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01 Manual

Manual sobre série de jogos antigos de computador que simula guerras aéreas.

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100% encontró este documento útil (1 voto)
325 vistas52 páginas

01 Manual

Manual sobre série de jogos antigos de computador que simula guerras aéreas.

Cargado por

Pedro Lucas
Derechos de autor
© © All Rights Reserved
Nos tomamos en serio los derechos de los contenidos. Si sospechas que se trata de tu contenido, reclámalo aquí.
Formatos disponibles
Descarga como PDF o lee en línea desde Scribd
ACES — Tue Comptete COLLECTOR'S EDITION American William Thaw on far left, leader of the Lafayette Escadrille. CONTENTS FOREWORD ..... GETTING STARTED About This Manual System Requirements . Installation ... Starting Aces CD Programs Changing Preferences ... Usine tHe On-Line Manuats Aces of the Deep Aviation Pioneers... Quick Reference Card occu. Customer Service ‘Troubleshooting ... Technical Support Customer Service .. FOREWORD Welcome to Aces: The Complete Collectors Edition CD, including all of the award-winning historical fight simula- tors fiom Dynamix. These simulations (“sims”) redefined “State of the Art” forthe industry, and still are unsurpassed for their balance of historical authenticity, comprehens! ness, and playability. They not only depict pivotal eras in aviation history, but contribured tremendously to the success of Dynamix and our parent company, Sierra On- Line. In. 1989, Damon Slye, alongwith a small team ofartists and programmers, set out to create the company’s first flight simulator. By the spring of 1990, their effort paid off with the shipping of A-10 Tank Killer, It featured campaigns based on a fictional European WWIII, external camera views, and introduced our now-famous 3Space simulation environment to PC flight sims. After the Gulf War, the simulation was updated to include Desert Storm scenarios and improved graphics, and was te-teleased as A-10 1.5 (included here).A-70 is one of the few products Dynamix Foreword The Nieuport 28. Pragile and nos very mancuverable, the 28 was soon replaced by the SPAD 13. Foreword One of the Fokker D-VII's delivered before the end of WwW The D.VIU"s excellent flight characteristics were offset by weak construction, Several pilors 6 were killed when the 1 wing snapped in. fight. produced as an independent company. A few months lacer, Sierra On-Line purchased Dynamix, providing us with the means to build bigger and better product 1990 proved to bea busy year, Damon and dhe team began what turned out to be the best World War I flight simula- tion ever: Red Baron. Shipped on Christmas Eve, Red Baron allowed players to fly careers for cither side, challenge VCR- style mission recorder. But most importantly, it provided the tension and exhilaration of dogfighting within an authentic and immensely playable simulation. Red Baron was an instant success, and in just months blew all other WWIsims off the shelves. Even today, Red Baronis astendy historical aces, and replay the best moments with 2 seller, and most flight sim aficionados still consider it the best WWI sim ever shipped. The successful Red Barre Mission Builder (included here), an expansion pack thar shipped a year and a half later, allowed the player to “program” their own missions, and added several new aces, planes, and features. In the spring of 1991, alter recovering from the final push for Red Baron, we set to work on our follow-up sim: Aces of [Comey Nasal at & Spice Museen, Spihoaian as-udon the Pacific. For the next year, we updated our technology, improved our graphics, and spent immense effort research- ing the Pacificairwar. Tepaid off—to date, no other flight sim lets you experience the full scope of the conflict and fly foreither side from Pearl Harhorand Clark Field al the way through to V-Jday. Released in May, 1992, Pacific did not havean easy birth—-the programmersbasically lived in their offices for the last three months, with some work-weeks topping 100 hours. But seeing Aces of the Pacific on the shelves and the rave reviews that summer made che long hours more than worth it. We had another winner. Even as Pacifiewas finishing up, we began work on the add- on disk. WAVII:1946 proposed an entirely plausible “what if rewrite of the Pacific war’s end. What if the A-bombs weren’tdropped,and the Soviet Union remained neutral— the U.S. would have been forced to invade Japan’s main islands to end the war. Based on actual U.S. invasion plans, WWIZ1946 lets you fly for or against the invasion cam- paignsin the awesome new aircraft tharappeared just after the war's end. Alate mode! Zeppelin. ‘The panic that Zeppelin raids caused in British political arenas led to the birth of the frst independent r force, the RAP, N SS SSS SSE SSE EH ACES — THe COMPLETE COLLECTOR'S EDITION CCouresy Naional At &:Spuce Museum, Srithoniae Insicuion A Nieuport Scout with rocket rails on its struts, The rockets were fired electronically from the cockpie against targets suc as observation balloors. For our next full simulation, we turned to the European Theater during WWII, Rather than focusing on just the strategic bombing campaign, we decided that Aces Over Europe would also explore the tactical air campaign. The unrelenting ground attack and fighter sweep missions before and after D-Day initiated the most desperate battles of the air ar, as the Allies tried co establish air superiority and cut off German supply lines and troop movement against grim German resistance. Started in November, 1992, programming continued feverishly (despite a move to a new building) until the release one year later. To the now-classic Dynamix format, AOEadded enhanced graph- ics, and even more derailed (and challenging) flight models. Again, the product released to industry acclaim. Released for the first time on this CD is Aviation Pioneers, a new mul: media look at the people and planes chat contributed to the advance of aviation between 1903 and 1939, You will also find each ofthe simulation manuals on the CD, presented on-line. Ina market where games are obsolete in a matter of months, Damon Slye’s designs have endured for years, enlightening players as well as entertaining them. We Foreword Courssy Bay Riel, Albatros Prt hope our players get a truer sense of the part combat fighter pilots played in World War I and IJ, and in the process, gain an appreciation for what was accom- plished in the skies above Europe and the Pacific Looking forward, Dynamix is at work on a new generation of flight simulators. Not only has the Great War Planes series spawned the inevitable com- petitors, but technology has opened vast new possi- bilities in computer graphics, modeling, and interactivity that require us to redesign from the ground up. With Red Baron [Zand beyond, we intend to leap ahead of the industry standards all over again. Until then, we hope you enjoy these truly classic simulators for endless hours as you relive the thrilling achievements of the Aces. — John Bruning, Jr. Dynamix Historian Halberstade D.IT, a sturdy durable German fighter chat could handle she bess Allied planes of easly 1916. ACES — Tue Compiete CoLtector'’s EpItion Gesting Started & System Requirements Torun the AcesCDs, you musthavea 486SX or better with the following minimum requirements: ” Four megabytes (MB) of RAM MS-DOS? version 5.0 or higher Microsoft Windows™ 3.1 or higher (for on-line manuals and Aviation Pioneers) Microsoft Windows 95'™ for A-10 2: Sileac Thunder —- Expanded memory manager: EMM386, QEMM386™ or equivalent Available hard disk space (for FULL installation): 8MB Aces Quer Europe 6MB Aces of the Pacific & WWIL1946 5MB Red Baron & Red Baron Mision Builder 3MB A-I0 Tank Killer 1.5 10MB_ Aces of the Deep 35MB_ A-10 Tank Killer 2: Silent Thunder i Livsos Pheogaphy te SMB Aviation Pioneers VGA graphics | Planes being readied for takeoff MPC-1 or better CD-ROM drive Please note that Aces of the Pacific and WWH:1946 are installed as one integrated simulation, as are Red Baron and Red Baron Mission Builder. from a Japanese carrier, GETTING STARTED Installation | 3 | About This Manual ; Before You Start... ” manual contains the essential Installation procedures Asa collection spanning several years, the Aces CDs contain and commands forthe Aces Collector's Edition (Aces) CD. le both DOS and Windows programs, The flight simulations alsoshows how to use the Windows on-line manuals, aswell (with the exception of A-10 2) areall designed to be played from as Aviation Pioneer. : : Ts force DOS, but mayalso run from Windows. Aviation Pioneersand the on-line manuals accompanying each simulation sazut be Bie 4 furemany of flight commands, refer to the quick insealled and run from Windows. For best results, install the reference card for each simulation. programs from Windows, butrun theflight simulations from | va DOS (with the exception of A-10 2). To see detailed historical overviews, and introductions to ‘weapons, tactics, and flight, refer to the Windows on-line Minimum/Eull Installation documentation for each simulati simulation. : avn : For some simulations, you may choose 2 Minimum or Full installation. The Minimum option puts just a few files on your hard disk (abour 120 KB), and leaves the rest on the CD. The Full option putsall the simulation files on your hard disk (as nored in System Requirements). Fully installed simulations will run faster, and can be run withoutusing the CD. However, you must alivaysinsert the CD to open Aviation Pioneers ot the For Technical Help and Troubleshooting, see the back of this manaal. To seeany changes made to the Aces CD after the manual isprinted, click on the READ ME icon in each simulation’s Windows program grouy ‘Program group. on-line manuals. | 10 it ACES — THE COMPLETE COLLEC oT R's EDITION Getting Started ‘Cousesy Neon Ai Sace Museu, Si thscnisn Instn Hellcats, Dauntlesses, Avengers and night-fighter Corstits of the USS. Enterprise, eacly 1944, Note: For best results, in- stall each program from Windows, but run the flight simulations from DOS. br Installing from Windows 3.X: I. N Start up (boot) your PC. Insert one of the Aces CDs in your CD-ROM drive. Start Windows. From the Program Manager, select RUN from the FILE menu. Use the BROWSE bution to change to your CD drive (usually D:). Click: on the file SETUP.EXE, and then click the OK button in the RUN window. Click INSTALL, and then select the program you want to install, Follow the on-screen instructions to set up the game for your PC’s specific requirements. To install additional programs, click INSTALL again and repeat for each program you wish to install at this, time. Each simulation will be installed in its own Windows program group. along with its on-line manual and other files. Insraling from Windows 95: Note: To make sure the Start up (boot) your PC, Insert one of the Aces games are installed CDs in your CD-ROM drive. correctly, do not try to Double-click on the My Computer icon, Double- install the Aces simulations click on the CD-ROM icon. Double-click on the to your hard drive wich “copy” commands. N file setup. P 3, Follow the on-screen instructions to set up the game for your PC's specific requirements. Starting Aces CD Programs Starting Plight Simulations For best performance, start the appropriate simulations (AOE, AOP, RB, A-10) from DOS. IF you used the Minimum installation option, you must first insert the appropriate Aces CD To play goto this subdirectory _and Type Aces Over Europe SIERRA\AOE aoeed [Enter] Aces of the Pacific SIERRA\AOTP aotped [Fnter] Red Baron SIERRA\REDBARON baroned {Enter} Al6 SIERRAIAIO lcd [Enter] | * For example, type ¢: [Enter] to change to your hard drive, if you haven’t already. Then for AIO, you would type ed \sierra\al0 [Enter]. This puts you in the correct directory to start the game. Ifyou installed to adifferent drive or directory, substitute as needed. I you get “Insufficient Memory” message lationin DOS, try creatinga “Boot Disk” forit. See page 96. farting a simu- Depending on your PC's configuration, you may also he able to run one or more of the simulations from Windows 13 ACES Note: You must install each simulation from Windows to use its on-line manual 14 TH COMPLETE COLLECTOR'S EDITION Simply open the Sierra program group and double-click thesimulation’sicon. If you experience problems, however, start the appropriate simulation from DOS. Please note that the Windows “task switching” feature is disabled— you'll still need to exit the simulation co open another Windows program (such as the on-line manuals). Starting Aviation Pioneers and On-line Manuals ‘Toopen an on-fine manual for any simulation, or Aviation Pioneers, first be sure the appropriate Aces CD is loaded in your CD drive. Start Windows. To open an on-line manual, first go to the progcam group for the appropriate simulation. Then double-click on the simulation’s Manual icon, or select it and press [Enter]. ‘To open Aviation Pioneers after you have installed it, go to the Aviation Pioneersprogram group. Then double-clickon the Aviation Pioneers icon, or select it and press [Enter]. Changing Preferences You may change your game configuration (sound card, video, etc.) from DOS or from Windows. In DOS, change to the appropriate game’s directory om your hard disk and type install [Enter]. In Windo program group and click on th s, open the simulation’s Setup icon. Getting Started Al Ai 8 Spove Masoum, Seithuisn Insiuion Pilots and deckerew pose in front of the Navy's standard ghcer for the lasc two years of the war, the FP Hellcat 1s ACES — Trt Comprere Coie 16 B'S EDITION UsinG THE WINDOWS On-LInE MANUALS ‘The Aces Collector's Edition CD includes complete on- line game manuals for each simulation that you can explore at your leisure, Follow the directions to install the simulation(s) from Windows. For each simula- tion you install, you will see an accompanying icon for its manual. ‘To open one of these manuals, first make sure the Aces CDisin your CD-ROM drive. Then, simply go to the program group for the appropriate simulation and double-click on the manual icon: for example, to see the manual for Red Baron, double-click on the Rep Baron Manuat icon. Note: While the manuals must be run in Windows, you may find that the simulations themselves run better when started in DOS. Navigating through the Manuals Each manual opens with a Contents screen outlining ‘lieing oi seeetonistand aticlesy Vou Gan fewinh tb the Contents screen from anywhere in the manual by clicking the Contents burton at the upper lef Anytopicorword yousee highlighted ingreen isa hypertext “jump” to a related article: simply click on the highlighted text to go to the related topic. ‘To return along the path of your jumps, click the Go Back button. To see a list of all the topics you have been «o, click on Histoxy. From this list, you can go directly to any previous topic by double-clicking it, or by highlighting it and clicking Go To. Using the Windows On-Line Manuals file Edit Bookmark Help eee ya ms rane The Coral Sea and Midway F Inthe spring of 1942, Japan's leaders faced a dilemma, Their conquest had progressed faster than | expected; tne problem was what fo do next 9 suggested thet Japan stile the war-tom Britisn Empire in India and he Middle East. man frees in southem Russia and North Africa, Take Australia, counseled the obvious starting ooint for an Allied counterattack 4 Some military leede) thon tink up with G Japanese Navy; this was t ‘The Army opposed both ideas. Japan's ground troops were aiready stretched thin Either campaign would weaken them aven more. Ineerly March, a ess grandiose pian ‘was eocapted. Japan weuld extend southeast, culling the sea lanes b Australia and America by seizing the islends of New Guinea, New Calaconia, Fy end | Samoe. The first step was the cepture of Port Moresby, a key Aliod base on the sauth coa of New Guinea, 400 milas from Australia To “scroll” through long articles, click on the scroll Note: Windows must be bar or the Up/Down arrows at right, or use your [PG set up for 256-color mode Up] and [PG DN] keys. “to display the high- resolution color pictures Cliclcon Search to look fora specificword or phrase inthe correctly. text, In the SEARCH field, type the word you want to find, and then click OK or press [ENTeR]. You get a list of any topics containing that word. Click on the Hints and Options buttons to see other Search functions. "To move back and forth through articles in sequence, click on the Browse arrow buttons, [<<] and [>>]. You can place your own notes in the manual with the ANNOTATE feature, or save your place anywhere in the manual by defining a Booman there. To close the manual at any time, open the Fiz menu and select Exrr. I7 ACES — Tue Compete CoLLecTor'’s EDITION 18 Aces of the Deep ACES OF THE DEEP GAME Pray TUTORIAL ‘The following “Tutorial” section introduces Aces ofthe Deep through a step-by-step orientation tour as you set up and initiate a convoy attack. This isa good way to learn U-boat command procedures. (Actually, you can learn by playing any mission type, butuse the easier Encounter Optionsand Realism settings until you know your way around.) Fora menu-by-menu description ofeach mission selection function, see the “Ashore” section beginning on page 132. U-boat controls are described in “At Sea,” starting on page 151. A. First, install Aces of the Deep (AOD) as described on page 8. B. After AOD isinstalled, go to the directory in which you installed AOD, typeaod and press [ENTER] to start the game. (To skip the title sequence, press [Sace].) After the title sequence, you will see the Main Menu. C. To start the tutorial, select Sincue Mission, and then Hisroric Mission. Mission Setup Tn the Historic Mission screen, click on the first mission, “TUTORIAL, to highlight it and read its descriptive text. As with the Historical and Career missions, the TuroriaL. mission conditions (number of ships, aircraft, weather, etc.) are pre-defined. Ic is dusk, March 1, 1941, and you are commanding 2 Type VIC U-boat. The Allies have yet to deploy effective radaroranti-submatine tactics, so you may conducta night surface attack. Your boat is operating alone, and the sea is calm. (In the Convoy and Warship Encoun- ters, you may define these and other mission conditions variables yourselE:) To adjust the realism settings, click on the Reatism button. ‘The more options you select (X), the more realistic and difficult the mission becomes. For now, use the default settings—press Dont to return to the Historic Mission screen. ‘With the Turon mission highlighted, click the Sexecr button, You will then see the Mission Briefing screen, which recaps your mission selection. ‘To continue, click Accurr. Afiera few seconds, you willsee the Control Room of your U-boat. i9 ACES — Tie Comprere Coitrctor’s Epivion Aces of the Deep 20 a4 ae Voice Tube Stopwarch Clock Control Room For a quick tour, move your mouse cursor through the Control Room from the left. (You can control the entire mission with the mouse, and many controls also have key commands.) You'll sce labels appear as you point to the "TDC (Torpedo Data Computer), the Bridge ladder, and the hatch leading to the Torpedo Room, Radio, Damage Report and Captain’s Log, In the middle is the Scope, and to the rightofthatarethe Engine Telegraph/Speed controls (cop) and Compass/Rudder controls (bottom). The large Dive Controls are on the right bulkhead. Just below (on “Type VII boats) is the Chart table. The command buttons along the bottom provide other controls: the Voice Tube (co give crew commands), Stopwatch (for timing torpedo runs) and the Clock (for time compression), Different buttons appear in other screens. Bridge By now you should have received a contact report from your Watch officer. Click on the ladder to go to the Bridge and investigate. From the Bridge, click the mouse to scan the horizon for ships: click near the middle of the screen (small cursor) to scan slowly, and click near the edge (big cursor) to scan quickly. If you sce ships, click on the Binoculars button, and scan with the binoculars to locate the ships again—you'll see their relative compass bearing below the eyepiece. Click on the Engine button at the bottom—the engine room telegraph—and click AHEAD Butt. Then click on che Compass button and drag the compass indicator to the target bearing, Your boat will begin to head directly for the target. Right-click co closethe Compassand Telegraph display. Click the far-left"ladder” button to return to the Bridge view Clock From the Bridge, click on the Clock button. The clock shows the time (in 24-hour notation) and lets you speed time up whilegetting into position, and slow itdown again when ready toattack. Click the right-hand scroll bararrows or press the [+] key until the display shows 32Xorso. (Each click greatly increases the speed: be careful with time compression, or you may zip right past the convoy.) Press [ENTER] to return to 1X time. ACES — Tue Compete Cortector’s EDition i RANGE Tactical Chart To see a “map” view of the convoy as you approach, press [F5] to open thetactical chart, This display helps you see the convoy’s zigzags and true course, range, and can also show where the largest targets and escort ships are if you zoom in close. Click the magnifying glass buttons to 200m in and out. By clicking the Compass button here, you can adjust your intercept coursemore accurately. Nowclickthe Globe butcon on the far right. This gives you the strategic chart you'll use to navigate to and from base in Career missions. For now, click the Globe button again to return to the tactical chart. Setting Up the Attack While stalking the convoy, you can switch ditectly between the Chatt [F5] and the Binoculars [F3] to monitor target course and range. You wantto pull even with orahead of the convoy ata safe distance (5,000 meters or so), and then angle in from the side to firing range (ander 1,000 meters). Remember, the Binoculars bearing display is relative a reading of 90 degrees means youare looking 90 degrees starboard of the bow, regardless of your boat’s compass heading, When you start getting close, click on che Clock button to slow down time again to 1X (normal). Keep an eyeon the escort—ifyouseean escortsuddenly head for you, your surprise attack isblown. Acany time, you can press [CrRL]+[P] t0 Pause the game if you need a moment ro decide your next move. Aiming with the TDC ‘When your U-boat is to the side of the convoy, go to the bridge Binoculars view [F3]. Locate a ship in the vertical crosshair and press [Spacegar]. This selects the target, distinguishing it with a red crosshair and entering its data into the TDC. Click the Torpedo button to sce this TDC data, which includes target bearing (relative to your boat's heading), speed, range, and actual compass heading (if within range). The crosshairs grow brighter the longer the target is selected, showing the increasing accuracy of the firing data. To see your Watch Officer's estimate of the selected target vessel’s type and gross tonnage, press (I) Before firing, you want the U-boat pointed within 20 degrees of the target for best accuracy. (To turn toward a sclected target you're currently viewing, press [H]—this turns your heading to thecurrent view. To change the view to the currentheading, press [V].) You want to be between 300-1,000 meters from the target, and perpendicular to it—check your firing angle using the chart, Ace; of the Deep ACES — THE Compiete COLLector’s EDirion Aces of thAces of the Deepe Deep Voice Tube Fire ‘When the firing conditions are acceptable, click the red fire buttons I and II on the TDC. You can switch to the chart to see the torpedoes’ course, and switch back to the binocu- Jars in time to watch them hit (if your aim was true) orwatch them hit using “Victim View” [E10]. Two torpedo hitswill sink all but the largest ships. Evade Once your first “eel” hits, the escorts will be alerted and will try to attack you quickly. In many night attacks early in the wat, you can evade slower escorts on the surface by using your speed and the chart to outmaneuver them. You may be able to line up and sinkother targerswhile the escorts pound the wrong area to a froth. If the escorts are cornering or overtaking you, you should dive before cheir deck guns hit your boat and prevent you from diving (track them in the TDC to cheek range). Diving If forced to dive, return to the control room [F1]. Click the Voice Tube button, select Crier ENcinrR, and order Cras Dive, You may also click the Dive Controlsand drag, the depth indicator to the desited depth. Below 150 meters, depth charges will have little chance of hitting you (this changes ater in the war). Once you reach your depth, go to your Engine (“propeller” button) and reduce speed to ‘Ahead 1/3—this will reduoe your engine noise so the escort hydrophones cannot detect you as readily, but gives you enough headway to turn. You canalso use the noise from the metchane dhips wo cover yoursainids, Go to the chart, You should sce the escort charging to the point where it saw you last. IF you make it safely below, che escort will start “pinging” with ASDIC (sonar) pulses as it trics to boxyou in with itsscarch patterns. Keep turning your boat end-on to these pulses to reduce yourecho. Youcan also use the noise of the merchant ships to cover your sounds. Using depth and the chart, and constandy angling away from the escort, you should be able to slip away fairly soon. ‘You may then surface and make another approach on the corivoy, or retire from the engagement. Ending the Mission ‘Any Single Mission where you sink ship and get away is 2 good one, The mission will continue as long as you maintain contact with theenemy—if you lose contact with the enemy ships or sink them all, the mission ends. (Naturally, the enemy can end your mission by sinking or capturing you.) In Career mode, youend missions (war patrols) by navigat- ing back to a friendly base and radioing for an escort into the harbor. You can also end missions in progress by select- ing Asort Mission from the Simulation Options menu ([Crat}+ [O]), or by pressing [Crai]+[D]. If you abort the mission while engaged in combat, however, your mission score will be zero. 25 ACES — THE COMPLETE COLLECTOR'S EDITION 26 ASHORE Main Menu Overview This section introduces the AOD mission setup options, starting with the main menu. Each subscreen is described in. detail on che following pages. For a guided tour of the U- boat, try the preceding “Tutorial” section. For a U-boat control reference, see “At Sea” starting on page 151. Single Mission Launch one U-boat combat mission at a time, selecting all aspects of the mission conditionsand setup. Singlemissions get you into specific convoy, warship, or historic actions quickly, and ate scored independency. (See page 134 for more.) Career Menu Undertake a entire careerasa German U-boat commander, starting with assignment to your first command. Your career will be composed of patrols, each a series of actions that correspond to the actual circumstances, technology, and events in the Battle of the Atlantic. Career scores are cumulative, accounting for performance on all missions. (See page 143 for more.) Hall Of Fame Review your highest-scoring single missions and careers. You may also view profiles of the most famous historic U- boat aces. (See page 149 for more.) Vehicle Preview View the ships and planes you will encounter on patrol, and Jearn to recognize them from any direction or distance. The more familiar you are with appearance and capabilities of theenemy units, the better your chances of surviving your encounters with them. (Sec page 150 for more.) Exit To DOS Leave Aces of the Deep and return to DOS. Aces of the Deep 27 ACES — Tat COMPLETE COLLECTOR'S EDITION Aces of the Deep Note: If you abort a mission ((Crei]+(D)] while engaged in combat, your mission score will be zero. 28 SINGLE MIssIon The options on this menu let you undertake one combat mission at a time, and give you control of each mission’s setup. If you select Convor ENcounrer or Warstiir EN- COUNTER, you may select the number of ships, time of day, weather, as well as the difficulty and realism levels you will encounter, In a Historic Mussion (including che Turo- RIAL), the mission options are predetermined, but you may still adjust the realism settings. To begin theselected mission using the current Encounter Options (page 136) and Realism (page 139) settings, click Setecr. This takes you to the mission briefing, which will describe your objectives for this mission. You may CANCEL from the Mission Briefing and return to your mission menu. Ifyou Accept the mission, you will go to sea in your U-boat. Single missions begin with your boat near the enemy, and end when you lose contact with the enemy or are killed or captured, When your mission ends, you will see the Patrol Summary screen, which shows the number of ships you sank, their cumulative gross tonnage, and your mission score based on your achievements, mission difficulty, and realism factor. Unlike Career missions, you cannot save 2 Single Mission in progress, Mission Types This section descrihe the types of missions you will encoun- ter in AOD Single Missions or Careers. Historic Mission The screen lets you experience an actual historical U-boat action from the Bartle of the Adantic. The mission condi- tions and forces will be those of the actual battle, bur now you will be commanding the U-boat. Also included is the Tutorial mission, which guides you step by step through an example convoy action. (The “Tutorial” section starts on page 124.) ‘The menuat the upper left lists the available missions. Click on the mission name to highlight itand see its correspond- ing description below. To see other missions on the list, click on the scroll bar arrows. 29 ACES — Tre Complete CoLLecroy 30 Epirion Convoy Encounter On this mission type, you will intercept a convoy and aecesnonaranack. Warship Encounter On this mission type, you will intercept and actempt to attaclea group of Allied warships. Warshipsare much fasrer than convoys—often faster than your U-boat—and are always heavily guarded and tisky to attack. Encounter Options When you select a Single Mission Convoy or Warship Encounter, you may change the encounter options that, together with the Realism Settings you select, will affect the difficulty and scoring potential of your mission. The same options are available in both Encounter types, except ‘Waxstir Tyre replaces Convoy Size in the Warship En- counter screen, ‘To changea default encounter option, first click tharoption butcon to open its menu. Double-click the option you want, or highlight the option and then click the SELECT button, Long option menus have scroll bars: click the arrows to see other options. The Cancel button takes you back to the previous menu without changing the setting. U-boat Type. Choose which type of U-boat you will command for this encounter. Selecting a Type II U-boat vill increase the difficulty of this encoumtes, since these smaller U-boats were not as fast as the larger ‘Type VII and ‘Type IX boats, and carried fewer torpedoes. See the “U- boats” section (page 78) for detailson cach typeand variane, Crew Quality. Choose the quality of the crew of your U- boat. Crews may be Garey, Vererax, or Exrre. Skilled crews are able to crash dive moze quickly, reload toxpedoes more rapidly, etc. The more highly skilled your crew, the less difficule your mission will be ‘Wolfpack Size. Select the size of the U-boat pack attacking the enemy ships: None, Swatt (2-3), Mroiu (4-6), or CONUOY ENCOUNTER Larce (6 or more). The more U-boats there are to gather at the convoy, the less likely ivis that the escorts will be able to concentrate on you. Convoy Size. (Convoy Encounter only). Choose thesize of the convoy you wish to attack: SMALL (5-15), MEDIUM (20- 35), or Lanct (40-60). Larger convoys decrease the mission difficulyy since they provide more targets and their escort perimeter is easier to penetrate. Warship Type. (Warship Encounter only). Select what kind of warship group to attack: a CRUISER, BATTLESHIP, or ‘Canter group. This option defines the main target in the warship group, the one you should try to sink. All warship attacks are difficult. There is no greater glory for a U-boat skipper than to sink one of the enemy's priceless capital ships. However, warship tonnage is not added to your tonnage list, since your primary mission is wo sink merchant shipping, Aces of the Deep Note: You muse radio in convoy contacts to gather awolfpack. ACES — Tue Compiite COLLECTOR'S EDITION Escort Size. Select the number of warships escorting the target: None, Licnt (2-3), Mepium (4-6), or Heavy (7+) escorts. The more escorts there are, the easier it will be for them to detect and attack you successfully. Increasing the escorts greatly increases the mission difficulty: it is very difficule for even the most skilled skipper to evade a coordinated attack by several escorts, Air Cover. Choose whether or not your target will have air cover: YES or No. Anti-submarine aircraft will make opera~ tions much more difficult for your U-boat, subjecting you to the constant threat of sudden attack. Mission Difficulty. This displays the relative difficulty of the mission encounter options you have currently selected, indicated as a percentage. The tonnage you sink ona given mission is weighed against the Mission Difficulty, Realism Factor, andother variables to determine your mission score. ‘Time of Day. Select what time of day the mission simula- tion begins: Dawn, Day, Dusk, or NiGET. Early in thewar, U-boats conducting nightattacks on the surface arealmost invisible. Later, radar makes night approaches much more difficult. Weather. Select the weather conditions for che mission scenario. You may choose from CLEAR, OVERCAST, CLOUDY, or Stormy. Inclement weather reduces visibility, which usually favors the U-boat (but also conceals approaching aircraft). Period of the Was, Choose the time period in which the encounter will take place. Different periods will present different advantages and challenges to the player (see the “Historic Overview” for details). In general, the later in the war, the more difficult the mission will be. Nove: You may select Encounter Options that do not correspond histori- cally to the selected period (ic., selecting a Type VII C in 1939, before they were available). . Aces of the Deep REALISM SETTINGS ‘This screen lets you determine how realistic and difficult yout mission conditions will be, and is available for both Single Mission and Career play. REALISM SETTINGS You may set the default realism level at Novice, INTERME- DIATE, or Exper to match your level of experience. Youmay also turn the specific realism settings on or off, and set general difficulty settings for Comaar and Sattinc indepen- dently. Once you have defined your Realism settings, press ACCEPT to continue with your mission setup using those settings, or press CANCEL to return with no change in the default settings. ‘You may switch the following eight specific realism settings on (°X°) or off (blank) by clicking on them, Each box selected increases the Realism Factor of your mission, and thus also increases your potential score in proportion to its relative difficulty, Once you begin a mission or war patrol, you cannot change the realism settings until your retum. 33 ACES — Tue Compete Couector’s Epttion 34 Limited Ammo—If selected, this setting limits your sub- marine to theactual number oftorpedoes your U-boat type could carry historically: 14 for a Type VIIC, for example. Running out of torpedoes effectively ends your offensive mission, and indicates a good time to return to base. Turning this setting off gives you an unlimited number of torpedoes. Dud Torpedoes—Ifselected, this setting subjects you to an historically accurate percentage of*dud” torpedoes: some of your torpedoes will go too deep, explode early, or fail to explode even if they hit targer. The percenrage of duds on a given mission depends on the period of the war in which the mission takes place. Turning this selection off means your torpedoes always work if you aim and fire them correctly. Slow Reload—If selected, this setting imposes realistic torpedo reload times on your crew. Ifyou switch it off you can reload torpedoes much more rapidly than was actually possible. On either setting, better crews reload the tubes faster Realistic Repairs—If selected, this setting makes damage repairsat sea much more realistic. Some repairs may put you our of action for days—others may force you to surface, or return to base in Career missions. If you switch this option off, you will be able to repair any damage to your U-boat relatively quickly. Limited Battery—If selected, this setting models the U- boat’s consumption of battery power realistically. (IF you run out of battery power when submerged, you may sink!) If you switch this option off, you will not run out of battery power. Limited Fuel—If selected, this setting models the U- boat’s consumption of diesel fuel realistically. You will have to monitor fuel carefully, or you might run out in mid- ocean. Ifyou switch this option off, your sub will norrun out of diesel fuel. Aces of the Deep Vulnerable Boat—If selected, this setting makes your U- boat vulnerable to damage from enemy weapons. If this option is not selected, your boat cannot be damaged by enemy depth charges, torpedoes, hedgehogs, or guns. Limited Visibility——If selected, thissetting limitsyour [F5) tactical chart to show only those ships currently-visible from the bridge as indicated by the red ting, At more difficult combat settings, the chart will not show ships beyond che visible horizon, and won’t show any ships ifyou submerge below periscope depth. If you switch this option off, all vessels in your area will be visible on the tactical display. Combat Level—‘This setting determines your general ad- vantage, if any, in offensive and defensive action, For example, it affects visibility, the accuracy of your torpedo targeting computerandofyourdeckgunand AA fire, aswell as the damage caused by your weapons’ hits. ‘Cova National Archives Depth charge exploding behind an American escort vessel. Cozitector’s Epirion 36 Italso determines how easy you are to spot on radar, how much damage your boat suffers from an enemy hit,and how much information is displayed on your tactical chart (in- cluding ASDIC pings and torpedo tracks). On the Easy setting, your boat is relatively hard to hit, while you can hit and sink enemies rather easily. On Mapiu or Harn, your advantage is reduced. On Exorrt, you have no advantage. Sailing Model—This setting determines the realism of your U-boat’s maneuverability, a critical factor in avoiding enemy attacks, Specifically, itaffects how long it takes your boat to crash dive, change depth by a given number of meters, or complete a turn at a given speed. The Novice setting makes your boat much more maneuverable than historical boats, while Expekt models maneuvering rates realistically. Set Default—This setting lets you define all your Realisin Defaults with a single selection. The options are Novicr, vremepiase, and Apvancep. You may still modify the individual default settings as you wish. Realism Factor—This setting displays the realism level {and scoring potential) of the realism settings you have currently selected, ‘This level is expressed as a percentage, with 100% as a maximum. Your mission score is deter- mined as follows: tonnage (or warship sinkings) are com- bined with your selecced realism factors and mission diff- culty (Encounter Options). At 100%, yourachievements at seacan be scored at their highest potential value. You will see your score in the Patrol Summary screen that appears at the end of each mission, CAREER OPTIONS Seleet Career to begin or resume a career as a U-boat commander in the German Navy, the Kriegsmarine. [Aioph, eu ill ToRe [sonra of UU, o Tins Usbosh Report mpeciotels to the $21 Flotiie in Kiel for 4uethen jeroces. Careersegin with your assignmenttoyour first command. Your career will then be composed of war patrols. Each patrol is a mission that corresponds to the actual circum- stances, technology, and evens of that period in the Battle of the Atlantic. You will sail ftom historical bases and navigate the hazardous course to your patrol area. Follow ing radio orders from BdU (U-boat Headquarters) or engaging targets of opportunity, you may encounter enemy convoys or warship groups and then return 10 base. Between patrols, you may relax on well-deserved shore leave, You may also be assigned to a newbase or U-boat, be decorated for your victories, or be promoted. IFyou succeed and survive, your weapons will become better, and your crew more proficient —as will those of the enemy. You may become a legendary skipper, competing for medals and glory and the top rankingin the Hall of Fame, You may end ‘up in an a prison camp. Oryou and your crew may end up ina dark iron tomb on the cold floor of the Atlantic. Your luck and skill as a commander will decide, Aces of the Deep ND | ACES — Tue Compt. TE COLLECTOR'S EDITION Aces of the Deep 38 Select a Career This screen lets you create a new career (captain), load an existing career to continue, or see details of existing careers, Initially, the career roster will be empty, You may save multiple careers for cach captain you create, but you can have no more than 20 saved careers at a time. SELECT A CAREER et 10/18/38 Load. To load an existing career to continug, click on the career to highlight it, and then click Loab. A Career labeled “Ac Sea” will resume the war patrol at was saved, A Career labeled “In Port” is between patrols, and will resume from the Career menu (page 145). sea from the point it Naw. To create a new career, click the New button on the Select a Career screen to open the New Careerscreen. Type your captain's name in the Your Name box exactly as you want it to appear. Then click on the StarrinG Perion burton to select when your careet will begin. You may then select the personal emblem that will decorate your U-boat a conning tower: click the arrows next to the emblem window until the emblem you wane is displayed, ‘When your selections are complete, click SELECT to go to the Assignment screen, Here you will be given the number and type of your new U-boat and assigned a base of operations for your first patrol. You may CANCEL to retun to the Select a Career screen, or CONTINUE to go to the Career Menu (see below). Detail. Click this button to see details on the progress of the current career. Click DONE to exit. Cancel. Click this button to return to the Main Menu Career Menu Once you starca career, or resume one saved “in port,” you will play from his menu. R ME 39 ACES — THE ComPLere COLLECTOR'S EDITION ‘ Aces of the Deep War Patrol Tonnage Leaders This option sends you first to a mission briefing, Here you may review the mission objectives for this patrol and adjust your Realism settings. When ready to ship out, click Accu to leave port and go to sea on your next War Patrol. | ompe War Patrols differ from Single Missions in that you must Testor iene: . This screen will give you a list of the top U- | boat skippers up to the current month. This lets you compare your performance against that of make the journey to your patrol area (using the Strategic Moke every effort With enough sinkings, your current captain's name may Charcto navigate) before engaging in hart to navigate) before engaging in ee signed missions. To enda patrol (after you run out of torpedoes of targets, or run lowon fuel), you must return to the escort perimeterof your base (green circle on srategicchart) anc! request an exortto Nightclub Bnish the mission. You can also end missions in progress by ae ; hax bew je wie i selecting ABorr Mission from the Simulation Options Ths is your. chance to relat Berween cdl ™ j oh menu ({Crrt}+ [0]), or by pressing [Cra}+[D]. If you fellow U-boat captains in the company of the lovely Elise, abort the mission, however, your mission score will be zero. sweetheart of the U-boats. Here you may pick up interesting gossip, rumors, and news from your comrades. Click Next to hear of “news,” and click Done when you've heard uu cannot believe every- current wa the next bi enough. Be careful, though thing you hear in a bar. 40 41 ACES — Tue Comprere Couecror’s Eprrion June 1942. Captain Erich ‘Topp is back safe from another war patrol, He wears his brand new Knight's Cross around his neck. 42 [Shuey Unt sees Beal nse Save Game Select thisoption co save thecurrentcareer when you are“in port” between patrols. IF you already have 20 careers saved, you will need to replace a previous career to make room. You may also saveyour career at sea during a mission (ifyou are not in combat with the enemy) using the Save GAME. option on the [Crat]+[O] pop-up menu, Using this op- tion, you just click on a blank slot or existing career to replace it with thecurrentcareer. Enter a description forthe saved game and press [ENTER]. Return to Main Exits the Career Menuand returns you to the Main Menu. Hall of Fame Use this screen’s options, available from the Main Menu only, co compare your current performance with your earlier missions or with the greatest subnizrine commanders of the Battle of the Atlantic. ‘The primary mission of the U-boat forces is to sever the ocean supply routes to England. Accordingly, your perfor- mance is scored by Factoring the cargo tonnage or warships you sink with the overall mission and realism difficulty. Top Missions—This screen shows you a list of your highest-scoring single missions, ranking them by tonnage, ships sunk, and score. Click the Dr1an button tosceamore detailed list of ships sunk; click DONE to exit. Top Careers —This screen lists your highest final carcer scores by name, tonnage, ships sunk, and score. For more information about the career, click the Derait button; click Done to exit. Carcers are eligible forthe top career lisewhen you finish the war, are killed, captured, or you retire, Historic Aces “This screen profiles the most successful historic U-boat aces. You may click on an ace’s name to see his picture and a brief description of his war record. Return co Main—Exit che Hall of Fame and return to the Main Menu. TOP COMMANDERS < a Erich Texo Heinrich Lehman Kombat ‘cane sank TaN : 39 nentne than one other U-boot inper. In Mowch $F, 1944, U-99 ues sunk oy tne aeerayer EMS seoen. Aces of the Deep 43 / the Di ACES — Tue Compiete Contactor’ Epition ‘ Aces of the Deep Vehicle Preview \ At Sea ships, aircraft, and submarines featured in the simulation 44 Click on the arrow buttons on the right of left to rotate the vehicle horizontally; click on the up and down arrow buttons to rotate the vehicle view vertically. Clickonthe “+” or “-” buttons to zoom the view in or out Click the Staristics/DescrirTion button tolearnabout the vehicle’s history and capabilicies. Click Next or Previous tosee other vehicles, or click DONE to return to the Main Menu. Exit to DOS ‘This Main Menu option lets you leave Aces of the Deep and recurn to DOS. ‘This screen displays views, descriptions, and statistics for the | Once you have chosen to undertake either @ Single Mission or a career War Patrol you will receivea Mission Bricfing summariz- ingyour initial orders. After you click Acer’ to end the Briefing, your boat puts t0 sca ‘At sea, you can move to the different areas of the boat (see Command Screens) and give commands with the mouse. Many commandshave keyboard equivalents aswell. Command screens also have 2 row of command buttons actoss the bottom that provide related functions. See “Buttons” (page 169) for com- mand button functions. 45 ACES — Tue Compiete Cottector’s Epirion Aces of the Deep 46 Voice Tube Stopwatca Clock COMMAND SCREENS Control Room The Control Room is the command center of your U-boat, and the place where you begin each mission at sea. You can accessit throughout the boat by pressing [F1] or by clicking the Control Room command button found in most other screens. The Control Room provides point-and-click access to most of the command scteens and controls you use to maneuver your boat and conduct attacks, As you point to each area of the Control Room, you will seethe name of the corresponding screen or control appear: Torpedo Data Computer (detailed on page 175), the ladder leading ro the Bridge (page 155), and the hatch leading to the Torpedo Room (page 165), Radio Room (page 163), Damage Re- port (page 168) and Captain’s Log (page 162) screens. Dividing the Control Room is the Periscope. Just to the right of the periscope are the Engine Telegraph/Speed (page 172) and Compass/Rudder conttols (page 170). On the right bulkhead are the Dive Controls (page 171), used to submerge or surface the boat. On ‘Type IT and ‘Type VII boats, the Chart table (page 157) is below the Dive Controls; on'Type IXs, the Chart table is on theleft, behind the ladder. The Control Room has the following command buttons: Voice Tube, Stopwatch, and Clock, Different buttons appear in other screens: all are described in the “Buttons” section (page 169). Periscope You can access the Periscope from the Control Room by clickingtheperiscopecolumn, orby pressing [F2} when the boat isacperiscope depth orsurfaced, Itallows you to scout the horizon or conduct attacks while submerged. Keep in mind, however, that the periscope can be spotted by lookouts or radar, especially if the water is smooth or the moon is behind you, and that your visibility and speed are greatly reduced at periscope depth, Also, youare vulnerable to ramming or air attack at periscope depth. Take quick peeks to update your target contacts, and lower the stope as you move into position. To scan the horizon with the periscope, click the arrow cursor right or left near the middle of the screen (small uso) to scan slowly, and click near the edge (big cursor) to scan quickly (or use the [<\] [>.] keys). The periscope has two magnification settings: click on the knob at the far left of the eyepiece to change thesetting between 1.5X and 6X, or press [Z] for Zoom. You can select 2 ship you see in the periscope to input its targeting data (beating, speed, range, and heading) into the Torpedo Data Computer, or TDC. To select a target, center the periscope on the target and Note: To go to periscope depth, press [P]. ACES — Tse Comptes Cottecror’s Epivion Control Room Note: From the tactical chart, you may order your watch officer to raise/lower the periscope with (Avr]+ (PI. 48 TDC Voice Stopwarch Engine Tube Controls Compass Dive press [Spacenar]. This selects the current target (indicated by a red cross) and sends its data to the Torpedo Data Computer. (When surfaced, you may also select targets using the Binoculars or by clicking on them in the Tactical Chart.) To“ padlock” the selected target (keep it centered in the periscope), press [AL:t]+[F2]. To break the lock, select another view. The beating indicator at the bottom of the eyepiece displays the bearing of the current view relative to the bow of your boat (120 your compass heading). ‘The Periscope screen also uses the following command buttons: Control Room, TDC, Voice Tube, Stopwatch, Engine, Compass, and Dive Controls. See “Buttons” (page 169) for details, Related quick keys: Periscope Depth [P]; Crash Dive (C]; Set Heading to View [H]; Set View to Heading [V]; Identify Target [I]; Surface [5]; Zoom View (2). Aces of the Deep Control Room Tube Binoculars Voice Stopwatch Engine Bridge When your boat issuctaced, you canaccess the Bridge from the Binoculars or the Bridge ladder, or by pressing the [F4] key, [uprovidesa panoramic view of the surrounding ocean from the conning tower, and allows the best vantage point for spotting aircraft. Facing forward, you will see the smoothly pointed bow; facing astern, you will see the railing around your antiaircraft gun platform ‘As with the periscope, click the arrow cursor to scan the horizon right or left: click near the middle of the screen (small cursor) to scan slowly, and click near the edge (big cursor) to scan quickly (oruse the [<,] [>.] keys). The Bridge uses the following command batons: Control Room, Binoculars, Voice Tube, Stopwatch, Engine, Compass, and Clock. See “Buttons” (page 169) for details. Related quick keys: Crash Dive [C]; Set Heading to View [H; Set View toHeading [V]; Identify Target [1]; Man/Unman AA, Guns [A]; Man/Unman Deck Gun [D]. Compass Clock 49 ACES — Tre Co: 50 Bridge TDC ETE COLLECTOR'S Eptrion Scopwatch Engine Compass Dive Tube Controls Binoculars Accessed via the Bridge or the [F3] key when your boat is surfaced, the Binoculars provide a magnified (7K) view of che horizon, and, like the Periscope, function as a target beariig traninfter for torpedo attacks: Asyyoui do with the Bridge and Periscope view, click near the middle of the eyepiece (small cursor) to scan the horizon slowly, and click near the edge (bigcursor) roscan quickly (or use the [<,][>.] keys). You cannot change the Binoculars magnification level. Below the eyepiece is a gauge showing the relative bearing of the current view. For example, a reading of 90 degrees means you ate looking 90 degrees (due starboard) of the bow, regardless of your boat’s compass heading. To select a target ship in the Binoculars, move the center vertical crosshair over the target and press (Spacepar]. This selects the current target (indicated bya red cross) and sends its data to the Torpedo Daca Computer (TDC). To “padlock” the selected target (keep it centered in the binoculars), press (Aur]+{F2]. To break the lock, select another view. The longer a target is selected, the more accurate the TDC data will be (crosshairs brighten). The Binoculars sctcen uses the following command but- tons: Bridge, TDC, Voice Tube, Stopwatch, Engine, Compass, and Dive Controls. See “Buttons” (page 169) for details. Related quick keys: Crash Dive [C], Set Heading to View (Hi); Set View to Heading [V]; Identify Target |I]; Man Unman AA Guns [A]; Man/Unman Deck Gun [D]. Charts Accessed from the Control Room or [F5], your Tactical Chart displaysa “map view” of the nearby tactical situation, while the larger scale Strategic Chart helps you navigate long distances. To switch between the Tactical Chart and Strategic Chart, click on the Globe button (far right) or press [F5]. The other Chart command buttons are Control Room, Voice Tube, Engine, Compass, Clock, and Dive Controls. See “Buttons” (page 169) for details. Related quick: lkeys: Up/down periscope [Att] +[P]; Identify Targer UU]. (Must be at periscope depth; watch officer performs both.) Tactical Chart The tactical chart displays the vessels, ocean, and land in your immediate arca. It is always centered on your U-boat and oriented to compass North. Your boat is marked with ablack ctoss, and surrounded by a red circle showing your approximate range of visibility. (Lf the Limiced Visibility realism setting is disabled, you can see all ships in the chart range, regardlessof the weather, timeofday, orwhether you are submerged or not.) If you dive, your dive point is marked with a red square. ‘The charts are animated to provide tactical updates in real time. The tactical chart automatically plots and displays all visible ships, and dis- plays their wakes to highlight course changes. It also Aces of the Deep Si ACES — Tie Comprere Cotector’s Ep rion Control Voice Tube Room Note: your U-boat must be stopped ot moving slowly to use the hydrophone. 52 Engine ae UrBORT SPEED Compass Clock Dive Controls. Globe The charts are animated to provide tactical updates in real time. ‘The tactical chart automatically plots and displays all visible ships, and displays their wakes to highlight course changes. It also displays hydtophone contacts from your sound roomas linesalong the contact bearing: bright red for high-speed screws (escorts), and gray for low-speed screws (merchant ships), and white for convoys. Similarly, when anenemyisusing ASDIC or SONAR to find your boar, you will see the directional “pings” of its underwater search partern as it tries to locate you (except in Expert Combat mode). You can pick up hydrophone contacts far beyond visual range. Zoom. Click on the Magnifying Glass buttons to zoom the chart scale in “+” and out “..” The tactical chart has several display scales fom 50 meters to 20,000. For larger-scale views, use the Strategic chart (Globe button). U-boat. These indicators display your U-boat’s current ‘SpeeD (in knots), Coursk (compass heading), and Derr Cee ‘Target. These indicators display the current estimated Sprep, Course, and RANGE (in meters) of the selected target vessel. Estimate accuracy varies with crew experience, your selected Combat level, and how long the target is selected. To select 2 target ship from the tactical chart, click on it. (You can also sclect the ship from the Periscope or Binoou- lars.) The selected ship will be marked with a red cross, and its estimated target data will be input to all ready torpedoes. Periscope. If you have selected Limited Visibility, your target dara will “fade” when you submerge unless you regularly checle the periscope or surface to keep the contact current. To have your watch officer raise or lower the periscope from the chart and update the contacts, press [Att] +[P]—youwill seea periscope icon on the upperright of thechartas longas the scopeis up. Press [ALT] +[P] again to lower it. Strategic Chart ‘The Strategicchart shows you eventson an oceanwide scale, and allows you to plot a course to join up or avoid them. Coordinates. The chart will display the latitude, longitude, and Kriegsmarine patrol quadrant coordinates of your cur- rent mouse cursor position whenever youclickon the chart. Use this feature to fix your position and plot courses. Zoom. As in the tactical chatt, click on the Magnifying Glass buttons to zoom the chart scale in “+” and out.” Scroll buttons. To center the chart on your sub, click on the U-boat burton. To scroll the chart North, South, East, or ‘West, click on the corresponding arrow buttons surround- ing the U-boat. The inner atrows scroll slowly, and the outer arrows scroll quickly, Aces of the Deep Note: Don’t \ leave the periscope up, or it will be spotted. 53 ACES — Tuz Compierr Cottector’s Epition 54 Control Room Voice ‘Tube Engine Compass Clock Dive Globe Controls Set Course. ‘These buttons allow you to plot courses all around the North Adantic. You draw a course as aseties of legs, or line segments, with the PLor function. PLOT. Toset acourse, first change the Zoom level to where you can see your destination, Click the Por button, Now when you move the mouse cutsor, you will see a line stretching between the cursor and your boat's current loca- tion. At lower left, the chart will now display the cursor’s location in longitude, latitude, and Kriegsmarine patrol quadrane, and the Prov button will now read ENTER, Ideally, you can plot a straight line course to your destina- tion. (Prevailing winds and currents are not factors.) How- ever, you will usually have to plot the course in segments (legs) to avoid enemy coastlines, aitcover, or formations. As youmove thecursor to thenext navigation waypoint, avalid courscisshown wich alight grayline. (Ifthe linecrosses land, it curns red.) Click at the waypoint, and the line curns dark graytosetthecourse for that leg, Continuesertingwaypoints until you have plotted the course to your destination. To lock in the course, right-click the final waypoint or click on the _Enrer burton, Your boat will now undertake that course until you interrupt with new orders or reach your destination. You can use the Clock to compress time on your journey: it returns you to normal time if your lookouts spot a target or threat. Note: Your navigator will inform you of arrival at your destination, but your boat continues on its last heading and speed until you give new orders. RESUME. If your U-boat’s coutse is interrupted (youspot a target or are jumped by aircraft, forexample), you may return toyourcourse afterward byclickingon the “Resume” button. CLEAR. To erase a set course, click on the Cizar burton, Strategic Chart Symbols * Your U-boat is a red square. Click the U-boat button to center the map on your sub. * Other U-boats appear as light yellow squares * Enemy convoys and warships appear as black or gray squares. Black squares indicate current, reliable contacts. At easy Combat levels, contact courses are displayed as white lines. At more difficule Combat levels, the course plots disappear, and the black contacts soon fade to gray (become Jess reliable) if not updated by new intercepts or shadowing reports. + Enemy air bases appear as blue squares. Each base is surrounded by a blue circle indicating the reported scope of itsair patrols. (Asescore carriers become more common later in the war, you can expect air attack anywhere.) * Friendly bases appears green squares within a green circle. Tf your U-boat is within one of the green circles, you may radio for a friendly vessel to escort you into the base. This is how you end a War Parrol in the Career mode, Aces of the Deep 5S: ACES — THe Compiere COLLeCior'’s EDITION 56 OF HOW So W-i12 Type VIIC Aazigned port: La Rechsle Deck sur 220 rounds EOLDs: o Patrol quadrant: ANZ. Hex? sunpise: O6:55 S SUNK TONHAGE merchant BO00 troop ship 13000 TONNAGE THIS PATROL 19000 CAREER TONNAGE 13000 Voice Stopwatch Clock Radio ‘Tube CAPTAIN’S LOG ‘The Captain’s Log (accessed from the Control Room hatch or by pressing [F9]) displays the name of your captain (in Carece mode), the current date, the number and type of the current U-boat, and its home port. [ealso shows the number ofdeckgun roundsand BOLD canisters remaining, and the current patrol quadrant (location), along with the times for the next sunrise or sunset. Below that, the log records a complete list of ships sunk, with the type and tonnage of each vessel sunk for this single mission o for your career (in Carece mode). In Career mode, your logmay be many pageslong. Click on the left-hand page to page back through the Log, or the right-hand page to page forward. The Captain’s Log uses the following command buttons: Control Room, Voice Tube, Stopwatch, Clock, and Radio. See “Buttons” (page 169) for details. Aces of the Deep ta APR ae PEs Convey in aight. Grid AESTES Statue Report Request Order: SITS Reis e505 =e Coatrol Voice Clock Dive Room Tube Controls Rapio Room Accessed from the Control Room hatch or by pressing [F8], the Radio Room lets you send, receive, and log various messages from U-boat Headquarters (BdU) and other U-boats by clicking on the Radio button. (You cannot use your radio below periscope depth.) It may take awhile fora response—your radio mate will alertyou when a message is received, Note: Later in the war, any radio use may be detected by Allied HE/DF. Other Radio Room command buttons are the Control Room, Voice Tube, Clock, and Dive Controls. See “Buttons” (page 169) for dewals. Orders and information are tracked in the Radio Log for the duration of your patrol. On long patrols, your radio log may be many pages long. Click on the left-hand page to page back through the Log, or the right-hand page to page forward. af Radio Nore: All reporcs include current date, time, U-boat number, and patrol quadrant (grid). | Hydrophone gear in the sound toom of U-S505, 58 ACES — Tus Compiete Cottecror’s EDITION Message Options: Status Report—Inform BdU of fuel status, torpedoes Femaining, and location. (See Torpedo room for complete torpedo inventory.) Request Orders—Request new or additional orders from BdU on a arrival at a designated area. Contact Report—Report or update an enemy ship sight- ing. This will help BdUand other U-boatscoordinatea wolf pack attack on the contact, Battle Results—Reporis type, number, and estimated ton- nage of any sinkings ro date on this patrol. Sinkings you report are added to your record, even if you do not survive the patrol. See “Captain's Log” (page 162) for Career sinkings. SOS—Broadcasts “Attacked! Sinking!” Sending an SOS is your only chance of being assisted or rescued by friendly forces. , Request Escort—Asks for an escort ship or minesweeper to guide you intoa friendly base. You must be within che range of a friendly base's evconts (green ciscle on strategic map). This is how you end a War Patrol in Career mode. Aces of the Deep Control Voice Engine Compass Room Tube TORPEDOES Accessed fromthe Control Room hatch orby pressing [F6], che Torpedoes screen helps you manage torpedo moving and reloading, (You will use che TDC—Torpedo Dara Computer—to fire torpedoes.) The Torpedoes screen tses the following command buttons: Contral Room, Voice ‘Tube, Engine, Compass, Clock, and Dive Controls. See “Buttons” (page 169) for de ‘TheU-boatdiagram displays your currenttoxpedo location and status. Depending on your boat type, you may have torpedoes located in bow and stern torpedo firing tubes, interior storage slots (inboard of the torpedo tubes) and external storage slots (shown above deck). Torpedoes that are ready to move or fire are shown with a green back- ground. Ifatorpedo is being moved to or froma tube, both the tube and storage slot will have a yellow background until the transfer is complete. To see how much longer the transfer will take, point to the firing tube (“Status” cursor) and click, and the mate will tell you the time remaining. (You may not cancel a uans{er in the mate will tell you the Clock Dive Controls 59 4 ACES — Tue Compiere Contecror’s Epirion Aces of the Deep ‘Couey National Archives The forward torpedo tube interior doors ona Type IX U-boat. 60 timeremaining. (You may not cancel a transfer in progress.) A damaged tube is shown in red, and is unusable until repaired. You may make torpedo loading automatic by enabling the Autoreload function (see “Simulation Options,” page 180). Ifyou prefer co manage torpedoes yourselE, tum Autoreload OF? and use the following procedures, To load a toxpedo from storage co an available firing tube (empry, green) click on a stored torpedo (green. back- ground) to select it, then click on the empty tube. Both “slots” will turn yellow to indicate the transferis underway, and the torpedo mate will tell you how much time loading will take. You may move externally stored torpedoes inboard at cither end. Be aware that your deck hatches must remain open throughout the transfer, and you will not be able to dive for upto two hours. Also, you may not transfer internally stored torpedoes to the other end of the boat. Control Voice Room Tube Engine Compess The available torpedo types increase during the course of the war. You may have up to four types: each will be described below the sub diagram. See “U-boat Weapons” for details, Program FAT—If you are carrying FAT torpedoes, you can click this bution to view or change the default running pattern of all your FATS. (ATs became available later in the war.) Ifa FAT misses on its initial run, itwill run a large zigeag to the left or right until it hits something or depletes its batteries. Initial Run (Meters)—This is the distance the FAT’ will run straight before starting @ zigeag pattern. This entry should be the distance to your initial target or greater, Leg Length (Meters) —This defines the width of the zigzag pattern: either 800 or 1,600 meters. First Turn —After its initial run, che FAT turns to the left or right to stare the zigzag. Make this wrn into the main body of the convoy to maximize odds of a hie. Conrrols Note: Once you fire a FA'T, dive or steer clear of its pattern—it doesn’t care what it hits. 61 as, | ACES — Tite Compete Contector’s Epition 62 Control Room Veice Stopwatch Clock Tube Controls DAMAGE Report Accessed from the Control Room hatch ot by pressing [F7], the Damage Report sereen shows you a blueprint of your boat, with any damaged areas circled in red. To see a list of the damaged equipmenc in a circled area, click on the area, You can then click on the listed item(s) to sce a report of the damage severity, estimated repair time, status, and notes relevant tooperations. You may continue tomonitor repairs as they arebeing completed. Notallitems could be repaired at sea—at higher Ievels of realism, you may have to return to base before some items can be fixed. The Damage Report screen provides the following command buttons: Control Room, Voice Tube, Stopwatch, Clock, and Dive Controls. See “Buttons” (page 169) for details. Buttons This section describes (in alphabetical order) the gray com- mand buttons that appear throughout the simulation to provide access to controls, menus, or other screens or ateas of the boat: Binoculars, Bridge, Clock, Compass, Control Room, Dive Conuols, Engine, Globe, Headphones, Stopwatch, TDG, and Voice Tube. Most of these buttons appear in several screens. Click the button to access the associated control orareas. When done with the control, you may right- click or press [Est] to close the display, or leave it open—the next screen or control you open will replace it. Binoculars [F3] On the Bridge, dick this butcon to bring up the Binoculars and the surface cargering sight. See the “Binoculars” com- mand screen section for details on using the Binoculars and tracking surface targets. Related quick keys: Crash Dive [C], Set Heading to View [H]} Set View to Heading [V]; Identify Target [I'; Man/Unman AA Guns [A]; Man/Unman Deck Gun [D] Bridge [F4] Inthe Bincculessomen: click Ute burronsogonnthe Bidae view. See the “Bridge” Command Sercen section for details on Bridge operations. Related quiick keys: Crash Dive [C], Set Heading to View [H]; Set View to Heading [V); Identify "Target [1s Man/Unman AA Guns [A]; Man/Unman Deck Gun [D] Clock Click this bucton to see the local time in military notation (0. 12 for am, 13-24 for pm) and to check or set the current level of time compression, Related quick keys: [+] ro increase or [- | to decrease time compression, [ENTER] to set to 1:1. Aces of the Deep ACES Tue Compirte Cottector’s Epirion 64 ‘To set/change time compression, click on the clock’s scroll bar arcows—compression may be set from 1 to 4096 by powers of two. Time compression is automatically halted if your crew spots a new enemy target or thieat, Higher levels of time compression may not always be available due to the combat situation or your PC’s computing capacity. Compass Click this button to access the interlinked Compass and Rudder concrols. You may also access these controls directly from the Control Room (middle right). Related quick keys: Right Rudder (right cursor or keypad [6]); Left Rudder (left cursor or keypad [4]); Center Rudder [5]. ‘The Compass shows yout current course as a red line, and your ordered course (if different) as a blue line. To change course, click on the Compass “tose” in the desired direction, and a blue line will appear to mark the new heading. The boat will then come around to the chosen compass heading automatically, (Note: the boat mustbe underway to change course.) In contrast, the Rudder lets you manually set the boat's rudder from 1-40 degrees port (lefi/ted) or starboard ight/green). ‘The vertical red line shows a straight rudder: click on the desired number of degrees rudder left or right, or press [4] or [6] on the numeric keypad. Once the rudder is set, it keeps turning the boat until you recenter therudder, ‘Torecenter the udder, click on the rudder’s red center line, click on the Compass, o press the center key [5] on your ad. numeric key Aces of the Deep Control Room [F1] Click this button to go to straight to the Control Room. The various screens and controls you can access from the Control room are described in their specific sections. Dive Controls Clidcshis bowon:uaccess the Setinkel Depth Gauze and Dive Plane (Inclinometer) controls and change the boar’s depth. These controls are directly available on the right bulkhead of the Control Room. Related quick keys: Crash Dive [C]; Periscope Depth [P]; Surface [S]; and Dive Planes Up [8], Down [2], Level [5]. Depth Gauge, The Depth Gauge shows the current depth of the boatas ared line, and the ordered depth (if different) as a blue line. ‘To move the boat to a specific depth, click onthatdepth:a blueline will appear there, and the boat will make its best climb or descent to the indicated level. Safe idepths are shownin'the green part of the gauge, and you may descend to depths in the yellow range if your pumps orhatchesare not seriously damaged. Your boats notrated for depths marked in red—if you descend into the red, you risk discovering your particular U-boat’s crush depth firse- hand. Note: you may make the boat descend or ascend without ACES — Tre Comprere Cotiecror’s EDITion Aces of the Deep 66 forward motion, as long as you have suflicient compressed air and working pumps. To ascend immediately to the surface, Blow Tanks (from Voice Tube—Chief Engineer) Akin to the rudder, the Inclinometer shows the up or down angle of the dive planes (hydroplanes), the small horizontal “wings” on the boat that allow it to use engine thrust to dive orclimb through the water when submerged. To setthe dive planes manually, press the Up arrow [8] or Down arrow [2] keys on your numeric keypad, and press [5] to level off. In actash dive, the Engineer puts the engine at lank speed and sets the dive planes to drive the boat deep quickly. A crash dive continues to 150 meters, unless you select another depth. If you order crash dive from below 150 meters, the dive continues (past crush depth!) unless youselect aspecific depth to level off. Note: The speed with which your boat can change depth depends on your boat's speed, your crew quality, and your Sailing Model sectings. It takes. long time to surface from agreat depth, even ifyou blow your ballast tanks. Ifyou have an emergency, such as asevere leak, or chlorine gas contami- nation from cracked battery casings, you may not have time to reach the surface, Also, outside pressure may preventyour pumps fiom ejecting water from the boat, and the bilges will hegin to fill—the only remedy is to come up toa depth that allows the pumps to work. Engine Click this “propeller” button to access the interlinked Engine Room Telegraph and Speed Gauge controls. You may also access these controls directly from the Control Room (upper right). Related quick keys: Batrery Gauge (B]; Fuel Level [F], Engine Setting [1]...{6]. ‘Together, these controls set your U-boat’s speed. Click on the Telegraph or press number keys [1] through [6] to order your diesel engines or clectric motors to a given direction and power level setting: Full Astern, All Stop, Ahead 1/3, Ahead 2/3, Ahead Full, or Flank (emergency). Alterna- tively, click on the Speed Gauge to set a specific speed in knots, and the Telegraph will shift to the appropriate settings. The boat's actual speed depends on if you are surfaced, submerged, or damaged. Italso depends on your Sailing Level realism selection. Note: By default, the boat runs on diesel engines when surfaced and electric motors when submerged. Low speeds conserve fuel. When yourboatissubmerged, higherengine settings are more easily detected by enemy hydrophones Flank speed on the electrics will deplete the batteries in aboutone hour. Ifyou lose power, you will be unable to run your pumps, andwill have no power to drive theboatto the surface, Globe In the Charts screens, click this button or press [F5] to switch between the Tactical Chart and the Strategic Chart, See the “Chart” section, page 157, for details on using the charts. 67 ACES — Tue Compiere Coutector’s Eirion 68 Radio Headphones Click this button to choose the type of radio message to send. Whereappropriate, the response to your message will appear in the radio log Radio Message Options: (Note: All reports include current date, time, U-boat number, and location.) Status Report—Inform BdU of fuel status, torpedoes remaining, and location, (See Torpedo room for complete torpedo information.) Request Orders—Request new or additional orders from BdU on a arrival at a designated area Contact Report—Report or update an enemy ship sight- ing. This will help BdU and other U-boats coordinate a wolf pack attack on the contact. Patrol Results—Reports type, number, and estimated tonnage of any sinkings to dateon this patrol. Sinkings you report are added to your score even if you are sunk later in the mission, See Captain's Log for Career sinkings. SOS—Broadeasts “Attacked! Sinking!” Sending an SOS is uur only chance of being assisted or rescued by friendly forces. Request Escort—Asks for an escort ship or minesweeperto guide you in afriendly base. You must be within the range of a friendly base’s escorts (green circ on strategie map). This is how you end a War Patrol in Career mode, Stopwatch [W] Click this button or press |W] tosee estimated run time and status for all fired torpedoes, ‘Whenever torpedoes are launched, your crew will mark the status of each on the stop watch as follows: Black marketorpedo has overone minute to gos Blue marketorpedo should hit when the sweep second hand reaches the mark Red mark=past due to hit—a probable miss or dud. At higher realism levels, this may be your only indication that a torpedo has missed the carget. Torpedo Data Computer (TDC) [T] Click this button to access the Torpedo Data Computer, or TDC. This panel is also directly available on the left bulkhead of the Control Room, but you will normally operate it from the Binoculars or Periscope. ‘The TDC gives you information about your selected target, calculaces the proper torpedo firing angle or “solution,” and allows you to fire “spreads” of torpedoes. It continually updates target information on the selected ship for all torpedoes. (To select a target, you must cencer ic in che Binoculars or Periscope and press Spacebar, or click on itin the Tactical Chart.) Note: TDC data is supplied by your lookout and how long you have been tracking this parti its accuracy depends on your crew's experience, slar arger, Bearing —Indicates in degrees the direction to the selected target relative to your boat. 0 or 360 degrees is straight ahead, 90 degrees is off the starboard beam, 180 is due astem, ere.. Although advanced torpedoes can follow course changes of up 10 135 degrees, your firing tube(s) should aimed within 20 degrees of the selected target to give the edl’s gyroscopes the best chance of guiding it accurately the rest of the way. Aces of the Deep Note: Your targeting crossha will brighten as che data becomes more accurate 69 ACES THE COMPLETE COLL ORS EDITION Aces of the Deep 70 Speed-—Indicates the estimated speed of your target in knots. Fast, agile targets such as warships can be difficult to hie with anything less than a perfect firing solution. Range—The estimated range to the selected target in meters. Torpedoes must run at least 250 meters before their detonators are armed. Beyond that, distance increases the difficulty of the shot. Heading —The estimated current heading of your selected target. Expect convoys to change course frequently, Plan your firing solution so the torpedoes hie the target at as close toa right angle as possible, and avoid head-on or tail shots if you can. Fire Buttons—The numbered button lights at the bottom of the TDC show the status of your corresponding torpedo tubes. Ready tubes are bright ted. Tubes that are empty of being loaded are dark red. To fire a ready torpedo using the current TDC data, click the corresponding tube’s button. The number of torpedo tubes depends on your U-boat type: the top row show shows stern tubes (ifany forward tubes, and the bottom row AT ype Il boat has three forward tubes only; a Type VII has four forward tubes and a fifth stern tube; a Type IX has four forward tubes and two stern tubes. Offset —Torpedoes fired together will normally follow the same track to the target, differing only by the movement of your boat between launches, While you always want to fire your first eel straight, you may also fire subsequent torpedoes ina “spread,” each with a slightly different course, to ensure ahit. To definca spread, use the Offset “dial” just above the Fire Buttons. Zero representscenter, the T DC bearing: click theatrowson thedial sides to offset this bearing by X degrees for the next torpedo. Vorce TUBE Click this button, available in all command screens, to give cir delegate orders 10 crew members in other sections of the boat. You'll first select the crew member/area, and then the specific order, from the menus chat open. To cancela voice command, right-click or press [Esc]. Options that don’t apply to your particular boat or mission will be grayed-out (not available), Related quick keys are shown next to the appropriate commands. Note: To see thelast voice message to you, press [Backspace]. Archives Chief Engineer Periscope Depth—Submerge (or rise) to periscope depth. Quick Key = [P| Crash Dive—Dive as rapidly as possible: flood tanks, down dive planes, flank speed. Continue diving to 150 meters unless told otherwise. Quick Key = [C] Blow All Tanks—Rise as rapidly as possible: blow out ballast water with compressed air, elevate dive planes, flank speed. Surface—Bring the boat to the surface. Quick Key = [S] Damage Report—Go to Damage Report screen. Oxygen Remaining—Show how much breathable air is inside the U-boat, Quick Key = [0] Deploy Snorkel—(if equipped with snorkel). Go to snor- kel depth and raise snorkel. This device, available towards the end of the wa the surface to run diesel engines while submerged. The snorkel lets you travel submerged without draining bacter- ies, but its large head may be spotted visually or by radar more casily than the periscope, Note: You must keep your speed under seven knots for the snorkel to work properly. lows U-boats to pipe down air from Stow Snorkel—(if equipped with snorkel), Lower snorkel and switch to electric motors. 7 ACES Tue Comrtere Cottector’s Epirion 72 Engine Room Battery Level—Showsamount of remaining bawery power. (If you have selected the Unlimited Battery realism setting, you will always have a full batery charge.) Quick Key = (B] Fuel Level—Showsamount of remaining diesel fuel. (Ifyou selected the Unlimited Puel realism setting, you will always have full diesel tanks.) Quick Key = [F] Sound Room Report Contacts —Reportcurrentorlast hydrophone can- deck. Vouiinuise be ining dwt tse bayer ophones Also; hydrophones work very poorly below 200 meters. Depth under Keel—Report distance between keel and bottom. Use to check diving room, and avoid running aground. Record Player—Select a record to pipe through the boat for the crew. Torpedo Room Report—Brings up Torpedoes screen. Launch BOLD—Launches a bubbling canister that inter- feres with ASDIC. Watch Officer Man/Unman AA Guns—Orders men to antiaircraft (flak) guns, AA fire is automatic. Quick Key = [A] Man/Unman Deck Guns—Prepares deck gun for firing, for boats that have one, Oncea target is selecced, firing will continue until the target is destroyed, a new target is chosen, or you order the gua abandoned. Quick Key =(D] Aces of the Deep Gouresy Naira Archiv Report Contacts—Report current or last contact. Identify Target—Estimates vessel typeand gross tonnage of currently selected target. The estimates improve at close range. Quick Key = [I] Rig for Silent Running—Must be submerged. Lower speed to two knots, turn off pumps and ventilation, and send non-essential personnel to bunks. All Stations Abandon Ship—If your boatis on the surface or in shallow water, your crew will abandon the vessel as best they can. ‘This usually resultsin your capture, butyou may be rescued if you radio an SOS first. Radio Room Opens Radio Room screen. Diving plane control station and valve set aboard U-505. 73

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