Archive for possessed

State of the Hunt, Week 32/2023: Greenstuff & Gamedev

Posted in 40k, Chaos, Conversions, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on August 12, 2023 by krautscientist

Aw, man, I’ve let this blog lapse once again — I am so sorry, guys!
But hey, at least I do have something to share with you, even if it’s just a small project.
Remember this gentleman from my previous post?

This was a very early and loose mockup of my attempt to turn a leftover AoS Slaughterpriest model into another Eightbound of Khorne.

Now this particular Slaughterpriest is such a strange model, in many ways: The scale and anatomy seem so different that not only does the model stand out from the rest of the Blades of Khorne — it could almost be from a different line of models or manufacturer altogether. I also nearly did a spit take when I realised that the character’s looks is basically almost identical to the “Uber Immortal” from the film “300” (go ahead, google it!)

But it is a great source for conversions, with its almost Primarch-like physique, and it happens to be surprisingly close in stature to the stock Eightbound models. So let’s check out how this particular conversion has shaped up since we last saw it, alright?

The first thing to do was to clean up the overall assembly quite a bit:

This step also included the decision as to whih bitz would be used on the final conversion: I slipped in a weapon muzzle from the Forgefiend kit to approximate the “toothy maw” that appears above the head on the stock Eightbound models. The effect is a bit more pronounced here, but it worked well for the overall look of the model, so I decided to keep it. I also chose an old CSM champion backpack — which had always felt just a bit too tacky for regular models but ended up looking a bit on the tame side here, when compared to the stock Eighbound power packs 😉

Up until this point, everything had just been crudely tacked together with poster tack, so it was finally time to break out the GS — not normally my favourite step of the way, but it could not be helped…

As you can see, I started by sculpting a neck portion for the model — although “sculpted” is a somewhat misleading term in this case: I was feeling slightly clever, so I made a quick GS copy of some actual Eightbound shoulders and spliced them in. The stock Slaughterpriest neck portion was carefully shaved away directly above the pectorals, and the Eightbound shoulders and neck – which turned out to be an almost perfect fit – were added on top. This also had the added benefit of working together very well with the actual Eightbound head I used.


As you can see, the copy could have been just a bit sharper — but it’s certainly a lot better than anything I could have sculpted from scratch! Even the attachment points for the arms were better than expected, although still a bit dodgy. Since I knew the upper arms would end up being covered by the model’s pauldrons, however, I decided to leave them that way for the added benefit of being able to take off the arms and weapon during the painting stage.

So the next step was to put the armour back on and use some more GS to start and build up the model’s back. Here’s a first rough mockup:

And here’s what the whole thing looked like after I had built-up the back of the armour:

Look, it’s definitely not brilliant GS work, but it gets the message across. I used some GS cabling to hint at the armour’s – corrupted – underlying functions. And the whole thing works well enough with a backpack and the shoulder pads attached. Take a look:

So here’s a look at the mostly finished conversion:

All in all, I would say the model makes for a pretty convincing Eightbound, wouldn’t you agree? The leg armour is the one area where the model obviously diverges from “true” Eightbound — the Slaughterpriest is an almost ridiculously lean model to begin with, but at least it’s easy enough to suitably bulk up his upper half. On the other hand, this Slaughterpriest version already has a very gladiatorial look to it, which is definitely a good fit for a World Eaters army. That being said, I have seen quite a few conversions of the model where it never really ended up looking enough like an Astartes due to the difference in build — the Eightbound parts are pulling a lot of weight in this respect!

So here’s another look at th “squad” so far (no longer legal by 10th Ed. standards, I gather — but, frankly, who cares, eh?


In other news, one more thing before I tune out for today — and it has nothing to do with my World Eaters, the world of Warhammer 40k — or even with tabletop wargaming altogether. So what is this about?

Some of you might remember that I have mentioned cutting my game-design teeth using Media Molecule’s software “Dreams” on PlayStation.

I have, in fact, created several games & art pieces using the software, and if you have ever wanted to check them out, that is now easier than ever before, because Dreams is currently free to download as one of the PlayStation Plus Monthly games for August 2023 (for everyone who has both a PlayStation 4/5 and a PlayStation Plus subscription of any tier). The offer lasts until the start of September.

After that, the game will still be available for free to members of the higher subscription tiers. But if you fulfill the requirements listed above, you absolutely NEED to get this software. I am normally quite wary of endorsements like these, but I’ll make an exception here because I don’t think I have ever made a better investment when buying a game — and to get the same game, potentially for free, makes it even more of a no-brainer:

Dreams will offer you access to a massive wealth of fun, quirky, fantastic, often plein weird playable content including games, animation, music or everything in between. You’ll also provide you with a set of incredibly robust and playful creation tools that you may just ending up loving as much as I do…

And hey, like I said, you’ll be able to finally play my game CITADEL, eh? I am just leaving a trailer and some images here for your perusal 😉

Also, be aware of the fact that, proud as I am of my game, it is probably towards the lower end of the scale of what can be accomlished within Dreams, so if you thought that looked at least kinda neat, you’ll be in for a world of delicious, indie gaming slurry!

Full disclosure: This is NOT a sponsored endorsement. I’m just a fan of the platform & REALLY think you should take a look! 🙂


Anyway, that’s it for today! Let’s hope I’ll be able to get back to my hobby desk before long, and have something more substantial to share with all of you. Until then, it goes without saying that I would love to hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 21/2023: Banners & Brutes

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on May 28, 2023 by krautscientist

Hey everyone, sorry for the short break, but I do have some new Khornate odds and ends to share with you, as my work on the World Eaters’ 4th assault company in its latest incarnation continues apace:

For starters, I have made an adjustment that I am pretty happy with to an older model of mine: “Argus the Brazen”, one of the now out-of-print World Eaters Castraferrum Dreadnoughts that were produced by Forgeworld at one point. I received the model from my buddy Augustus b’Raass a couple of years ago, and it was actually one of the first models – if not THE first – to be painted in my updated World Eaters colour scheme:

While I’ve always loved the design of the model, the one thing I was never quite happy with was how squat the top of the model looked in silhouette. It’s especially noticeable at a slightly lower camera angle:

So my plan was always to add some kind of trophy rack/banner on top of the Dreadnought chassis, only I never found a bit that felt just right. Well, I think I have now:

It’s the back banner from the Khorgos Khul model that came with the 1st edition starter box of “Age of Sigmar”, and it seems like a pretty ideal choice, if you ask me — although, as one Reddit commenter jokingly remarked, poor Argus will no longer be able to participate in boarding actions, as it seems. Alas, such is the price of being absolutely fabulous… 😉

In other news, I have recently managed to get my hands on what seemed like the last box of Eightbound in Europe (found it at my local Warhammer Store), and I picked it up mostly because I was curious and wanted to explore some conversion and kitbashing options.

It’s a …strange kit: There are such awesome parts to it (the general idea of massive World Eaters legionaries, swollen with chaotic power, the crazy amount of unneeded detail, such as the fully realised bare torso pieces, even if they are missing the obligatory “Triumph Rope” scars, for some reason.)… And then there’s the dodgy stuff, where it feels like the sculptors took things just a hair’s breadth too far, such as the somewhat overwrought designs for some of the weapons.

It’s also truly baffling how the kit seems very limited when it’s really not — I am probably the last person to realise this, but are you guys aware that basically all of the arms are interchangeable between models? You can basically use each left and right arm that comes in the box on each of the models. By the same token, all of the armour pieces are at least roughly compatible, so if you want to use a certain combination of breastplates on your models, you will be able to make it work with just a bit of tweaking and cutting.

You certainly wouldn’t know any of that by looking at the instruction sheet, the box art or the photos in the Codex, though: GW’s official photos of the models are doing a very poor job of advertising that fact, as they always go for the exact same combination of parts, even on duplicate models…

Anyway, my mission with the models was to choose my favourite combination of parts, add a few tweaks here and there and straighten out some of the parts of the stock models that I don’t like.

In that spirit, here’s my first test model:

This isn’t even a massive conversion: I just chose some bitz I liked, tweaked the arms a bit, shaved a superfluous pointy bit off one of the chainswords (and lengthened one of those short, stubby ones, by splicing in parts of an old Khorne Berzerker sword and adding that spike I had just cut off). The shoulder pads are still a first test fit, but I actually like the way they complement the armour that is already present — and there’s still enough of the bare arms on show so as not to interfere with the general, gladiatorial look of the models.

The second model presented a slightly more involved conversion: I tried to open up the pose a bit more by tweaking the model’s right arm:

The stock model is holding that axe at a weird, low angle — and partially across its front, no less. However, seeing how these guys look so much like massive, chaotic gladiators, I really wanted the pose to look as openly challenging as possible — as though the model were facing down a prospective opponent. This was easily achieved by cutting the axe arm at the wrist and re-attaching the hand at a slightly different angle.

Messing around with the axe arm also had the added benefit of allowing me to have the axe chained to the model’s wrist, via one of those chain manacles that I spliced in while I was tweaking the arm. I do think it looks pretty good, to be honest, and not all all like a conversion.

When it came to the model’s face, I once again chose one of the more daemonic visages. And I swapped in an extra shoulder pad — mostly as a placeholder for now, but I really like the way it complements the model’s silhouette: The head with its crest of Butcher’s Nails seems to emerge as though from within a shell in a reptilian, almost saurian way. And, again, the heavily muscled, bare arms are still visible enough to sell the gladiatorial look.

As for the third model, I mostly went with the stock options in this case:

I really liked the rebreather head, so I wanted to include it in the squad. The most important change I made was to replace the somewhat hokey original sword with something that looked a bit less like a softball racket and more like an actual chainsword (it was converted from the chainglaive that comes with the kit, with a few tweaks and changed parts) 😉

And here’s what my little squad looks like so far:

One thing many people dislike about the Eightbound is their – frankly, undercooked – fluff, but I’d say that part can happily be ignored. I am in the somewhat fortuitous situation that these guys perfectly fit my army’s existing fluff, in that I already had come up with the “Lost Brethren” (basically my army’s moniker for Possessed Chaos Space Marines), those members of the 4th assault company so swollen with the powers of chaos and/or covered in mutation and chaotic gifts that they are separated from the “saner” parts of the force, and basically expected to go out in a blaze of glory and find an honourable death on the battlefield before they collapse under the weight of their corruption.

The original interpretation of the Lost Brethren was converted by combining the old Khorne Berzerker kit with chaos mutation parts and Ork Boy arms:

And I think you’ll agree with me that the small squad of Eightbound above seems like a very fitting replacement for those old models, only they have been suitably modernised and upscaled — because the Eightbound are, in fact, massive! Check out this scale comparison picture:

From left to right: Khorne Berzerker (new kit), converted Chaos Terminator (2019 kit), Eightbound, Big Daddy Lorimar (based on Abaddon)

Incidentally, for any further Lost Brethren conversions, I think I’d throw some of the new Possessed Chaos Space Marines into the mix. I really like some of the sculpts — and the ones I don’t like would certainly be improved by splicing-in some of the leftover bitz from the Eightbound — because there’s quite a bit of stuff left from the kit!

In fact, I have already started messing around with some of the leftovers…

Right now, this is just the loosest, earliest mockup you could possibly imagine, but I think there may be something there: As you can see, I combined an AoS Slaughterpriest body with some leftover Eightbound parts, and I do think the general look so far is rather promising.

And there’s also a bigger thing I would like to do at some point, something I have been thinking about ever since I realised that one of the Eightbound chest armour pieces is conspicuously reminiscent of Angron’s own armour — maybe another version of the Lord Primarch might be in order…?!

In fact, it’s absolutely baffling to me how almost nobody seems to have considered the Eightbound kit as a source of a possible plastic Angron conversion so far — except, of course, for the true master of Angron conversions, REG, who is already hot on the case…

So, as you can see, I am still happily hacking my way through the new World Eaters kits — and also slowly, ever so slowly edging closer to actually getting something painted again. We’ll see how it goes 😉

Meanwhile, it goes without saying that I would love to hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

In the Shadow of Great Wings, pt. 1

Posted in 30k, Chaos, Conversions, Custodes, WIP with tags , , , , , , , , , , , , , on May 18, 2017 by krautscientist

Hey everyone, sorry for the lack of updates, but I’ve been crazy busy these last couple of weeks! That being said, I do have something new to share with you today, a new conversion of an established character that I hope you will appreciate — some of you may already be suspecting who it is we are talking about, based on the title of this post, but anyway: Here goes:

When I shared my 30k Khârn conversion with you recently, several fellow hobbyists here and on the forums suggested I should actually also create a model for Argel Tal of the Word Bearers, Crimson Lord of the Gal Vorbak and ostensibly Khârn’s BFF during the events of Aaron Demsbki-Bowden’s “Betrayer”.

Now for those of you not following the Horus Heresy novels, Argel Tal and his brethren are arguably the first-ever Chaos Space Marines: Sent by Lorgar into the Eye of Terror itself, they become possessed by Daemons of the warp and, from that point onwards, are able to transform into hideous yet powerful semi-daemonic creatures during combat — pretty much proto-Possessed Chaos Space Marines, if you will. Their story is told in ADB’s novel “The First Heretic”, and the Gal Vorbak have also been immortalised by receiving their own dedicated Forgeworld models that match the descriptions appearing in the novel rather closely:

Argel Tal makes a return in “Betrayer”, serving as one of the novel’s main characters. And, like I said, he bonds rather closely with the World Eaters’ 8th Captain, creating what may be the Horus Heresy’s grimdark version of a buddy-cop scenario 😉

So creating an Argel Tal model to accompany my version of Khârn seems like a pretty cool idea, right? Even so, I was pretty reluctant.

Argel Tal just seemed very hard to get right, especially given his part-daemonic nature: When I did some research on Argel Tal conversions, most models I discovered were either based on Forgeworld’s Gal Vorbak models shown above (the guy in the front row seems like a dead-ringer for Argel Tal as he is described in “The First Heretic”) or on a mixture of plastic Possessed and Raptor bits. But neither approach really quite clicked for me: On the one hand, I didn’t really want to have to buy a set of Gal Vorbak models, cheap bastard that I am 😉 And the Gal Vorbak models are also a fair bit taller than standard Astartes, while I wanted the two models to work together, which would be easier with models of a similar size.

The combination of Possessed and Raptor parts, on the other hand, seemed promising, but the main pitfall I saw was to end up with a model that just looked like any old CSM Raptor, when Argel Tal is such a cool character and deserves a conversion with a certain originality and presence.

So I was just about content with leaving the character well alone, but then my buddy DexterKong joined the chorus of those clamouring for an Argel Tal conversion — and I could never really turn down a conversion challenge from Dexter, so over the course of an afternoon, a couple of ideas actually coagulated into a model (which we’ll be taking a look at in a minute).

For inspiration, I mostly worked from the description of Argel Tal given in “Betrayer”: With his daemonic possession having been underway for quite a while by the events of the novel, Argel Tal’s “combat form” seems to have developed into a slightly more stable version. He has also gained a pair of wings, which feature rather prominently in the scenes he appears in. And he is wielding a pair of Custodian weapons: a sword and a freaking Guardian Spear. I was pretty sure this last part would pose quite a challenge, especially given the plastic Custodes’ increased size and bulk.

I also used two pieces of artwork that came really close to how I imagined Argel Tal. One is this fantastic piece of art courtesy of slaine69:

Argel Tal by slaine69

This illustration does a rather fantastic job of showing Argel Tal in all his daemonic glory, while also including enough visual cues that point towards his Astartes roots, such as the corrupted Mk. IV armour and helmet.

The other piece of art I felt drawn to was the possessed Chaos Space Marine from the cover of GW’s Black Legion supplement:

Granted, the armour is definitely the wrong colour. But this guy is really close to how I imagine Argel Tal, plus this general look also seemed to be attainable by using the right set of bitz.

So with these pointers in mind, I created the following:




So, a couple of conversion notes on the model:

  • I tried to choose armour parts for Argel Tal that seemed suitably chaotic and warped while also recalling the Mk. IV armour the character wears during the events of Betrayer. The Chaos Raptor kit came in handy here, allowing for armour that really matched both criteria.
  • When it came to creating the wings, the obvious solution would have been to make use of the winged backpack from the Possessed kit:


But to be perfectly honest, I really don’t like that bit: It seems so very symmetrical and cartoony. And the wings are also a fair bit too small to lift a creature of Astartes size. Fortunately enough, I found a set of leftover Vargheist wings in my bitzbox, and they were carefully grafted to the organic looking backpack of Dark Vengeance’s Kranon model. I am really rather happy with the result!

  • The head was probably the one instance where I actually consciously deviated from canon: In the books, Argel Tal’s daemonic form is described as wearing a warped version of an Mk. IV helmet, with the faceplate actually cracked into a daemonic maw. And right enough, the Raptor/Warp Talon kit actually features several helmets that clearly look like corrupted Mk. IV helmets. But whenever I tried adding one of them to the model, it ended up looking like just another standard Raptor. I then wanted to add Kranon’s horns to the helmet to make it look less vanilla. And gut instinct made me carefully dig out Kranon’s entire head from its original torso and add it to the conversion. And I really think it works rather nicely: It’s not an Mk. IV helmet, certainly, but it does have the daemonic maw. It’s also not a head you see all that often, so it does make the character look more original and “special”, in a way.
  • And finally, the weapons: Having the character wield both a sword and a Guardian Spear would have looked ridiculous enough before the new plastic Custodes were released, but given the size and bulk of the new models (and their weapons), it basically seemed unfeasible. So I decided to arm Argel Tal with a Guardian Spear, as it seemed like the more iconic weapon of the two. I did replace the original haft with a Chaos Knight’s spear, however, to bring out the spear-like qualities of the weapon a bit more.

However, I also wanted to feature the sword in some shape or form, seeing how the way Argel Tal came by it seemed so significant to me. So I decided on a slightly more subtle way of including the sword — by actually making it a part of Argel Tal’s base:






That sword sticking out from the fallen Astartes at Argel Tal’s feet? That may or may not be his sword: I imagine Argel Tal as a highly dynamic fighter, zipping across the battlefield like a whirlwind of destruction, so maybe this is him coming back to pick up his sword after fighting elsewhere? Moreover, if both Khârn and Argel Tal are placed next to each other, they seem to be interacting rather nicely as a mini-diorama of sorts:


And a small narrative suggests itself: Maybe Argel Tal was occupied elsewhere on the battlefield, saw an Ultramarine sneaking up on Khârn, threw his sword and is now swooping down to take it back — and assist his BFF while he’s at it?

Anyway, all things considered, and given my earlier reservations about tackling this particular character in the first place, I am pretty happy with the finished conversion — of course now I’ll have to do a “human” version as well, to show Argel Tal when he’s off the battlefield (or when the gloves have not yet come off…).

Bonus model:

All the time spent messing around with Guardian Spears really gave me a desire for building my first new plastic Custodian. And after going through “The First Heretic” again for conversion cues, memories of Aquillon were still pretty fresh on my mind, so…




Anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Something old, something new

Posted in 40k, Chaos, Conversions, paintjob, WIP, World Eaters with tags , , , , , , , , , , , on August 21, 2013 by krautscientist

Work on my World Eaters continues, as I am feeling rather inspired at the moment, and I know myself well enough to make the most of that particular spell of inspiration while it lasts 😉

So let me show you yet more servants of the Blood God, among them long standing members of the 4th assault company as well as some more recent editions.

 

We’ll start with what you might call a long running project of mine: The very last squad of models I built before abandoning the hobby for a while during the mid-2000s was a squad of kitbashed possessed Chaos Space Marines. Back then, there where no stock models to represent Possessed, so I made my own, using a box of berzerkers, some parts from the old chaos mutations sprue and some Ork bitz. And, as a matter of fact, not only where the resulting models some of the first models I painted after getting back into the hobby, but they were also the absolute first models to appear on this blog, right after I started it.

I use them as The Lost Brethren, those members of the 4th assault company too far gone and too mutated to be used as anything more than a Kamikaze unit.

Anyway, almost three years ago, the one new model I built for the squad was an icon bearer – both to bring the squad up to eight members and because every squad in my army always gets an icon bearer model, regardless of the rules and any possible uses in the game. Anyway, after several years, I finally got around to painting the icon bearer:

The Lost Brethren (9)
The Lost Brethren (10)
This guy probably isn’t much to write home about, since he was built in late 2010, when my bitzbox was still far smaller than it is today. He shares his squadmates’ muscular arms (I actually used an Orc spear arm for the icon). Still, after almost a decade, not only did the squad finally receive its icon bearer, it also finally numbers eight members. Yay!

Having finished this model makes me rather happy, because I can now consider this particular squad finished — and after such a long time to boot!

Come to think of it, I think it’s actually time to replace to earlier, fuzzy earlier photos of the squad with some new images. Take a look:

The Lost Brethren (1)
The Lost Brethren (2)
The Lost Brethren (3)
The Lost Brethren (5)
The Lost Brethren (6)
The Lost Brethren (7)
And, of course, the unit’s champ, Huntmaster Kharduun (actually the model that brought me back to my World Eaters, and the first conversion I did in ages, back in 2010):

Kharduun the Hunter (4)

Granted, these are older paintjobs and maybe not 100% representative of my painting standard today, but I still like the models and think they look pretty good together as a squad:

The Lost Brethren (11)
The Lost Brethren (13)
The one thing left to do is to touch up the bases at some point. Oh well, I guess I’ll eventually get around to it sometime during the next ten years…

 

I also managed to pick up an older Chaos Lord in Terminator armour from fellow hobbyist Carnak:

Metal Terminator Lord (3)
Metal Terminator Lord (1)
Metal Terminator Lord (2)

The model was originally released alongside the Cities of Death supplement and the Medusa V summer campaign, if I recall correctly. As a matter of fact, it was even used to represent Abaddon’s right hand man, Chaos Sorcerer Ygethmor the Deceiver, during a WD battle report — a rather dubious (and downright lazy) choice, if you ask me: This guy is no sorcerer, he’s a warrior! A true veteran of the Long War!

In fact, that’s precisely the reason why this is one of my favourite GW chaos models ever! I love how massive and imposing the model looks and how it manages to exude an air of quiet menace. My favourite parts of the model have to be the tabard (an element I would like to see used far more often on Chaos Terminators) and the dangling skull trophies, making this guy an excellent servant of Khorne as well!

Another great thing about the model is that it comes with several weapon options, featuring one long range weapon and CC option for each hand:

Metal Terminator Lord (4)
From left to right: a power sword, a weapon probably supposed to be a Kai Bolter (from the 3.5 edition book’s wargear section), a power claw and a combi-melta. All of the options look great, although I suppose I’ll go with the combination of sword and claw you can see above — from a visual standpoint, it’s just the coolest option by far, in my opinion!

The model’s only shortcoming is that it seems just a little short when compared to the (more recent) plastic Terminators. But the problem is nowhere as egregious as with Abaddon the Despoiler, and this guy still clearly reads as a Terminator, even if seen next to some of the newer models.

As a matter of fact, I’ve been wanting to add this model to my force for quite some time, and being able to pick it up for a song was quite a nice coincidence. I guess that this guy will remain largely unconverted, too — I just like the stock model that much!

 

And finally…oh, wait, we’re just receiving an important transmission: It seems like one of our enterprising pict-drones has made it to the bowels of the 4th assault company’s great forge. Here’s the final image it managed to transmit before being destroyed:

Wargrinder_Teaser (1)
Now what on earth could this be. Any ideas? 😉

In any case, thanks for looking and stay tuned for more!

My Descent into Chaos, pt. II: A Cult Following…

Posted in Chaos, Conversions, Fluff, old stuff, paintjob, Pointless ramblings with tags , , , , , , , , , , , , , , on June 26, 2013 by krautscientist

RoC_Logo02
Well, we are not done yet with the nostalgia trip, in case you were wondering! After covering my very first chaos army in my last post, today I would like to talk about yet another chaos project from the halcyon days of my youth that should nicely complement the old models I already showed you. So, once again in honour of Slaves to Darkness’ 25th anniversary, here we go:

My chaos army was already quite a ways into its development when GW started publishing the early rules for Mordheim in WD, starting in (German) WD 31. Necromunda had been released about six months earlier, and so adding a more skirmish based variety of WFB to GW’s catalogue seemed like the next logical step. I’m usually not a big fan of the “everything used to be better”-kind of debates, but having an actual ruleset for a game in development published in WD was definitely one of the really great things about those times!

Anyway, the Mordheim rules did not only bring a skirmish system set in the WFB universe, but also one of the most interesting – and, if you ask me, most underused – settings yet developed by GW: The damned city of Mordheim, a medieval nightmare where demented warbands of treasure hunters, daemon worshippers (and worse) fight over the ruins of a once bustling city, trying to amass more and more warpstone in the process. Visually, it was really a Bosch painting come alive, if you will. How could I not have been thrilled by it all?

One of the next issues of WD brought lists and rules for a selection of different warbands, featuring lots and lots of conversions from GW’s own team (since there were no “official” models yet. And, of course, I was immediately hooked! So I set out to build a cult of the Possessed, chaos worshippers brought into the open during Mordheim’s fall.

I wanted my warband to represent a cult of Khorne, trawling the city streets for worthy sacrifices to the blood god. Granted, I did not really think this through all that well: Followers of Khorne are definitely not fans of skulking around in robes and performing hidden rituals to undermine society. They are too on the nose for that. But even back then, Khorne was my favourite, and so Khorne it was 😉

The first thing I needed were some suitable models to represent my cultists, and with much of today’s useful plastic boxes nowhere in sight, I had to fall back on some of GW’s metal models from the time. Fortunately enough, I found what I was looking for in German WD 32, in the form of Paul Muller’s metal chaos cultists:

old_cultists
While these are very different in concept from the more recent Dark Vengeance cultists – the former look much more like members of an organised cult of fanatics, while the latter seem like disgruntled workers and adepts driven to heresy – I still love these models very much: In fact, they are really underappreciated classics for me, and it’s a shame that they only seem to have been on offer for a pretty short window of opportunity.

Anyway, my FLGS carried some of them at least, so I got one blister (with three models — those were the days! 😉 ) and used them for my cult magister and his closest servants:

My first chaos army (34)

Of course, looking back today, I could kick myself for cutting off all those beautiful autopistols, since these guys would be great for 40k or INQ28. Back then, though, I had only just begun to find my feet as a converter, so transforming 40k models into characters for a WFB spinoff game seemed like a wild and edgy thing to do 😉

First up, the cult magister, Albrecht von Nuln:

My first chaos army (35)
As befits a follower of Khorne, his sidearm was replaced with a huge axe (from an Orc acessory sprue, if I recall correctly). My bitzbox was much smaller in those days, and I pretty much had to make ends meet.

This was also the first test model I painted, so he set the standard for the rest of the warband: Sickly, greenish skin (Oh Rotting Flesh, how I loved thee…), dark red robes spattered with the blood of the cult’s victims, plus different shades of metal, bronze and bone.

Next up, Brother Grimoriah, one of his henchmen, again with an Orc axe:

My first chaos army (36)

Looking back now, I shudder at how crudely the weapon was attached to the model’s hand, but those were different times — at least for me. As you can see, I also added some chaotic tattoes to the cultist’s skin: Certainly nothing to write home about, but I was mightily proud about that particular detail back then! I also added nicks and scratches to the models’ weapons, seeing how these guys were really into fighting and killing, so I wanted their weapons to have a worn, much-used look.

And finally, probably my favourite model of the bunch, Brother Maleachi

My first chaos army (37)
I really love this guy’s composition! An old WoC plastic shield was added to his left arm, and to tell you the truth, I still rather like the way I painted the blood-stained shield:

My first chaos army (38)
You really immediately get what this guy is about 😉

 

In addition to the cult brethren, I also built two bowmen, based on Chaos Archers from Battle Masters. Alas, only one those remains; the other one was demolished when I needed the head for something different. Anyway, here’s Initiate Vaxillus:

My first chaos army (39)
A very easy conversion, to tell you the truth: The head of a plastic warrior of chaos was added, and the right arm was replaced with that of a Gorkamorka Orc. The right hand originally gripped a wicked looking dagger (actually the tip of a chaos knight’s lance), but that particular detail was lost somewhere along the way. I also added an Orc shield to the model’s back:

My first chaos army (40)
This model may not look like much nowadays, but back then, I considered this a fairly involved conversion. Silly me 😉

 

Anyway, I also built two Possessed, Ezeekiel and Duriel. Both of them are once again based on Battle Masters Chaos Archers, with varying degrees of mutation added on top. Take a look:

My first chaos army (45)
My first chaos army (46)
The first guy simply received a pair of reeeally old Tyranid Warrior arms, sponsored by my buddy Phil. I wanted him to look like the additional pair of arms were erupting from his torso and served as his main weapon.

The second Possessed was a far more involved conversion, using the same base model and yet more old Tyranid bitz (among them a leftover head from an old metal Hive Tyrant):

My first chaos army (42)
My first chaos army (41)
My first chaos army (43)
My first chaos army (44)
I wanted the model to look like the daemonic possession had really started to manifest in earnest, the warped, daemonic part of the body almost erupting out of the poor Possessed’s torso. Modelling putty was used to build up the transition between regular body and twisted, daemonic flesh.

And finally, both of them together:

My first chaos army (47)
Granted, the models may be a trainwrecks by today’s standards, but back then, they seemed so sinister and twisted to me, since I had never attempted anything like this before.

 

So here are all of the cult members together:

My first chaos army (33)
Where my WoC army basically consisted of me trying to approximate the official GW studio pieces as closely as I could, this warband shows I was getting more ambitious and adventurous. So since these guys may actually have aged less gracefully than my regular chaos army, they nevertheless mark an important, maybe even crucial, step in my personal hobby “career”: I was actually trying to explore what chaos meant to me, beyond any tabletop rules and army lists.

As for the rest of my Mordheim-related activities, I also had an Empire Witchhunter warband, based on a Necromunda Redemptionist gang, for these guys to face off against — although I’ll be damned if I know where I put most of the models…

Both warbands didn’t actually see that much action: I only remember a single test game – against my dad, if I remember correctly – using the preliminary Mordheim rules from WD. But that’s beside the point: The Mordheim stuff published in WD got my creative juices flowing in a new and exciting ways, and was partly responsible for me becoming the avid kitbasher and fluffbunny I am today.

One last conundrum for you to figure out: If this game was set in a town, why on earth did I base these guys using green flock? Because that’s the way it was done back then, that’s why 😉

 

And with that, our little trip down memory lane is concluded. I hope it’s been enjoyable for you to witness the humble beginnings of my descent into chaos. Rest assured that the next models I’ll post on this blog will be more …recent ones.

Oh, and happy birthday, Chaos! It has been brilliant so far!

As always, thanks for looking and stay tuned for more!

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