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‘EROULSN \
INSTRUCTION MANUAL _ _Loading Instructions:
Starting Up:
1. Make sure the power switch is OFF.
2. Insert the Ghouls'n Ghosts™ cartridge into the
Genesis System (shown below) by following
instructions in your GENESIS SYSTEM manual.
3. Turn the power switch ON, If nothing appears on the
screen, recheck insertion.
IMPORTANT: Always make sure that the System is
turned OFF when inserting or removing your Genesis
Cartridge.
For 1 Player: Press Start Button on Genesis Control
Pad 1.
For 2 Players: Press Start Button on Genesis Control
Pad 2,
| Genesis Cartridge
| Genesis Control Pad 1]hw
Ghouls’n Ghosts
Eerie music greets you as you begin the ghostly journey
into a land of ghouls and goblins. You're Sir Arthur, a
knight with one huge headache. The wicked and evasive
Prince of Darkness has once again pillaged your land
and plagued your people with paralyzing fear. Plus, he’s
taken your girl; a real princess with a mean temper if
she’s held captive against her will.
To avenge your village and get your gal,
get ready for an intense battle of wills.
Yours and theirs.
And the odds aren't even by far.
There’s one of you and hundreds Q 7
of them. Everything from snorting Se
pigmen, scythe wielding skeletons, and haunted guillo-
tines with an appetite for human flesh. This place is
living torture. And even if you make mincemeat of your
foes, natural disasters await with deadly results. Acid
rain, tornadoes and strong winds will intermittently
rally against you.
So what does it take to get through? Guts and weapons.
We've got the weapons, and that leaves you holding the
courage meter. You'll journey through four stages before
reaching stage five where the Castle of Evil Demons has
a “No Vacancy” sign on the door and they don’t like
visitors either. So get in and get out and you can con-
sider this one a win!Take Control
Before you begin playing, learn which buttons prompt
the moves and functions you'll rely on during play.
Basic Functions:
Below is a list of the controls of the Genesis Control Pad.
Directional Button
art Button
(D-Button) Start Buttor
Button C
Button B
Button A
Directional Button (D-Button):
* Operates selection arrow for option setting.
* Moves Sir Arthur in different directions.
*Kneels * Climbs
* Jump direction
* Directs blows
Start Button:
* Selects Option Screen
¢ Begins play
* Operates pause during play
¢ Resumes play
Button A:
* Jump
* Selects options
Button B:
« Fires weapons /shots
Button C:
* Jump
* Selects options
4
All The Right Moves:
Move Sir Arthur In Different Directions:
To move the knight either forward or backwards, press
the D-Button to the right or left.
Kneel:
To kneel, press the D-Button only downward.
Jump:
To jump upwards, press Button A or C while simultane-
ously pressing the D-Button upwards.
Fire:
Firing is an action that is guided by the D-Button while
pressing Button B. So when you need to fire upwards,
sideways, etc., simply press the D-Button in your
desired direction. During a downward jump, press both
Buttons B and C to fire below you.
One vs. Two Player
Following the Title Screen, you will be asked to select
the number of players. Choose either One or Two
Players with the D-Button and then press the Start
Button on the corresponding Genesis Control Pad. Play
will begin with the Player One’s Genesis Control Pad in
control.Locate Option Screen:
To view the option
screens, move the
arrow with your
D-Button to the
heading, then press the
Start Button. An
options screen will
appear before you. To
select from the options
screen, move the arrow
with your D-Button. To change the setting, move the
D-Button to the left or right to increase or decrease the
numerical value or to choose from the different alterna-
tives.
ee are
Option Screen Select
Here's an opportunity to change various game modes.
Move the D-Button up or down to select the desired
item from the menu.
* To hear your musical options, use your D-Button to
change the setting, then press Button A or C to hear
the alternatives. There are 26 in total. The numerical
choice you selected will be entered into game play
when you exit the screen.
* To change the Level Select and set the game
difficulty, choose between Practice or Professional.
Professional play is as difficult as the original arcade
version of Ghouls'n Ghosts.
* To alter the Joystick options, select Diagonals OK or
No Diagonals. This selection affects the D-Button.
Diagonals OK permits sideways movement when you
press the D-Button diagonally. When you select No
Diagonals, the D-Button will not perform sideways
movement when you press it diagonally
* The Sound Select mode has 56 different sound effects.
Press the D-Button to listen to the various effects.
Choose Sound Select 1 to hear the sound effects
during game play or choose Sound Select 2 for no
sound effects during game play.
* Two Player Control will allow you to choose which
Genesis Control Pad is in control, 1 or 2, or both.
Choose First Player Side (1P SIDE)
+ When you have selected the One Player Mode:
Use the Genesis Control Pad 1 to play by yourself
regardless of which Start Button was pressed.
* When you have selected the Two Player Mode:
Press the Start Button on Genesis Control Pad 1 and
two players can play using the same Genesis Control
Pad. Press the Start Button on Genesis Control Pad 2
and two players can play using separate Genesis
Control Pads.
Choose Second Player Side (2P SIDE)
+ When you have selected One Player Mode:
Press the Start Button on Genesis Control Pad 1 and
one player can play.
+ When you have selected Two Player Mode:
Press the Start Button on Genesis Control Pad 2 and a
two player game will begin with both Genesis
Control Pads in control
When you have finished with your selections, press the
Start Button to return to the Title Screen.Arthur’s Lives and Damage:
Arthur begins the game with three lives and a coat of
armor. Every time Arthur is injured, his coat of armor
falls off entirely and leaves him naked. The next time he
is injured, he will turn into a skeleton and you will lose
one life. If you cannot make it through one stage within
the given time limit, you will lose one life. However, if
you accrue enough points, you will gain another life.
The Gateways:
The Gateways are found at the end of every stage. To
enter the next stage, you must pass through the Gateway
where an evil gatekeeper protects the portal. Destroy
him and you can go forward.
Game Over:
When Arthur has lost all
three lives, the game will
end. To win, you must
complete all five stages.
Game Continue:
When the “Game Over”
message is displayed, the
Continue Screen will appear.
Press the Start Button before
Ra the pages of the book turn to
Chapter 0 and you can con-
tinue game play from a pre-
determined stage.
tere}! 7) 2
ee ae eT
Screen Signals:
Indicated on the screen are the following variables:
a a d
® Your Score:
Reflects your constantly changing scores.
® Top Score: Last highest score achieved.
@ Time Limit: You have 2:30 minutes for the first stage
and 3:00 minutes for every stage thereafter. Keep an
eye on it, or it could cost you a life.
@ Weapon Display: In a moving box below Sir Arthur,
your current weapon is displayed.
® Lives: In the lower right corner, the number of
available lives are displayed.
@® Magic Gauge: When magical powers are available, a
red gauge will appear for the life of the magic in the
lower left corner.Now, Make Your Move
There are five stages to survive, each with different
levels of play. Here’s a rundown of what to expect.
Stage One:
The Execution Place — Entrance to the Demon’s World.
Spirits of Death and Vultures are everywhere.
The Floating Island On The Lake - When you try to
cross the lake, you'll be assaulted by winds and rain.
Beyond the hill on the opposite shore is the first gate-
way.
Stage Two:
The Village of Decay — Beyond the windmill is an abyss
which you can never return from if you fall.
Town of Fire — The ground trembles and splits, and the
town is enveloped in raging flames.
Stage Three:
Baron Rankle’s Tower - The ceilings attack and mon-
strous beings emit poisonous substances. Yuk!
Horrible Faced Mountain - A mountain with a horrible
face, his mouth agape. You must journey across his
tongue. Ick!
Stage Four:
The Crystal Forest — Inside the huge cave that goes
straight to the Demon’s Castle is a gigantic crystal forest.
Don’t touch the crystals!
Stage Five:
Castle of Evil Demons — The Prince of Darkness awaits.
Good Luck.
1012
Weapons And Magic:
Sir Arthur begins the game with a sword. As you
continue playing and advancing, different weapons are
awarded to you. Every time you contact a different
weapon, the new weapon will replace the old. If you
don’t want to lose the weapon you’ re playing with,
jump over the new weapon, being careful not to touch it.
There are six different types of weapons that Arthur can
use and each one possesses a different magical talent.
Sword: It flies straight
and is Arthur's first
weapon.
Torpedo Magic: Sword will
send torpedoes in three
directions; up, right, and left.
tq Big Axe: Able to penetrate through things,
J but cannot be thrown
consistently.
Exploding Magic: Causes
explosions all around your
position and burns up enemies
in one fierce swoop.
Super Sword: It can’t be thrown, but you can
cause twice as much — . a
EA damage with one Be trnar we
stroke.
Thunder Dragon Magic:
Release the Thunder Dragon
upwards and destroy all the
enemies in the sky.
Ed Fire Water: When Fire Water hits the ground,
>! it spreads blue flames everywhere. If the Fire
Water hits your
enemies directly, they will burn. Se Sammie ws
Fireball Magic: Spread four it’
fireballs in the area surrounding [gy
your position. The fireballs will
move in a whirlpool-like motion.
[4 Discus: Throw it from a kneeling position and
| it will skim the ground.
s ‘
Mirror Magic: A mirror will
appear in front of you and for
a short period of time, it will
protect you like a shield from
your enemies.
Dagger: This weapon will fly the farthest and
can be thrown
consecutively.
Double Magic: For a limited
period of time, your double
will appear and the two of
you can fight together. In fact,
your double cannot be defeated.
13Using The Magic
When the magic suit of armor appears and you touch it,
the "Magic Gauge" appears to indicate that your weapon
now has magical powers. You now have the opportunity
to use the magic. During firing, the red scale of the
Magic Gauge will eventually turn silver starting from
the left. When the gauge turns entirely silver, the
Weapon Display changes to the Magic Display. Now
you have fired enough to use magic.
Treasure Items:
Treasure Chests and Big Jars which are carried by
demons will appear during game play. Sometimes you'll
get lucky and the chests and jars will be filled with good
things, other results can be dangerous.
The Magician: When
the magician appears
from inside a Treasure
Chest, his magic can
turn you into a duck or “nae
anold man foracertain Agel
period of time. When you're a duck, you're rendered
helpless. When you're an old man, your abilities are de-
creased.
Red Armor: This is released from
the demons’ jars. Touch it and it’s
worth 200 points.
Big Red Armor: Same situation but
its point value is 500 points.
Silver Armor: The normal coat of
armor Arthur begins play in. When
you're naked, this appears to save
you.
Magic Armor: This appears during
play and will allow you to use your
weapon's magical powers once you
don it.
15Enemy Lineup:
Sickle Weasel:
Rotating wings shaped
like sickles with the body
of a weasel for protection.
Pigman:
A guard to flying goblins
and the death spirit.
Skeleton Murderer:
Carries a scythe and can
cut your life short.
Poisonous Flower:
Spews deadly skulls filled
with poison from its
blossom. Moves with
underground legs.
Red Destroyers' King:
The King of the Red De-
stroyers. He emits blue
killers from his mouth.
Rock Turtle:
Rock creatures which
attack in hordes.
Mud Armor:
The evil Prince made a
suit of armor from mud. If
you can penetrate its
powers with fire, it will
turn back to mud, leaving
him defenseless.
Bi-Fang:
It won't attack, but its
body is enveloped ina
membrane of poisonous
gas. You'll lose a life when
you touch it.
17Demons Dayfly:
Giant antfly. Its huge
clippers and stinger
attached to its tail are
deadly.
Fire Bat:
The fire bats are born from
evil pillars of fire.
_ Flying Goblin:
They're everywhere, so
keep your head up.
.
Gatekeeper:
Giant creatures which
guard the gates to the
Demons' Castle.
Statue of Terror:
A Statue which guards the —gy)
passageways of the Castle.
Infernoma:
Scatters flames every-
where while ramming foes
with its body.
Mistral Winds:
Watching for unsuspect-
ing travelers, these winds
create hail and lightning to
prevent passage through
the third gate.Helpful Hints
* Your enemies are defeated by certain tactics, so try to
20
recognize which blows work best and use them in the
future.
Many of the monsters cannot be defeated unless you
attempt repeated blows, so don’t give up.
In order to defeat the gatekeepers, you must
understand their weak points and plan a strategy.
Scorebook
Name
Score
Date
NameScorebook
Handling The Sega Genesis
Cartridge
* The Sega Genesis Cartridge is intended exclusively
for the Sega Genesis System™.
* Do not bend, crush or submerge in liquids.
* Do not leave in direct sunlight or near a radiator or
other source of heat.
23CAPCOM CO., LTD. 1988, 2019 ALL RIGHTS RESERVED.
REPROGRAMMED GAME@SEGA