ImagineFX 217
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HEADS UP! HOW COMIC CREATIVES REIMAGINED THE LEGEND OF SLEEPY HOLLOW
Editor’s letter
Welcome to… EDITOR’S CHOICE Three of my top
picks this month…
42
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Issue 217
66 68 Workshops
60 Level up your
creative process
Our cover artist Eric Canete offers his 10
pro tips for elevating your art skills.
66 AI-powered illustration
Edward Denton explains how Midjourney
offered a unique starting point for his art.
AI-powered illustration Bring your sci-fi scenes to life 68 Bring your sci-fi scenes to life
Make use of colour, lighting and materials
to create a captivating sci-fi character.
60
74 Scene building: composition
Marcel Deneuve talks city design.
76 Drawing necks: an easy guide
Learn how to achieve accurate neck
anatomy with these simple steps.
Resources
Editorial
Editor Rob Redman [email protected]
Art Editor Daniel Vincent
Production Editor Rachel Terzian
Contributors
Tanya Combrinck, Dennis van Kessel, Darren Yeomans, Julia
Tolstova, Jesper Andersen, Maxine Vee, Phil Boutté, James
Getting hold of this issue’s resources is easy. Clarke, Shannon Watters, Branden Boyer-White, Berenice Nelle,
Cam Kendell, Eric Canete, Michelle Hoefener, Rodrigo Gonzalez,
BRUSH ROUND-UP Please allow up to 7 days before contacting us about a late delivery
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Head of Newstrade Tim Mathers
Production
Head of Production Mark Constance
Senior Production Manager Matt Eglinton
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Management
Group Art Director Warren Brown
Content Director Chris George
Managing Director Stuart Williams
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EMOTIONAL PORTRAITS
Master introspective and macabre portraiture
with digital artist Laura H. Rubin
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In-depth training Concept artist Learn to paint a Explore the
for designing mechs Robert Green story-focused image wonderful work of
with a guide from shares his steps for with advice from the talented artist
Longque Chen. environment art. Blake Rottinger. from Blizzard.
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Cover art
for issue 151
by Tran Nguyen
1
Patricio Clarey
LOCATION: Spain MEDIA: Photoshop WEB: www.artstation.com/patricio
Patricio has been working as an illustrator with Illozoo
Agency for ten years, while also working on personal
projects. “I’ve published three graphic novels and
two art books; BIOTIC is my most ambitious project.”
2
1 WINGS
“Wings is a giant
sculpture clinging to the
3 4
ground. It represents
distorted freedom.”
2 BIOTIC
“BIOTIC is the latest
personal project I’m working
on. It is a narrative art book,
and I’m making the music for
it as well.”
3 FEELINGS
“A giant floating
sculpture, which glows when
someone approaches.”
4 ADAPTATION
“Adaptation is a giant
museum canvas the
character visits. It represents
the fall and adaptation of the
human race.”
10
5
5 ARROWS
“BIOTIC is full of symbolism,
since there will be no text. This piece
depicts a canvas in a museum that
the main character of the story visits.
It represents chaos.”
Helene Letourneur
LOCATION: Réunion Island MEDIA: Procreate WEB: www.helenelet.com 1 FRIENDS
“Inspired by another
Helene loves telling stories inspired by the world around us. She artist’s work (Clémence
Guillemaud), Friends is
illustrates children’s books and scientific communications. Her my view of a true and
work is recognisable by her use of blue and purple tones. magical friendship.”
2
3 4
2 THE WHALE
“I loved drawing
cetaceans when I was a child.
I wanted The Whale to be a
sweet and dreamy reminder
of this period of time.”
3 RÉUNION ISLAND
“I was born on Réunion
Island, but I grew up in many
places before later moving
back to my birth place at the
age of 25.”
4 DONKEYSKIN
“This illustration is a
tribute to the famous fairy
tale Donkeyskin, and our
childhoods full of dreams
and imagination.”
Penelope R. Gaylord
LOCATION: US MEDIA: Photoshop WEB: www.instagram.com/PENGPENGART
Penelope is an illustrator and concept artist who started her career in
comics, but has since moved over to the animation industry. She has
worked for publishers such as Penguin Random House and DC Comics.
1 SHOOFLY CLUB
CONCEPT ART
“Concept art for one of my
1
own intellectual properties
‘Shoofly Club’ – a young
group of friends with
overactive imaginations who
solve mysteries.”
3 CAPTAIN MARVEL
“Cover image for the
‘Captain Marvel’ Little
Golden Book, published by
Penguin Random House,
2019. Book interiors were
also illustrated by me.”
3
Yutaka Toguchi (AKA Kindcoffee)
LOCATION: US MEDIA: Photoshop, Clip Studio Paint WEB: www.yutakatoguchiart.com
Yutaka is a Japanese-American artist who, much like the countries
themselves, draws on both their styles. “I use digital mediums to design
characters. When not doing commissions, I draw fan art of popular games.”
1
2
1 PALADIN
“A commission depicting a client’s
character from a game they play. I learned a
2 JECHT
“My version of the character from Final
Fantasy X. I wanted to create a very seaside
3 WARRIOR OF LIGHT
“This piece was the starting point for me
doing the rest of the main characters from
lot about composition and detail placement feel by incorporating the sky and the ocean the numbered Final Fantasy series.”
from this one.” in the same piece.”
Luuk Ammerlaan
LOCATION: The Netherlands MEDIA: Photoshop, Procreate WEB: www.luukammerlaan.com
Luuk is a visual development artist who enjoys designing and
colouring keyframes, props and locations. With his art he loves to
portray dynamic action scenes and quiet slice-of-life moments.
1
1 STYLISED PORTRAIT
“This painting was done based 2 A CHILDHOOD MEMORY
“This image represents one
on a movie reference. I like to do of my first memories. I was three
3 JUST CHILLING
“Made at the beginning of
quarantine, I wanted this painting
4 COAST SUNSET
“Created for the PleinAirpril
challenge, this was painted from
studies like this to practise my or four and my dad used to bring to give the viewer a feeling of a reference; again the purpose
sense of colour and light.” me to the park and swing me being there with these characters was to practise my lighting and
around by my arms.” and having a good time.” to simplify the design.”
3
Lola Yiting Zhang
LOCATION: US MEDIA: Photoshop, Blender, 3D-Coat WEB: www.artstation.com/lolazhang
Lola Zhang is a concept artist who currently works at Sucker Punch
Productions. After graduating from ArtCenter College of Design, she
has worked on IPs such as Halo Infinite.
1 NIGHTMARE
“One of my daily character
designs inspired by the
1
colour palette and form
language of a Batflower.”
2 HALLUCINATING
“From personal project
‘Mirage’. This frame depicts a
moment when one of the
main characters starts
hallucinating, caused by his
suit malfunction.”
3 THE LIGHT
“A speed painting done
in my spare time. The focus
was on brush economy,
capturing the lighting and
subtle colour variations.”
4 MORGAN LE FAY
“A character designed
for The Legend of King
Arthur Character Design
challenge. A vengeful
sorceress. Her motif was
heavily inspired by the shape
language of a mantis.”
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to [email protected]
2
3 4
The Rookies is a platform
to help digital artists
get discovered without
having to compete
with professionals for
attention. You’ll get to
the front page of those
sites one day, but for now,
we’ve got your back and
want to help turn your
passion for creative media
into a successful career.
WWW.THEROOKIES.CO
22
The Rookies
Tetsu no Hada
YEAR CREATED: 2022 MEDIA: Blender, Photoshop
Artist
PROFILE
Legouini Clément
LOCATION: France
25-year-old Legouini Clément is a
concept artist from Paris, who
loves to create environments
– exploring and discovering new
cultures and their folklores,
beliefs and traditions.
www.therookies.co/entries/17730
23
ARTIST NEWS, SOFTWARE EVENTS
'Believe in the
unbelievable', a piece
by Atomhawk senior
concept artist Gavin
Manners for the
studio’s new website.
24
A WHIMSICAL COSTUME YOUR VIEWS,
WORLD
Freelance illustrator
CONCEPTS
We get the lowdown
YOUR ART
Readers write in with
Maxine Vee discusses on a typical day their art news and
her tips for organisation (starting at 4am!) in the opinions on what we've
as she shows us round busy life of Phil Boutté, covered in ImagineFX.
her bright and colourful working on costume Plus, we feature art
studio filled with concept designs for that's caught our eye
inspirational art. film and TV. on social media.
Page 34 Page 38 Page 41
25
ImagineNationNews
wide range of skills, but that is only Take us on a journey to that final
worth doing if you have a consistent rendered image; we want to see how
quality level across those skills. Focus you got there!”
on your strengths!” Remember to always prioritise
quality over quantity. “Don’t feel you
WORK HARD, AND KEEP LEARNING
Darren Yeomans, studio director at
have to show examples of every style
and genre you can think of. Show us
Atomhawk, advises that if you are your style and what you are interested
targeting a particular art director with in,” he says.
your application – which is Dennis has one final important
a good idea – make sure piece of advice that may sound basic,
you do your research and but it’s something many artists don’t
include pieces that will do enough of: Apply!! “You cannot get
pique their interest. hired without applying. A lot of people
26
Artist news, software & events
Campaign artwork for
Atomhawk’s art
competition in 2021, by
senior concept artist
Brock Grossman.
MOOD studio art director Jesper
Andersen on how to get an edge
over the competition
27
ImagineNationNews
The most important
skill is the willingness
and ability to learn new
things – and quickly
28
Artist news, software & events
Artwork from the first episode of
Atomhawk's StudioQuest series,
in which senior artist Mauro
Cerati breaks down his process of
creating a mood piece for the
game Project Canopy.
29
ImagineNationNews
Artwork from Fall of
Gods by concept artist
Kamila Szutenberg for
MOOD Visuals.
Artist news, software & events
Artwork from Fall of
Gods by Silas Amdi,
lead concept artist at
MOOD Visuals.
An example mech
your art goes a long way, and often for the 'Forgotten
your fellow artists will spot or call out Creation' art contest,
made by Atomhawk
things that you didn’t even consider.” senior concept artist
Gavin Manners.
STAY MOTIVATED
Jesper likes a portfolio that shows
some range. “It’s great to focus on a
style that fits the role or studio you’re
applying to, but throwing in a
curveball and showing, hey, you can
actually also use Marvelous Designer
to design character costumes, for
example, is always a treat and it shows Artwork from Fall of
that you have talent and drive for Gods by senior concept
much more than what you have artist Rafael Kowalski at
MOOD Visuals.
initially shown.”
If your portfolio lands you an
interview, take this chance to
demonstrate your motivation and
desire to excel. “It’s very important for
us that the artists we hire can not only
produce the quality of artwork we
need, but can also function within a
team. In particular, we want to see
passion for the craft and an interest in
developing your skills – knowing
where you want to be as an artist is
something we’re always interested in
and always support in-house.”
31
VENTURE
outside
the lines
Simone Geerligs
& Masud Alam
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worrying about how they are With a long reputation for Watching a watercolour stroke
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allowing us to stay creative. “The brushes of Painter
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33
ImagineNation Artist in Residence
My sister painted this beautiful portrait of me and her posing in front of
my mirror. The picture is inspired by the first time she visited my place,
and she gave it to me as a housewarming gift!
Maxine
Vee
A place in the sun The
illustrator reveals how her
cosy, personalised work-
space keeps her inspired
My little corner of the
world is bright,
colourful and cosy –
everything I love
about being an
illustrator! I spend a lot of time in my
studio, so I wanted to transform it
into a special place where all my
creative juices and ideas can flow
freely, while still feeling organised
enough that I can get actual work
done when needed too!
One of the best things I have in my
studio space is my standing desk,
which is set up against the wall. It’s
great because this desk is quite
spacious, so it still gives me plenty of
room to add my second monitor
34
Artist news, software & events
When I lived with my parents, I always saw my mum decorating the living room according to the year’s season. At that I’m a big fan of Sibylline’s work and having her art
time, flower walls were all over Pinterest, so I showed them to her. She surprised me by making these flowers and on my wall always brightens my day, since her
hanging them up in my bedroom. I love it so much. Every time I see them, they remind me of my mum! colour palettes have inspired me.
35
ImagineNation Artist in Residence
36
Artist news, software & events
My dad made me this adorable crane. It This stamp is quite unique to me since it’s I wanted to have a small plant that can
reminds me of him since he loves creating custom made, and I love using it to stamp grow in the corner of my room, so I
and painting like me! my orders I send out to customers. decided to get the hearty ZZ plant.
37
ImagineNation News
A day in the life of…
Phil Boutté
Concept design of Dwayne ‘The
Rock’ Johnson as Frank from
Disney’s Jungle Cruise.
xiflteN ©
owned concept art studio. @phil_boutte
38
In partnership with
Letters
41
Feature
FOLKLORE
REIMAGINED
The creators of new comic book Hollow take us into their imaginative
remix of American folklore classic, The Legend of Sleepy Hollow
ome stories endure beautiful, interesting medium because
and, as the decades they offer such an intimacy of
roll by, each sequential storytelling,” she observes.
generation finds “When somebody is sitting down with
itself reimagining, Hollow, or any comic, they are
reinventing, and engaging in sequential storytelling,
repurposing that original story to visual storytelling, that is just between
make it anew. That’s what makes a the three of us and our colourists and
classic a classic: it has staying power the reader. It’s lovely. It’s intimate.
and it’s a two-way conversation When Branden and I write scripts,
between the storyteller and the reader. we’re writing them for Berenice and no
It’s an enchantment, we might say. It’s one else.”
this kind of process that’s at the heart
of the work of the team who have
brought Hollow to life on the comic
GROUNDED IN CHARACTER
Of the dynamic between word and
book page. image, Branden notes, “I come from a
Due for publication in late prose background and this is my first
September 2022, Hollow will be time writing a graphic story. The
published by BOOM! Studios and difference of knowingly
comes from the creative triumvirate of collaborating with an
Shannon Watters, Berenice Nelle and artist was really exciting.
Branden Boyer-White. Shannon and Having in mind the
Branden (based in the US) are the question ‘Can we make
writers of Hollow, and Berenice (based Berenice laugh with this description?’,
in Germany) is the project’s illustrator. and then getting those images back
The conversation begins with and seeing them light the words on
Shannon reflecting on fire, it was like she had walked
what makes the comic- through the town and seen it and
book medium so distinct
and special. “I think
SPOOKY ADAPTATION
The Hollow comic is inspired by
drawn it. It added vitality and
encouragement to any rewriting that
Washington Irving’s short story,
comics are a really The Legend of Sleepy Hollow. we had to do. That for me, was the
42
Hollow
ORIGINAL LEGACY
For the creators of Hollow, the
opportunity to add to the visual
heritage of the original legend has
been a vital creative impulse.
Feature
HALLOWEEN COUNTDOWN
Normal life at a new school soon
becomes overshadowed by
legends of curses and ghosts…
44
Hollow
SLEEPY HOLLOW
For the Hollow team, expressing
the charms of the real village of
Sleepy Hollow was essential.
GHOSTLY PURSUIT
THE ART OF COMICS
Shannon Watters offers advice on
Autumnal aesthetics inform the
comic’s colour palette. getting busy with comic creation
“Comics is a small place, and it is an artform that
continues to expand and grow. It makes sense that the
progressive storytelling wing of comics has surged so
intensely in the last ten years, because it is such an
intimate medium and it allows such a person-to-
person form of expression. The gatekeepers are
thinner on the ground for comics. I always recommend
that young people read Understanding Comics by Scott
McCloud. It’s a really important place to start to
understand the terms for the things that you feel
when you’re reading a comic. The best way to
learn comics is to make comics.”
UNCOVERING MYSTERIES
The real and the otherworldly
collide throughout Hollow.
45
Feature
own little personality.” Hollow’s QUIRKY AND COLOURFUL
Counterpointing the American
illustrator Berenice interjects and Gothic tone of the story is a
wryly observes: “Guess who spent light-hearted, playful quality.
their whole childhood
drawing horses? The horse
is one of my favourite
characters in the book. It
really is its own character.”
Berenice’s observation prompts her
to give an overview of the visual
aesthetic for Hollow, and begins by
noting: “We all come from such
different backgrounds when it comes
to graphic novels and sequential
storytelling. So, it’s super interesting.
Branden and Shannon each have their
own story to tell.”
BRINGING THE STORY TO LIFE
As Berenice describes her process, it
becomes clear just how vivid the
dynamic between word and image is.
She explains, “I’ve actually been
thinking a lot about the medium of
graphic novels lately: especially what
kind of place Hollow takes for me
personally and from what I’ve seen in
the [comics] market. Hollow bridges
very nicely between kid’s comics,
children’s books and adult books. It’s a
recent trend here in Germany to adapt
classical literature into graphic novel
format. I really like that Hollow has a
light-heartedness and a magical
element to it and this is something
that you can portray very well with
I like the
characters to be
very open and very
welcoming in their
expressiveness
comics. You can intertwine a magical
element into your storytelling and it
just works on paper in a way that
maybe would be different in film.
STAYING TRUE
Also, there’s a certain magic to having
the words in the script and then seeing
it come to life as a picture.”
Berenice goes on to address one of
feelings of the characters, I always try
to make their expressions as clear as
TO YOURSELF
Branden Boyer-White on the spirit of
her favourite aspects of working on possible to read. I like the characters to comics and creativity
Hollow: drawing the comic’s cast of be very open and very welcoming in “Embrace your love of stories, even if people are
characters and their unique their expressiveness.” telling you not to. You just have to know that there
personalities. “I really loved She continues: “For Hollow, to are people in the world who feel the way you do,
illustrating all of our own main illustrate each character and their and know that you have a group of fellow comics
characters. I think they are all very emotions, they all have different body enthusiasts who feel and love the way you do and
unique in their own backgrounds and shapes. They’re all different types of move forward with that. Find your people. Keep
in their dynamics with each other. It’s people, and so that was always listening to, reading, writing and drawing those
something I always look for in a something I was looking for: to be able stories together, because there is so much
character, and when I have a script in to portray as many types of people as I rebellion and resistance in joy.”
front of me and it describes the can. The characters feel very
46
Hollow
DID YOU ORDER A PIZZA?
A semi-realistic sensibility
characterises the illustration
style for Hollow.
47
Feature
Hollow
REMIXING!
Shannon Watters discusses
her ambitions for Hollow
“I hope that it lets readers take a
second look at Sleepy Hollow in the
context of the American canon, and
also at the ways that other people
have reinterpreted American
folklore, seeing ways that they can
remix their folklore in their work.”
FRIENDLY FACES
This YA graphic novel bridges the tone of kids’
and adults’ comic books.
49
Complete yourcollection!
Recenteditions
RESOURCES ARE INCLUDED WITH PRINT AND DIGITAL EDITIONS*
Artist
PROFILE
Cam Kendell
LOCATION: US
A creator of comics like
Choose Your Gnome
Adventure, over the past
9+ years Cam has
illustrated board games,
books, and many other projects. When
sional
not drawing gnomes and/or goblins
si ns of this profes
he’s hiking with his wife and kids or
rocking the accordion.
www.camkendell.com
52
SketchbookCam Kendell
BEHOLDABLES
“Three floating, cyclopean
eye-ball monsters, lovely to
behold. Are they family? Friends?
Perhaps, they’re fierce
frenemies? Absurd creatures
are regular staples of my
sketchy hours.”
Absurd creatures a
regular staples of my
sketchy hours
GOBOS
“Occasionally (truthfully,
more often than not) I find
myself sketching goblins and
other goblin adjacent creatures.
Sometimes a quick ink scribble
is enough to get the idea
out of my head and
onto paper.”
ADVENTURE
PARTY
“Some of my most satisfying
sketches result from an unplanned,
stream-of-conscious juxtaposition
of random characters. Just
looking at them immediately
evokes a sense of story and
shared adventure.”
53
COACH FRANCIS
“Character exploration for a story
in the works in which Frankenstein’s
monster teaches Physical Education at
the school. When designing characters,
pushing shapes and proportions further
can help to create memorable
and easily recognisable
silhouettes.”
54
SketchbookCam Kendell
PATCHYBUN Subverting the
“Subverting the narrative is
narrative is always a
delightful endeavour. Far too
often eye patches, scars and s a delightful
the like are reserved for
so-called ‘bad guys’. Has
a cute bun-bun never
lost an eye?”
eavour
FUNGAL
SKULL CROWN
“Sometimes an imagined still-life is just
what the doctor ordered. Stylistically I
strive for art that dances on a delicate
line located somewhere between
whimsy and macabre
grittiness.”
AVAST YE
“Magenta ink and watercolour.
Extreme facial hair is a relatively
recent artistic passion. In contrast,
pirates have been in my art DNA from
childhood when I dressed as a pirate
for Halloween at least five
years consecutively.”
55
LONG BEARD
“The absolute longest of all the
VAMP
“I love playing with large
possible beards in the entire world.
The extreme facial hair fascination
continues. This piece was an exercise
blocks of ink. When painting in colour and was created digitally
with watercolour, I love playing on a tablet.”
with shifts in colour.”
GOBO CHEF
“Character design studies are
simultaneously an exercise in
storytelling. Clothing, equipment
and accessories can all be used
to hint at an untold
backstory.”
FORBIDDEN TOME
“I don’t think we need to say much here. I mean,
we all know what’s going on with this ink and pencil
masterpiece of a sketch… don’t we?”
56
SketchbookCam Kendell
Clothing, equipment and
ssories can all be used to
t an untold backstory
CHICKEN
SUIT
“Sketchbooks are playgrounds. A
space for getting out of your comfort
zone. But also a place for pushing
boundaries, and drawing a guy
in a chicken suit.”
DOG
FIGHT…ER
“The pug warriors of
Ch’ewbowen are stalwart,
loyal and capable with
the sword. Ink and
watercolour sketch.”
57
GET IMAGINEFX
DELIVERED DIGITALLY!
GO
DIGITAL!
.cnI elppA fo kram ecivres a si erotS ppA .seirtnuoc rehto dna .S.U eht ni deretsiger ,.cnI elppA fo kramedart a si daPi
Our digital editions
come with the same
resources included in
the print edition!
GET YOUR
RESOURCES
See page 6 now!
Workshop assets
are available…
Download your resources by turning to
page 6. And if you see the video workshop badge,
you can watch the artist in action, too.
68 This issue:
60 Level up your
creative process
This month’s cover artist Eric
Canete offers his 10 pro tips.
66 Tech focus: AI-
powered illustration
Edward Denton shares his
process with AI tool Midjourney.
68 Bring your sci-fi
76 scenes to life
Michelle Hoefenerdemonstrates
her sci-fi character creation steps.
74 Tech focus: Scene
building – composition
Marcel Deneuve showcases an
incredible city illustration.
76 Drawing necks: an
easy guide
Learn core anatomy skills with
Rodrigo Gonzalez.
59
Workshops
Artist insight
LEVEL UP YOUR
CREATIVE PROCESS
PROFILE Illustrator
Artist and comic artist Eric Canete provides 10 pro
tips for working smarter and building confidence
Eric Canete
LOCATION: US
Eric Canete works in
comics as an illustrator Even with a 30+ year when I first started as an artist, cerebral aspects of the process;
doing sequential art and career as a working illustrator and storyteller. concepts that I don’t believe are
covers, as a storyboard
artist in the animation
professional, I still Asked for advice by younger taught nor mentored enough. Here, I
industry, and as a visual approach every artists, I’m often very poor at giving break down ten key aspects of the
development/concept opportunity to level good, actionable feedback when it creation process that I think about as
artist for video games.
www.ericcanete.com up my craft with a sense of comes to the ‘pixel pushing’ part of I strive for an image that’s not just
enthusiasm and delight. However, creating images – I have little to offer well drawn, but also evokes a clear
I’ve come to find that the learning the kids these days who are all just narrative – along with some internal
I’m doing now is profoundly SO GOOD! Instead, I find myself mechanisms that keep me energised
different from the learning I did sharing insight into the more until I can call something ‘finished’.
2 STEP AWAY
It’s common to toil away on an
image for so long only to lose
track of what’s working and
what isn’t. This is an
opportunity to take a break to
clear your mindset. I’m often
working on multiple drawings
at any given time, in various
ZOOM OUT stages of completion. This has
I’m guilty of this myself: I get so excited about an area of the painting or drawing that I get led me to solutions that I
lost in the experience of rendering, but in the end it doesn’t really contribute to the intent of simply could not see originally,
the final image. I had to develop an internal mechanism which reminds me to contextualise now that I’m looking at it again
an area I’m working on, and apply it to the bigger picture; this helped me to evaluate how with fresher eyes.
much time and resource to devote to each part of the drawing.
60
Artist insight Level up your skills
61
Workshops
The challenge is
to add volume to a
shape to give it form
and dimension
62
Artist insight Level up your skills
4 RENDER TO COMMUNICATE
Accuracy is key for communication – gold needs to
look like gold, hessian needs to read as hessian, and WHAT’S THE STORY?
so on. In my enthusiasm to start a design, I Look for opportunities to incorporate some narrative in
sometimes skip over a critical prelude in the drawings and designs. It doesn’t have to be heavy-handed –
process: research! I cannot emphasise enough how the way a character wears their sash or how they hold their
important it is to find the appropriate source pose, the materials used for the construction of a gun or a
materials that can help you (and your viewer) best backpack, the in-world ‘how and why’ they build cars or
understand the properties of a subject or an object. spaceships – all of these are potential storytelling elements
that can help give an image more nuance and depth.
63
Workshops
A KID WITH CRAYONS
It’s odd that this needs to be said, but somehow I’m
compelled to anyway since I’ve met many artists whose
anxiety gets the better of them: drawing is supposed to be
fun. As creative people, we have a tendency to overthink and
be unfairly critical of our own work. But… if you can find your
way to have a joyful experience in whatever you draw or
design, then maybe the experience will move you further
away from fear and doubt, and closer to the elation that you
felt when you were a kid with a limited set of crayons drawing
away on random sheets of paper.
64
Artist insight Level up your skills
65
Workshops
66
Tech Focus Utilise AI tools
Tech focus
AI-POWERED
“The initial image you have to ensure that the design
behind HMS Journey you see is communicated clearly to
ILLUSTRATION
was created with others, but in their raw form they
Midjourney, an AI can still take your breath away. The
text-to-image key to working in AI is to learn and
generator, before editing and study the great artists of the past. You
Discover how AI creation tool cleaning up in Photoshop. I’ve been
blown away by the recent
need to be able to reference a library
of artists who create artwork relevant
Midjourney was the starting point for improvements with AI image to your subject matter and in a
Edward Denton’s ‘HMS Journey’ generation and now I really believe similar style to what you want to
it’s going to change the art world produce. Here I referenced John
forever. The images can still be a bit Berkey as I love organic spaceship
of a Rorschach test and in editing designs and his expressive style.”
Artist
PROFILE
Edward
Denton
LOCATION:
New Zealand
Edward is a 2D and 3D
artist currently working
in the games industry
as a lead environment
artist on strategy game
Star Atlas, but he cut
his teeth working in
the film industry at
Weta Workshop.
https://bit.ly/3ymkitX
67
Workshops
Photoshop
BRING YOUR SCI-FI
SCENES TO LIFE
Michelle Hoefener illustrates how to use composition, colour,
materials and lighting to create a captivating sci-fi character
Artist In this workshop we Sharpen, channels, various brushes, pulls off her space helmet and checks
PROFILE will be working from
an initial black and
the Smudge tool and the Mixer
brush to help bring out the materials
her headset before venturing out into
the alien world.
Michelle white sketch, moving and details. Focal point is also important in
Hoefener
LOCATION: US onto line art, colour Concept art is also a focus in this this scene and helps to create the
blocking, rendering, texturing, final workshop and how it helps with the feeling of mystery as some parts
Michelle is an illustrator
and concept artist who
polish and effects. We will be using storytelling and mood of the scene. I come into focus while others fade
has worked on various contrast, area of focus and chose colours for the costuming into the background. Light and
artwork for Midway storytelling to bring a scene based on alien, electronic, vintage shadow also help to create the
Games, Soda Pop
Miniatures, Dynamite
depicting a female spaceship pilot and astronaut themes. Colour is also sombre mood of mystery on the
Entertainment and who has just landed on an alien important when designing what the dark, otherworldly planet, and help
Riot Games. world to life. We will use stock character is wearing as well as to pop the volumes to further
https://bit.ly/3NN9kmD photos to bring out the realism of materials. For this scene I have develop the feeling of realism in the
the materials and environment and chosen a mood of wonder, and scene, helping the viewer to feel like
Photoshop effects like Gaussian Blur, otherworldly adventure as the pilot they are really there.
GET YOUR
RESOURCES
See page 6 now!
1 Thumbnail
First I use the hard round point brush to sketch out
the black and white composition for the scene. I focus on Line art
2
the storytelling and show the female spaceship pilot after Next, I add a white layer above the thumbnail layer and set it to 80% opacity,
she has landed on the alien planet, as she takes off her and then I add another layer on top of that and add in the detailed line art using
helmet and adjusts her headset before stepping out into the round point brush. Some large curves are easier to add line art to by rotating
the mysterious alien world. the canvas with the shortcut R.
68
In depth Sci-fi scenes
69
Workshops
3 Colour blocking
In this step I choose the colours for the scene, character and objects. I decide on a warm colour and lighter values
for the foreground and cool colours and darker values for the background, because the environment is a planet in
RESOURCES black space with white, astronaut-inspired objects within it.
PHOTOSHOP
CUSTOM BRUSHES:
EMBERS
70
In depth Sci-fi scenes
otohpkcotSi/segamI ytteG
sudrahreG sennahoJ /otohpkcotSi/segamI ytteG
6 Materials
Next, I differentiate the materials like metal, hair,
skin and plastic. For metal, I keep the specular highlight
large, soft, saturated and medium toned. For plastic, I add Photo reference and textures
7
a bright, sharper, smaller highlight. For skin and hair, I In this step I add a photo of Saturn to the sky on a screen layer, a moon crater
add subsurface scattering over the lit or highlighted areas photo to the planet surface on an overlay layer using the Distort tool, and metal
with the airbrush using a fully saturated red for the skin, photo texture to the spaceship shell, softly erasing out the texture where the ship
and a fully saturated pink, purple or blue for the hair. goes into shadow.
8 Stars brush
Now I add a full starry sky with the stars brush. I
9 Specular details
adjust the size of the brush as I paint with it using the Alt Next, I add some finishing specular details, like wrinkle highlights, detailed
key and dragging the cursor left or right to make the hairs and facial highlights. I also add detail to existing highlighted areas to bring
brush larger or smaller. I also add stars to the sky behind out the realism. This is an important finishing step, because it quickly details the
the spaceship’s transparent top. important parts of the painting.
71
Workshops
11 Blurring
Now I hit Ctrl+Shift+C to copy merged layers, and then I create a new layer and hit Ctrl+V to paste. On this layer I use the Gaussian Blur
filter. I then use the airbrush to erase out the focal point areas in the foreground.
72
In depth Sci-fi scenes
12 Add particles
I use the embers brush to add particle details on
specular highlighted areas and in the air. I add bigger
embers by enlarging the brush by hitting Alt and click- 13 Sharpening
Now I hit Ctrl+Shift+C to copy merged layers, then I create a new layer and
dragging left or right, into the foreground and smaller hit Ctrl+V to paste. On this layer I use the Smart Sharpen filter to create a crisp,
ones further back. I erase any particles that cover up clear foreground and focal points. I erase the edges of this layer with a large
important areas or where there are too many of them. airbrush to keep only the important areas sharp.
14 Channels
Finally, to add some iridescence to the space scene, I go to Image>Duplicate. In the new file, I go to the channels, select the red, blue and
green channels and slightly move them each separately in different directions. Then I flatten the artwork and drag it into the previous PSD file
on top. Now I erase this top layer with an airbrush to only remain around the edges and in receding areas.
73
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ELIFORP
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Workshops
Core Skills
DRAWING NECKS:
AN EASY GUIDE
Learn a fundamental anatomy skill for your character designs
with Rodrigo Gonzalez’s quick guide to drawing necks
Artist Learning how to draw I will not be teaching you a style in The following steps will show you
PROFILE
Rodrigo
the neck and connect
it to the head and
which to draw. Instead, I will aim to
show you a visual process that will
how to simplify the complex muscles
in your neck and will teach you a
Gonzalez body has always been allow you to apply this technique to simple step-by-step process that will
LOCATION: US a difficult area to any style you might love and want to help you develop a simple, fun and
Rodrigo Gonzalez, AKA navigate for artists. With the refine. Learning how to understand very accurate depiction of real
Rodgon The Artist, is an following lesson, I will explain how and simplify human anatomy will anatomy and placement on every
illustrator and art
teacher from San Diego,
to approach this task in a very simple help you with every aspect of your character you draw, be it comic book
California with a passion process that will help you accurately designs and you can even apply this characters, cartoons, and pretty
for helping others learn and precisely draw this difficult area, technique with animals, monsters much everything in between. And
drawing fundamentals.
rodgon.com
so that you can start creating some and pretty much any character that with a little bit of practice, this
more dynamic and expressive poses. might have a ribcage and a skull. process will become second nature.
76
Core Skills Learn to draw necks
77
Workshops
78
Core Skills Learn to draw necks
79
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Artist’s
Choice Award
Art resources with a five-star
rating receive the ImagineFX
Artist’s Choice award!
HARDWARE
Wacom Cintiq Pro 1
What’s it like to create with this powerful,
premium tablet? We test it to find out.
COMICS
84 She-Hulk
We check out this new, five-issue series
starring the superhuman lawyer.
Monkey Prince
Discover this whacky combination of
superhero action and Chinese fantasy.
85 All-New Firefly Star Trek: Klingons/Fere
Join the much-loved crew of Serenity on Two one-shots, focusing on the franchise’s
brand-new adventures in this relaunch. alien species, offer a new perspective.
Reviews
The Cintiq can also
A
lthough there are a number on the rear, but it doesn’t take long This tablet can be
connected by USB-C
of tablet manufacturers and soon feels very natural. There are or USB, plus HDMI.
out there, Wacom is one buttons on either side of the device
of the longest standing too, so equally suitable for left and
and has a great reputation for right-handed users.
quality. In recent years others have
upped their game, keeping Wacom
on its toes, so it’s interesting to see if
THE DRAWING EXPERIENCE
The Cintiq Pro 16 features multi-touch, angle sensitivity. These figures might
the latest incarnation of the Cintiq which has been improved on previous not sound miles ahead of the
line can keep them at the top. generations. Again, this is an competition, however the Wacom Pen
At first glance, not much has incremental change but a noticeable feels excellent in the hand – well built,
changed. The typical Wacom build one, and while I don’t know what has weighty and responsive.
quality is obvious, in both look and been done behind the scenes, I would The button action is lovely, they are
feel. The Cintiq range has always say there is a clear improvement in well placed and the nibs are excellent.
looked classy while feeling robust; this palm rejection over the last model. The puck-shaped pen holder contains
version is no different, and in some As much as touch interaction is a number of spares, including some
ways better. Some older Wacoms had great to have, the pen is clearly the felt nibs which are wonderful to draw
ExpressKeys on the top surface and main way users will work with the with, acting in conjunction very much
while they worked fine, after a few Cintiq and this is one area that Wacom like traditional pen and paper, so none
months it would feel like dust could has always excelled in. The Pro 16 The Pro Pen 2 is one of of the sliding-on-glass feel. This may
get into the gaps. This never impeded ships with the Pro Pen 2, with 8,192 the best pens out there,
with excellent feel and be in part due to the laminated screen,
the functionality at all, but the move levels of pressure and 60 degrees of build quality. which has a fine texture that also helps
to the rear of the device helps things
feel fresh and new. This move also
helps artists who like to lean on their
device, as I do. There is a slight
learning curve to having ExpressKeys
82
Art toolsHardware
The ExpressKeys on
the rear help keep
things clean without
reducing functionality.
Buttons on the
underside give
quick access to
tools and shortcuts.
83
Reviews
It might now be tricky to live an ordinary life as
levraM ©
Things get even more the successor the legendary Monkey King…
complicated for Jennifer
when supposedly dead
ex-Avenger Jack of
Hearts stumbles back
into her life.
scimoC CD ©
Monkey Prince
Issues 1-3
Writer Gene Luen Yang
Artist Bernard Chang
Publisher DC Comics
DC’s occasional habit of making
She-Hulk
blatant plays for the Chinese
The story’s tone is
light and accessible,
audience is in evidence again
while the art style is with its latest miniseries, an
colourful and fun. oddball escapade in which
mythological characters cross
A NEW START Get to know the superhuman lawyer paths with DC superheroes.
in preparation for her upcoming live-action series The centuries-old Chinese
fantasy epic Journey To The West
Issues 1-3 Writer Rainbow Rowell Artist Rogê Antônio Publisher Marvel Comics has been adapted countless times,
and here it’s used as the
S
ometimes, a comics very well, especially in terms of springboard for the adventures of
publisher hitting the establishing Jen as an engaging Marcus, a nervous, bullied Gotham
‘superhero reset’ button is protagonist. This is also helped by the teenager who suddenly discovers
perfectly understandable. enjoyable visuals from Rogê Antônio, he’s the son of the legendary
Take the case of Jennifer Walters, who gives us a version of She-Hulk Monkey King and heir to his
aka She-Hulk: she’s spent the last that’s vibrant, characterful and sexy. anarchic abilities.
few years undergoing a tortuous and However, too much of the narrative Soon, he’s renaming himself the
sometimes traumatic series of twists, revolves around the lesser-known Jack Monkey Prince, facing off against
but there’s also a Disney+ series of Hearts (especially in issue two) and his bullies and accidentally battling
coming later this year. his mystery resurrection. As a narrative Batman, while also confronting a
To prepare the ground for this, hook it ends up feeling less than demon-possessed Penguin
Marvel has chosen to get back to compelling, and Jennifer’s relationship in an all-ages adventure that does
basics and establish an easy jumping- with Jack isn’t really strong enough to its best to keep the pace high and
on point for the character with a new justify how much space it’s currently the gags numerous.
five-issue miniseries. There’s an infectious level of
Writer Rainbow Rowell quickly Rogê gives us a version energy and enthusiasm in
sketches out how down-on-her-luck
Jennifer Walters currently is, with her of She-Hulk that’s vibrant, the first three issues, although the
storytelling is very routine once
recent departure from the Avengers
meaning that she has to return to
working as a lawyer. Rainbow’s script
characterful and sexy you look past the mythic
weirdness. However, the comic’s
bright, upbeat approach is
focuses on characterisation and taking up. Combined with the enhanced by Bernard Chang’s art,
humour, and some of her choices work extremely gentle pacing, the result which pulls off a bunch of striking
feels too much like a place-setting layouts and serves to keep the
opening arc for an ongoing title, comic’s tone whimsical and
rather than a five-parter that’s got cartoony at all times.
something to prove. The blend of superhero action
There’s still light and frothy fun to be and lurid Chinese fantasy is
had with this current incarnation of sometimes a little awkward, but
She-Hulk, though; here’s hoping that otherwise this is a daft and likeable
Rogê Antônio’s visuals
pack in maximum
the final two issues deliver something romp that should go down well
expressiveness into a little more focused and compulsive. with younger fans.
each page, whether it’s
a conversation or a
fight scene. RATING RATING
84
Reviews Comics
Get ready for brand-new adventures starring
the series’ familiar, much-loved characters. In upcoming one-shots of this
alien-focused series, the Trills and
the Vulcans will also be receiving
their own spotlight stories.
soidutS !MOOB ©
All-New Firefly
Issues 1-3
Writer David M Booher
Artist Jordi Pérez
Publisher BOOM! Studios
This relaunch of the monthly
Firefly comic brings in a new
creative team, and returns the
series to first principals after the
expansive Earth That Was arc.
The crew are all together again
gnihsilbuP WDI ©
(along with newbie Leonard), but
things are not going well. Kaylee is
W
script does a fine job of honing in ith any humans limited to play with notions of honour. Keeping
on what originally made the TV fleeting appearances, Star dialogue to a minimum, they often
show so memorable: its strong Trek’s alien species take leave it to Timothy Green II’s manga-
characterisation. Jayne is the centre stage in this pair of flavoured art to tell the tale, resulting in
focus of this initial arc, and the one-shots. As Trek’s most famous several exhilarating fight scenes, as he
story probes at both his extraterrestrials, the Klingons are combines visceral figure work with
fundamental untrustworthiness unsurprisingly the focus of the first imaginative layouts.
and his occasional, unexpected issue, which chronicles the formative In contrast, there’s an offbeat, caper-
capacity for kindness. Kaylee, days of the warrior race’s most esque quality to the second special’s
meanwhile, is struggling with formidable ruler, Kahless the story of the Ferengi, as Deep Space
leadership, but Booher smartly Unforgettable, and how he reputedly Nine barkeep Quark becomes
avoids pitting her against Mal, fought off an entire army at the embroiled in a plot to smuggle women
who seems quite happy to step legendary Three Turn Bridge. off their home-world. Aided by Andy
back and support her. It’s a neat Opening with a rare scene of Price and Maria Keane’s vibrant
shift in dynamics. Kahless displaying his more tender artwork, Christina Rice’s boisterous
Jordi Pérez’s lightly stylised art side, as he first bests and then script explores one of the more
and Francesco Segala and Gloria befriends a multiple-tusked, boar-like dubious aspects of Ferengi culture:
Martinelli’s colours capture the creature, writers Jackson Lanzing and their belief that women not only
space Western vibe perfectly, Collin Kelly neatly evoke the spirit of shouldn’t earn money but shouldn’t
bringing a real earthiness to the Akira Kurosawa’s samurai films as they even wear clothes. She handles it
book. It’s a credible continuation of deftly, mixing pathos with sly humour.
the show, which understands why The manga-flavoured art A promising new series of one-shots,
we fell in love with these
characters all those years ago. combines visceral figure work bringing a different perspective to the
Star Trek universe.
RATING with imaginative layouts RATING
85
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TraditionalArtist
Inspiration and advice from the best pro artists
92 98
This issue:
88 TraditionalFXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
92 Workshop:Createan
underwaterscene
88 96 Natacha Chohra paints an
alluring scene with watercolours.
96 Workshop:Simple
tricksforhandstructure
Part 7 of Charlie Pickard’s series
on anatomy fundamentals.
98 FirstImpressions:
EmilyFiegenschuh
The fantasy artist discusses her
style, projects and influences.
87
Traditional Artist FXPosé
3
Elisabeth Alba
LOCATION: US MEDIA: Ink, watercolour, acryla gouache WEB: www.albaillustration.com
From charming animal portraits to mystical enchanted
imagery, Elisabeth Alba strives to spark joy and wonder
in those who view her fantastical work.
1 2
Inspirational art
4
Traditional Artist FXPosé
Bodo August Krühn
LOCATION: Poland MEDIA: Oil WEB: linktr.ee/voidbrush
Bodo is a self-taught fantasy illustrator who made the leap from a
passionate hobbyist to a full-time artist in 2021. “Now I live my dream
of working digitally and unwinding traditionally.”
1 AKANKIVIKELO
“The magic of these Kelo
trees is very potent due to
2
the nourishment provided by
the enchanted hagstones.”
2 MOSSTRONAUTS
“The first oil painting I
ever worked on during a
stream. It’s since gone
through some dramatic
changes and looks wildly
different nowadays.”
3 THE MAGISTRATE
“The Magistrate is a
creature of authority. It is the
embodiment of legislature,
judiciary and executive
power fused into one.”
Inspirational art
3
91
Traditional Artist Workshops
Pencil Watercolour Gouache
CREATE A BEAUTIFUL
UNDERWATER SCENE
NATACHA CHOHRA demonstrates how she works with watercolour to paint an
T
aquatic environment teeming with marine life and home to a captivating mermaid
o keep things fresh and portrait of the siren, with no happy accident makes for an
interesting when I paint, I complicated background scenery – interesting outcome. Initially ‘La
always like to find new just the main character of the piece Sirène’ was not meant to be so ‘blue’,
ways to challenge myself looking straight into the viewer’s but a moment of inattention on my
– and attempting an eyes as if they are about to let them part and the blue-tinged wash meant
underwater portrait certainly in on a secret. for the background spilled across her
provided just that! My medium of choice is face and hair, which in the end
I created this piece for a marine- watercolour, a medium that is worked out very well for the overall
themed online auction that was notoriously unforgiving and at times underwater effect of the piece.
organised by an art collective I am hard to control, but over time I have Natacha is a French artist
part of. Having mostly painted ‘full come to embrace its unpredictable living in the UK who enjoys
body’ mermaids before, I fancied a and fluid nature. Although mistakes creating ethereal and
bit of a change so opted this time to made in watercolour can be almost whimsical art. See more of
go for a more intimate, close-up impossible to correct, sometimes a her work at www.natachachohra.com.
1 PENCIL SKETCH
I am not much of a planner with my art
and work a lot by instinct, so apart from a
2 INITIAL COLOURS
I make sure to never start painting
until I am one hundred per cent happy with
3 FINAL DETAILS
I then build colour up on my painting
slowly, taking my time, adding layer upon
super-quick thumbnail sketch to establish my initial drawing. After scanning it (just in layer of thin colour washes and making
general composition, I tend to develop the case!) I lay a single colour wash over the sure each layer is fully dry before moving
drawing straight onto the page with the page, which helps me to set the desired onto the next one. This helps give a soft
help of my reference photos. I just keep the tone of the painting. I then block all the and muted quality to the piece. Then the
pencil work very light in case I need to rub main colours, again keeping the washes fun part, adding detail! I always work on
some off or make changes. thin and light to start with. faces first, and paint the background last.
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Artist insightUnderwater scenes
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Traditional Artist Workshops
In-depth: Highlighting key focal points
Aquatic companions
I wanted the goldfish to be the most
forefront element in the painting, so I
used subtle shading behind it on the
mermaid’s skin and hair, painted the
fish with bolder colours, and
highlighted the scales to create
emphasis and make it stand out from
everything else in the background.
MATERIALS
PAPER
n Sketchbook for
Light source thumbnailing
n Arches cold-pressed
watercolour paper,
stretched on MDF
board with Scotch
delicate surface
masking tape
PAINT
n Sennelier pan
watercolours
n Super Vision layered
watercolour tubes
Alluring gaze
The main focal point of
Soft light
The lighting here comes
(Ocean Paradise set)
the painting is the from above. The soft
n White gouache
mermaid’s face, her gaze glow on the mermaid for highlights
serene, unwavering, was created by applying BRUSHES
almost hypnotic. a layer of blue-green n Cheap, old
Everything else around glaze all over, then gently
her is movement, from blotting highlighted paintbrush for washes
the marine animals parts of her face and n Winsor & Newton
swimming around her, to body with a paper towel sable brushes for detail
her hair and the aquatic whilst still wet. White
plants flowing with the gouache was used for PENCIL
currents, to the bubbles shiny scales and bubbles n Graphgear 1000
going up. reflecting the light. mechanical pencil
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Artist insightUnderwater scenes
Distant shoal
I added the hint of a shoal of fish
Marine ecosystem
I like to think of elemental faery folk as
far above the mermaid near the being part of the organic ecosystem
water surface to give a sense of which surrounds them. This is what I
depth and distance. tried to represent here by adding
barnacles and aquatic plants to the
mermaid’s body, as if to make her an
integral part of the marine habitat
surrounding her.
Simple backdrop
In this painting the background is
the least important component:
using cooler and more faded
colours on the corals and
sponges, and refraining from
adding too much detail to them,
helps push the main character of
the painting (and her fish
companions) to the foreground.
Extra details
The bubbles were an
afterthought: when the
painting was almost
done I felt that the
composition looked a
Visible movement
I like to keep pencil lines from my drawings visibly
little empty. Once I had
added the bubbles I then
showing through the paint. This was particularly worried that it was too
useful here to help create the flow and movement ‘busy’, but I now actually
of the hair and the aquatic plants. like them there.
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Traditional Artist Workshop
Anatomy quick tips
SIMPLE TRICKS FOR
HAND STRUCTURE
CHARLIE PICKARD continues his ten-part series of quick tips on anatomy;
T
this month, he explores a few simple approaches for structurally solid hands
he hand has a notorious around us and as such, they need to regardless of position. These will be
reputation for being one
of the most difficult forms ANATOMY be as flexible in function as possible.
As artists, the hand offers us one of
our guiding light when approaching
learning this difficult form, so let’s
on the body to get right.
The reasons for this are
obvious: the hand boasts 27 small
– PART 7 the highest potentials for expression
in our drawings and due to this, it is
absolutely worth the time it takes to
take a look and explore how to
approach them.
Charlie Pickard is a
bones, which enable it to vary in its master them. classically trained fine artist
superficial shape more than any Luckily for us, while the superficial and illustrator. Recently
other area of the body. image of the hand is incredibly awarded the Philip de László
The reason for this complexity is complex, there are a few simple Award for excellence, Charlie continues to
the hands are often our primary tool structural ideas of the hand that work, exhibit and teach out of his studio
for manipulating the environment remain remarkably consistent in London. www.charliepickardart.com
2 Finger sizes
An important proportional
element often difficult to maintain
control of is the sizes of the various
parts of the fingers. Luckily for us,
while each finger will be a different
overall size, the relationship between
parts will be quite consistent
regardless of the size.
The first proportion I find most
useful is that we can break the
overall finger into quarters. As
already stated, the body of the hand
represents half of the overall height
that each finger reaches. Alongside
1 A few useful proportions this, the end of the first knuckle of
As always, we can start our study with a careful look at the finger lies one quarter of the way
the simple orthographic views. From the dorsal (back) view down. So if you have placed the
the body of the hand exists within a one-by-one square, if we entire finger, you need only cut the
double this measurement upwards, we can place the top of the shape in half and you have that first
fingers. The body of the hand connecting to the thumb is an knuckle. This is a massive boon
addition to this general proportion. The body of the hand is when trying to place the basic
generally thicker towards the bottom and thinner as it proportions quickly.
becomes the finger. This general tapering shape continues Seen right, we have a slightly more
through all of the fingers. nuanced proportion relating to each
The longest finger is the middle finger and they get part. Each smaller finger bone as it
progressively shorter out towards each side. This creates a rises out of the previous one is 2/3
rhythmic curve, most clearly seen at the start of the fingers on the size of the previous finger.
the palmar (frontal view). This general rhythm is repeated Capturing these proportions along
through the fingers and serves to connect the general sizes of with a general taper to the finger will
each finger along with its individual details. help to build a believable shape.
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In depth Anatomy – Part 7
3 Plane structure
As we begin to look for
structures that we can rely on
consistently regardless of the hand’s
position, I find it helpful to look at a
hand shape that we are all familiar
with – the fist.
If we take a careful look at this
iconic shape we can observe clear,
three-plane breaks creating the shape If we also examine how much hand and see what it means. From
of the knuckles, and therefore the movement we can create in these this, we can see that much of the
body, of the hand. The central plane planes, by testing the two extremes changing shapes of the hands are
(in red) connects the index and of movement within a fist, we can caused by these moveable planes and
middle finger with two planes see that they are not all created regardless of the pose or position of
leading off each side, in one equal. While there is an impressive the hand, this central plane will
direction towards the thumb (blue), amount of movement available in always remain consistent, which is
in the other towards the little finger the thumb (almost 90 degrees!), fantastic news for us! Due to the
(green). These three simple planes there is far less available to the little unchanging nature of the central
are, in my opinion, the most finger side and the central plane is, plane, it will serve us fantastically as
important concept to understand for for the most part, immovable. Try to our central structural pillar that we
structural hands. make these positions with your own can build our other structures out of.
A B C
4 Basic approach
Let’s take a look at a couple of
simple demonstrations:
B Next, we attach the two
additional, moveable blocks. To
work out how much you want these
each finger along with the rhythmic
connection we spoke of earlier.
A
to be moved, reference the initial red As far as placing the perspective of
Here we can really see how block; this is a crucial step in these fingers, they will be fully
simple this approach makes deciding the final shapes of the aligned with the blocks. You can see
setting up the initial perspective of hand, so some experimentation may how the effort we originally went to
the drawing. It may not look like be required here. placing these blocks was well worth
C
much just yet, but all of the crucial it, giving us a great setup for placing
positioning and posing information The final set-up step here is these varied forms. With that, we
is already here. You may not feel able adding the fingers and thumb as have a pretty solid simple hand with
to visualise a hand, but anyone can simple blocks. Remember to a clear pose. This general method
visualise two blocks. consider the diminishing sizes of will work for hands of any position.
5 Finish with
small details
Once all of the large perspective
and structures of the hands have
been established solidly, the major
work of the drawing has been done.
It may be surprising, but adding the
small folds and details is quite simple
once we have a solid structure to
hang them on.
As always, the best way to
understand these concepts is to draw
and experiment, so get started and
try out a range of hand shapes and
expressions. Happy drawing!
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Traditional Artist Interview
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