Showing posts with label 1918. Show all posts
Showing posts with label 1918. Show all posts

Friday, 14 November 2025

Book: Victory to Defeat (Richard Dannatt and Robert Lyman)

We had won, with a magical formula of 1918 combined arms warfare, hard earned through bitter experience of four years of fighting and then we lost or rather forgot it! Such criminal complacency meant that another generation of youth experienced a second World War. The people who "had practical experience of fighting it" drifted away and did other things. The world wanted to be pacifist. The politicians became politicians again and took their eye off the ball, they took the easy option, cutting to the bone military spending. The "war to end all wars" was supposed to be exactly that, although there was a dissenting feeling in Germany that in 1918 they had not been defeated in the field (the very same myth used by National Socialism and the "stabbing in the back" from a caste of politicians). However, in 1918 the Allied armies pummelled the German Imperial Army to its knees in the 100 Day Offensive with "combined arms" and overwhelming industrial power (infused with the additional of the American Expeditionary Force (AEF) - which was not specifically called out in the book). The armistice came, it signalled the end of the war (11/11/1918), then came the Treaty of Versailles with its own cauldron of snakes that poisoned international politics for decades to come. The League of Nations was born and withered on the vine through application of realpolitik between the Great Powers. In Britain there was a spirit of the war is all over now, let's get back to normal (proper) peacetime soldering as we have an empire to run. Contemplation of another war of this magnitude was an anathea. Politicians who thought different were not elected .No peer war was expected within the next ten years, so colonial policing was the order of the day for the British Army. The British Army was shrunk to a rump (prioritising Empire over continental commitments) and certain important or maverick personalities played with their own hobby horses and pet projects within the confines of the Treasury's frugal remit. Britain literally became an island nation behind a sea and air barrier, the Royal Navy in her senior service role and the over promising of the RAF (capable of punishing enemies with the bomber and protecting the homeland with the fighter) gained favour. There was no appetite for a tangible army capacity capable of force projection on the continental mainland to deter the rising power of Nazi Germany. Without such an army, even if scaled back, there was no way of keeping the hard-earned organisational knowledge of "how to do things" at scale. Then the chickens come home to roost through a series of international crisis and the early war defeats of 1939-40 (see below, a tale of the once and future king - the practice of combined arms warfare, found - lost - then painfully recovered from 1942 onwards; although the British 1940 successes of The Western Desert Force against the Italians - Wavell's 10,000 (Beda Fomm), the East African Campaign and reconquest of Ethiopia and Somaliland, again against the Italians, was not called out):


The allegory or case study to modern times (2022+) is called out, how different is the current political situation with Russia and continental Europe? The message is clear. Let us not make the same mistake again. The world of 2025 seems horribly similar to the 1930's and the lead up to the Second World War. This time we also live in a nuclear age where the stakes could not be higher. The general (Dannatt) also seems to indirectly pushing the value of wargaming in military circle - when you do not have the physical items it does not stop you from imaginative thought experiments (with reference back to the Germans formulating the doctrine of mobile warfare in the 1930's without any tanks - they wargamed and conducted imaginative field exercises). If you want peace, then be sure you are prepared for war. A protagonist thinks twice before attacking a prepared potential victim - or rather the "victim" is not viewed as a victim but rather a "respected or feared foe". Deterrence has to be credibly backed up or the paper tiger will be called out.  Knowing what form of armed forces (Army, Navy, Air, Cyber, Space, Civil) you need is the key to knowing what capabilities you have to nurture or retain for future use (and their scalability for wartime needs). That comes from an unending intellectual engagement across the whole spectrum of government. I for one cannot fault the main theme of the message!

David Isby gave an informative and interesting review of the book too:     

https://www.strategypage.com/bookreviews/2537#gsc.tab=0

Wednesday, 3 July 2024

Trevor Beevor - Russia: Revolution and Civil War 1917 - 1921

Again, an Audible listen, but on the follow up to get a paper copy too. So much in it just to be able to "remember" (see below, an appropriate picture as the cavalry [how can I not say Cossack (Red and White)] played such an important part): 


The book comes with a warning, it will change what you thought you knew about the RCW, well at least foe me ii did. A long listen (23 hours) - horrifically fascinating, absolutely cruel in detail and so pertinent for today’s understanding of where Russia came from .. as well as understanding the Allied politics of WW2 much better.

Highly recommended!

Wednesday, 11 November 2015

Tuesday, 11 November 2014

Wednesday, 11 December 2013

Notes to self: Musings on WWI Naval rules (North Sea) Part #1


Recent sources of Inspiration: Dreadnought Gunnery Book
Michael Brooks


Though please note, my version was the good old fashioned paper edition.

And a long standing favorite:


What I want from a set of naval rules?
  • Fast Play
  • Historical Accuracy
  • No "fiddle and widdle, billimeter twaddle"
Rules that come the closest?
  • GQ I and GQ II Rules (over thirty five years old now)
    • (Best bit) Gunnery abstraction is excellent
    • (Worst) Movement and Command & Control
Thoughts of my own, time to devise "Battle Cruiser Fleet" (BCF) Battles, my Great War Naval Rules for "Battle-cruiser clashes in the North Sea"

BCF Actions in the North Sea (Version 1)
Context of Rules
Mainstay of the naval actions in the North Sea was between the Battle Cruiser Fleet (BCF) and the High Seas Fleet (HSF) Scouting Groups (SG), as running engagements rarely got to the point of battle squadrons of the Grand Fleet (GF) engaging the battle squadrons of the High Seas Fleet (HSF).
Miniatures/Counters: 
Each ship will be represented 1-to-1 on the ‘table-top’, therefore there is a high element count to the game.
(Note: This could mean quite a lot of counters)

Formations:
However the counters are not moved individually (bar ‘exceptional  circumstances’ – i.e. ships being damages and sunk) but moved in squadrons relative to one another. Counters/Ships are held in a fixed position within the formation.

Movement:
Absolute movement is not measured, rather relative movements (sea areas) between squadrons.  The umpire may have to have a form of master map (to be confirmed).

Movement ‘orders’ are maintained as: Close (decrease distance), Maintain and Open (increase distance) and issued to squadrons. The success of the intention is based on simultaneous order declarations.  

Gunnery:
Gunnery is handled as per General Quarters (GQI and GQII) is abstracted into fire-power factors and ‘quartered’ reductions (I like the way the traditional GQ does it) rather than counting turrets and shells.

Command:
Command and Control is based on the relative position to the Flagship. Command “PiPs” are used/spent by the Admiral to control his formations (signalling), messaging (intelligence to GF and HSF admirals and ‘over the horizon’ scouting formations) and gunnery (target priority).  

Individual battle squadrons or formations have their own initiative and morale levels.

Design Goal:
German and British doctrines are different and will be reflected in the orders allowed to be played by the admirals. Note: This is a form of constraint propagation to make the rules specific to North Sea actions (1914-1918 WWI period). The personal and national characteristics of the commanders (Beatty, Jellicoe, Hipper and Scheer) also will effect the 'freedom of movement' to perform certain actions.

I hope the "festive period" turns out to be a fertile period of naval wargaming experimentation. Note I an trying to keep the context of the game scope quite tight to re-fight historical scenarios and the "what-if" permutations.   

Monday, 2 December 2013

Notes to self on: WWI Naval Technical Reference Resources

This is a random 'pull together' of my current WWI (and slightly earlier Pre-Dreadnought) Naval Resources:  
Primary Data Sources (Books):
Conway's Pre (blue) and Dreadnought (green), as both types fought in WWI (see below):


Jane's, although it could be argued that it is a mixture of fact and fiction it certainly gives the flavour of the era (see below):


Brown who describes in great detail the RN's ship building programme (see below):


Source of "Ship counters/models and maps" to cover all nations and theatres in WWI:

Avalanche Press, Great War at Sea Series: 


Russo-Japanese War 1904-05 (see above), I also have these ships in 1/3000 courtesy of Navwar Tsushima Pack and extending out to cover the pre-Tsushima "Yellow Sea" and the like battles around Port Arthur
 

Board Game Vol. I - The Mediterranean (see above), I had been after this one for a while (seeing it for £60 at Salute in London years ago when I was in London I didn't mind buying it for £25 and waiting while it came from America). Likewise, I have the combatant nations ships (down to and including a representative few destroyers) in Navwar's 1/3000. 


Board Game Vol. II - The North Sea, where the big boys play. Jutland and everything else that went on in the North Sea including the American Sixth Battle Squadron of the British Grand Fleet. Yes I have the Navwar 1/3000 models (gaining a flying start with the Jutland Battle Pack and expanding afterwards) for this (down to the representative destroyer level), including the Americans, Baltic Russians and Swedish Fleets.

The remaining Avalanche Press WWI naval game of interest is the Cruiser Warfare (more "commerce raider" global strategy than "Fleet Action"). This would cover Von Spee's East Asiatic Squadron (which did have small squadron actions at Coronel and The Falklands), SMS Emden, SMS Karlschruhe and the SMS Konigsberg.

The Navwar lists have now by and large have been 'plundered' regarding WWI 'standard fair' and I seem to be now extracting the more and more exotic or "ships that never made it off the drawing board"

What Next?:
What is needed is to put all the above to some good use in a "Naval Wargame Campaign"

Thursday, 11 November 2010

Lest we forget

1914 to 1918 was a terrible folly

To a grandfather I never met, but who survived four years of the terrible trenches on the Western Front

Wednesday, 11 November 2009