil Roberts


Here we are, born to be kings

We're the princes of the universe

Here we belong

Fighting to survive

In a world with the darkest powers, hey!

 

And here we are

We're the princes of the universe

Here we belong, fighting for survival

We've come to be

The rulers of your world

 

I am immortal, I have inside me

Blood of kings (yeah, yeah)

I have no rival, no man can be my equal

Take me to the future of your world

 

Born to be kings

Princes of the universe

Fighting and free

Got your world in my hand

I'm here for your love

And I'll make my stand

We were born to be

Princes of the universe

 

No man could understand

My power is in my own hand

(Ooh, ooh, ooh, ooh

People talk about you

People say you've had your day)

I'm a man that will go far

Find the moon and reach for the stars

With my sword and head held high

Got to pass the test first time, yeah

I know that people talk about me

I hear it every day

But I can prove them wrong

'Cause I'm right first time

 

Themes; exalted personal destiny, an ascended warrior class, dark powers, survival, personal immortality, singular power, personal perfection and glory 

Key Lines; In a world with the darkest powers,”, “I have no rival, no man can be my equal”, “I know that people talk about me, I hear it every day, But I can prove them wrong, 'Cause I'm right first time” 

 

 

The Triumph at Ullanor;

 

The Triumph by Nicolás R. Giacondino

I've paid my dues

Time after time

I've done my sentence

But committed no crime

And bad mistakes

I've made a few

 

I've had my share of sand kicked in my face

But I've come through (And I mean to go on and on, and on, and on)

 

We are the champions, my friends

And we'll keep on fighting till the end

We are the champions

We are the champions

No time for losers

'Cause we are the champions

Of the world

 

I've taken my bows

And my curtain calls

You brought me fame and fortune and everything that goes with it

I thank you all

But it's been no bed of roses

No pleasure cruise

 

I consider it a challenge before the whole human race

And I ain't gonna lose (And I mean to go on and on, and on, and on)

 

Themes; regrets, shame, eternal life, human supremacy, invincibility

 

 

The Crusade Goes Too Far;

 

And you're rushing headlong

You've got a new goal

And you're rushing headlong

Out of control

And you think you're so strong

But there ain't no stopping

And there's nothing you can do about it

Nothing you can do, no

There's nothing you can do about it

No, there's nothing you can, nothing you can

Nothing you can do about it

 

Meets a white-hot lady

(Hoop diddy, diddy, hoop diddy do)

Soon the fire starts raging

Gets you more than half crazy

(Hoop diddy, diddy, hoop diddy do)

Ooh, now they start freaking

Everywhere you turn

You can't start walking

'Cause your feet got burned

It ain't no time to figure wrong from right

Because reason's out of the window

Better hold on tight

 

Themes; success leading to uncontrollable acceleration, the paradox of reason 

Key Lines; Meets a white-hot lady” may be a reference to Erda or the Selinar Gene Cults. “Because reason's out of the window, Better hold on tight” may be a reference to an Empire ostensibly based on pure reason but in effect based on magic and deception while denying the same.

  

 

The Horus Heresy

  

The Emperors considers the terrible cost of his dream;

 

by fc04 I think

Guilt stains on my pillow

Blood on my terraces

Torsos in my closet

Shadows from my past

 

Sleeping is my leisure

Waking up in a minefield

Dream is just a pleasure dome

Love is a roulette wheel

 

Success is my breathing space

I brought it on myself

I will price it

I will cash it

I can take it or leave it

Loneliness is my hiding place

Breastfeeding myself

What more can I say

I have swallowed the bitter pill

I can taste it, I can taste it

 

Life is real, life is real

Life is real

 

Themes; hidden personal regrets, isolation, secrecy, shame 

 

 

Horus Betrays the Emperor;

 

(Ah!) You suck my blood like a leech

You break the law and you breach

Screw my brain till it hurts

You've taken all my money and you want more

Misguided old mule

With your pigheaded rules

With your narrow-minded cronies

Who are fools of the first division

 

Death on two legs

You're tearing me apart

Death on two legs

You never had a heart of your own

Killjoy, bad guy

Big talking small fry

You're just an old barrow boy

Have you found a new toy to replace me?

Can you face me?

But now you can kiss my ass goodbye

Feel good? Are you satisfied?

Do you feel like suicide? (I think you should)

Is your conscience all right?

Does it plague you at night?

Do you feel good? (Feel good!)

 

Like a big business tycoon

You're just a hot air balloon

So no one gives you a damn

You're just an overgrown schoolboy

Let me tan your hide

Dog with disease

You're the king of the sleaze

Put your money where your mouth is

Mr. Know-All, was the fin on your back part of the deal?

 

Shark!

 

Death on two legs

Tearing me apart

Death on two legs

You never had a heart (You never did)

Of your own (Right from the start)

Insane, should be put inside

You're a sewer rat decaying in a cesspool of pride

Should be made unemployed

Make yourself null and void

Make me feel good (I feel good!)

 

Themes; This is the only song not from the Emperors point of view but it was so distinct and expressive I left it in. 

 

The Emperor Considers Horus' Betrayal; 


It started off so well

They said we made a perfect pair

I clothed myself in your glory and your love

How I loved you, how I cried

The years of care and loyalty

Were nothing but a sham, it seems

The years belie, we lived a lie

I love you 'til I die

 

Save me, save me, save me!

I can't face this life alone

Save me, save me, save me!

I'm naked and I'm far from home

 

The slate will soon be clean

I’ll erase the memories

To start again with somebody new

Was it all wasted, all that love?

I hang my head and I advertise

A soul for sale or rent

I have no heart, I'm cold inside

I have no real intent

 

Themes; friendship and love, betrayal, isolation, terror of powerlessness, personal emptiness, (the last two very characteristic of cluster B personality disorders. 

Key Lines; I’ll erase the memories, To start again with somebody new”  

 

The Siege of Terra Begins;

 

The Siege of Terra  - Misha Savier

Here we stand or here we fall

History won't care at all

Make the bed, light the light, yeah

Lady Mercy won't be home tonight, yeah

 

(You don't waste no time at all)

Don't hear the bell, but you answer the call

(It comes to you, as to us all)

Yeah, we're just waiting

For the hammer to fall, yeah

 

Oh, every night and every day

A little piece of you is falling away

But lift your face, the Western Way

Build your muscles

As your body decays, yeah

 

(Tow your line and play their game)

Yeah, let the anaesthetic cover it all

('Till one day they call your name)

You know it's time for the hammer to fall, yeah

 

Rich or poor or famous

For your truth is all the same

Yeah, baby (Oh no, oh no)

Oh, lock your door but rain is pouring

Through your window pane (Oh no)

Baby, baby, now your struggle is all in vain

 

For he who grew up tall and proud

In the shadow of the mushroom cloud

Convinced our voices can't be heard

We just wanna scream it louder

And louder and louder

 

(What the hell we fighting for?)

Oh, just surrender and it won't hurt at all

(Just got time to say your prayers)

Eh, while you're waiting

For the hammer to, hammer to fall

 

Themes; look, this one is pretty obvious. 

Key Lines; “For he who grew up tall and proud, In the shadow of the mushroom cloud”, clearly a reference to the devastation of Earth and surviving Old Night. 

 

 

The Emperor is placed on the Golden Throne

 


Empty spaces, what are we living for?

Abandoned places, I guess we know the score,

Does anybody know what we are looking for?

Another hero, another mindless crime

Behind the curtain, in the pantomime

Hold the line

Does anybody want to take it anymore?

 

The show must go on

The show must go on, yeah

Inside my heart is breaking

My makeup may be flaking

But my smile, still, stays on

 

Whatever happens, I'll leave it all to chance

Another hеartache, another failed romancе,

Does anybody know what we are living for?

I guess I'm learning

I must be warmer now

I'll soon be turning (turning), round the corner now

Outside the dawn is breaking

But inside in the dark I'm aching to be free

 

My soul is painted like the wings of butterflies

Fairy tales of yesterday, grow but never die

I can fly, my friends

 

The show must go on (oh, yeah)

The show must go on (yeah, yeah)

I'll face it with a grin

I'm never giving in

On with the show

The show must go on (on, on)

The show must go on (on, on)

I'll top the bill

I'll overkill

I have to find the will to carry on

 

Themes; burning, a complete loss of faith and sense of desolation, shame in his own perceived heroism, the presentation of a gilded front, (his ‘smile’ does indeed stay), fatalism, the transmutation of the soul, resolution to continue. 

Key Lines; “Behind the curtain, in the pantomime, Hold the line, Does anybody want to take it anymore?”, “I must be warmer now, I'll soon be turning (turning), round the corner now, Outside the dawn is breaking, But inside in the dark I'm aching to be free”

 

 

The Dark Millenia Begin

 

Blanche

 

The Emperors final sane thoughts

 

I'm just the pieces of the man I used to be

Too many bitter tears are raining down on me

I'm far away from home, and I've been facing this alone

For much too long

Oh, I feel like no one ever told the truth to me

About growing up and what a struggle it would be

In my tangled state of mind, I've been looking back to find

Where I went wrong

 

Too much love will kill you

If you can't make up your mind

Torn between the lover

And the love you leave behind

You're headed for disaster

'Cause you never read the signs

Too much love will kill you every time

 

I'm just the shadow of the man I used to be

And it seems like there's no way out of this for me

I used to bring you sunshine

Now all I ever do is bring you down

Mmm, how would it be if you were standin' in my shoes?

Can't you see that it's impossible to choose?

No, there's no making sense of it

Every way I go, I'm bound to lose

Oh-oh, yeah

 

Too much love will kill you

Just as sure as none at all

It will drain the power that's in you

Make you plead and scream and crawl

And the pain will make you crazy

You're the victim of your crime

Too much love will kill you every time

 

Yes, too much love will kill you

It will make your life a lie

Yes, too much love will kill you

And you won't understand why

You'd give your life, you'd sell your soul

But here it comes again

Too much love will kill you!

 

In the end

In the end

 

Themes; personal decay, personal isolation, regret, fatalistic despair, agonising personal pain, shame

 

 

The Emperors faces the Age of Darkness;

 

Just look at all those hungry mouths we have to feed

Take a look at all the suffering we breed

So many lonely faces scattered all around

Searching for what they need

 

Is this the world we created?

What did we do it for?

Is this the world we invaded

Against the law?

So it seems in the end

Is this what we're all living for today?

The world that we created

 

You know that everyday a helpless child is born

Who needs some loving care inside a happy home

Somewhere a wealthy man is sitting on his throne

Waiting for life to go by

Oh, oh-oh

 

Is this the world we created?

We made it on our own

Is this the world we devastated

Right to the bone?

If there's a God in the sky, looking down

What can He think of what we've done

To the world that He created?

 

Themes; regret for personal crimes and violence, shame, an awareness of universal human suffering.

 

Key Lines;Somewhere a wealthy man is sitting on his throne”, “Is this the world we devastated

Right to the bone?”

 

 

 

Over the Millenia His Mental State Fragments;


The Emperors Tarot by Ruoyuart

  

When the outside temperature rises

And the meaning is oh, so clear

One thousand and one yellow daffodils

Begin to dance in front of you, oh dear

Are they trying to tell you something?

You're missing that one final screw

You're simply not in the pink, my dear

To be honest, you haven't got a clue

 

I'm going slightly mad

I'm going slightly mad

It finally happened, happened

It finally happened, oh-woah

It finally happened, I'm slightly mad

Oh dear, hahaha

 

I'm one card short of a full deck

I'm not quite the shilling

One wave short of a shipwreck

I'm not at my usual top billing

I'm coming down with a fever

I'm really out to sea

This kettle is boiling over

I think I'm a banana tree

Oh, dear

 

I'm knitting with only one needle

Unravelling fast, it's true

I'm driving only three wheels these days

But my dear, how about you?

 

[Chorus]

I'm going slightly mad

I'm going slightly mad

It finally happened

It finally happened, oh yes

It finally happened, I'm slightly mad

Just very slightly mad

 

Themes; burning, madness, isolation disassociation of the self

 

Key Lines; “When the outside temperature rises”, “This kettle is boiling over”

  

 

The Star Child Awakens;

 

 

While the sun hangs in the sky

And the desert has sand

While the waves crash in the sea

And meet the land

While there's a wind and the stars

And the rainbow

'Till the mountains crumble into the plain

 

Oh yes, we'll keep on trying

Tread that fine line

Oh, we'll keep on trying, yeah

Just passing our time

Ooh, ooh!

 

While we live according to race

Color or creed

While we rule by blind madness

And pure greed

Our lives dictated by tradition

Superstition, false religion

Through the eons, and on and on

 

Oh yes, we'll keep on trying

We'll tread that fine line

Oh, we'll keep on trying

'Till the end of time

'Till the end of time!

 

Through the sorrow

All through our splendor

Don't take offense at my innuendo

 

If there's a God, or any kind

Of justice under the sky

If there's a point, if there's a reason

To live or die

If there's an answer to the questions

We feel bound to ask

Show yourself, destroy our fears

Release your mask

 

(We'll just keep on trying)

We'll just keep on trying

'Till the end of time

'Till the end of time

'Till the end of time!

 

Themes; eternal cycles, resolution, a golden path, human universality, decaying empire, religious faith

 

 Key Lines; “While we rule by blind madness, And pure greed, Our lives dictated by tradition, Superstition, false religion, Through the eons, and on and on”

  

 

WHY DOES QUEEN SING THE EMPERORS SONG?

 

This is the real big question! I have broken down my response into five sections; Highlander, Zoroastrianism, the 80’s, Queen and the personality and history of Freddie. 

 

Highlander

 This is probably the most simple and singular element, and the easiest to describe. 

A lot of the themes of immortality and conflict, and many of the extremely on-the-nose songs come from Highlander, a story about Scottish sword-slinging immortals and their pride and sorrows. 

This has elements of the cultural feedback described below in that 

Highlander was big in the 80s and very possibly influenced the Emperors general vibe. The people building 40k definitely watched this movie!  It also feeds into and draws from the general ambient personality of the 1980’s a somewhat hypermasculine, operatic and narcissistic decade. 

There is also a question of matching or sympathetic vibes with Queen choosing to do the music for this relatively minor Sci-Fi film. Why did they say yes? Did the personality and background of Freddy mesh well with this story of violence, eternity, incredible powers, romance and deep isolation? 

 

Zoroastrianism 

I am pretty convinced that the Zoroastrianism Freddie Mercury was raised in left its distant mark in the mood, lyrics and subjects of Queen, specifically;

 

·        Themes of Light vs Dark

·        Great cycles of time

·        Spiritual mega-conflicts

·        Immortality, ‘the (Parsi?) blood of kings’

·        Human universality

·        An unknowable redeeming god; “Show yourself, destroy our fears, Release your mask”.

 

Zoraster created maybe the first huge universalising human philosophy, this lead into the Abrahamic faiths and gave them their own dualistic light vs dark eternal conflict motif over huge swathes of time. The Horus Heresy is basically Paradise Lost, part of the Christan Expanded Universe (semi-canon), so is it a huge surprise that the mood and feel, the deep essential conflicts of Zoraster, should show up again and again in very distantly descended media and stories? 

 

The 80s Generally 

Nuclear Armageddon! The threat of immanent doom hangs over the west! Everyone is worried about the nukes. They go missing in films, explode in banned documentaries, a disturbing and half-real sense of apocalyptic immanence hangs over the land 

Testosterone! Maggie and Regan are in the house. Advertising regulations for kids have been massively relaxed leading to a booming loop of hypermasculine boys cartoons and plastic injection figures. Bravestar, MASK, Conan has a kind of mind-child in He-Man, Rambo, the troubled and violent Vietnam war veteran, had an animated kids show, so did Robocop. 

Operatic Quasi-Camp Quasi-Satire. Was Robocop a satire? Kind of yes but also kind of no. Or both. The sheen of irony has not yet fallen across the face of culture and its fine to valorise and simultaneously mock ideas of glorious hyperviolence. This is an age of cocaine, excess and economic boom. 

A very testosterone fuelled decade, - a lot of the references for 40k are still ones from the 80s 

 

Little is minor in Queen 

Queen did have jokes and a sheen and thread of irony in much of what they did but over-focusing on this would be a mistake as it was always a counterpoint to a gigantic, bombastic all-out style in subject, mood and content. Nothing is really small in Queen, emotions are epic, times are eternal, or vast cycles, places are distant or impossible, people are either consuming intimates or vast human universals. Everything has to be the biggest thing for Freddie to sing about. 

Queen were also a merging of the Nerdy, Bombastic, Masculine, performed masculinity and camp, they were, in a way, a Warhammer band, perhaps more than any other, even the ones who intended to be. 

 

 

The Personality of Freddy Mercury 

An intensely vulnerable narcissist who believes they have a magical talent and that they are better than everyone else and who actually turns out to be yes, actually genuinely insanely hyper-competent at what they do and actually better than everyone else. 

Isolation. The narcissist is ever-alone, the megastar even more so. 

How many Queen songs express the consuming and conflicting emotions of insane, even deranged self-belief and deep personal vulnerability? Of splendid and even glorious isolation and a consuming loneliness? 

Add to this a semi-secret life behind the scenes, the ‘invisible man’, then finally the disturbing synchronicity of AIDS and personal bodily decay while still alive, a horrifying loss of glory and personal control. Consuming regret for failed chances or former wrongs. 

We might say that Freddie lived out almost the perfected Narcissists Life. It wasn’t perfect for him, but it was perfect for History and for the grand ritual it represented. The King must always die in the end. 

 

Synthesis 

This is my synthesis for this strange synchronicity. Early exposure to the themes, conflicts and emotions of the most primal Manichean Universal human faith by a young boy who will nurture an incredible talent, who will eventually escape his culture and literally remake himself as a new man while hiding a terrible secret. 

This man rising through the psychic storm of the 1980s and proving his personal greatness, absorbing, reflecting and intensifying the pulsing muscular mood of that doom-troubled decade.

That very decade and its emotions feeding into a very different group of nerdy men than those gathered around him in Queen, but producing fertile soil and a seed, sparked into life by Highlander; the causal node of the whole thing, a noospheric meta-neuron soaking in and distilling the drives, tragedies and emotions of the age and the band and linking them with the Star Child of the foetal Warhammer 40,000 universe. 

Then a great flowering of synchronic growth, with the pride glory, isolation, sadness and greatness of a dead Megastar meeting the vibrating echo of the only fictional character who could possibly carry such a staggeringly potent charge of impossible emotions; a literal God Emperor! 

The God-Emperor of Mankind is the psychic mind-child of Freddie Mercury!