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Checkers
El documento proporciona instrucciones para jugar a las damas en el sistema de videojuegos Activision, incluyendo cómo conectar el sistema, seleccionar niveles de dificultad y las reglas básicas del juego. También se ofrecen consejos de un diseñador sobre cómo mejorar en el juego y se mencionan otros videojuegos de Activision disponibles. Se destaca que el juego puede ser jugado contra la computadora o contra otro jugador humano.
Nos tomamos en serio los derechos de los contenidos. Si sospechas que se trata de tu contenido, reclámalo aquí.
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Descarga como PDF o lee en línea desde Scribd
0 calificaciones0% encontró este documento útil (0 votos)
26 vistas6 páginas
Checkers
El documento proporciona instrucciones para jugar a las damas en el sistema de videojuegos Activision, incluyendo cómo conectar el sistema, seleccionar niveles de dificultad y las reglas básicas del juego. También se ofrecen consejos de un diseñador sobre cómo mejorar en el juego y se mencionan otros videojuegos de Activision disponibles. Se destaca que el juego puede ser jugado contra la computadora o contra otro jugador humano.
Nos tomamos en serio los derechos de los contenidos. Si sospechas que se trata de tu contenido, reclámalo aquí.
Formatos disponibles
Descarga como PDF o lee en línea desde Scribd
ACTIVISION.
“INSTRUCTIONS
Everybody knows how
surprise. Checkers is r
whole family
> play Checkers, right? You're in for a
longer just o one-on-one game. Now, the
{ play against the Activision computer at
these instruc
three levels of
tions carefully
move your checkers
you start playing, ré
ic rules and learn how to pick up andCHECKERS BASICS
Hook up your video game system. Follow manufacturer's instructions.
. With power OFF, plug in game cartridge.
Turn power ON. If no picture appears, check connection of your game system
to TY, then try steps 1-3 again.
. Select game with game select switch.
Game 1: You against the novice Activision computer.
Game 2: You against the intermediate Activision computer.
Game 3: You against the expert Activision computer
Game 4; You against another human opponent
Use left Joystick Controller to play the pieces on the bottom of the screen
(Games 1, 2, 3, 4). Use right Joystick Controller for pieces at the top of the
screen (Game 4 only). Computer plays the pieces at the top of the screen
(Games 1, 2,3).
. Choose position of red and white pieces by using right difficulty switch. The
white pieces fallow the switch position (up or down). (Left difficulty switch has
no effect on game.)
To stort each new game, press game reset. The color of the flashing X tells you
whose turn it is. White always moves first
When it's your turn, use your Joystick to move the flashing X diagonally and
place it on top of the piece you want to pick up. Press the red button on your
Joystick. The checker will now start flashing, showing that you've picked it up.
Corry the piece to its new square by moving the Joystick. Put the piece down
by pressing the red button again. If you try to mave a piece to an illegal
square, the computer won't let you put your piece down,
“Note: Once you pick up a checker, until you press the button a second time to
release it, you may still put it back where it was or move it to. an adjacent
legal square. A play is not complete until you press the button to put down a
checker in a new spot. But once you've put it down in a new square, it's too
late to change your mind. So take your time!
Activision's computer enforces the rules of
Checkers! You must take a jump if a jump.
is available (you can't pick up any other
piece). When jumps are available with
more than one piece, you can choose any
one —but only one. If you make a jump
and can jump again with the same piece,
you ‘must put down your piece to complete
one jump, pick up your piece again, jump.
again, and put it dawn again.
White X indicates white’s move
. When it's the computer's move, the game
screen goes blank. That means he’s think
ing. Don't adjust your set! In Game 1, he'll
Checkeruse 5 to 15 seconds per move; inGame 2,
up to 30 seconds; at expert (Game 3), 2 tod Note to owners of Sears
minutes per move. At each level, he’s looking | Tele-Game™
further ahead for his next moves. On your Sears system, right
difficulty (instruction #5) is
called skill right player.
Average game times? Game 1—15 minutes;
Game 2—30 minutes;
Game 3-2 hours or longer.
. Toend the game: if each player has only one piece left, call ito stalemate and
try @ new game. But if a player loses all pieces or cannot make a legal move,
then that ployer loses the game. When the computer loses, he will return the X
to the upper right corner without making a move (sulking in the corner).
GENERAL RULES OF CHECKERS
1, You can move only ene checker per move,
one square per move (unless jumping), and
you move anly along diagonals of the same
color toward your opponent's end of the
board, You can't move backwards unless
you've been “kinged” (see Rule #4)
2. If you have a chance to jump one of your
opponent's pieces, you must jump it. Any
other move is illegal, If you are able to jump
more than one piece in sequence, you must
complete all jumps in a sequence.
3. When you jump an opponent's piece, it is
removed from play,
4, Acchecker becomes a king by reaching the
back line of the opponent's side of the board
(a king appears as two stacked checkers).
Kings move forward or backward, one square
ata time, along diagonals of the same color.
5. The player who removes all of his opponent's
pieces is the Winner. Any player who cannot
make a legal move has lost the game.HOW TO BECOME AN EXPERT AT CHECKERS
BY ACTIVISION...
Tips from Alan Miller, designer of Checkers
Alan Miller loves the challenge of playing video games
and hos become the champion of Checkers and Dragster.
He was a senior design engineer at Atari before
joining Activision.
“| can't be very much help with tips on how to beat
the computer at Checkers. When I discovered any
weakness in his play, | worked to improve it
The darn machine frequently beats me
‘The computer will take the time allowed him by the difficulty level and
examine all moves available for the next several plays. He will add up total
pieces remaining for himself and his opponent and decide which move works
best. You'll want to do the same, looking ahead as many moves as you can.
“One weakness the computer still has is that he lacks a killer instinct at the
end of a game. Even when he has greater firepower than you do, he seems
content to diddle about in the center of the board, not willing to risk an attack,
content with a draw. This is your chance to take over the attack —but
carefully!
“If you want to become a really good Checkers player, | suggest you go to the
library and read up on the game, as | did before designing Checkers by
ACTIVISION. There's a lot of strategy to learn. In many ways, Checkers is more
difficult to play well than Chess
"| want to acknowledge A. L. Samuels, whose pioneering work in the field of
computer artificial intelligence has been a source of inspiration to me and to
an entire generation of computer programmers and game players.”
be. WIQACIIVIsioN..
presents more new video game cartridges
for your Atari Video Computer Systent":
Es al
DRAGSTER
DRAGSTER
Drop your Dragster into
gear, siond en the g
watch the countdown, pop
the clutch and GO! Your
motor revs. up (watch that
red line or you'll blow
your engine!), you shift
quickly through the gears
and burn rubber across
the screen to beat the
competition or knock a
hundredth of a second off
your best time. Bet you
can't get to the finish line
in under six seconds! And
if you get really hot, you
can try the spine-tingling
Game 2, where you have
to steer, too!
BOXING
Put on your gloves. Here's
your chance to go toe to
joe with the Activision
computer ora friend. Lis-
ten to the thud of those
jabs ond power punches
Keep bobbing and
weaving — ond don't get
pinned to the ropes! At the
end of 62-minute round,
you'll be exhausted. But
keep in training and you'll
be a champion
FISHING DERBY.»
Here's the first videogome
that is os much fun for
grandparents and grand
children as it is for all the
sharp-eyed game playe
in between. You've got
hook, line ond bait; the
bay 15 full of beautiful
sunfish; ond all you have
to do is land ‘em foster
thon your opponent (or the
Activision computer). The
fish love your bait; they
grab your line and run
with it, But watch out for
the shark! If your fish
gets too close, he'll swing
round and gobble up
your catch!
Look for these new Activision game cartridges (and more to come!) wherever
you buy video game cartridges. If you can’t find them, write us and we'll tell
you who has them in your area
ACTIVISION.
Activision, Inc., 759 € Evelyn Ave., Sunnyvale, CA 94086ACTIVISION.