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Ficha de Personaje: Aelar, Hechicero Élfico

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Angel Melendez
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0% encontró este documento útil (0 votos)
46 vistas5 páginas

Ficha de Personaje: Aelar, Hechicero Élfico

Cargado por

Angel Melendez
Derechos de autor
© © All Rights Reserved
Nos tomamos en serio los derechos de los contenidos. Si sospechas que se trata de tu contenido, reclámalo aquí.
Formatos disponibles
Descarga como PDF, TXT o lee en línea desde Scribd

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Sorcerer 1 noble
CLASEY NIVEL TRASFONDO NOMBRE DEL JUGADOR
Aelar
High Elf Neutral
RAZA ALINEAMIENTO PE
NOMBRE DE PERSONAJE

INSPIRACIÓN
FUERZA
13 3 30 Si me haces daño, te aplastaré, arruinaré tu

-1 2 BONIFICACIÓN POR COMPETENCIA


nombre y salaré a tus campos.

8 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 9
DESTREZA -1 Fuerza

3
3 Destreza Es mi deber respetar a la autoridad de aquellos
PUNTOS DE GOLPE ACTUALES
5 Constitución por encima de mí, así como los que están por
2 Inteligencia debajo de mí deben respetarme.
17 1 Sabiduría
5 Carisma IDEALES
CONSTITUCIÓN
PUNTOS DE GOLPE TEMPORALES
TIRADAS DE SALVACIÓN

3 1 Mi lealtad a la corona es inquebrantable.

16 3 Acrobacias (Des)
1 T. con Animales (Sab)

INTELIGENCIA 2 C. Arcano (Int)


VÍNCULOS
-1 Atletismo (Fue)

2 3 Engaño (Car)
NOMBRE ATQ DAÑO/TIPO
2 Historia (Int)
Es un hecho que el mundo gira a mi alrededor
15 1 Perspicacia (Sab) Ray of Frost +4 1d8 Cold
3 Intimidación (Car)
SABIDURÍA 2 Investigación (Int)
Chill Touch +5 1d8 Necrotic

1
1 Medicina (Sab) DEFECTOS

2 Naturaleza (Int)
Fire Bolt +5 1d10 Fire
3 Percepción (Sab)
13
3 Interpretación (Car)
Acid Splash DC13 1d6 Acid Fey Ancestry
3 Persuasión (Car)
CARISMA Trance
2 Religión (Int)

3
Magic Missile 1d4+1 Force Darkvision
3 Juego de Manos (Des)
3 Sigilo (Des) RASGOS Y ATRIBUTOS
Light Crossbow +5 1d8+3 Piercing
17 1 Supervivencia (Sab)

HABILIDADES
Dagger +5 1d4+3 Piercing

13 SABIDURÍA PASIVA (PERCEPCIÓN) ATAQUES Y LANZAMIENTO DE CONJUROS

0
HERRAMIENTA: Dice Set CP SP EP GP PP

IDIOMA: Common, Elvish


ARMA: Dagger, Dart, Light Crossbow, Longbow, 1 Arcane Focus
Longsword, Quarterstaff, Shortbow, Shortsword, Sling 1 Light Crossbow
1 Explorer's Pack
OTRAS COMPETENCIAS E IDIOMAS
2 Dagger
1 Backpack
1 Bedroll
1 Mess Kit

EQUIPO
NOMBRE ATQ DAÑO/TIPO CP SP EP GP PP
Total: Total:

1 Tinderbox
10 Torch
10 Rations
1 Waterskin
Total: Total:
1 Hempen Rope
ATAQUES Y LANZAMIENTO DE CONJUROS

Total: Total:

EQUIPO
CARISMA 13 5

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUCOS 3 0 6 0

Ray of Frost

Chill Touch

Fire Bolt 4 0 7 0
Minor Illusion

Acid Splash

5 0 8 0

1 2

Magic Missile 9 0
Jump

2 0
RASGOS Y ATRIBUTOS
Fey Ancestry Trance Darkvision
You have advantage on saving throws against being Elves don't need to sleep. Instead, they meditate deeply, Accustomed to twilit forests and the night sky, you have
charmed, and magic can’t put you to sleep. remaining semiconscious, for 4 hours a day. (The Common superior vision in dark and dim conditions. You can see in
word for such meditation is “trance.”) While meditating, dim light within 60 feet of you as if it were bright light, and
you can dream after a fashion; such dreams are actually in darkness as if it were dim light. You can’t discern color
mental exercises that have become reflexive through years in darkness, only shades of gray.
of practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
CONJUROS
Ray of Frost Fire Bolt Acid Splash
Evocación cantrip Evocación cantrip Conjuración cantrip
Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action
Alcance: 60 feet Alcance: 120 feet Alcance: 60 feet
Objetivo: A creature within range Objetivo: A creature or object within range Objetivo: One creature within range or two creatures
Componentes: V S Componentes: V S within range that are within 5 feet of each other
Duración: Instantaneous Duración: Instantaneous Componentes: V S
Descripción: Descripción: Duración: Instantaneous
A frigid beam of blue-white light streaks toward a creature You hurl a mote of fire at a creature or object within range. Descripción:
within range. Make a ranged spell attack against the target. Make a ranged spell attack against the target. On a hit, the You hurl a bubble of acid. Choose one creature within
On a hit, it takes 1d8 cold damage, and its speed is reduced target takes 1d10 fire damage. A flammable object hit by range, or choose two creatures within range that are within
by 10 feet until the start of your next turn. this spell ignites if it isn’t being worn or carried. This 5 feet of each other. A target must succeed on a Dexterity
spell’s damage increases by 1d10 when you reach 5th level saving throw or take 1d6 acid damage.
Chill Touch (2d10), 11th level (3d10), and 17th level (4d10).
Nigromancia cantrip Magic Missile
Tiempo de Lanzamiento: 1 action Minor Illusion Evocación 1
Alcance: 120 feet Ilusión cantrip Tiempo de Lanzamiento: 1 action
Objetivo: The space of a creature within range Tiempo de Lanzamiento: 1 action Alcance: 120 feet
Componentes: V S Alcance: 30 feet Objetivo: A creature of your choice that you can see
Duración: 1 round Objetivo: See text within range
Descripción: Componentes: S M Componentes: V S
You create a ghostly, skeletal hand in the space of a Duración: 1 minute Duración: Instantaneous
creature within range. Make a ranged spell attack against Descripción: Descripción:
the creature to assail it with the chill of the grave. On a hit, You create a sound or an image of an object within range You create three glowing darts of magical force. Each dart
the target takes 1d8 necrotic damage, and it can’t regain hit that lasts for the duration. The illusion also ends if you hits a creature of your choice that you can see within range.
points until the start of your next turn. Until then, the hand dismiss it as an action or cast this spell again. If you create A dart deals 1d4 + 1 force damage to its target. The darts
clings to the target. If you hit an undead target, it also has a sound, its volume can range from a whisper to a scream. all strike simultaneously, and you can direct them to hit one
disadvantage on attack rolls against you until the end of It can be your voice, someone else’s voice, a lion’s roar, a creature or several.
your next turn. This spell’s damage increases by 1d8 when beating of drums, or any other sound you choose. The A Niveles Superiores: When you cast this spell using a
you reach 5th level (2d8), 11th level (3d8), and 17th level sound continues unabated throughout the duration, or you spell slot of 2nd level or higher, the spell creates one more
(4d8). can make discrete sounds at different times before the spell dart for each slot above 1st.
ends. If you create an image of an object—such as a chair,
muddy footprints, or a small chest—it must be no larger Jump

than a 5-foot cube. The image can’t create sound, light, Transmutación 1

smell, or any other sensory effect. Physical interaction with Tiempo de Lanzamiento: 1 action

the image reveals it to be an illusion, because things can Alcance: Touch

pass through it. If a creature uses its action to examine the Objetivo: A creature

sound or image, the creature can determine that it is an Componentes: V S M

illusion with a successful Intelligence (Investigation) check Duración: 1 minute

against your spell save DC. If a creature discerns the Descripción:

illusion for what it is, the illusion becomes faint to the You touch a creature. The creature’s jump distance is

creature. tripled until the spell ends.

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