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ACES — Tue Comptete COLLECTOR'S EDITION
American William Thaw on far
left, leader of the Lafayette
Escadrille.
CONTENTS
FOREWORD .....
GETTING STARTED
About This Manual
System Requirements .
Installation ...
Starting Aces CD Programs
Changing Preferences ...
Usine tHe On-Line Manuats
Aces of the Deep
Aviation Pioneers...
Quick Reference Card occu.
Customer Service
‘Troubleshooting ...
Technical Support
Customer Service ..
FOREWORD
Welcome to Aces: The Complete Collectors Edition CD,
including all of the award-winning historical fight simula-
tors fiom Dynamix. These simulations (“sims”) redefined
“State of the Art” forthe industry, and still are unsurpassed
for their balance of historical authenticity, comprehens!
ness, and playability. They not only depict pivotal eras in
aviation history, but contribured tremendously to the
success of Dynamix and our parent company, Sierra On-
Line.
In. 1989, Damon Slye, alongwith a small team ofartists and
programmers, set out to create the company’s first flight
simulator. By the spring of 1990, their effort paid off with
the shipping of A-10 Tank Killer, It featured campaigns
based on a fictional European WWIII, external camera
views, and introduced our now-famous 3Space simulation
environment to PC flight sims. After the Gulf War, the
simulation was updated to include Desert Storm scenarios
and improved graphics, and was te-teleased as A-10 1.5
(included here).A-70 is one of the few products Dynamix
Foreword
The Nieuport 28. Pragile and
nos very mancuverable, the 28
was soon replaced by the
SPAD 13.Foreword
One of the
Fokker D-VII's
delivered before the end of
WwW
The D.VIU"s excellent
flight characteristics were offset
by weak construction, Several
pilors
6
were killed when the
1 wing snapped in. fight.
produced as an independent company. A few months
lacer, Sierra On-Line purchased Dynamix, providing
us with the means to build bigger and better product
1990 proved to bea busy year, Damon and dhe team began
what turned out to be the best World War I flight simula-
tion ever: Red Baron. Shipped on Christmas Eve, Red Baron
allowed players to fly careers for cither side, challenge
VCR-
style mission recorder. But most importantly, it provided
the tension and exhilaration of dogfighting within an
authentic and immensely playable simulation. Red Baron
was an instant success, and in just months blew all other
WWIsims off the shelves. Even today, Red Baronis astendy
historical aces, and replay the best moments with 2
seller, and most flight sim aficionados still consider it the
best WWI sim ever shipped. The successful Red Barre
Mission Builder (included here), an expansion pack thar
shipped a year and a half later, allowed the player to
“program” their own missions, and added several new aces,
planes, and features.
In the spring of 1991, alter recovering from the final push
for Red Baron, we set to work on our follow-up sim: Aces of
[Comey Nasal at & Spice Museen, Spihoaian as-udon
the Pacific. For the next year, we updated our technology,
improved our graphics, and spent immense effort research-
ing the Pacificairwar. Tepaid off—to date, no other flight
sim lets you experience the full scope of the conflict and fly
foreither side from Pearl Harhorand Clark Field al the way
through to V-Jday. Released in May, 1992, Pacific did not
havean easy birth—-the programmersbasically lived in their
offices for the last three months, with some work-weeks
topping 100 hours. But seeing Aces of the Pacific on the
shelves and the rave reviews that summer made che long
hours more than worth it. We had another winner.
Even as Pacifiewas finishing up, we began work on the add-
on disk. WAVII:1946 proposed an entirely plausible “what
if rewrite of the Pacific war’s end. What if the A-bombs
weren’tdropped,and the Soviet Union remained neutral—
the U.S. would have been forced to invade Japan’s main
islands to end the war. Based on actual U.S. invasion plans,
WWIZ1946 lets you fly for or against the invasion cam-
paignsin the awesome new aircraft tharappeared just after
the war's end.
Alate mode! Zeppelin. ‘The
panic that Zeppelin raids caused
in British political arenas led to
the birth of the frst independent
r force, the RAP,
NSS SSS SSE SSE EH
ACES — THe COMPLETE COLLECTOR'S EDITION
CCouresy Naional At &:Spuce Museum, Srithoniae Insicuion
A Nieuport Scout with rocket
rails on its struts, The rockets
were fired electronically from
the cockpie against targets suc
as observation balloors.
For our next full simulation, we turned to the European
Theater during WWII, Rather than focusing on just the
strategic bombing campaign, we decided that Aces Over
Europe would also explore the tactical air campaign. The
unrelenting ground attack and fighter sweep missions
before and after D-Day initiated the most desperate battles
of the air
ar, as the Allies tried co establish air superiority
and cut off German supply lines and troop movement
against grim German resistance. Started in November,
1992, programming continued feverishly (despite a move
to a new building) until the release one year later. To the
now-classic Dynamix format, AOEadded enhanced graph-
ics, and even more derailed (and challenging) flight models.
Again, the product released to industry acclaim.
Released for the first time on this CD is Aviation Pioneers,
a new mul:
media look at the people and planes chat
contributed to the advance of aviation between 1903 and
1939, You will also find each ofthe simulation manuals on
the CD, presented on-line.
Ina market where games are obsolete in a matter of
months, Damon Slye’s designs have endured for years,
enlightening players as well as entertaining them. We
Foreword
Courssy Bay Riel, Albatros Prt
hope our players get a truer sense of the part combat
fighter pilots played in World War I and IJ, and in the
process, gain an appreciation for what was accom-
plished in the skies above Europe and the Pacific
Looking forward, Dynamix is at work on a new
generation of flight simulators. Not only has the
Great War Planes series spawned the inevitable com-
petitors, but technology has opened vast new possi-
bilities in computer graphics, modeling, and
interactivity that require us to redesign from the
ground up. With Red Baron [Zand beyond, we intend
to leap ahead of the industry standards all over again.
Until then, we hope you enjoy these truly classic
simulators for endless hours as you relive the thrilling
achievements of the Aces.
— John Bruning, Jr.
Dynamix Historian
Halberstade D.IT, a sturdy
durable German fighter chat
could handle she bess Allied
planes of easly 1916.ACES — Tue Compiete CoLtector'’s EpItion Gesting Started
&
System Requirements
Torun the AcesCDs, you musthavea 486SX or better with the
following minimum requirements:
” Four megabytes (MB) of RAM
MS-DOS? version 5.0 or higher
Microsoft Windows™ 3.1 or higher (for on-line
manuals and Aviation Pioneers)
Microsoft Windows 95'™ for A-10 2: Sileac Thunder
—- Expanded memory manager: EMM386, QEMM386™
or equivalent
Available hard disk space (for FULL installation):
8MB Aces Quer Europe
6MB Aces of the Pacific & WWIL1946
5MB Red Baron & Red Baron Mision Builder
3MB A-I0 Tank Killer 1.5
10MB_ Aces of the Deep
35MB_ A-10 Tank Killer 2: Silent Thunder
i Livsos Pheogaphy te SMB Aviation Pioneers
VGA graphics
| Planes being readied for takeoff MPC-1 or better CD-ROM drive
Please note that Aces of the
Pacific and WWH:1946
are installed as one
integrated simulation, as
are Red Baron and Red
Baron Mission Builder.
from a Japanese carrier, GETTING STARTED
Installation
| 3
| About This Manual ; Before You Start...
” manual contains the essential Installation procedures Asa collection spanning several years, the Aces CDs contain
and commands forthe Aces Collector's Edition (Aces) CD. le both DOS and Windows programs, The flight simulations
alsoshows how to use the Windows on-line manuals, aswell (with the exception of A-10 2) areall designed to be played from
as Aviation Pioneer. : : Ts
force DOS, but mayalso run from Windows. Aviation Pioneersand
the on-line manuals accompanying each simulation sazut be
Bie 4 furemany of flight commands, refer to the quick insealled and run from Windows. For best results, install the
reference card for each simulation. programs from Windows, butrun theflight simulations from
| va DOS (with the exception of A-10 2).
To see detailed historical overviews, and introductions to
‘weapons, tactics, and flight, refer to the Windows on-line Minimum/Eull Installation
documentation for each simulati
simulation. : avn :
For some simulations, you may choose 2 Minimum or Full
installation. The Minimum option puts just a few files on your
hard disk (abour 120 KB), and leaves the rest on the CD. The
Full option putsall the simulation files on your hard disk (as
nored in System Requirements). Fully installed simulations
will run faster, and can be run withoutusing the CD. However,
you must alivaysinsert the CD to open Aviation Pioneers ot the
For Technical Help and Troubleshooting, see the back of
this manaal.
To seeany changes made to the Aces CD after the manual
isprinted, click on the READ ME icon in each simulation’s
Windows program grouy
‘Program group. on-line manuals.
| 10 itACES — THE COMPLETE COLLEC
oT
R's EDITION
Getting Started
‘Cousesy Neon Ai Sace Museu, Si thscnisn Instn
Hellcats, Dauntlesses, Avengers
and night-fighter Corstits of the
USS. Enterprise, eacly 1944,
Note: For best results, in-
stall each program from
Windows, but run the
flight simulations from
DOS.
br
Installing from Windows 3.X:
I.
N
Start up (boot) your PC. Insert one of the Aces CDs in
your CD-ROM drive.
Start Windows. From the Program Manager, select
RUN from the FILE menu. Use the BROWSE
bution to change to your CD drive (usually D:). Click:
on the file SETUP.EXE, and then click the OK
button in the RUN window.
Click INSTALL, and then select the program you
want to install,
Follow the on-screen instructions to set up the game
for your PC’s specific requirements.
To install additional programs, click INSTALL again
and repeat for each program you wish to install at this,
time.
Each simulation will be installed in its own Windows
program group. along with its on-line manual and other
files.
Insraling from Windows 95:
Note: To make sure the
Start up (boot) your PC, Insert one of the Aces games are installed
CDs in your CD-ROM drive. correctly, do not try to
Double-click on the My Computer icon, Double- install the Aces simulations
click on the CD-ROM icon. Double-click on the to your hard drive wich
“copy” commands.
N
file setup.
P
3, Follow the on-screen instructions to set up the
game for your PC's specific requirements.
Starting Aces CD Programs
Starting Plight Simulations
For best performance, start the appropriate simulations
(AOE, AOP, RB, A-10) from DOS. IF you used the
Minimum installation option, you must first insert the appropriate Aces CD
To play goto this subdirectory _and Type
Aces Over Europe SIERRA\AOE aoeed [Enter]
Aces of the Pacific SIERRA\AOTP aotped [Fnter]
Red Baron SIERRA\REDBARON baroned {Enter}
Al6 SIERRAIAIO lcd [Enter] |
* For example, type ¢: [Enter] to change to your hard drive, if you haven’t already.
Then for AIO, you would type ed \sierra\al0 [Enter]. This puts you in the correct
directory to start the game. Ifyou installed to adifferent drive or directory, substitute
as needed.
I you get “Insufficient Memory” message
lationin DOS, try creatinga “Boot Disk” forit. See page 96.
farting a simu-
Depending on your PC's configuration, you may also he
able to run one or more of the simulations from Windows
13ACES
Note: You must install
each simulation from
Windows to use its on-line
manual
14
TH COMPLETE COLLECTOR'S EDITION
Simply open the Sierra program group and double-click
thesimulation’sicon. If you experience problems, however,
start the appropriate simulation from DOS. Please note
that the Windows “task switching” feature is disabled—
you'll still need to exit the simulation co open another
Windows program (such as the on-line manuals).
Starting Aviation Pioneers and On-line
Manuals
‘Toopen an on-fine manual for any simulation, or Aviation
Pioneers, first be sure the appropriate Aces CD is loaded in
your CD drive. Start Windows.
To open an on-line manual, first go to the progcam group
for the appropriate simulation. Then double-click on the
simulation’s Manual icon, or select it and press [Enter].
‘To open Aviation Pioneers after you have installed it, go to
the Aviation Pioneersprogram group. Then double-clickon
the Aviation Pioneers icon, or select it and press [Enter].
Changing Preferences
You may change your game configuration (sound card,
video, etc.) from DOS or from Windows. In DOS, change
to the appropriate game’s directory om your hard disk and
type install [Enter]. In Windo
program group and click on th
s, open the simulation’s
Setup icon.
Getting Started
Al Ai 8 Spove Masoum, Seithuisn Insiuion
Pilots and deckerew pose in
front of the Navy's standard
ghcer for the lasc two years of
the war, the FP Hellcat
1sACES — Trt Comprere Coie
16
B'S EDITION
UsinG THE WINDOWS
On-LInE MANUALS
‘The Aces Collector's Edition CD includes complete on-
line game manuals for each simulation that you can
explore at your leisure, Follow the directions to install
the simulation(s) from Windows. For each simula-
tion you install, you will see an accompanying icon for
its manual.
‘To open one of these manuals, first make sure the Aces
CDisin your CD-ROM drive. Then, simply go to the
program group for the appropriate simulation and
double-click on the manual icon: for example, to see
the manual for Red Baron, double-click on the Rep
Baron Manuat icon.
Note: While the manuals must be run in Windows, you
may find that the simulations themselves run better when
started in DOS.
Navigating through the Manuals
Each manual opens with a Contents screen outlining
‘lieing oi seeetonistand aticlesy Vou Gan fewinh tb the
Contents screen from anywhere in the manual by
clicking the Contents burton at the upper lef
Anytopicorword yousee highlighted ingreen isa hypertext
“jump” to a related article: simply click on the highlighted
text to go to the related topic. ‘To return along the path of
your jumps, click the Go Back button.
To see a list of all the topics you have been «o, click on
Histoxy. From this list, you can go directly to any previous
topic by double-clicking it, or by highlighting it and
clicking Go To.
Using the Windows On-Line Manuals
file Edit Bookmark Help
eee ya ms rane
The Coral Sea and Midway F
Inthe spring of 1942, Japan's leaders faced a dilemma, Their conquest had progressed faster than |
expected; tne problem was what fo do next
9 suggested thet Japan stile the war-tom Britisn Empire in India and he Middle East.
man frees in southem Russia and North Africa, Take Australia, counseled the
obvious starting ooint for an Allied counterattack 4
Some military leede)
thon tink up with G
Japanese Navy; this was t
‘The Army opposed both ideas. Japan's
ground troops were aiready stretched thin
Either campaign would weaken them aven
more. Ineerly March, a ess grandiose pian
‘was eocapted. Japan weuld extend
southeast, culling the sea lanes b
Australia and America by seizing the islends
of New Guinea, New Calaconia, Fy end |
Samoe. The first step was the cepture of Port
Moresby, a key Aliod base on the sauth coa
of New Guinea, 400 milas from Australia
To “scroll” through long articles, click on the scroll Note: Windows must be
bar or the Up/Down arrows at right, or use your [PG set up for 256-color mode
Up] and [PG DN] keys. “to display the high-
resolution color pictures
Cliclcon Search to look fora specificword or phrase inthe correctly.
text, In the SEARCH field, type the word you want to find,
and then click OK or press [ENTeR]. You get a list of any
topics containing that word. Click on the Hints and
Options buttons to see other Search functions.
"To move back and forth through articles in sequence, click
on the Browse arrow buttons, [<<] and [>>].
You can place your own notes in the manual with the
ANNOTATE feature, or save your place anywhere in the
manual by defining a Booman there.
To close the manual at any time, open the Fiz menu and
select Exrr.
I7ACES — Tue Compete CoLLecTor'’s EDITION
18
Aces of the Deep
ACES OF THE DEEP
GAME Pray TUTORIAL
‘The following “Tutorial” section introduces Aces ofthe Deep
through a step-by-step orientation tour as you set up and
initiate a convoy attack. This isa good way to learn U-boat
command procedures. (Actually, you can learn by playing
any mission type, butuse the easier Encounter Optionsand
Realism settings until you know your way around.)
Fora menu-by-menu description ofeach mission selection
function, see the “Ashore” section beginning on page 132.
U-boat controls are described in “At Sea,” starting on page
151.
A. First, install Aces of the Deep (AOD) as described
on page 8.
B. After AOD isinstalled, go to the directory in which
you installed AOD, typeaod and press [ENTER] to start
the game. (To skip the title sequence, press [Sace].)
After the title sequence, you will see the Main Menu.
C. To start the tutorial, select Sincue Mission, and
then Hisroric Mission.
Mission Setup
Tn the Historic Mission screen, click on the first mission,
“TUTORIAL, to highlight it and read its descriptive text. As
with the Historical and Career missions, the TuroriaL.
mission conditions (number of ships, aircraft, weather, etc.)
are pre-defined. Ic is dusk, March 1, 1941, and you are
commanding 2 Type VIC U-boat. The Allies have yet to
deploy effective radaroranti-submatine tactics, so you may
conducta night surface attack. Your boat is operating alone,
and the sea is calm. (In the Convoy and Warship Encoun-
ters, you may define these and other mission conditions
variables yourselE:)
To adjust the realism settings, click on the Reatism button.
‘The more options you select (X), the more realistic and
difficult the mission becomes. For now, use the default
settings—press Dont to return to the Historic Mission
screen.
‘With the Turon mission highlighted, click the Sexecr
button, You will then see the Mission Briefing screen,
which recaps your mission selection. ‘To continue, click
Accurr. Afiera few seconds, you willsee the Control Room
of your U-boat.
i9ACES — Tie Comprere Coitrctor’s Epivion
Aces of the Deep
20
a4
ae
Voice Tube Stopwarch Clock
Control Room
For a quick tour, move your mouse cursor through the
Control Room from the left. (You can control the entire
mission with the mouse, and many controls also have key
commands.) You'll sce labels appear as you point to the
"TDC (Torpedo Data Computer), the Bridge ladder, and
the hatch leading to the Torpedo Room, Radio, Damage
Report and Captain’s Log, In the middle is the Scope, and
to the rightofthatarethe Engine Telegraph/Speed controls
(cop) and Compass/Rudder controls (bottom). The large
Dive Controls are on the right bulkhead. Just below (on
“Type VII boats) is the Chart table. The command buttons
along the bottom provide other controls: the Voice Tube
(co give crew commands), Stopwatch (for timing torpedo
runs) and the Clock (for time compression), Different
buttons appear in other screens.
Bridge
By now you should have received a contact report from
your Watch officer. Click on the ladder to go to the Bridge
and investigate. From the Bridge, click the mouse to scan
the horizon for ships: click near the middle of the screen
(small cursor) to scan slowly, and click near the edge (big
cursor) to scan quickly. If you sce ships, click on the
Binoculars button, and scan with the binoculars to locate
the ships again—you'll see their relative compass bearing
below the eyepiece. Click on the Engine button at the
bottom—the engine room telegraph—and click AHEAD
Butt. Then click on che Compass button and drag the
compass indicator to the target bearing, Your boat will
begin to head directly for the target. Right-click co closethe
Compassand Telegraph display. Click the far-left"ladder”
button to return to the Bridge view
Clock
From the Bridge, click on the Clock button. The clock
shows the time (in 24-hour notation) and lets you speed
time up whilegetting into position, and slow itdown again
when ready toattack. Click the right-hand scroll bararrows
or press the [+] key until the display shows 32Xorso. (Each
click greatly increases the speed: be careful with time
compression, or you may zip right past the convoy.) Press
[ENTER] to return to 1X time.ACES — Tue Compete Cortector’s EDition
i
RANGE
Tactical Chart
To see a “map” view of the convoy as you approach, press
[F5] to open thetactical chart, This display helps you see the
convoy’s zigzags and true course, range, and can also show
where the largest targets and escort ships are if you zoom in
close. Click the magnifying glass buttons to 200m in and
out. By clicking the Compass button here, you can adjust
your intercept coursemore accurately. Nowclickthe Globe
butcon on the far right. This gives you the strategic chart
you'll use to navigate to and from base in Career missions.
For now, click the Globe button again to return to the
tactical chart.
Setting Up the Attack
While stalking the convoy, you can switch ditectly between the
Chatt [F5] and the Binoculars [F3] to monitor target course and
range. You wantto pull even with orahead of the convoy ata safe
distance (5,000 meters or so), and then angle in from the side to
firing range (ander 1,000 meters). Remember, the Binoculars
bearing display is relative a reading of 90 degrees means youare
looking 90 degrees starboard of the bow, regardless of your boat’s
compass heading, When you start getting close, click on che
Clock button to slow down time again to 1X (normal). Keep an
eyeon the escort—ifyouseean escortsuddenly head for you, your
surprise attack isblown. Acany time, you can press [CrRL]+[P] t0
Pause the game if you need a moment ro decide your next move.
Aiming with the TDC
‘When your U-boat is to the side of the convoy, go to the bridge
Binoculars view [F3]. Locate a ship in the vertical crosshair and
press [Spacegar]. This selects the target, distinguishing it with a
red crosshair and entering its data into the TDC. Click the
Torpedo button to sce this TDC data, which includes target
bearing (relative to your boat's heading), speed, range, and actual
compass heading (if within range). The crosshairs grow brighter
the longer the target is selected, showing the increasing accuracy
of the firing data. To see your Watch Officer's estimate of the
selected target vessel’s type and gross tonnage, press (I)
Before firing, you want the U-boat pointed within 20 degrees of
the target for best accuracy. (To turn toward a sclected target
you're currently viewing, press [H]—this turns your heading to
thecurrent view. To change the view to the currentheading, press
[V].) You want to be between 300-1,000 meters from the target,
and perpendicular to it—check your firing angle using the chart,
Ace; of the DeepACES — THE Compiete COLLector’s EDirion
Aces of thAces of the Deepe Deep
Voice Tube
Fire
‘When the firing conditions are acceptable, click the red fire
buttons I and II on the TDC. You can switch to the chart
to see the torpedoes’ course, and switch back to the binocu-
Jars in time to watch them hit (if your aim was true) orwatch
them hit using “Victim View” [E10]. Two torpedo hitswill
sink all but the largest ships.
Evade
Once your first “eel” hits, the escorts will be alerted and will
try to attack you quickly. In many night attacks early in the
wat, you can evade slower escorts on the surface by using
your speed and the chart to outmaneuver them. You may be
able to line up and sinkother targerswhile the escorts pound
the wrong area to a froth. If the escorts are cornering or
overtaking you, you should dive before cheir deck guns hit
your boat and prevent you from diving (track them in the
TDC to cheek range).
Diving
If forced to dive, return to the control room [F1]. Click the
Voice Tube button, select Crier ENcinrR, and order
Cras Dive, You may also click the Dive Controlsand drag,
the depth indicator to the desited depth. Below 150 meters,
depth charges will have little chance of hitting you (this
changes ater in the war). Once you reach your depth, go to
your Engine (“propeller” button) and reduce speed to
‘Ahead 1/3—this will reduoe your engine noise so the escort
hydrophones cannot detect you as readily, but gives you
enough headway to turn. You canalso use the noise from the
metchane dhips wo cover yoursainids,
Go to the chart, You should sce the escort charging to the
point where it saw you last. IF you make it safely below, che
escort will start “pinging” with ASDIC (sonar) pulses as it
trics to boxyou in with itsscarch patterns. Keep turning your
boat end-on to these pulses to reduce yourecho. Youcan also
use the noise of the merchant ships to cover your sounds.
Using depth and the chart, and constandy angling away
from the escort, you should be able to slip away fairly soon.
‘You may then surface and make another approach on the
corivoy, or retire from the engagement.
Ending the Mission
‘Any Single Mission where you sink ship and get away is
2 good one, The mission will continue as long as you
maintain contact with theenemy—if you lose contact with
the enemy ships or sink them all, the mission ends.
(Naturally, the enemy can end your mission by sinking or
capturing you.)
In Career mode, youend missions (war patrols) by navigat-
ing back to a friendly base and radioing for an escort into
the harbor.
You can also end missions in progress by select-
ing Asort Mission from the Simulation Options
menu ([Crat}+ [O]), or by pressing [Crai]+[D]. If
you abort the mission while engaged in combat,
however, your mission score will be zero.
25ACES — THE COMPLETE COLLECTOR'S EDITION
26
ASHORE
Main Menu Overview
This section introduces the AOD mission setup options,
starting with the main menu. Each subscreen is described in.
detail on che following pages. For a guided tour of the U-
boat, try the preceding “Tutorial” section. For a U-boat
control reference, see “At Sea” starting on page 151.
Single Mission
Launch one U-boat combat mission at a time, selecting all
aspects of the mission conditionsand setup. Singlemissions
get you into specific convoy, warship, or historic actions
quickly, and ate scored independency. (See page 134 for
more.)
Career Menu
Undertake a entire careerasa German U-boat commander,
starting with assignment to your first command. Your
career will be composed of patrols, each a series of actions
that correspond to the actual circumstances, technology,
and events in the Battle of the Atlantic. Career scores are
cumulative, accounting for performance on all missions.
(See page 143 for more.)
Hall Of Fame
Review your highest-scoring single missions and careers.
You may also view profiles of the most famous historic U-
boat aces. (See page 149 for more.)
Vehicle Preview
View the ships and planes you will encounter on patrol, and
Jearn to recognize them from any direction or distance. The
more familiar you are with appearance and capabilities of
theenemy units, the better your chances of surviving your
encounters with them. (Sec page 150 for more.)
Exit To DOS
Leave Aces of the Deep and return to DOS.
Aces of the Deep
27ACES — Tat COMPLETE COLLECTOR'S EDITION
Aces of the Deep
Note: If you
abort a mission
((Crei]+(D)]
while engaged in
combat, your
mission score will
be zero.
28
SINGLE MIssIon
The options on this menu let you undertake one combat
mission at a time, and give you control of each mission’s
setup. If you select Convor ENcounrer or Warstiir EN-
COUNTER, you may select the number of ships, time of day,
weather, as well as the difficulty and realism levels you will
encounter, In a Historic Mussion (including che Turo-
RIAL), the mission options are predetermined, but you may
still adjust the realism settings.
To begin theselected mission using the current Encounter
Options (page 136) and Realism (page 139) settings, click
Setecr. This takes you to the mission briefing, which will
describe your objectives for this mission. You may CANCEL
from the Mission Briefing and return to your mission
menu. Ifyou Accept the mission, you will go to sea in your
U-boat.
Single missions begin with your boat near the enemy, and
end when you lose contact with the enemy or are killed or
captured, When your mission ends, you will see the Patrol
Summary screen, which shows the number of ships you
sank, their cumulative gross tonnage, and your mission
score based on your achievements, mission difficulty, and
realism factor. Unlike Career missions, you cannot save 2
Single Mission in progress,
Mission Types
This section descrihe the types of missions you will encoun-
ter in AOD Single Missions or Careers.
Historic Mission
The screen lets you experience an actual historical U-boat
action from the Bartle of the Adantic. The mission condi-
tions and forces will be those of the actual battle, bur now
you will be commanding the U-boat. Also included is the
Tutorial mission, which guides you step by step through an
example convoy action. (The “Tutorial” section starts on
page 124.)
‘The menuat the upper left lists the available missions. Click
on the mission name to highlight itand see its correspond-
ing description below. To see other missions on the list,
click on the scroll bar arrows.
29ACES — Tre Complete CoLLecroy
30
Epirion
Convoy Encounter
On this mission type, you will intercept a convoy and
aecesnonaranack.
Warship Encounter
On this mission type, you will intercept and actempt to
attaclea group of Allied warships. Warshipsare much fasrer
than convoys—often faster than your U-boat—and are
always heavily guarded and tisky to attack.
Encounter Options
When you select a Single Mission Convoy or Warship
Encounter, you may change the encounter options that,
together with the Realism Settings you select, will affect the
difficulty and scoring potential of your mission. The same
options are available in both Encounter types, except
‘Waxstir Tyre replaces Convoy Size in the Warship En-
counter screen,
‘To changea default encounter option, first click tharoption
butcon to open its menu. Double-click the option you
want, or highlight the option and then click the SELECT
button, Long option menus have scroll bars: click the
arrows to see other options. The Cancel button takes you
back to the previous menu without changing the setting.
U-boat Type. Choose which type of U-boat you will
command for this encounter. Selecting a Type II U-boat
vill increase the difficulty of this encoumtes, since these
smaller U-boats were not as fast as the larger ‘Type VII and
‘Type IX boats, and carried fewer torpedoes. See the “U-
boats” section (page 78) for detailson cach typeand variane,
Crew Quality. Choose the quality of the crew of your U-
boat. Crews may be Garey, Vererax, or Exrre. Skilled
crews are able to crash dive moze quickly, reload toxpedoes
more rapidly, etc. The more highly skilled your crew, the
less difficule your mission will be
‘Wolfpack Size. Select the size of the U-boat pack attacking
the enemy ships: None, Swatt (2-3), Mroiu (4-6), or
CONUOY ENCOUNTER
Larce (6 or more). The more U-boats there are to gather at
the convoy, the less likely ivis that the escorts will be able to
concentrate on you.
Convoy Size. (Convoy Encounter only). Choose thesize of
the convoy you wish to attack: SMALL (5-15), MEDIUM (20-
35), or Lanct (40-60). Larger convoys decrease the mission
difficulyy since they provide more targets and their escort
perimeter is easier to penetrate.
Warship Type. (Warship Encounter only). Select what
kind of warship group to attack: a CRUISER, BATTLESHIP, or
‘Canter group. This option defines the main target in the
warship group, the one you should try to sink. All warship
attacks are difficult. There is no greater glory for a U-boat
skipper than to sink one of the enemy's priceless capital
ships. However, warship tonnage is not added to your
tonnage list, since your primary mission is wo sink merchant
shipping,
Aces of the Deep
Note: You muse
radio in convoy
contacts to gather
awolfpack.ACES — Tue Compiite COLLECTOR'S EDITION
Escort Size. Select the number of warships escorting the
target: None, Licnt (2-3), Mepium (4-6), or Heavy (7+)
escorts. The more escorts there are, the easier it will be for
them to detect and attack you successfully. Increasing the
escorts greatly increases the mission difficulty: it is very
difficule for even the most skilled skipper to evade a
coordinated attack by several escorts,
Air Cover. Choose whether or not your target will have air
cover: YES or No. Anti-submarine aircraft will make opera~
tions much more difficult for your U-boat, subjecting you
to the constant threat of sudden attack.
Mission Difficulty. This displays the relative difficulty of
the mission encounter options you have currently selected,
indicated as a percentage. The tonnage you sink ona given
mission is weighed against the Mission Difficulty, Realism
Factor, andother variables to determine your mission score.
‘Time of Day. Select what time of day the mission simula-
tion begins: Dawn, Day, Dusk, or NiGET. Early in thewar,
U-boats conducting nightattacks on the surface arealmost
invisible. Later, radar makes night approaches much more
difficult.
Weather. Select the weather conditions for che mission
scenario. You may choose from CLEAR, OVERCAST, CLOUDY,
or Stormy. Inclement weather reduces visibility, which
usually favors the U-boat (but also conceals approaching
aircraft).
Period of the Was, Choose the time period in which the
encounter will take place. Different periods will present
different advantages and challenges to the player (see the
“Historic Overview” for details). In general, the later in the
war, the more difficult the mission will be. Nove: You may
select Encounter Options that do not correspond histori-
cally to the selected period (ic., selecting a Type VII C in
1939, before they were available).
. Aces of the Deep
REALISM SETTINGS
‘This screen lets you determine how realistic and difficult
yout mission conditions will be, and is available for both
Single Mission and Career play.
REALISM SETTINGS
You may set the default realism level at Novice, INTERME-
DIATE, or Exper to match your level of experience. Youmay
also turn the specific realism settings on or off, and set
general difficulty settings for Comaar and Sattinc indepen-
dently. Once you have defined your Realism settings, press
ACCEPT to continue with your mission setup using those
settings, or press CANCEL to return with no change in the
default settings.
‘You may switch the following eight specific realism settings
on (°X°) or off (blank) by clicking on them, Each box
selected increases the Realism Factor of your mission, and
thus also increases your potential score in proportion to its
relative difficulty, Once you begin a mission or war patrol,
you cannot change the realism settings until your retum.
33ACES — Tue Compete Couector’s Epttion
34
Limited Ammo—If selected, this setting limits your sub-
marine to theactual number oftorpedoes your U-boat type
could carry historically: 14 for a Type VIIC, for example.
Running out of torpedoes effectively ends your offensive
mission, and indicates a good time to return to base.
Turning this setting off gives you an unlimited number of
torpedoes.
Dud Torpedoes—Ifselected, this setting subjects you to an
historically accurate percentage of*dud” torpedoes: some of
your torpedoes will go too deep, explode early, or fail to
explode even if they hit targer. The percenrage of duds on
a given mission depends on the period of the war in which
the mission takes place. Turning this selection off means
your torpedoes always work if you aim and fire them
correctly.
Slow Reload—If selected, this setting imposes realistic
torpedo reload times on your crew. Ifyou switch it off you
can reload torpedoes much more rapidly than was actually
possible. On either setting, better crews reload the tubes
faster
Realistic Repairs—If selected, this setting makes damage
repairsat sea much more realistic. Some repairs may put you
our of action for days—others may force you to surface, or
return to base in Career missions. If you switch this option
off, you will be able to repair any damage to your U-boat
relatively quickly.
Limited Battery—If selected, this setting models the U-
boat’s consumption of battery power realistically. (IF you
run out of battery power when submerged, you may sink!)
If you switch this option off, you will not run out of battery
power.
Limited Fuel—If selected, this setting models the U-
boat’s consumption of diesel fuel realistically. You will have
to monitor fuel carefully, or you might run out in mid-
ocean. Ifyou switch this option off, your sub will norrun out
of diesel fuel.
Aces of the Deep
Vulnerable Boat—If selected, this setting makes your U-
boat vulnerable to damage from enemy weapons. If this
option is not selected, your boat cannot be damaged by
enemy depth charges, torpedoes, hedgehogs, or guns.
Limited Visibility——If selected, thissetting limitsyour [F5)
tactical chart to show only those ships currently-visible from
the bridge as indicated by the red ting, At more difficult
combat settings, the chart will not show ships beyond che
visible horizon, and won’t show any ships ifyou submerge
below periscope depth. If you switch this option off, all
vessels in your area will be visible on the tactical display.
Combat Level—‘This setting determines your general ad-
vantage, if any, in offensive and defensive action, For
example, it affects visibility, the accuracy of your torpedo
targeting computerandofyourdeckgunand AA fire, aswell
as the damage caused by your weapons’ hits.
‘Cova National Archives
Depth charge
exploding behind
an American escort
vessel.Cozitector’s Epirion
36
Italso determines how easy you are to spot on radar, how
much damage your boat suffers from an enemy hit,and how
much information is displayed on your tactical chart (in-
cluding ASDIC pings and torpedo tracks). On the Easy
setting, your boat is relatively hard to hit, while you can hit
and sink enemies rather easily. On Mapiu or Harn, your
advantage is reduced. On Exorrt, you have no advantage.
Sailing Model—This setting determines the realism of
your U-boat’s maneuverability, a critical factor in avoiding
enemy attacks, Specifically, itaffects how long it takes your
boat to crash dive, change depth by a given number of
meters, or complete a turn at a given speed. The Novice
setting makes your boat much more maneuverable than
historical boats, while Expekt models maneuvering rates
realistically.
Set Default—This setting lets you define all your Realisin
Defaults with a single selection. The options are Novicr,
vremepiase, and Apvancep. You may still modify the
individual default settings as you wish.
Realism Factor—This setting displays the realism level
{and scoring potential) of the realism settings you have
currently selected, ‘This level is expressed as a percentage,
with 100% as a maximum. Your mission score is deter-
mined as follows: tonnage (or warship sinkings) are com-
bined with your selecced realism factors and mission diff-
culty (Encounter Options). At 100%, yourachievements at
seacan be scored at their highest potential value. You will see
your score in the Patrol Summary screen that appears at the
end of each mission,
CAREER OPTIONS
Seleet Career to begin or resume a career as a U-boat
commander in the German Navy, the Kriegsmarine.
[Aioph, eu ill ToRe
[sonra of UU, o Tins
Usbosh Report
mpeciotels to the $21
Flotiie in Kiel for 4uethen
jeroces.
Careersegin with your assignmenttoyour first command.
Your career will then be composed of war patrols. Each
patrol is a mission that corresponds to the actual circum-
stances, technology, and evens of that period in the Battle
of the Atlantic. You will sail ftom historical bases and
navigate the hazardous course to your patrol area. Follow
ing radio orders from BdU (U-boat Headquarters) or
engaging targets of opportunity, you may encounter enemy
convoys or warship groups and then return 10 base.
Between patrols, you may relax on well-deserved shore
leave, You may also be assigned to a newbase or U-boat, be
decorated for your victories, or be promoted. IFyou succeed
and survive, your weapons will become better, and your
crew more proficient —as will those of the enemy. You may
become a legendary skipper, competing for medals and
glory and the top rankingin the Hall of Fame, You may end
‘up in an a prison camp. Oryou and your crew may end up
ina dark iron tomb on the cold floor of the Atlantic. Your
luck and skill as a commander will decide,
Aces of the DeepND
| ACES — Tue Compt.
TE COLLECTOR'S EDITION Aces of the Deep
38
Select a Career
This screen lets you create a new career (captain), load an
existing career to continue, or see details of existing careers,
Initially, the career roster will be empty, You may save
multiple careers for cach captain you create, but you can
have no more than 20 saved careers at a time.
SELECT A CAREER
et 10/18/38
Load. To load an existing career to continug, click on the
career to highlight it, and then click Loab. A Career labeled
“Ac Sea” will resume the war patrol at
was saved, A Career labeled “In Port” is between patrols,
and will resume from the Career menu (page 145).
sea from the point it
Naw. To create a new career, click the New button on the
Select a Career screen to open the New Careerscreen. Type
your captain's name in the Your Name box exactly as you
want it to appear. Then click on the StarrinG Perion
burton to select when your careet will begin. You may then
select the personal emblem that will decorate your U-boat
a
conning tower: click the arrows next to the emblem
window until the emblem you wane is displayed,
‘When your selections are complete, click SELECT to go to
the Assignment screen, Here you will be given the number
and type of your new U-boat and assigned a base of
operations for your first patrol. You may CANCEL to retun
to the Select a Career screen, or CONTINUE to go to the
Career Menu (see below).
Detail. Click this button to see details on the progress of the
current career. Click DONE to exit.
Cancel. Click this button to return to the Main Menu
Career Menu
Once you starca career, or resume one saved “in port,” you
will play from his menu.
R ME
39ACES — THE ComPLere COLLECTOR'S EDITION ‘ Aces of the Deep
War Patrol Tonnage Leaders
This option sends you first to a mission briefing, Here you
may review the mission objectives for this patrol and adjust
your Realism settings. When ready to ship out, click Accu
to leave port and go to sea on your next War Patrol. | ompe
War Patrols differ from Single Missions in that you must Testor iene:
. This screen will give you a list of the top U-
| boat skippers up to the current month. This lets
you compare your performance against that of
make the journey to your patrol area (using the Strategic
Moke every effort
With enough sinkings, your current captain's name may
Charcto navigate) before engaging in
hart to navigate) before engaging in ee
signed missions. To
enda patrol (after you run out of torpedoes of targets, or run
lowon fuel), you must return to the escort perimeterof your
base (green circle on srategicchart) anc! request an exortto Nightclub
Bnish the mission. You can also end missions in progress by ae ; hax bew je wie i
selecting ABorr Mission from the Simulation Options Ths is your. chance to relat Berween cdl ™ j oh
menu ({Crrt}+ [0]), or by pressing [Cra}+[D]. If you fellow U-boat captains in the company of the lovely Elise,
abort the mission, however, your mission score will be zero.
sweetheart of the U-boats.
Here you may pick up interesting gossip, rumors, and
news from your comrades. Click Next to hear
of “news,” and click Done when you've heard
uu cannot believe every-
current wa
the next bi
enough. Be careful, though
thing you hear in a bar.
40 41ACES — Tue Comprere Couecror’s Eprrion
June 1942.
Captain Erich
‘Topp is back safe
from another war
patrol, He wears
his brand new
Knight's Cross
around his neck.
42
[Shuey Unt sees Beal nse
Save Game
Select thisoption co save thecurrentcareer when you are“in
port” between patrols. IF you already have 20 careers saved,
you will need to replace a previous career to make room.
You may also saveyour career at sea during a mission (ifyou
are not in combat with the enemy) using the Save GAME.
option on the [Crat]+[O] pop-up menu, Using this op-
tion, you just click on a blank slot or existing career to
replace it with thecurrentcareer. Enter a description forthe
saved game and press [ENTER].
Return to Main
Exits the Career Menuand returns you to the Main Menu.
Hall of Fame
Use this screen’s options, available from the Main Menu
only, co compare your current performance with your
earlier missions or with the greatest subnizrine commanders
of the Battle of the Atlantic.
‘The primary mission of the U-boat forces is to sever the
ocean supply routes to England. Accordingly, your perfor-
mance is scored by Factoring the cargo tonnage or warships
you sink with the overall mission and realism difficulty.
Top Missions—This screen shows you a list of your
highest-scoring single missions, ranking them by tonnage,
ships sunk, and score. Click the Dr1an button tosceamore
detailed list of ships sunk; click DONE to exit.
Top Careers —This screen lists your highest final carcer
scores by name, tonnage, ships sunk, and score. For more
information about the career, click the Derait button; click
Done to exit. Carcers are eligible forthe top career lisewhen
you finish the war, are killed, captured, or you retire,
Historic Aces “This screen profiles the most successful
historic U-boat aces. You may click on an ace’s name to see
his picture and a brief description of his war record.
Return co Main—Exit che Hall of Fame and return to the
Main Menu.
TOP COMMANDERS
<
a
Erich Texo
Heinrich Lehman
Kombat
‘cane sank TaN
: 39 nentne than one other U-boot
inper. In Mowch $F, 1944, U-99 ues sunk oy tne
aeerayer EMS seoen.
Aces of the Deep
43/ the Di
ACES — Tue Compiete Contactor’ Epition ‘ Aces of the Deep
Vehicle Preview \ At Sea
ships, aircraft, and submarines featured in the simulation
44
Click on the arrow buttons on the right of left to rotate the
vehicle horizontally; click on the up and down arrow
buttons to rotate the vehicle view vertically. Clickonthe “+”
or “-” buttons to zoom the view in or out
Click the Staristics/DescrirTion button tolearnabout the
vehicle’s history and capabilicies.
Click Next or Previous tosee other vehicles, or click DONE
to return to the Main Menu.
Exit to DOS
‘This Main Menu option lets you leave Aces of the Deep and
recurn to DOS.
‘This screen displays views, descriptions, and statistics for the |
Once you have chosen to undertake either @ Single Mission or a
career War Patrol you will receivea Mission Bricfing summariz-
ingyour initial orders. After you click Acer’ to end the Briefing,
your boat puts t0 sca
‘At sea, you can move to the different areas of the boat (see
Command Screens) and give commands with the mouse. Many
commandshave keyboard equivalents aswell. Command screens
also have 2 row of command buttons actoss the bottom that
provide related functions. See “Buttons” (page 169) for com-
mand button functions.
45ACES — Tue Compiete Cottector’s Epirion
Aces of the Deep
46
Voice Tube Stopwatca Clock
COMMAND SCREENS
Control Room
The Control Room is the command center of your U-boat,
and the place where you begin each mission at sea. You can
accessit throughout the boat by pressing [F1] or by clicking
the Control Room command button found in most other
screens. The Control Room provides point-and-click access
to most of the command scteens and controls you use to
maneuver your boat and conduct attacks, As you point to
each area of the Control Room, you will seethe name of the
corresponding screen or control appear: Torpedo Data
Computer (detailed on page 175), the ladder leading ro the
Bridge (page 155), and the hatch leading to the Torpedo
Room (page 165), Radio Room (page 163), Damage Re-
port (page 168) and Captain’s Log (page 162) screens.
Dividing the Control Room is the Periscope. Just to the
right of the periscope are the Engine Telegraph/Speed (page
172) and Compass/Rudder conttols (page 170). On the
right bulkhead are the Dive Controls (page 171), used to
submerge or surface the boat. On ‘Type IT and ‘Type VII
boats, the Chart table (page 157) is below the Dive
Controls; on'Type IXs, the Chart table is on theleft, behind
the ladder.
The Control Room has the following command buttons:
Voice Tube, Stopwatch, and Clock, Different buttons
appear in other screens: all are described in the “Buttons”
section (page 169).
Periscope
You can access the Periscope from the Control Room by
clickingtheperiscopecolumn, orby pressing [F2} when the
boat isacperiscope depth orsurfaced, Itallows you to scout
the horizon or conduct attacks while submerged. Keep in
mind, however, that the periscope can be spotted by
lookouts or radar, especially if the water is smooth or the
moon is behind you, and that your visibility and speed are
greatly reduced at periscope depth, Also, youare vulnerable
to ramming or air attack at periscope depth. Take quick
peeks to update your target contacts, and lower the stope
as you move into position.
To scan the horizon with the periscope, click the arrow
cursor right or left near the middle of the screen (small
uso) to scan slowly, and click near the edge (big cursor)
to scan quickly (or use the [<\] [>.] keys). The periscope has
two magnification settings: click on the knob at the far left
of the eyepiece to change thesetting between 1.5X and 6X,
or press [Z] for Zoom.
You can select 2 ship you see in the periscope to input its
targeting data (beating, speed, range, and heading) into the
Torpedo Data Computer, or TDC. To select a target,
center the periscope on the target and
Note: To go to
periscope depth,
press [P].ACES — Tse Comptes Cottecror’s Epivion
Control
Room
Note: From the
tactical chart, you
may order your
watch officer to
raise/lower the
periscope with
(Avr]+ (PI.
48
TDC
Voice Stopwarch
Engine
Tube Controls
Compass Dive
press [Spacenar]. This selects the current target (indicated
by a red cross) and sends its data to the Torpedo Data
Computer. (When surfaced, you may also select targets
using the Binoculars or by clicking on them in the Tactical
Chart.) To“ padlock” the selected target (keep it centered in
the periscope), press [AL:t]+[F2]. To break the lock, select
another view.
The beating indicator at the bottom of the eyepiece displays
the bearing of the current view relative to the bow of your
boat (120 your compass heading).
‘The Periscope screen also uses the following command
buttons: Control Room, TDC, Voice Tube, Stopwatch,
Engine, Compass, and Dive Controls. See “Buttons” (page
169) for details, Related quick keys: Periscope Depth [P];
Crash Dive (C]; Set Heading to View [H]; Set View to
Heading [V]; Identify Target [I]; Surface [5]; Zoom View
(2).
Aces of the Deep
Control
Room Tube
Binoculars Voice Stopwatch Engine
Bridge
When your boat issuctaced, you canaccess the Bridge from
the Binoculars or the Bridge ladder, or by pressing the [F4]
key, [uprovidesa panoramic view of the surrounding ocean
from the conning tower, and allows the best vantage point
for spotting aircraft. Facing forward, you will see the
smoothly pointed bow; facing astern, you will see the
railing around your antiaircraft gun platform
‘As with the periscope, click the arrow cursor to scan the
horizon right or left: click near the middle of the screen
(small cursor) to scan slowly, and click near the edge (big
cursor) to scan quickly (oruse the [<,] [>.] keys). The Bridge
uses the following command batons: Control Room,
Binoculars, Voice Tube, Stopwatch, Engine, Compass,
and Clock. See “Buttons” (page 169) for details. Related
quick keys: Crash Dive [C]; Set Heading to View [H; Set
View toHeading [V]; Identify Target [1]; Man/Unman AA,
Guns [A]; Man/Unman Deck Gun [D].
Compass
Clock
49ACES — Tre Co:
50
Bridge
TDC
ETE COLLECTOR'S Eptrion
Scopwatch Engine Compass Dive
Tube Controls
Binoculars
Accessed via the Bridge or the [F3] key when your boat is
surfaced, the Binoculars provide a magnified (7K) view of
che horizon, and, like the Periscope, function as a target
beariig traninfter for torpedo attacks: Asyyoui do with the
Bridge and Periscope view, click near the middle of the
eyepiece (small cursor) to scan the horizon slowly, and click
near the edge (bigcursor) roscan quickly (or use the [<,][>.]
keys). You cannot change the Binoculars magnification
level.
Below the eyepiece is a gauge showing the relative bearing
of the current view. For example, a reading of 90 degrees
means you ate looking 90 degrees (due starboard) of the
bow, regardless of your boat’s compass heading.
To select a target ship in the Binoculars, move the center
vertical crosshair over the target and press (Spacepar]. This
selects the current target (indicated bya red cross) and sends
its data to the Torpedo Daca Computer (TDC). To
“padlock” the selected target (keep it centered in the
binoculars), press (Aur]+{F2]. To break the lock, select
another view. The longer a target is selected, the more
accurate the TDC data will be (crosshairs brighten).
The Binoculars sctcen uses the following command but-
tons: Bridge, TDC, Voice Tube, Stopwatch, Engine,
Compass, and Dive Controls. See “Buttons” (page 169) for
details.
Related quick keys: Crash Dive [C], Set Heading to View
(Hi); Set View to Heading [V]; Identify Target |I]; Man
Unman AA Guns [A]; Man/Unman Deck Gun [D].
Charts
Accessed from the Control Room or [F5], your Tactical
Chart displaysa “map view” of the nearby tactical situation,
while the larger scale Strategic Chart helps you navigate
long distances. To switch between the Tactical Chart and
Strategic Chart, click on the Globe button (far right) or
press [F5]. The other Chart command buttons are Control
Room, Voice Tube, Engine, Compass, Clock, and Dive
Controls. See “Buttons” (page 169) for details. Related
quick: lkeys: Up/down periscope [Att] +[P]; Identify Targer
UU]. (Must be at periscope depth; watch officer performs
both.)
Tactical Chart
The tactical chart displays the vessels, ocean, and land in
your immediate arca. It is always centered on your U-boat
and oriented to compass North. Your boat is marked with
ablack ctoss, and surrounded by a red circle showing your
approximate range of visibility. (Lf the Limiced Visibility
realism setting is disabled, you can see all ships in the chart
range, regardlessof the weather, timeofday, orwhether you
are submerged or not.) If you dive, your dive point is
marked with a red square. ‘The charts are animated to
provide tactical updates in real time. The tactical chart
automatically plots and displays all visible ships, and dis-
plays their wakes to highlight course changes. It also
Aces of the Deep
SiACES — Tie Comprere Cotector’s Ep rion
Control Voice Tube
Room
Note: your
U-boat must
be stopped ot
moving slowly
to use the
hydrophone.
52
Engine
ae
UrBORT
SPEED
Compass Clock Dive Controls. Globe
The charts are animated to provide tactical updates in real
time. ‘The tactical chart automatically plots and displays all
visible ships, and displays their wakes to highlight course
changes. It also displays hydtophone contacts from your
sound roomas linesalong the contact bearing: bright red for
high-speed screws (escorts), and gray for low-speed screws
(merchant ships), and white for convoys. Similarly, when
anenemyisusing ASDIC or SONAR to find your boar, you
will see the directional “pings” of its underwater search
partern as it tries to locate you (except in Expert Combat
mode). You can pick up hydrophone contacts far beyond
visual range.
Zoom. Click on the Magnifying Glass buttons to zoom the
chart scale in “+” and out “..” The tactical chart has several
display scales fom 50 meters to 20,000. For larger-scale
views, use the Strategic chart (Globe button).
U-boat. These indicators display your U-boat’s current
‘SpeeD (in knots), Coursk (compass heading), and Derr
Cee
‘Target. These indicators display the current estimated
Sprep, Course, and RANGE (in meters) of the selected target
vessel. Estimate accuracy varies with crew experience, your
selected Combat level, and how long the target is selected.
To select 2 target ship from the tactical chart, click on it.
(You can also sclect the ship from the Periscope or Binoou-
lars.) The selected ship will be marked with a red cross, and
its estimated target data will be input to all ready torpedoes.
Periscope. If you have selected Limited Visibility, your
target dara will “fade” when you submerge unless you
regularly checle the periscope or surface to keep the contact
current. To have your watch officer raise or lower the
periscope from the chart and update the contacts, press
[Att] +[P]—youwill seea periscope icon on the upperright
of thechartas longas the scopeis up. Press [ALT] +[P] again
to lower it.
Strategic Chart
‘The Strategicchart shows you eventson an oceanwide scale,
and allows you to plot a course to join up or avoid them.
Coordinates. The chart will display the latitude, longitude,
and Kriegsmarine patrol quadrant coordinates of your cur-
rent mouse cursor position whenever youclickon the chart.
Use this feature to fix your position and plot courses.
Zoom. As in the tactical chatt, click on the Magnifying
Glass buttons to zoom the chart scale in “+” and
out.”
Scroll buttons. To center the chart on your sub, click on the
U-boat burton. To scroll the chart North, South, East, or
‘West, click on the corresponding arrow buttons surround-
ing the U-boat. The inner atrows scroll slowly, and the
outer arrows scroll quickly,
Aces of the Deep
Note: Don’t
\
leave the periscope
up, or it will be
spotted.
53ACES — Tuz Compierr Cottector’s Epition
54
Control
Room
Voice
‘Tube
Engine Compass Clock Dive Globe
Controls
Set Course. ‘These buttons allow you to plot courses all
around the North Adantic. You draw a course as aseties of
legs, or line segments, with the PLor function.
PLOT. Toset acourse, first change the Zoom level to where
you can see your destination, Click the Por button, Now
when you move the mouse cutsor, you will see a line
stretching between the cursor and your boat's current loca-
tion. At lower left, the chart will now display the cursor’s
location in longitude, latitude, and Kriegsmarine patrol
quadrane, and the Prov button will now read ENTER,
Ideally, you can plot a straight line course to your destina-
tion. (Prevailing winds and currents are not factors.) How-
ever, you will usually have to plot the course in segments
(legs) to avoid enemy coastlines, aitcover, or formations. As
youmove thecursor to thenext navigation waypoint, avalid
courscisshown wich alight grayline. (Ifthe linecrosses land,
it curns red.) Click at the waypoint, and the line curns dark
graytosetthecourse for that leg, Continuesertingwaypoints
until you have plotted the course to your destination. To lock
in the course, right-click the final waypoint or click on the
_Enrer burton,
Your boat will now undertake that course until you interrupt
with new orders or reach your destination. You can use the
Clock to compress time on your journey: it returns you to
normal time if your lookouts spot a target or threat. Note:
Your navigator will inform you of arrival at your destination,
but your boat continues on its last heading and speed until
you give new orders.
RESUME. If your U-boat’s coutse is interrupted (youspot a
target or are jumped by aircraft, forexample), you may return
toyourcourse afterward byclickingon the “Resume” button.
CLEAR. To erase a set course, click on the Cizar burton,
Strategic Chart Symbols
* Your U-boat is a red square. Click the U-boat button to
center the map on your sub.
* Other U-boats appear as light yellow squares
* Enemy convoys and warships appear as black or gray
squares. Black squares indicate current, reliable contacts. At
easy Combat levels, contact courses are displayed as white
lines. At more difficule Combat levels, the course plots
disappear, and the black contacts soon fade to gray (become
Jess reliable) if not updated by new intercepts or shadowing
reports.
+ Enemy air bases appear as blue squares. Each base is
surrounded by a blue circle indicating the reported scope of
itsair patrols. (Asescore carriers become more common later
in the war, you can expect air attack anywhere.)
* Friendly bases appears green squares within a green circle.
Tf your U-boat is within one of the green circles, you may
radio for a friendly vessel to escort you into the base. This is
how you end a War Parrol in the Career mode,
Aces of the Deep
5S:ACES — THe Compiere COLLeCior'’s EDITION
56
OF HOW So
W-i12 Type VIIC Aazigned port: La Rechsle
Deck sur 220 rounds EOLDs: o
Patrol quadrant: ANZ. Hex? sunpise: O6:55
S SUNK TONHAGE
merchant BO00
troop ship 13000
TONNAGE THIS PATROL 19000
CAREER TONNAGE 13000
Voice Stopwatch Clock Radio
‘Tube
CAPTAIN’S LOG
‘The Captain’s Log (accessed from the Control Room hatch
or by pressing [F9]) displays the name of your captain (in
Carece mode), the current date, the number and type of the
current U-boat, and its home port. [ealso shows the number
ofdeckgun roundsand BOLD canisters remaining, and the
current patrol quadrant (location), along with the times for
the next sunrise or sunset. Below that, the log records a
complete list of ships sunk, with the type and tonnage of
each vessel sunk for this single mission o for your career (in
Carece mode).
In Career mode, your logmay be many pageslong. Click on
the left-hand page to page back through the Log, or the
right-hand page to page forward. The Captain’s Log uses the
following command buttons: Control Room, Voice Tube,
Stopwatch, Clock, and Radio. See “Buttons” (page 169) for
details.
Aces of the Deep
ta APR ae PEs
Convey
in aight.
Grid AESTES
Statue Report
Request Order:
SITS Reis
e505 =e
Coatrol Voice Clock Dive
Room Tube Controls
Rapio Room
Accessed from the Control Room hatch or by pressing
[F8], the Radio Room lets you send, receive, and log
various messages from U-boat Headquarters (BdU) and
other U-boats by clicking on the Radio button. (You
cannot use your radio below periscope depth.) It may take
awhile fora response—your radio mate will alertyou when
a message is received, Note: Later in the war, any radio use
may be detected by Allied HE/DF. Other Radio Room
command buttons are the Control Room, Voice Tube,
Clock, and Dive Controls. See “Buttons” (page 169) for
dewals.
Orders and information are tracked in the Radio Log for
the duration of your patrol. On long patrols, your radio log
may be many pages long. Click on the left-hand page to
page back through the Log, or the right-hand page to page
forward.
af
Radio
Nore: All reporcs
include current
date, time,
U-boat number,
and patrol
quadrant (grid).| Hydrophone
gear in the sound
toom of U-S505,
58
ACES — Tus Compiete Cottecror’s EDITION
Message Options:
Status Report—Inform BdU of fuel status, torpedoes
Femaining, and location. (See Torpedo room for complete
torpedo inventory.)
Request Orders—Request new or additional orders from
BdU on a arrival at a designated area.
Contact Report—Report or update an enemy ship sight-
ing. This will help BdUand other U-boatscoordinatea wolf
pack attack on the contact,
Battle Results—Reporis type, number, and estimated ton-
nage of any sinkings ro date on this patrol. Sinkings you
report are added to your record, even if you do not survive
the patrol. See “Captain's Log” (page 162) for Career
sinkings.
SOS—Broadcasts “Attacked! Sinking!” Sending an SOS is
your only chance of being assisted or rescued by friendly
forces. ,
Request Escort—Asks for an escort ship or minesweeper to
guide you intoa friendly base. You must be within che range
of a friendly base's evconts (green ciscle on strategic map).
This is how you end a War Patrol in Career mode.
Aces of the Deep
Control Voice Engine Compass
Room Tube
TORPEDOES
Accessed fromthe Control Room hatch orby pressing [F6],
che Torpedoes screen helps you manage torpedo moving
and reloading, (You will use che TDC—Torpedo Dara
Computer—to fire torpedoes.) The Torpedoes screen tses
the following command buttons: Contral Room, Voice
‘Tube, Engine, Compass, Clock, and Dive Controls. See
“Buttons” (page 169) for de
‘TheU-boatdiagram displays your currenttoxpedo location
and status. Depending on your boat type, you may have
torpedoes located in bow and stern torpedo firing tubes,
interior storage slots (inboard of the torpedo tubes) and
external storage slots (shown above deck). Torpedoes that
are ready to move or fire are shown with a green back-
ground. Ifatorpedo is being moved to or froma tube, both
the tube and storage slot will have a yellow background
until the transfer is complete. To see how much longer the
transfer will take, point to the firing tube (“Status” cursor)
and click, and the mate will tell you the time remaining.
(You may not cancel a uans{er in the mate will tell you the
Clock
Dive
Controls
594 ACES — Tue Compiere Contecror’s Epirion
Aces of the Deep
‘Couey National Archives
The forward
torpedo tube
interior doors
ona Type IX
U-boat.
60
timeremaining. (You may not cancel a transfer in progress.)
A damaged tube is shown in red, and is unusable until
repaired.
You may make torpedo loading automatic by enabling the
Autoreload function (see “Simulation Options,” page 180).
Ifyou prefer co manage torpedoes yourselE, tum Autoreload
OF? and use the following procedures,
To load a toxpedo from storage co an available firing tube
(empry, green) click on a stored torpedo (green. back-
ground) to select it, then click on the empty tube. Both
“slots” will turn yellow to indicate the transferis underway,
and the torpedo mate will tell you how much time loading
will take.
You may move externally stored torpedoes inboard at cither
end. Be aware that your deck hatches must remain open
throughout the transfer, and you will not be able to dive for
upto two hours. Also, you may not transfer internally stored
torpedoes to the other end of the boat.
Control Voice
Room Tube
Engine Compess
The available torpedo types increase during the course of
the war. You may have up to four types: each will be
described below the sub diagram. See “U-boat Weapons”
for details,
Program FAT—If you are carrying FAT torpedoes, you
can click this bution to view or change the default running
pattern of all your FATS. (ATs became available later in
the war.) Ifa FAT misses on its initial run, itwill run a large
zigeag to the left or right until it hits something or depletes
its batteries.
Initial Run (Meters)—This is the distance the FAT’ will
run straight before starting @ zigeag pattern. This entry
should be the distance to your initial target or greater,
Leg Length (Meters) —This defines the width of the zigzag
pattern: either 800 or 1,600 meters.
First Turn —After its initial run, che FAT turns to the left
or right to stare the zigzag. Make this wrn into the main
body of the convoy to maximize odds of a hie.
Conrrols
Note: Once you
fire a FA'T, dive or
steer clear of
its pattern—it
doesn’t care
what it hits.
61as, |
ACES — Tite Compete Contector’s Epition
62
Control
Room
Veice Stopwatch Clock
Tube Controls
DAMAGE Report
Accessed from the Control Room hatch ot by pressing [F7],
the Damage Report sereen shows you a blueprint of your
boat, with any damaged areas circled in red. To see a list of
the damaged equipmenc in a circled area, click on the area,
You can then click on the listed item(s) to sce a report of the
damage severity, estimated repair time, status, and notes
relevant tooperations. You may continue tomonitor repairs
as they arebeing completed. Notallitems could be repaired
at sea—at higher Ievels of realism, you may have to return
to base before some items can be fixed. The Damage Report
screen provides the following command buttons: Control
Room, Voice Tube, Stopwatch, Clock, and Dive Controls.
See “Buttons” (page 169) for details.
Buttons
This section describes (in alphabetical order) the gray com-
mand buttons that appear throughout the simulation to
provide access to controls, menus, or other screens or ateas of
the boat: Binoculars, Bridge, Clock, Compass, Control Room,
Dive Conuols, Engine, Globe, Headphones, Stopwatch,
TDG, and Voice Tube. Most of these buttons appear in
several screens. Click the button to access the associated
control orareas. When done with the control, you may right-
click or press [Est] to close the display, or leave it open—the
next screen or control you open will replace it.
Binoculars [F3]
On the Bridge, dick this butcon to bring up the Binoculars
and the surface cargering sight. See the “Binoculars” com-
mand screen section for details on using the Binoculars and
tracking surface targets. Related quick keys: Crash Dive [C],
Set Heading to View [H]} Set View to Heading [V]; Identify
Target [I'; Man/Unman AA Guns [A]; Man/Unman Deck
Gun [D]
Bridge [F4]
Inthe Bincculessomen: click Ute burronsogonnthe Bidae
view. See the “Bridge” Command Sercen section for details
on Bridge operations. Related quiick keys: Crash Dive [C], Set
Heading to View [H]; Set View to Heading [V); Identify
"Target [1s Man/Unman AA Guns [A]; Man/Unman Deck
Gun [D]
Clock
Click this bucton to see the local time in military notation (0.
12 for am, 13-24 for pm) and to check or set the current level
of time compression, Related quick keys: [+] ro increase or [-
| to decrease time compression, [ENTER] to set to 1:1.
Aces of the DeepACES
Tue Compirte Cottector’s Epirion
64
‘To set/change time compression, click on the clock’s scroll bar
arcows—compression may be set from 1 to 4096 by powers of
two. Time compression is automatically halted if your crew
spots a new enemy target or thieat, Higher levels of time
compression may not always be available due to the combat
situation or your PC’s computing capacity.
Compass
Click this button to access the interlinked Compass and
Rudder concrols. You may also access these controls directly
from the Control Room (middle right). Related quick keys:
Right Rudder (right cursor or keypad [6]); Left Rudder (left
cursor or keypad [4]); Center Rudder [5].
‘The Compass shows yout current course as a red line, and
your ordered course (if different) as a blue line. To change
course, click on the Compass “tose” in the desired direction,
and a blue line will appear to mark the new heading. The
boat will then come around to the chosen compass heading
automatically, (Note: the boat mustbe underway to change
course.) In contrast, the Rudder lets you manually set the
boat's rudder from 1-40 degrees port (lefi/ted) or starboard
ight/green). ‘The vertical red line shows a straight rudder:
click on the desired number of degrees rudder left or right,
or press [4] or [6] on the numeric keypad. Once the rudder
is set, it keeps turning the boat until you recenter therudder,
‘Torecenter the udder, click on the rudder’s red center line,
click on the Compass, o press the center key [5] on your
ad.
numeric key
Aces of the Deep
Control Room [F1]
Click this button to go to straight to the Control Room.
The various screens and controls you can access from the
Control room are described in their specific sections.
Dive Controls
Clidcshis bowon:uaccess the Setinkel Depth Gauze
and Dive Plane (Inclinometer) controls and change the
boar’s depth. These controls are directly available on the
right bulkhead of the Control Room. Related quick keys:
Crash Dive [C]; Periscope Depth [P]; Surface [S]; and
Dive Planes Up [8], Down [2], Level [5].
Depth Gauge, The Depth Gauge shows the current depth
of the boatas ared line, and the ordered depth (if different)
as a blue line. ‘To move the boat to a specific depth, click
onthatdepth:a blueline will appear there, and the boat will
make its best climb or descent to the indicated level. Safe
idepths are shownin'the green part of the gauge, and you
may descend to depths in the yellow range if your pumps
orhatchesare not seriously damaged. Your boats notrated
for depths marked in red—if you descend into the red, you
risk discovering your particular U-boat’s crush depth firse-
hand. Note: you may make the boat descend or ascend
withoutACES — Tre Comprere Cotiecror’s EDITion
Aces of the Deep
66
forward motion, as long as you have suflicient compressed
air and working pumps. To ascend immediately to the
surface, Blow Tanks (from Voice Tube—Chief Engineer)
Akin to the rudder, the Inclinometer shows the up or down
angle of the dive planes (hydroplanes), the small horizontal
“wings” on the boat that allow it to use engine thrust to dive
orclimb through the water when submerged. To setthe dive
planes manually, press the Up arrow [8] or Down arrow [2]
keys on your numeric keypad, and press [5] to level off. In
actash dive, the Engineer puts the engine at lank speed and
sets the dive planes to drive the boat deep quickly. A crash
dive continues to 150 meters, unless you select another
depth. If you order crash dive from below 150 meters, the
dive continues (past crush depth!) unless youselect aspecific
depth to level off.
Note: The speed with which your boat can change depth
depends on your boat's speed, your crew quality, and your
Sailing Model sectings. It takes. long time to surface from
agreat depth, even ifyou blow your ballast tanks. Ifyou have
an emergency, such as asevere leak, or chlorine gas contami-
nation from cracked battery casings, you may not have time
to reach the surface, Also, outside pressure may preventyour
pumps fiom ejecting water from the boat, and the bilges will
hegin to fill—the only remedy is to come up toa depth that
allows the pumps to work.
Engine
Click this “propeller” button to access the interlinked
Engine Room Telegraph and Speed Gauge controls. You
may also access these controls directly from the Control
Room (upper right). Related quick keys: Batrery Gauge (B];
Fuel Level [F], Engine Setting [1]...{6].
‘Together, these controls set your U-boat’s speed. Click on
the Telegraph or press number keys [1] through [6] to order
your diesel engines or clectric motors to a given direction
and power level setting: Full Astern, All Stop, Ahead 1/3,
Ahead 2/3, Ahead Full, or Flank (emergency). Alterna-
tively, click on the Speed Gauge to set a specific speed in
knots, and the Telegraph will shift to the appropriate
settings. The boat's actual speed depends on if you are
surfaced, submerged, or damaged. Italso depends on your
Sailing Level realism selection.
Note: By default, the boat runs on diesel engines when
surfaced and electric motors when submerged. Low speeds
conserve fuel. When yourboatissubmerged, higherengine
settings are more easily detected by enemy hydrophones
Flank speed on the electrics will deplete the batteries in
aboutone hour. Ifyou lose power, you will be unable to run
your pumps, andwill have no power to drive theboatto the
surface,
Globe
In the Charts screens, click this button or press [F5] to
switch between the Tactical Chart and the Strategic Chart,
See the “Chart” section, page 157, for details on using the
charts.
67ACES — Tue Compiere Coutector’s Eirion
68
Radio Headphones
Click this button to choose the type of radio message to
send. Whereappropriate, the response to your message will
appear in the radio log
Radio Message Options:
(Note: All reports include current date, time, U-boat
number, and location.)
Status Report—Inform BdU of fuel status, torpedoes
remaining, and location, (See Torpedo room for complete
torpedo information.)
Request Orders—Request new or additional orders from
BdU on a arrival at a designated area
Contact Report—Report or update an enemy ship sight-
ing. This will help BdU and other U-boats coordinate a
wolf pack attack on the contact.
Patrol Results—Reports type, number, and estimated
tonnage of any sinkings to dateon this patrol. Sinkings you
report are added to your score even if you are sunk later in
the mission, See Captain's Log for Career sinkings.
SOS—Broadeasts “Attacked! Sinking!” Sending an SOS is
uur only chance of being assisted or rescued by friendly
forces.
Request Escort—Asks for an escort ship or minesweeperto
guide you in afriendly base. You must be within the range
of a friendly base’s escorts (green circ
on strategie map).
This is how you end a War Patrol in Career mode,
Stopwatch [W]
Click this button or press |W] tosee estimated run time and
status for all fired torpedoes,
‘Whenever torpedoes are launched, your crew will mark the
status of each on the stop watch as follows: Black
marketorpedo has overone minute to gos Blue marketorpedo
should hit when the sweep second hand reaches the mark
Red mark=past due to hit—a probable miss or dud. At
higher realism levels, this may be your only indication that
a torpedo has missed the carget.
Torpedo Data Computer (TDC) [T]
Click this button to access the Torpedo Data Computer, or
TDC. This panel is also directly available on the left
bulkhead of the Control Room, but you will normally
operate it from the Binoculars or Periscope.
‘The TDC gives you information about your selected target,
calculaces the proper torpedo firing angle or “solution,” and
allows you to fire “spreads” of torpedoes. It continually
updates target information on the selected ship for all
torpedoes. (To select a target, you must cencer ic in che
Binoculars or Periscope and press Spacebar, or click on itin
the Tactical Chart.) Note: TDC data is supplied by your
lookout
and how long you have been tracking this parti
its accuracy depends on your crew's experience,
slar arger,
Bearing —Indicates in degrees the direction to the selected
target relative to your boat. 0 or 360 degrees is straight
ahead, 90 degrees is off the starboard beam, 180 is due
astem, ere.. Although advanced torpedoes can follow course
changes of up 10 135 degrees, your firing tube(s) should
aimed within 20 degrees of the selected target to give the
edl’s gyroscopes the best chance of guiding it accurately the
rest of the way.
Aces of the Deep
Note: Your
targeting crossha
will brighten as che
data becomes more
accurate
69ACES
THE COMPLETE COLL
ORS EDITION
Aces of the Deep
70
Speed-—Indicates the estimated speed of your target in
knots. Fast, agile targets such as warships can be difficult to
hie with anything less than a perfect firing solution.
Range—The estimated range to the selected target in
meters. Torpedoes must run at least 250 meters before their
detonators are armed. Beyond that, distance increases the
difficulty of the shot.
Heading —The estimated current heading of your selected
target. Expect convoys to change course frequently, Plan
your firing solution so the torpedoes hie the target at as close
toa right angle as possible, and avoid head-on or tail shots
if you can.
Fire Buttons—The numbered button lights at the bottom
of the TDC show the status of your corresponding torpedo
tubes. Ready tubes are bright ted. Tubes that are empty of
being loaded are dark red. To fire a ready torpedo using the
current TDC data, click the corresponding tube’s button.
The number of torpedo tubes depends on your U-boat
type: the top row show
shows stern tubes (ifany
forward tubes, and the bottom row
AT ype Il boat has three forward
tubes only; a Type VII has four forward tubes and a fifth
stern tube; a Type IX has four forward tubes and two stern
tubes.
Offset —Torpedoes fired together will normally follow the
same track to the target, differing only by the movement of
your boat between launches, While you always want to fire
your first eel straight, you may also fire subsequent torpedoes
ina “spread,” each with a slightly different course, to ensure
ahit. To definca spread, use the Offset “dial” just above the
Fire Buttons. Zero representscenter, the T DC bearing: click
theatrowson thedial sides to offset this bearing by X degrees
for the next torpedo.
Vorce TUBE
Click this button, available in all command screens, to give
cir delegate orders 10 crew members in other sections of the
boat. You'll first select the crew member/area, and then the
specific order, from the menus chat open. To cancela voice
command, right-click or press [Esc]. Options that don’t
apply to your particular boat or mission will be grayed-out
(not available), Related quick keys are shown next to the
appropriate commands. Note: To see thelast voice message
to you, press [Backspace].
Archives
Chief Engineer
Periscope Depth—Submerge (or rise) to periscope depth.
Quick Key = [P|
Crash Dive—Dive as rapidly as possible: flood tanks,
down dive planes, flank speed. Continue diving to 150
meters unless told otherwise. Quick Key = [C]
Blow All Tanks—Rise as rapidly as possible: blow out
ballast water with compressed air, elevate dive planes, flank
speed.
Surface—Bring the boat to the surface. Quick Key = [S]
Damage Report—Go to Damage Report screen.
Oxygen Remaining—Show how much breathable air is
inside the U-boat, Quick Key = [0]
Deploy Snorkel—(if equipped with snorkel). Go to snor-
kel depth and raise snorkel. This device, available towards
the end of the wa
the surface to run diesel engines while submerged. The
snorkel lets you travel submerged without draining bacter-
ies, but its large head may be spotted visually or by radar
more casily than the periscope, Note: You must keep your
speed under seven knots for the snorkel to work properly.
lows U-boats to pipe down air from
Stow Snorkel—(if equipped with snorkel), Lower snorkel
and switch to electric motors.
7ACES
Tue Comrtere Cottector’s Epirion
72
Engine Room
Battery Level—Showsamount of remaining bawery power.
(If you have selected the Unlimited Battery realism setting,
you will always have a full batery charge.) Quick Key = (B]
Fuel Level—Showsamount of remaining diesel fuel. (Ifyou
selected the Unlimited Puel realism setting, you will always
have full diesel tanks.) Quick Key = [F]
Sound Room
Report Contacts —Reportcurrentorlast hydrophone can-
deck. Vouiinuise be ining dwt tse bayer ophones Also;
hydrophones work very poorly below 200 meters.
Depth under Keel—Report distance between keel and
bottom. Use to check diving room, and avoid running
aground.
Record Player—Select a record to pipe through the boat for
the crew.
Torpedo Room
Report—Brings up Torpedoes screen.
Launch BOLD—Launches a bubbling canister that inter-
feres with ASDIC.
Watch Officer
Man/Unman AA Guns—Orders men to antiaircraft (flak)
guns, AA fire is automatic. Quick Key = [A]
Man/Unman Deck Guns—Prepares deck gun for firing,
for boats that have one, Oncea target is selecced, firing will
continue until the target is destroyed, a new target is chosen,
or you order the gua abandoned. Quick Key
=(D]
Aces of the Deep
Gouresy Naira Archiv
Report Contacts—Report current or last contact.
Identify Target—Estimates vessel typeand gross tonnage
of currently selected target. The estimates improve at close
range. Quick Key = [I]
Rig for Silent Running—Must be submerged. Lower
speed to two knots, turn off pumps and ventilation, and
send non-essential personnel to bunks.
All Stations
Abandon Ship—If your boatis on the surface or in shallow
water, your crew will abandon the vessel as best they can.
‘This usually resultsin your capture, butyou may be rescued
if you radio an SOS first.
Radio Room
Opens Radio Room screen.
Diving plane
control station and
valve set aboard
U-505.
73