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Commando

COMMANDO es un videojuego para Atari 2600 y 7800, reprogramado por Mike Reidel y producido por Activision, Inc. El jugador debe eliminar enemigos, destruir vehículos y detonar una mega-fortaleza en ocho niveles, utilizando un arma de fuego y granadas. Activision ofrece una garantía de 90 días para defectos en el medio de grabación del software, con restricciones sobre daños y limitaciones de responsabilidad.
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0% encontró este documento útil (0 votos)
16 vistas8 páginas

Commando

COMMANDO es un videojuego para Atari 2600 y 7800, reprogramado por Mike Reidel y producido por Activision, Inc. El jugador debe eliminar enemigos, destruir vehículos y detonar una mega-fortaleza en ocho niveles, utilizando un arma de fuego y granadas. Activision ofrece una garantía de 90 días para defectos en el medio de grabación del software, con restricciones sobre daños y limitaciones de responsabilidad.
Derechos de autor
© © All Rights Reserved
Nos tomamos en serio los derechos de los contenidos. Si sospechas que se trata de tu contenido, reclámalo aquí.
Formatos disponibles
Descarga como PDF o lee en línea desde Scribd
COMMANDO for the: Atari 2600 and 7800 was reprogrammed by Mike Reidel through Imagineering, Inc. Produced by Sam Nelson and Keith Orr, Product management by Mike Suarez. Product testing by Kelly Zmak. Codebook by Paula Polley. Graphic production by Micki Cunningham. Production coordination by Nancy Waisanen. Editorial management by Steven Young. For a recorded message about our newest software, call 415 940-6099. For technical help, call Product Support between 9:30 a.m. and 4:30 p.m. Pacific time Monday through Friday: 415 940-6099. For information about our products, write to: Product Support Activision, Ine. P.O. Box 7287 Mountain View, CA 94039 For the best service, be sure to nate the subject of your inquiry on the outside of the envelope. Copying Prohibited ‘This software product is copyrighted and all rights are reserved by Activision, Inc. The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system specified. Copying, duplicating, selling or otherwise distributing this product without the express written permission of Activision are violations of U.S. Copyright Law and are hereby. expressly forbidden. COMMANDO © 1985 Data East USA, Inc. All rights reserved. Manufactured under license from Capcom USA. Atari and Atari 2600 and 7800 are registered trademarks of Atari Comp. © 1988 Activision, Inc. All rights reserved. Prepare for Battle Your assignment? Simple. Annihilate the enemy. Diminish their manpower. Destroy their vehicles. And detonate their mega-fortress, Sounds tough? Well, just wait. It gets worse. Because you have to carry out the entire mission single-handed! Gearing Up 1. Make sure the power switch on your game system is OFF. 2. Insert the COMMANDO cartridge as described in your gamesystem manual. 3. Turn the power switch ON. For | player: Press the RESET lever to begin play. For 2 players: Press the GAME SELECT lever, then the RESET lever to begin play. What's What on the Big Screen Your score is shown at the top of the screen. At the bottom, from left to right, the screen shows you how many grenades you have left, how many lives you have left, and the level you're currently playing. Your Artillery You have two weapons: a rapid-fire machine gun and grenades, Machine Gun You'll have unlimited firing capacity with this baby. And you can shoot it in eight different directions. Aim the joystick in the direction you want to shoot and press the joystick button. Grenades ‘You start out with three. But you can easily pick up more. Every time you pass over the two grenade. boxes, you'll acquire four more grenades. So don’t pass those things up without passing over them. To toss a grenade, hold down the joystick button. The grenade will always move directly up-screen from wherever you toss it. Moving Through Enemy Territory You can move in eight different directions: Forward Upper Left Diagonal NS Upper Right Diagonal LZ C, Let Ql [NIE Rien * 5 Lower Left Diagonal Lower Right Diagonal Ss ; a What’s Out There... There are many things to look for out there in enemy ter- ritory. Some more dangerous than others. And most worth valuable points. - so ; & Here are some of the obstacles you’ ll find—and some tips on what to do about them: THE ENEMY Off them PALM TREES Blast them or use them as cover BRIDGES Go under them BARRICADES. Go around them GRENADE BOXES Go over them FOX HOLES Avoid them The Mega-Fortress At the end of each level (there are eight levels in all), you'll see a giant fortress of a building. After you’ve killed a given number of fortress guards, you'll be allowed to enter the building. Go through the fortress door as quickly as you can. Once you do, you'll automatically destroy the fortress and go on to the next level. Once you’ ve completed all eight levels, you’ ll start back at level 1. But don’t be fooled. It may look the same. But it certainly won't play the same. Because every round gets tougher, faster, and much more intense. Lives and More Lives You start out with three lives. And for every 10,000 points you earn, you'll receive another life. Keeping Score Here’s how you’ll eam your points: Enemy (shot with machine gun) 200 points Enemy (knocked out with grenade) 500 Blowing up a tree 500 Crossing over grenade boxes 1,000 > & ACTIVISION LIMITED 90-DAY WARRANTY Activision, Ine. warrants to the original consumer purchaser of this ‘computer software. product that the recording medium on which the software programs are recorded will be free from defects in the ‘material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon reccipt at its Factory Service Center of the product, postage paid, with proof of date of purchase. ‘This warranty is limited to the recording medium containing the software program originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties applicable to this product are limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHERS WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE AC- TIVISION. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTIAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSE- QUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/ OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. WARNING Any attempt to duplicate this product may damage it. Such damage is not covered by the warranty. RETURNS UPS. or registered mail is recommended for rewums. For the best Service, please be sure to - 1, Send the cartridge and sales receipt. 2. Write the name of the product on the front of the package. 3. Enclose your retum address, typed or printed clearly, inside the package. WARRANTY REPLACEMENTS Product Support Activision, Inc. 2350 Bayshore Parkway Mountain View, CA 94043 a> ACTIVISION. ©1988 Activision, Inc. AK-043-03 J »* se

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