Showing posts with label 1940. Show all posts
Showing posts with label 1940. Show all posts

Friday, 14 November 2025

Book: Victory to Defeat (Richard Dannatt and Robert Lyman)

We had won, with a magical formula of 1918 combined arms warfare, hard earned through bitter experience of four years of fighting and then we lost or rather forgot it! Such criminal complacency meant that another generation of youth experienced a second World War. The people who "had practical experience of fighting it" drifted away and did other things. The world wanted to be pacifist. The politicians became politicians again and took their eye off the ball, they took the easy option, cutting to the bone military spending. The "war to end all wars" was supposed to be exactly that, although there was a dissenting feeling in Germany that in 1918 they had not been defeated in the field (the very same myth used by National Socialism and the "stabbing in the back" from a caste of politicians). However, in 1918 the Allied armies pummelled the German Imperial Army to its knees in the 100 Day Offensive with "combined arms" and overwhelming industrial power (infused with the additional of the American Expeditionary Force (AEF) - which was not specifically called out in the book). The armistice came, it signalled the end of the war (11/11/1918), then came the Treaty of Versailles with its own cauldron of snakes that poisoned international politics for decades to come. The League of Nations was born and withered on the vine through application of realpolitik between the Great Powers. In Britain there was a spirit of the war is all over now, let's get back to normal (proper) peacetime soldering as we have an empire to run. Contemplation of another war of this magnitude was an anathea. Politicians who thought different were not elected .No peer war was expected within the next ten years, so colonial policing was the order of the day for the British Army. The British Army was shrunk to a rump (prioritising Empire over continental commitments) and certain important or maverick personalities played with their own hobby horses and pet projects within the confines of the Treasury's frugal remit. Britain literally became an island nation behind a sea and air barrier, the Royal Navy in her senior service role and the over promising of the RAF (capable of punishing enemies with the bomber and protecting the homeland with the fighter) gained favour. There was no appetite for a tangible army capacity capable of force projection on the continental mainland to deter the rising power of Nazi Germany. Without such an army, even if scaled back, there was no way of keeping the hard-earned organisational knowledge of "how to do things" at scale. Then the chickens come home to roost through a series of international crisis and the early war defeats of 1939-40 (see below, a tale of the once and future king - the practice of combined arms warfare, found - lost - then painfully recovered from 1942 onwards; although the British 1940 successes of The Western Desert Force against the Italians - Wavell's 10,000 (Beda Fomm), the East African Campaign and reconquest of Ethiopia and Somaliland, again against the Italians, was not called out):


The allegory or case study to modern times (2022+) is called out, how different is the current political situation with Russia and continental Europe? The message is clear. Let us not make the same mistake again. The world of 2025 seems horribly similar to the 1930's and the lead up to the Second World War. This time we also live in a nuclear age where the stakes could not be higher. The general (Dannatt) also seems to indirectly pushing the value of wargaming in military circle - when you do not have the physical items it does not stop you from imaginative thought experiments (with reference back to the Germans formulating the doctrine of mobile warfare in the 1930's without any tanks - they wargamed and conducted imaginative field exercises). If you want peace, then be sure you are prepared for war. A protagonist thinks twice before attacking a prepared potential victim - or rather the "victim" is not viewed as a victim but rather a "respected or feared foe". Deterrence has to be credibly backed up or the paper tiger will be called out.  Knowing what form of armed forces (Army, Navy, Air, Cyber, Space, Civil) you need is the key to knowing what capabilities you have to nurture or retain for future use (and their scalability for wartime needs). That comes from an unending intellectual engagement across the whole spectrum of government. I for one cannot fault the main theme of the message!

David Isby gave an informative and interesting review of the book too:     

https://www.strategypage.com/bookreviews/2537#gsc.tab=0

Thursday, 11 September 2025

Fokker D XXI Progress - Assembled

Hitting the ground running as the PM 2 model was a neat and quick assembly (see below, few parts and a plastic that takes well to ploy cement, it posed no problems going together):  


I have chosen to go for the Dutch version, but will either have to freehand or source some decals (bizarrely the kit came with Czechoslovakian instead of Dutch ones). Base coat needed first.

Wednesday, 10 September 2025

Late Birthday Present to Myself - 1/72 Fokker D-XXI (PM Model)

It is rude to go into a model shop and not buy something. I had to look hard but I chose this for jut under £9 (see below, an interesting early flying machine that did not survive its contact with the Luftwaffe [in Dutch and Danish service] but lasted longer in service with the Finnish Air Force fighting the Soviet Union): 


I am tempted to do it in Finnish colours but my 1/72 Dutch army will miss it! NoteL In which case I will need the Dutch Orange Triangle war markings!  

Sunday, 24 September 2023

Plastic Soldier Company: 1/300 Plane Pack

Something I could not resist buying (sorry Mum it's in my blood) - a party pack of what I can only think of as "surplus to use for PSC" .. but 100 planes for a tenner (and £3.50 P&P) - there has got to be a great glorious wargaming use for them somewhere! Plenty of Stukas (27) for sure, Gloster Gladiators, Me 110s, Bristol Blenheims and various Luftwaffe Medium Bombers (see below, pass me the spray can, I got this!): 


I am thinking tactical formations of bombers to give a certain "mass" in the tactical element of the (Plastic Soldier Company remake of the original Airfix) Battle of Britain game. More visual that individual, as I am not keen on fiddly moving parts!

Wednesday, 16 August 2023

Undaunted: Battle of Britain

I seem to be a serial collector of the Undaunted series of games (although I must confess getting them to the table top has been more of a challenge) as I cannot resist their production quality and 'Boys Own' appeal (see below, when I saw the cover of the box art, I knew they already "had me"): 


Perhaps something to be unwrapped (who am I kidding it is already unwrapped) but even perhaps "played" at the weekend sir?

Tuesday, 15 August 2023

Pendrakon Blood Red Skies Day II: Battle of Britain Aldertag (13th August)

13th August 1940 Aldertag: Dowding's Home Station Defence Network is picking up something incoming off the Kent coast (see below, the "eyes and ears" of the RAF - I just gotta love the terrain models Renko printed for this game): 


Unwanted guests (two formations of German Heinkel 111s heading to Manston airfield): 


With a gaggle (well technically two schwarms of Luftwaffe Me 109's) of little friends in tow in close escort position (see below, going left to right the air is full of Nazi bombers and escorting fighters, fourteen planes in all):  


"Achtung Spitfire" - the RAF greeting party arrives (see below, tilted back indicated the aircraft is in an advantaged position [Blood Red Skies game term]):


The desperate attack of "The Few" are pressed home against the bombers (see below, but with the sheer numbers of German fighters in the air a Spitfire is caught as his compatriot riddles a Heinkel with 303 machine gun fire at insanely short range): 


After one frantic pass through the bomber formation the Spitfires spin round again displaying their tight turning capability, but the Me 109s are closing in): 


Then suddenly, the sky is clear. A classic RAF "hit and run" - the Germans have lost a Me 109 ("Where is Sigmund?") and a Heinkel is trailing smoke but is still intent on pressing on (see below, target is set for Manston airfield):  


Then all hell breaks loose as Spitfires and Hurricanes appear out of no where, charging straight into teh bombers (see below, the RAF concentrate on the left side of the the German formation, attaining local superiority. Twelve fighters to seven, but the remaining eight German Me 109s are placed ideally to swing into the rear of the Spitfire formation): 


Again a Spitfire pays the price, but fortunately the pilot jumps clear (see below, the RAF bravery means the German bomber formation is once again penetrated and riddled):  


A Heinkel from the leading formation goes down in flames and another one is severely damaged in the rear formation but Manston comes into sight as a flak barrage greets the unwanted guests (see below, the "tail end Charlie" Heinkel in not a happy bunny - or rather Nazi!):  


Manston Sector Airfield: sirens start wailing and AA firing at full effect (see below, the Spitfires and Hurricanes again disappear as the bombers conduct their attack run): 


The surviving bomber of the lead formation scores a telling hit on Manston, but the rear formation is less successful (a near miss) but loses its damaged aircraft to accurate flak (see below, RAF ground crew watch as German parachutes open from the doomed bomber as the crew bails out): 


Manston is damaged but still operational, it lives to fight another day. Holes are repaired in teh runway, as wearing RAF pilots land, refuel and get ready to "go again"!

All told an absolutely brilliant big day out, the Blood Red Skies event hosted at Pendrakon, a nice follow on from the Low Countries Game Day, where I spent my morning and afternoon fighting the Belgian Air Force. Huge thanks must go out to Renko for organising it, respect! Respect also goes to the RAF that took out 50% of the German bomber force, Hermann Goering certainly won't like that! As I was too slow in painting my BRS Starter Set Spitfires I played Luftwaffe again, so I will doubtless have to face a telling off by my commanding officer!

Sunday, 6 February 2022

Operation Compass: Tamar West - Operational Planning Map

As the attack on Tamar West unfolded through the Zoom sessions, as a British player, I tried to keep track of the assault as it progressed up the board. From the turret top of the Matilda I tried to keep a careful annotation, but as you can see the continuous movement made my hand very shaky (see below, hard black ink for the first session, red for the second phase of the attack  ): 


The intensity of the artillery fire is in proportion to the density of the ink. Respect is due to teh Italian gunners who stayed with their guns until the last.

But is it air.

Thursday, 3 February 2022

Operation Compass: Attacking Tamar West

In preparation for my Beda Fomm game Martin from the Sheffield "Zoom" wargame kindly group laid on an Operation Compass battle for Tamar West, a little known quadrant of death that was an Italian fortified strong point in 1940 that Wavell's Western Desert Force had to take down. Appearing out of cover of a convenient desert sandstorm [for the British] were two columns of lorry borne British infantry and the sound of clanky tanks of Matildas [still off table in the photograph below] approaching from the the brown track, bottom left in the photograph. One British column of infantry drove straight up to the base of the Italian camp, dismounted and close assaulted the Italian across the barbed wire - heroic stuff (see below, a fortified patch of three hexes in the centre of the set-up and the road leading off to the right were the British objectives - a tight task to do in only nine turns):  


The Matilda's make good use of the road but the battle always seemed to be in the next hex away. Meanwhile both British columns of infantry are getting stuck into the Italians, although the latter column got shot up on the way in while riding on the trucks. Time was expedient so the risk was well taken IMHO (see below, British trucks are seen wisely getting out of the way of this "fighting stuff"): 


The Matildas make it to gates of the camp to find it already in British hands (again the battle is always one hex away) as the British infantry relentlessly punch over the hills trading blow-for-blow with the Italian infantry and Italian Gunners, who die by their guns (see below, only turn three and the British are half way over the first objective - it is a fast pace but it has to be for the British to win in nine-ten game turns): 


Consternation as the Matildas have to go off road (they are very slow) but the inside of the camp is being pummelled by Italian Artillery (coming in danger close) and already over-stacked with assaulting British Infantry (see below, a target rich environment with little cover): 


The final fort hex is assaulted and the fort of Tamar West is now in British hands with Italian infantry trying to regroup in a wadi outside, despite being ineffectually machine gunned from the light Besa MG's of the British Matildas - at least they are close enough to shoot (see below, the Italian infantry has to be eradicated before the British move on to secure the exit - but what is this, Italian reinforcements appear on the very table edge hex the British are after): 


The regrouping Italian infantry are caught by a storm of steel as the British Infantry charge out of the newly captures fort and destroy them entirely before they can fully regroup. The British pay a hard butchers bill, now down to two companies from an original force of two battalions (see below, the Matildas advance into the fort with intention of driving on the the exit "through" the Italian L3 MG carrier armour): 


The bravery of the British infantry literally  know no bounds as they pin the Italian L3 MG carriers in place, dropping 25 pounders in amongst the antiquated armour causing mayhem (see below, the game will rest on the sequence of randomised activation and and whether the Matildas can travel three hexes in two turns): 


The L3 MG's take away another British Rifle Company away but the combined effects of the British artillery (including I am told some antiquated museum piece WWI era sixty pounders appearing in the British Order of Battle) and Matildas have quiet ruined them as a fighting force (see below, the Matlidas are two hexes away with the very last turn to come): 


Turn 9 and the "victory exit hex" falls into British hands, for a narrow win - with the British artillery induced (and Italian failed) morale check, along with the menacing sight of the untouched advancing British Matildas just being too much for the last Italian infantry unit. You can understand it, bereft of AT guns [and therefore subject to "tank fright" in the rules], under nasty artillery fire and to crown it all out in the open - but they have made the British have paid a very heavy price in infantry for Tamar West (see below, the only surviving Italian unit being the battered L3's lurking two hexes away from the road and trying to rally): 


A very historical outcome, though close run thing, with the Matildas next tasked to trundle on to guess what? Yes, the next Italian strong point, presumably picking up some fresh infantry on the way. 

Tuesday, 30 November 2021

Stockton Battleground (2021): Battle of Britain "Double Blind Game"

Stockton Battleground Wargames Show 2021

Cinderella you shall go to the "ball" (well it is actually a "wargames show"). Myself and fellow wargamer Ian took the relatively recently released PSC "Battle of Britain" Game (which older Grognards would recognise as a revised [and I would say much improved] version of the game from the earlier Airfix 1980/90's (?)edition of the "Battle of Britain" board game) off to the show to play it "double blind". This meant a partition board between the players and a slight revision to the rules. Rather than relying on the random shuffle of the deck of mission cards to provide intrigue and chance - the German would be allowed to choose or rather "determine" his targets and use an appropriate force composition - but he [as in "me" on the day] was playing fair and hitting targets in historical order (radar, airfields and then cities). The forces were selected to player preferences (although the Germans followed the rule of thumb that 50% Fighter and 50% Bomber in his formations - with at least one Ju87 Stuka and Me 110 squadron (until they ran out)). The RAF likewise controlled their force composition, naturally holding the Blenheims, Defiants and Gladiators to the "last line of defence". The German was playing with Fog of War - the RAF player being a semi-plumpire by virtue of handling all combat - the Luftwaffe player passing his cards over the wall to do "combat" and generally receiving "fewer" back. It worked really well (IMHO), as the Luftwaffe was deprived of th eobvious board game "tells" of how well (or bad) he was actually doing, so he had to do a bit of guesswork and bad guesswork often leads to bad mistakes.

The video of the Stockton Battleground 2021 event is here, with at 9:20 is a quick fly-by of the Battle of Britain Game: 

Right at the start of the action and the "view" from the German side of the Battle of Britain board (see below, a lot of Red bombing missions to perform, with the Luftwaffe intent on eating them up, by nibbling from the south coast upwards in order of: Radar - Airfield - Cities): 


Kanalkamf and the bomber formations are 'mysteriously' intercepted and bounced by formations of RAF fighters (see below, in the game the RAF player tries to "intercept" rather than "dogfight" his German opponent wherever possible, by this tactic he stands a good chance of getting to those juicy bombers without having to tangle with those nasty Me 109s): 


The first wave returns after a partially successful mission strike. According to Luftwaffe intelligence estimates of 50% of the RAF radar stations have been destroyed [explousion markers denoting dead radar stations, or so the Luftwaffe player thinks]. The second mission wave with be sent to take out the remaining stations of the Home Radar Chain Defence Network (see below, a cunning trick of the game is that the German player cannot return to a "completed mission", so to his utter amazement he keeps getting intercepted by the RAF - annoying "detected" markers appearing on his fighter/bomber formations as if the destroyed radar stations and airfields had somehow been repaired [something that didn't happen in Poland and France]): 


With the radar chain taken out it is now time to move onto the RAF airfields (see below, the RAF radar stations on the coast are burning now so the historic name of Tangmere comes to the top of the German bombing list, this is going to be the "crux of the battle" RAF fighters defending their home turf, a bit of a "sticky wicket" as they say in cricket): 


The Luftwaffe target list is slowly creeping up the board. Despite the (very) heavy losses optimistic reports are being sent to Goering about significant RAF losses and numerous infrastructure targets totally destroyed. The RAF airfields are now to be put out of commission and as a final insult Luftflotte 5 will attack from Norway (we [the German player] expect only to meet the decrepit Gloster Gladiators and outclassed Blenheims). This is now the "tussle of eagles" (see below, the south coast is burning, one more push and the English surely will be on their knees):  


Alas, the Englanders have other plans. Luftflotte 5 reports disastrous losses. They found Spitfires and Hurricanes waiting for them - the converted long distanced Me 110s stripped of the rear gunners for extra fuel tanks could not protect the bombers. There losses were irreplaceable, tLuftflotte 5 are now a spent force. Meanwhile the fighting over the southern English coast is simply ferocious. "How are the Tommies still intercepting us?" A final wave of fury is unleashed on 10 and 11 Groups airfields, the Port of London and naval towns of Portsmouth and Southampton are also targeted. Another attempt to take out Tangmire is launched. The destruction is wanton, but the Luftwaffe is down to its bare bones of bomber formations, the crews are tired and dispirited. The London Docks blaze savagely and are totally destroyed in game terms, Portsmouth and Southampton are damaged, RAF airfields smoulder but somehow 11 Group, Keith Parkes boys, rise like a phoenix rises from the ashes, a punch-drunk boxer raising himself defiantly from the canvas one more time and slugs out at the arrogant Aryan. He lands a  body blow, a body blow, another body blow and then solid punch to the jaw. The airwaves are full of Polish chatter, Heinkels fall from the skies and dogfights mesmerise Londoners. Luftwaffe suffer terribly (see below, their bombs land and buildings fall, Luftwaffe pilots confidently tell their superiors of the destruction reeked.If this is true then is it time for Sealion? Tomorrow will tell):  


The RAF is ready and waiting in the morrow, in far better shape than the Germans think. Yes, the Germans will come but they will see the RAF still in the skies, not down the their last fifty Spitfires as Goering boasted. No, it is not the time for operation Sealion, disperse the invasion barges, send the infantry to the East ready for Russia. More bombing missions will follow, different towns will burn but the RAF has not been cracked or broken (see below, German intelligence cannot simply understand how the radars, how supplementary airfields have been used so effectively and how pilots are trained so quickly to replenish British losses. It is "the few" who stopped them by their persistence and doggedness "To keep buggering on" as Churchill said (see below, although seriously damaged the RAF are not down and out. 10 Group are reeling more than 11 Group, 12 Group supporting them on the South East coast. The constant  problem for the Luftwaffe player is that they do not known what to try and hit next - it really played well as a double blind game, particularly as the German had to "estimate" rather than know the RAF losses): 


Honourably mentioned in dispatches, the "other few", spare a thought for the "other" British fighters of the Battle of Britain. Along with the Spitfire and the Hurricane there were a fews RAF fighter squadrons who flew twin engine Bristol Blenheim Fighters, the twin seater Boulton Paul Defiant (a rear facing turret but no forward firing guns) and even the famous Gloster Gladiator biplane (see below, painted up in 1/300 from the PSC expansion pack): 


Other spoils from the Battleground show. Next year we plan to do the Battle of Gazala, so these 10mm Pendrakon Italian CV33s, British 8th Army Infantry and A13 Cruiser tanks (maybe not, too early in teh Desert War but I have a soft spot for them) are but the start of a long term painting project (see below, a small lead mountain to attack in the winter months):  


These will reinforce my previously purchased and now painted Pendrakon Italians. I wa hoping to pick up the tiny Italian L6s, but alas that will have to come in a later postal order.  

Footnote: Apologies as it was rude of me not to thank the many members of the wargaming public who popped by and helped with the game (drawing random cards from the Luftwaffe Player's hand (as in me)) plus engaged in fascinating conversation, passing on fascinating Battle of Britain comments. I learnt a lot .. thankyou! 

Tuesday, 20 April 2021

Now this is an interesting game: Atlantic Chase - GMT Games

From the moment I saw this game advertised on the GMT P500's I knew there was something special about it and after wantonly staring at it over several visits I finally subscribed, six months later a very heavy thud on the doormat announced the beast had arrived (see below, lovely box art of "you know who" as they are making their breakout run into the Atlantic in search of convoys):   


Oh, it has not disappointed me, in fact I feel very invigourated as it shows a fresh new approach to naval campaigning .. but more of that later. The rules are beautifully laid out and theer are accompanying explanatory videos. Even better, I had the great fortune to receive great 1-2-1 tuition via Table Top Simulator (TTS) at the recent Connections Online Conference hosted by the Armchair Dragoons for the Connections family based in the US. 

I must give a shout out to Karl and Tom for their sterling work in instructing me on the nuances of the game as we hunted down the Bremmen! Now that was one German ship I do not have in 1/3000 scale as she is a fast liner!

Sunday, 1 March 2020

28mm: 1940 Germans Continued

I seem to be going through a phase of assembling 28mm plastic WWII soldier and painting 10mm WWII soldiers. My thinking may not be quite as joined up as I want it to be. Slowly they are getting assembled, my second platoon for Chain of Command - although I do feel the insane urge to get Bolt Action too (see below, the results of making one pack [which is not quite enough] of Warlord Games Blitzkrieg Germans):


They make three full squads, the HQ [officer ad sergeant] (minus the attached 5cm mortar and crew) plus the MG34/42 with some riflemen for the fourth squad (see below, my fingers are raw with all the snipping done):


I realised I had forgotten to add the German Officer and Senior Sergeant on the previous photograph (see below, Hans and Ruben admire their command):


A brief pause ensued, then as the Warlord Games German Pioneer set was purchased it enabled me to complete the fourth squad for the basic platoon and add 'the spare figures' to the possible support list by making them up in various engineer combinations (see below, the German 5cm Mortar is created from two prone figures and the 5cm mortar parts from the Perry's DAK box - the arms are a little smaller but it is a passable conversion):


The remaining troops are made up in a plethora of engineering combination and specialist weapons (see below, including an anti-tank rifle, a sniper, the 5cm mortar team, a wire-cutter, a mine clearer, a remote control Goliath operative, a demolition expert, a flamethrower, an officer with a SMG, three NCOs with SMG, a anti-tank rifle grenade and five riflemen in engineer garb - note the yellow figures [an AT rifle team are from the Perry's DAK box and although made them up I will not be using them with the Warlord Games figures as the scales don't quite match, they shall be heading for North Africa after all]):


Now it is time to put them to one side for priming and painting, but first I think I will assemble the remaining boxes I have of 28mm kit. As mentioned at the start of the post I have seemingly the urge to paint 10mm and assemble 28mm. Well if it works, don't knock it - but I need to be a ruthless finisher of projects, nit WIP collector!

Friday, 7 February 2020

Finishing Off those Blitzkrieg Germans

Taking a cue from a friend (Renko) I procures a second box of Warlord Games Early War Germans but this time opted for the German Pioneer set (see below, flamethrowers, satchel charges galore and what looked like to my eyes a "combat bricklayer" to which I was later told was an extremely powerful demolition charge):


This should allow me now to build the fourth squad (the early war 1940 German Platoons sure are big) and a few supports!

Wednesday, 22 January 2020

Blood Red Skies: Battle of Britain (3 of 3) Battle End

Adding insult to injury the Me110s find themselves now tangling with Spitfires (see below, a Spitfire racing to get into the rear are of a lumbering Me110, this is not what or how it happened in Spain. Poland, Norway, Holland, Belgium and France):


Thankfully Von Ken claims a final "boom chit" on a tight turning Spitfire and they have had enough, boom chits being greater than the number of engines on the table (see below, this comes as a great relief to this particular shot-up Me110 crew, Herman's "not so finest"):


As the Spitfires disappear and the Me110s morale (barely) hangs on (one more "boom chit" and they too will be off) the Destroyers try one more head-long charge at these pesky Hurricanes, bringing 20mm hard hitting cannon to a deflection shot on a "Cat" (see below, another 'boom chit' on the Hurricanes):


It is up to Von Ken to deliver the coup de grace, as a disadvantaged Hurricane finds itself "finally" on the receiving end of a burst of deadly fire from a Me109 (see below, and much to the relief of the crew of another shot up Me110):


The final act is for both the Me110 Squadron and Hurricane Squadron to call it a day with "boom chit bust" and go home (see below, the parting view is the Hurricane going down in flames and the RAF pilot parachuting down to home soil and a welcome from the local Home Guard):


The Me109s of Von Ken rule the skies over Kent before a low fuel gauge tells them it is time to go home (see below, where have the RAF gone?):


A good introductory game, although my Me110 nose (and in particular rear gunners) got a "bloodying"! A few less people round the dinner table at the chateau for the Destroyer Squadron but meanwhile high spirited toasts to Von Ken's for his latest kill in there more rough ad ready farmyard accommodation. Across "The Channel" there is earnest discussion in the 'Cat' Mess Bar over the real merits of the "Vic three formation" and down the Dog and Duck laughs as Maisie serves up another round for her favourite "Boys in Blue" as the ivories of the piano get a hammering!

End Note: Despite my collection of 1/144 fighters I may have to male a token dabble into 1/200. Although I am loathed to replicate across different scales (again)! The starter box set of Blood Red Skies might be a more sensible purchase!

Tuesday, 21 January 2020

Blood Red Skies: Battle of Britain (2 of 3) The Grist to Battle

Cunningly Von Ken's boys have sneaked (a complementary term) into a rear position behind teh Spitfires for tactical advantage - although out of gun range for the moment (see below, it is going to be a testing time for the "rookie" RAF Spitfire Pilot Commander, the dashing young Ian fresh from his exploits with Maisie the  barmaid):


Meanwhile the Me110s have made a desperate dash at the Hurricanes, trying to get their deadly 20mm frontal cannons into play. However the crafty "Dapper Dave" has learnt a thing or two from his experience fighting the Luftwaffe in France and is not going to fall for a frontal exchange (see below, the pilots trade curses and "skill tests" trying to out manoeuvre their opponents into disadvantaged positions - with mixed success):


Note: The upright position of the plane on the stand denotes it is in an "advantaged" position - while you have an advantage you cannot be shot at (which is really good believe me), therefore there is a lot of positioning and skill tests (a pilot action is used to make the other pilot 'make a skill test' or lose one grade of position [advantage/neutral/disadvantage - state change left to right] when you get within mine inches of their plane). The easiest way to be put in disadvantage is by letting an enemy in within gun range in your rear arc. You are very vulnerable to being shot down while at disadvantage - so the number one rule is to maintain an advantaged position at all costs (see below, multiple skill tests start to wear down the Me110s from advantaged positions, starting with my "wingman"):


I find out to my cost Me110's are poor chasers unless you can "zoom and boom" with a "great dive" ability - which gets you a boost of extra movement (see below, my incompetence lets this Hurricane escape):


It is satisfying when you manage to to get a bucket full of sixes (German Crosses on the Luftwaffe dice) but you can only ever get "one hit" - a second cross ups that to a critical (which makes it harder to save) but you do not automatically inflict damage. Things are handled rather abstractly, with the attacked plane allowed to make a saving throw. If this is failed when the plane is at a disadvantage, the plane is shot down, otherwise you "get a boom chit" which accumulates as fatigue and loss of morale. Eventually the accumulation of "boom chits" breaks the squadrons "will to fight" and they disengage. It's a very nice concept and game mechanic - other rules systems encourage a last man standing fight to the death (see below, it cannot get much better for the Germans, but even such skewed stats rolls do not produce overly devastating effects, but rather secure a good outcome):


One advantage of having a two-engined plane is that you effectively get two lives. The first life loses one engine (which loses some speed) and kills the rear gunner - which means you cannot get the Parthian shot at the Hurricane in your rear arc anymore, the second sees you tumble out of the skies like a flaming meteor (see below, disadvantaged and failed my skill test means my rear gunner and an engine is lost):


The Me109s are really taking it to the Spitfires, no losses but lots of "boom chits" acquired. The Spitfires tight turns give them plenty of dice to make their saving throws, which turns a rear arc shot into deflection shot. From auto kill to a morale "boom chit". At least four Spitfire pilots owed their lives to this ability! The Hurricanes meanwhile are certainly taking to Baron Mark's flight of "elite" Destroyers!