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A Touch of Madness
 
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Sunday, March 5th, 2006

Time Event
5:27p
The Six Rules of LARP, part 2
(Part 1 appears here.)

Everything I needed to know about GMing, I learned from InterconCollapse )

Your LARP is a force of nature; if you think you can control it, you are horribly wrong.

Current Mood: thoughtful

(2 sympathetic lies | Nobody understands me)

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