Papers by Karen Kenny

Adoption & Fostering
Children in care have consistently lower educational attainment than peers who live with their bi... more Children in care have consistently lower educational attainment than peers who live with their birth families. However, metrics often define ‘education’ narrowly, focusing on traditional in-school achievements with which this population typically struggles. In this study, interviews with current and former children in care ( n = 7, ages: 11–59) revealed that they perceive education in a much broader way, occurring across their life experiences and encompassing both life and social skills. Regardless of their performance in school, participants storied themselves as achievers in the context of this broader concept of ‘education’ and described positive outcomes such as independence, agency, development of authentic identities and capacity to strive for and achieve goals. These reflections have implications for the provision of social support services and the evaluation of outcomes for children who are taken into the care of the state. For example, it may be valuable to redefine ‘educa...
‘Young People on the Global Stage: Their Education and Influence’ (YPOGS) was a three-year projec... more ‘Young People on the Global Stage: Their Education and Influence’ (YPOGS) was a three-year project funded by EuropeAid. To meet the specifications of the funding call, the overall goal of YPOGS was to ‘enable young people and teacher to increase their understanding of international development issues specifically those related to hunger, poverty and sustainable development; understand how they impact on developing countries; know of international efforts to address them; and feel empowered to act for a fairer world’. This technical report provides a detailed account of the research project, conducted during the final year of the YPOGS project, that focused on teacher learning through the question: In what ways do intercultural factors affect how a group of teachers work together when looking at questions about global issues of hunger, poverty and sustainability?
ABSTRACT Deliverable 5.4.1 is the first installment of a document describing the outcomes of Co-c... more ABSTRACT Deliverable 5.4.1 is the first installment of a document describing the outcomes of Co-creativity Evaluation Analysis of data and information gathered through the pilot activities (M21 cycle), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMUKK it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings.

Deliverable 2.3.2 is the final installment of a document detailing the C 2 Learn Co-creativity As... more Deliverable 2.3.2 is the final installment of a document detailing the C 2 Learn Co-creativity Assessment Methodology, its rationale, method, tools and accompanying operationalisation. Led by the UEDIN team in close collaboration with the OU team, and other appropriate consortium members, it sets out the over-arching theoretical frame of the project further developed from C 2 Learn (FP7-318480) Co-Creativity Assessment Methodology D2.3.2, December 2014 Version: 4.0, 9 th December 2014 FINAL Page | 4 Deliverable 2.2.2 which closely integrates Creative Emotional Reasoning (Deliverable 2.1.2) and Wise Humanising Creativity, and argues in turn for an integrated approach to the assessment methodology which combines documenting change and lived experience. Deliverable 2.3.2 firstly deals with theoretical and then methodological integration, and from this details the evaluation categorisation scheme. It goes on to detail the methodology, and its accompanying aims, indicators and data colle...
Deliverable 5.4.1 is the first installment of a document describing the outcomes of Co-creativity... more Deliverable 5.4.1 is the first installment of a document describing the outcomes of Co-creativity Evaluation Analysis of data and information gathered through the pilot activities (M21 cycle), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMUKK it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings.

In this document we report the activities of the second and third main pilot cycles, which have j... more In this document we report the activities of the second and third main pilot cycles, which have just been completed (end October 2015). Their end coincides with the completion of the C2Learn project overall, as foreseen by the C2 Learn User Evaluation Plan (deliverables D5.2.1 and D5.2.2). The current final iteration of this deliverable is an update of the previous iteration, D5.3.3, which in April 2015 reported on just the second main pilot cycle. The aim of piloting was to provide updated input to the iterative design, development and evaluation processes of the project, by testing the C2Learn technological solution in real-life educational settings. The present report on the pilot activities focuses more on the procedures and conditions of the pilot activities. The outcomes and user feedback informs all relevant processes and deliverables of the project, and among them predominantly D5.4.2 'Co-creativity Evaluation Analysis'.

Deliverable 2.3.2 is the final installment of a document detailing the C2Learn Co-creativity Asse... more Deliverable 2.3.2 is the final installment of a document detailing the C2Learn Co-creativity Assessment Methodology, its rationale, method, tools and accompanying operationalisation. Led by the UEDIN team in close collaboration with the OU team, and other appropriate consortium members, it sets out the over-arching theoretical frame of the project further developed from Deliverable 2.2.2 which closely integrates Creative Emotional Reasoning (Deliverable 2.1.2) and Wise Humanising Creativity, and argues in turn for an integrated approach to the assessment methodology which combines documenting change and lived experience. Deliverable 2.3.2 firstly deals with theoretical and then methodological integration, and from this details the evaluation categorisation scheme. It goes on to detail the methodology, and its accompanying aims, indicators and data collection tools. The final part considers the methodology's operationalisation including the evaluation plan, inclusion of teachers,...
Deliverable 5.4.2 is the final installment of a document describing the outcomes of qualitative a... more Deliverable 5.4.2 is the final installment of a document describing the outcomes of qualitative and quantitative Co-creativity Evaluation Analysis of data and information gathered through the pilot activities (M21, M30 and M36 cycles), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMBF it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings. This is complemented by a review of the Socratic Dialogue tool, in light of the pilot findings.

International Journal of Game-Based Learning
This article interrogates how a particular conception of creativity: ‘wise humanising creativity&... more This article interrogates how a particular conception of creativity: ‘wise humanising creativity' (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C2Learn, a three-year European Commission funded project which introduced innovative digital gaming activities to foster co-creativity in the VLE between players. Theoretically the paper builds on previous work, which has conceptualised the potential for WHC within VLEs, as well as other educational contexts. Within C2Learn, arguments have been made for WHC as an antidote to overly-marketised, competitive notions of creativity, as well as for WHC supporting a view of childhood and youth as empowered—rather than ‘at risk'—within digital environments. In particular, this paper focuses on outcomes of the project's final piloting in England, Greece and Austria across the primary and secondary age ranges. This research employed a bespoke co-creativity assess...
Journal of Learning Development in Higher Education

Deliverable 2.3.2 is the final installment of a document detailing the C 2 Learn Co-creativity As... more Deliverable 2.3.2 is the final installment of a document detailing the C 2 Learn Co-creativity Assessment Methodology, its rationale, method, tools and accompanying operationalisation. Led by the UEDIN team in close collaboration with the OU team, and other appropriate consortium members, it sets out the over-arching theoretical frame of the project further developed from C 2 Learn (FP7-318480) Co-Creativity Assessment Methodology D2.3.2, December 2014 Version: 4.0, 9 th December 2014 FINAL Page | 4 Deliverable 2.2.2 which closely integrates Creative Emotional Reasoning (Deliverable 2.1.2) and Wise Humanising Creativity, and argues in turn for an integrated approach to the assessment methodology which combines documenting change and lived experience. Deliverable 2.3.2 firstly deals with theoretical and then methodological integration, and from this details the evaluation categorisation scheme. It goes on to detail the methodology, and its accompanying aims, indicators and data colle...

This article interrogates how a particular conception of creativity: 'wise humanising creativity'... more This article interrogates how a particular conception of creativity: 'wise humanising creativity' (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C 2 Learn, a three-year European Commission funded project which introduced innovative digital gaming activities to foster co-creativity in the VLE between players. Theoretically the paper builds on previous work, which has conceptualised the potential for WHC within VLEs, as well as other educational contexts. Within C 2 Learn, arguments have been made for WHC as an antidote to overly-marketised, competitive notions of creativity, as well as for WHC supporting a view of childhood and youth as empowered—rather than 'at risk'—within digital environments. In particular, this paper focuses on outcomes of the project's final piloting in England, Greece and Austria across the primary and secondary age ranges. This research employed a bespoke co-creativity assessment methodology developed for the project. In order to document WHC, this methodology opted to evidence developments in lived experience via qualitative methods including teacher and student interviews, fieldnotes, video capture, observation and student self-assessment tools. The paper articulates how WHC manifests in C 2 Learn's unique VLE or C 2 Space, and its potential to develop more nuanced understandings of creativity across digital environments. It then goes on to consider WHC as a useful concept for changing how we create within VLEs, and the implications for educational futures debates and wider understanding of creativity in education as a less marketised and more ethically driven concept.

C2Learn: Fostering Creativity in Learning through digital games (www.c2learn.eu) is a three-year ... more C2Learn: Fostering Creativity in Learning through digital games (www.c2learn.eu) is a three-year research project supported by the European Commission through the Seventh Framework Programme (FP7), in the theme of Information and Communications Technologies (ICT) and particularly in the area of Technology-Enhanced Learning (TEL) (FP7 grant agreement no 318480). Deliverable 5.4.2 is the final installment of a document describing the outcomes of qualitative and quantitative Co-creativity Evaluation Analysis of data and information gathered through the pilot activities (M21, M30 and M36 cycles), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMBF it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings. This is complemented by a review of the Socratic Dialogue tool, in light of the pilot findings.
Deliverable 5.4.1 is the first instalment of a document describing the outcomes of Co-creativity ... more Deliverable 5.4.1 is the first instalment of a document describing the outcomes of Co-creativity Evaluation Analysis of data and information gathered through the pilot activities
(M21 cycle), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMUKK it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings.
Deliverable 2.3.2 is the final instalment of a document detailing the C2Learn Co-creativity Asses... more Deliverable 2.3.2 is the final instalment of a document detailing the C2Learn Co-creativity Assessment Methodology, its rationale, method, tools and accompanying operationalisation. The assessment methodology will be utilised to test the use of C2Learn’s computational tools, embedded within the pedagogical interventions and creative learning practices made available through the C2Space and its subcomponents or C2Experiences, in real-life educational settings. The core aim of C2Learn’s Co-creativity Assessment Methodology is to evaluate C2Learn’s impact on students’ (co-)creativity.
Conference Presentations by Karen Kenny

C2Learn: Fostering Creativity in Learning through digital games (www.c2learn.eu) is a three-year ... more C2Learn: Fostering Creativity in Learning through digital games (www.c2learn.eu) is a three-year research project supported by the European Commission through the Seventh Framework Programme (FP7), in the theme of Information and Communications Technologies (ICT) and particularly in the area of Technology-Enhanced Learning (TEL) (FP7 grant agreement no 318480). In this document we report the activities of the second and third main pilot cycles, which have just been completed (end October 2015). Their end concides with the completion of the C2Learn project overall, as foreseen by the C2Learn User Evaluation Plan (deliverables D5.2.1 and D5.2.2). The current final iteration of this deliverable is an update of the previous iteration, D5.3.3, which in April 2015 reported on just the second main pilot cycle.
The aim of piloting was to provide updated input to the iterative design, development and evaluation processes of the project, by testing the C2Learn technological solution in real-life educational settings.
The present report on the pilot activities focuses more on the procedures and conditions of the pilot activities. The outcomes and user feedback informs all relevant processes and deliverables of the project, and among them predominantly D5.4.2 ‘Co-creativity Evaluation Analysis’.
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Papers by Karen Kenny
(M21 cycle), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMUKK it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings.
Conference Presentations by Karen Kenny
The aim of piloting was to provide updated input to the iterative design, development and evaluation processes of the project, by testing the C2Learn technological solution in real-life educational settings.
The present report on the pilot activities focuses more on the procedures and conditions of the pilot activities. The outcomes and user feedback informs all relevant processes and deliverables of the project, and among them predominantly D5.4.2 ‘Co-creativity Evaluation Analysis’.
(M21 cycle), following the methodology defined by T2.3. Led by the UEDIN team, in close collaboration with OU, EA and BMUKK it sets out in detail the qualitative and quantitative analysis performed, according to the defined conceptual foundations and assessment methodology of the project (D2.3.1-2), leading to a synthesis of the pilot findings.
The aim of piloting was to provide updated input to the iterative design, development and evaluation processes of the project, by testing the C2Learn technological solution in real-life educational settings.
The present report on the pilot activities focuses more on the procedures and conditions of the pilot activities. The outcomes and user feedback informs all relevant processes and deliverables of the project, and among them predominantly D5.4.2 ‘Co-creativity Evaluation Analysis’.