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17th century, Dark Fantasy, fairy tale monsters, fairy tales, Fantastic Horror, Fantasy Adventure, Folklore, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic Romance, Gothick, Medieval Folklore

The following is a template and set of Generator Tables to create unique humanoid monsters. While designed for the Ghastly Affair role-playing game, the system is easily adaptable for any Old-School rpg. The essential idea is that most Bogeymen are people transformed into ageless but sterile beings compelled to punish those who perform certain deeds, or enter into certain areas. Some are unique and solitary, other exist in gangs or hordes. The treatment is very much influenced by the original 17th century version of “Beauty and the Beast” by Gabrielle-Suzanne Barbot de Villeneuve, where the Beast was cursed to his condition by his Fairy godmother, whose amorous advances he rejected. Of course, when one is dealing with humanoid monsters it is impossible to get out of the shadow of Tolkien’s “Orcs” – although one does well to remember that “Orcneas” are mentioned in “Beowulf”, “Orco” is simply the Italian form of “Ogre”, and “Red Orc” was a figure representing the wild and untamed energy of America in the prophetic poetry of William Blake. I think the approach presented here at least sidesteps the perennial “baby Orc” dilemma, or any conflation of humanoid monsters with indigenous (or otherwise marginalized) people.
Bogeyman
A frightful, semi-human creature compelled to kill transgressors or trespassers.
Creature Class: Monster
Number Appearing: 1, Gang of 2d12, or Horde of d100 x d6
Initial Impression: An odd humanoid whose appearance seems intended to instill fear. See Appearance and Characteristics of a Bogeyman below.
Size: Varies. See Appearance and Characteristics of a Bogeyman below.
Perversity: 2d6+8
Disposition: Aggressive or Goading
Charisma: 3d6 | Intelligence: 3d6 | Wisdom: 3d6
Strength: Varies by size (See below) | Dexterity: 3d6 | Constitution: 3d6
Speed: 9 walking. (16 flying if Bogeyman has wings.)
Armor Class: Varies. See Appearance and Characteristics of a Bogeyman below.
Hit Dice: 3 hp to 3 HD if in a Group, 2 HD to 8 HD if solitary. See Appearance and Characteristics of a Bogeyman below.
Attacks: 1 (weapon, or claws and/or bite)
Special Abilities: Sense Transgression, Nightvision, Peculiar Ability (See Special Abilities of Bogeyman below.)
Weaknesses: Debilitating Fear
Assets: None
Afflictions (Possible): Horrible Body Odor, Noisy, Slow Runner. See Appearance and Characteristics of a Bogeyman below.
Preternatural Powers: 1 possible, usable once a day. See the Preternatural Power of a Bogeyman table below.
Natural Habitat: Ruins, caverns, catacombs, hidden and disused rooms in grand houses and castles, dark forests, forlorn swamps, wastelands, deep closets, underneath grand beds
Level: Equal to Hit Dice.
Bogeyman are once-human Monsters that vary widely in their appearance and abilities. They often hide in dark and forgotten places, issuing forth to attack those who commit forbidden acts, or trespass into forbidden places. Some Bogeymen are solitary, and unique in appearance. On the other hand, gangs – and even hordes – of similar-appearing Bogeymen might be found inhabiting wastelands, underground caverns, trackless forests, and other deserted areas. While solitary Bogeyman are notably tougher than those in found in groups, hordes of Bogeymen have been known to overwhelm and destroy entire villages. Such groups of Bogeymen are sometimes (erroneously) called “Goblins” if they are individually diminutive, and “Orcos”, “Orcneas” or simply “Orcs” if they are larger.
Bogeymen are wholly unnatural beings, and do not age. Although sterile, they come into being by various strange ways. Some are the product of curses placed upon bandits and raiders, especially those who despoiled holy places. Some were former humans warped by exposure to the strange radiations of the Underworld, or by contact with bizarre stones fallen from the sky. Others are the offspring of human mothers experimented upon by deranged alchemists. Some were condemned to monstrosity merely to satisfy the perverse curiosity of some twisted sorcerer. Others were transformed by the witchcraft of a jilted lover. And some were produced by the abominable mating of Terrestrial Demons and animals.
A Bogeyman can easily be mistaken for a Fairy Bugaboo, Terrestrial Demon, or Beast Man – and the four types of beings often associate together. Unlike Fairies, however, Bogeymen cannot grant Boons, and cannot enter the Fairy Otherworld. While a Boogeymen may be able to use a single Preternatural Power, they do not have the wide range of Powers possessed by Fairies and Terrestrial Demons. Also, they cannot be summoned with the Summon Spirit effect (but can be conjured with Conjure Monster). And unlike a Beast Man, whose body might combine the features of a human and a single animal, a Bogeyman’s form might seem like composite of several different creatures.
Most Bogeymen who were once human only faintly remember their previous life – and as the years turn to decades and centuries, even those memories fade completely. Those Bogeymen who were born to their condition, however, have no experience of any other existence, and so tend to be especially cruel and malicious.
Life as a Bogeyman is a kind of living hell, from which there are only two releases – death, or Redemption by a True Innocent. If the Bogeyman’s Perversity is reduced below 10 by association with a True Innocent, they will be transformed into an ordinary human being – thereby regaining their original appearance, memories, and personality if they had not always been a Boogeyman.
Special Abilities of Bogeymen
Sense Transgression
Every Bogeyman (or horde of Bogeymen) is compelled to punish a particular act. This act will either be the one that resulted in the Bogeyman being cursed to their current condition, or will be in some way related to it. A Bogeyman can can sense whenever someone commits that act within a 3 mile (1 league) radius. The Bogeyman will be able to flawlessly track those who committed the act, inevitably finding and attacking them.
• For example, a Bogeyman who once was the faithless spouse of a Witch will be able to sense whenever an act of marital infidelity has been committed. The Bogeyman will be compelled to travel as quickly as they can to murder the couple – unless the Bogeyman is killed first.
• Similarly, a group of Bogeyman who centuries ago offended a Fairy Queen might be compelled to kill anyone who steps foot in a certain forest.
Use the Generator Tables below to determine the Bogeyman’s targeted transgression, according to their origins.
| d100 | This Solitary Bogeymen was… | And so now they find and kill… |
| 1 – 4 | born to a mother experimented upon by a Mad Scientist (or Alchemist). | anyone who uses a Mad Invention. |
| 5 – 8 | born to a mother was cursed by a Witch she had offended. | mothers who abandon their children. |
| 9 – 12 | born to a Witch who cursed her offspring to spite their father. | fathers who abandon their children. |
| 13 – 16 | created just to satisfy the curiosity of bored Magician. | anyone who enters the Magician’s lair without permission. |
| 17 – 20 | created surgically by a perversely curious Mad Scientist. | anyone who enters the Mad Scientist’s laboratory (or its former site). |
| 21 – 25 | the offspring of a Terrestrial Demon and an animal. | anyone who is cruel to animals. |
| 26 – 29 | a thief who stole from a Magician. | anyone who steals. |
| 30 – 33 | someone who stole from a Church or Temple. | anyone who steals from a holy place. |
| 34 – 37 | a landowner who evicted a Witch from her home. | landowners who raise rents excessively. |
| 38 – 41 | a Usurer who forcibly took a Witch’s possessions to repay her debts. | anyone who collects interest on a debt. |
| 42 – 45 | a beautiful woman (or handsome young man) who spurned the love of a powerful Fairy. | anyone who breaks a promise to a lover. |
| 46 – 48 | a handsome young man (or beautiful woman) who spurned the love of a powerful Witch (or Warlock). | anyone who breaks a promise to a lover. |
| 49 – 51 | a fugitive who sought shelter in the Underworld and was mutated by its strange radiations. | anyone who enters the cavern or tunnels where the Boogeyman dwells. |
| 52 – 55 | a Mad Scientist (or Alchemist) whose experiments upon themselves went horribly wrong. | anyone who enters the Mad Scientist’s laboratory (or its former site). |
| 56 – 59 | the patient of a Mad Scientist (or Alchemist) experimenting with a bizarre drug. | anyone who uses a Mad Invention. |
| 60 – 63 | a noble who offended a Witch. | anyone who disturbs the Witch’s grave. |
| 64 – 67 | a noble who refused shelter to a Saint. | anyone who disturbs the grave of the Saint. |
| 68 – 71 | a Libertine who seduced the daughter of a Witch or Warlock. | anyone who seduces and abandons an innocent. |
| 72 – 75 | a child who was caught spying upon a secretive Witch. | anyone who spies on their neighbors. |
| 76 – 79 | a child who stole candy (or baked goods) from a Witch. | children who greedily eat too many sweets. |
| 80 – 83 | the unfaithful spouse of a Witch or Magician. | anyone who is unfaithful to their spouse or lover. |
| 84 – 87 | the lover of Witch or Magician’s unfaithful spouse. | anyone who is unfaithful to their spouse or lover. |
| 88 – 91 | a missionary who destroyed a place sacred to the Fairy Folk or Old Gods. | anyone who comes near the site. |
| 92 – 96 | a hunter who poached from a sacred forest. | anyone who enters the woods. |
| 97 – 100 | the disobedient child of a Witch or Magician. | children who disobey their parents. |
|
d20 |
This Gang or Horde of Bogeymen were… | And so now they find and kill… |
|
1 |
invaders who defiled a holy place. | anyone who steals from a holy site. |
|
2 |
bandits or brigands who assaulted the son (or daughter) of a powerful Witch. | anyone who commits armed robbery. |
|
3 |
mercenaries in the employ of an evil Magician, who decided to transform them. | anyone who enters the Magician’s lair without permission. |
|
4 |
the patients of a Mad Scientist (or Alchemist) experimenting with a bizarre drug. | anyone who uses a Mad Invention. |
|
5 |
villagers who abused a missionary sent to convert them. | anyone who mistreats a member of the clergy. |
|
6 |
villagers who offended a Fairy Queen or King. | anyone who trespasses on to a certain hill, mountain, field, or patch of woods. |
|
7 |
villagers who abandoned the Old Gods and were cursed by the last, dying priest (or priestess). | anyone who disrespects a now ruined monument or temple of the Old Gods. |
|
8 |
villagers exposed to a strange meteorite. | anyone who crosses the old borders of the former village. |
|
9 |
villagers who resorted to cannibalism during a famine. | anyone who wastes food. |
|
10 |
villagers who drank from a well contaminated by the noxious slime of a now slain Worm Dragon. | anyone who tries to use the well. |
|
11 |
a noble family who conspired to commit an outrageous crime, and were cursed in revenge. | anyone who assaults a descendant of the person originally injured. |
|
12 |
a noble family who offended a Witch. | anyone who disturbs the grave of the Witch. |
|
13 |
a noble family who refused shelter to a Saint. | anyone who blasphemes. |
|
14 |
refugees who sought shelter in the Underworld and were mutated by its strange radiations. | anyone who enters the caverns where they now dwell. |
|
15 |
all fathered by the same Terrestrial Demon upon a herd of animals. | anyone who is cruel to animals. |
|
16 |
the ruffians sent by Usurer to collect a Witch’s debt. | anyone who collects interest on a debt. |
|
17 |
a gang of Grave Robbers who stole the body of a Warlock’s child. | anyone who enters the now cursed burial place. |
|
18 |
a group of children who once made fun of a Saint, Prophet, Witch or Magician. | anyone who disturbs the grave of the person who cursed them. |
|
19 |
deserters who betrayed their country and were cursed by the Court Magician. | anyone who enters the country with hostile intent. |
|
20 |
a group of children who spied on a Fairy gathering. | anyone who spies on their neighbors. |
Nightvision
A Bogeyman can see in conditions of low light with the same ability as a cat. Note that a Bogeyman cannot see in absolute darkness unless they have the Preternatural Ability Darkvision.
Peculiar Ability
Every Bogeyman has one Special Ability unique to itself (or its group). This Peculiar Ability is often carried over from the Bogeyman’s former life, or relates in some way to the Bogeyman’s origin. If the Bogeyman are in a horde, they all have the same Peculiar Ability.
|
d12 |
This Boogeyman’s Peculiar Ability is… |
|
1 |
Berserk Rage.
See the Section “Reading The Creature Entries” in Chapter 2 of the “Ghastly Affair Presenter’s Manual”. |
|
2 |
Capturing.
As the Bandit Class Special Ability. |
|
3 |
Heat Vision.
See the Section “Reading The Creature Entries” in Chapter 2 of the “Ghastly Affair Presenter’s Manual”. |
|
4 |
Poison.
See the Section “Reading The Creature Entries” in Chapter 2 of the “Ghastly Affair Presenter’s Manual”. Poison is in the Boogeyman’s bite, claws, or tail stinger, as seems appropriate. |
|
5 |
Profession.
As the Everyman Class Special Ability. Determine a Profession randomly with a d8: 1 = Aristocrat. 2 = Burglar. 3 = Farmer. 4 = Goodwife. 5 = Hunter. 6 = Miner. 7 = Musician. 8 = Soldier. |
|
6 |
Regenerate 1 HP per Round.
Fire damage cannot be regenerated. The Bogeyman must be burned or beheaded to be permanently killed. |
|
7 |
Sneak.
As the Libertine Class Special Ability. |
|
8 |
Squeeze into Tight Spaces.
Like a rat, the Boogeyman can squeeze its body through openings and into cracks that seem much too small for it. As a general rule, the Bogeyman only needs ¼ of the space otherwise required for a being of its size. |
|
9 |
Prodigious Strength.
Strength rating of 19. |
|
10 |
Superior Hearing.
See the Section “Reading The Creature Entries” in Chapter 2 of the “Ghastly Affair Presenter’s Manual”. |
|
11 |
Superior Sense of Smell.
See the Section “Reading The Creature Entries” in Chapter 2 of the “Ghastly Affair Presenter’s Manual”. |
|
12 |
Water Breathing.
This is a natural ability, and not a Preternatural Power. The Boogeyman has gills, or other bodily means of breathing underwater. |
Weakness of Bogeymen
Debilitating Fear
Every Bogeyman (or gang of Bogeymen) is terrified of a particular item, symbol, or creature. If confronted with the object of their Debilitating Fear, a Bogeyman must make an immediate Morale Check or flee the area, not stopping until they can no longer see what frightened them.
• Of course, those Bogeymen who have Perversity scores of 15 or higher are also subject to the power of Faith, like any other beings of supernatural evil
|
d100 |
This Bogeyman may flee is confronted with… |
|
1 – 35 |
sunlight. |
|
36 – 37 |
a pure white bird. |
|
38 – 39 |
a pure white dog. |
|
40 – 41 |
a pure black dog. |
|
42 – 44 |
a pure white cat. |
|
45 – 46 |
a pure black cat. |
|
47 – 50 |
a religious symbol or icon. |
|
51 – 54 |
someone singing religious hymns. |
|
55 – 56 |
a clergy person. |
|
57 – 58 |
a pure white horse. |
|
59 – 61 |
salt thrown at them. |
|
62 – 65 |
a weapon of pure iron.
But not one of steel alloy. |
|
66 – 67 |
a redhead boy. |
|
68 – 69 |
a redhead girl. |
|
70 – 72 |
an oak tree or branch |
|
73 – 75 |
a rowan tree or branch. |
|
76 – 78 |
garlic. |
|
79 – 81 |
sage. |
|
82 – 84 |
holly. |
|
85 – 87 |
mistletoe. |
|
88 – 90 |
pure running water.
But not stagnant or dirty water. |
|
91 – 94 |
a Bible (or other holy book). |
|
95 – 97 |
a pentagram. |
|
98 – 100 |
a hexagram. |
Preternatural Power of a Bogeymen
Determine the Bogeyman’s Preternatural Power using the following Generator Table. If the Bogeyman are in a gang or horde, they all have the same Preternatural Power. This Preternatural power is usable once per day.
|
d100 |
This Bogeyman’s Preternatural Power is… |
|
1 – 56 |
nothing; they posses no Preternatural Power. |
|
57 – 58 |
Alter Self. |
|
59 – 60 |
Bewitch Cattle. |
|
61 – 62 |
Blast Crops. |
|
63 – 64 |
Cause Fear. |
|
65 – 66 |
Create Flame. |
|
67 – 68 |
Curse. |
|
69 – 70 |
Darkness. |
|
71 – 72 |
Elf Stroke. |
|
73 – 74 |
Ghost Lights. |
|
75 – 76 |
Ghost Sound. |
|
77 – 78 |
Inflict Disease. |
|
79 – 80 |
Pass Without Trace. |
|
81 – 82 |
Phantasmagoria I. |
|
83 – 84 |
Putrefy Food and Drink. |
|
85 – 86 |
Read Minds. |
|
88 – 89 |
Shower of Stones. |
|
90 – 91 |
Sleep. |
|
92 – 93 |
Spider Climb. |
|
94 – 95 |
Steal Milk. |
|
96 – 97 |
Stinking Cloud. |
|
98 – 99 |
Ventriloquism. |
|
100 |
Curse of the Bogeyman.
Similar in most ways to the Preternatural Effect Create Werewolf. If the victim fails their Saving Throw, they will transform into a Bogeyman the next night. If the Curse came from a member of a Bogeyman gang or horde, the new Bogeyman becomes a one of that group, with the same abilities and basic appearance. |
Appearance and Characteristics of a Bogeyman
Basic Anatomy of a Bogeyman
|
d10 |
This Boogeyman is… | Hit Dice
(If part of a Gang or Horde) |
Hit Dice
(If a Solitary Bogeyman) |
Str. Rating |
|
1 |
barely 2 feet tall… | 3hp | 2 HD | 7 |
|
2 – 3 |
half-human sized… | 3hp | 3 HD | 8 |
|
4 – 5 |
slightly shorter than an average person… | 1 HD | 4 HD | 10 |
|
6 – 7 |
human sized… | 1 HD | 5 HD | 12 |
|
8 |
somewhat taller than an average person… | 2 HD | 6 HD | 14 |
|
9 |
seven feet tall… | 2 HD | 7 HD | 16 |
|
10 |
a full eight feet high.. | 3 HD | 8 HD | 18 |
|
d20 |
..and… |
|
1 |
pinkish, |
|
2 |
stark white, |
|
3 |
grey, |
|
4 |
brown, |
|
5 |
black, |
|
6 – 9 |
green, |
|
10 – 12 |
reddish, |
|
13 |
blue, |
|
14 |
orange, |
|
15 |
yellow, |
|
16 |
purple, |
|
17 |
spotted,
Roll again for base color and spot color, ignoring results of 17 or higher. |
|
18 |
striped,
Roll again for base color and stripe color, ignoring results of 17 or higher. |
|
19 |
mottled,
Roll again twice to determine mottled colors, ignoring results of 17 or higher. |
|
20 |
piebald,
Roll again to determine a base color, ignoring results of 17 or higher. Bogeyman is that color, with large patches of white. |
|
d10 |
…with a… |
|
1 |
gaunt… |
|
2 |
wiry… |
|
3 |
slender and slippery… |
|
4 |
muscular… |
|
5 |
overgrown… |
|
6 |
bloated… |
|
7 |
flabby… |
|
8 |
wrinkled… |
|
9 |
seemingly undeveloped… |
|
10 |
malformed and asymmetrical… |
|
d20 |
..body that is… | Base Armor Class |
|
1 – 4 |
completely hairless… | None |
|
5 – 6 |
covered with human-like body hair… | None |
|
7 |
covered in patches of mangy, matted hair… | None |
|
8 |
covered in course, stiff hair like a tarantula… | None |
|
9 – 10 |
covered in shaggy hair… | 1 |
|
12 |
scaly, like a snake… | 1 |
|
13 |
covered in carp-like scales… | 2 |
|
14 |
shaggy on its torso, scaly on its extremities,… | 1 |
|
15 |
shaggy on its torso, covered in carp-like scales on its extremities,… | 1 |
|
16 |
shaggy above its waist, scaly below its waist,… | 1 |
|
17 |
shaggy below its waist, scaly above its waist,… | 1 |
|
18 |
covered in crocodile-like scutes,… | 2 |
|
19 |
slimy.. | None |
|
20 |
warty… | None |
|
d12 |
…and apparently… |
|
1 – 5 |
male. |
|
6 – 10 |
female. |
|
11 |
androgynous. |
|
12 |
genderless. |
Clothing of a Bogeyman
|
d20 |
They wear… | Additional Armor |
|
1 |
no clothing at all on their body. | None |
|
2 |
tatters and rags. | None |
|
3 |
just a tunic, with no pants. | None |
|
4 |
a tunic and pants. | None |
|
5 |
a tunic, pants, and a cloak. | None |
|
6 |
animal hides. | +1 point |
|
7 |
just a cloak. | None |
|
8 |
just pants. | None |
|
9 |
just a breastplate.
25% chance breastplate is of ancient make. |
+3 points |
|
10 |
just a breastplate and pants.
25% chance breastplate is of ancient make. |
+3 points |
|
11 |
a breastplate, cloak, and pants.
25% chance breastplate is of ancient make. |
+3 points |
|
12 |
a breastplate and cloak (but no pants).
25% chance breastplate is of ancient make. |
+3 points |
|
13 |
a chainmail hauberk. | +3 points |
|
14 |
a chainmail hauberk and a cloak. | +3 points |
|
15 |
a scale mail hauberk. | +3 points |
|
16 |
a scale mail hauberk, and a cloak. | +3 points |
|
17 |
piecemeal and mismatched plate armor. | +4 points |
|
18 |
armor made of various repurposed items. | +2 points |
|
19 |
armor made of various repurposed items, with a cloak. | +2 points |
|
20 |
a parti-colored jester’s outfit. | None |
Face of a Bogeyman
|
d20 |
Their face is… |
|
1 – 2 |
roundish,… |
|
3 |
conical, the top of the head coming to a distinct point,… |
|
4 |
squarish,… |
|
6 |
long,… |
|
7 |
prognathous,… |
|
8 |
squashed,… |
|
9 |
completely malformed and asymmetrical,… |
|
10 |
emaciated and corpse-like,… |
|
11 |
pig-like,… |
|
12 |
frog-like, |
|
13 |
lizard-like,… |
|
14 |
rat-like,… |
|
15 |
dog-like,… |
|
16 |
simian,… |
|
17 |
bear-like,… |
|
18 |
bird-like,… |
|
19 |
on a lump between the shoulders, with no apparent neck,… |
|
20 |
set directly into their chest, without any apparent head.
Do not roll on next sub-table. Skip ahead to the table Eyes of a Bogeyman. |
|
d20 |
…and on their head they have… | Additional Armor |
|
1 |
no hair, hat, or adornments of any kind. | None |
|
2 |
short, human-like hair. | None |
|
3 |
long, human-like hair. | None |
|
4 |
mangy patches of hair. | None |
|
5 |
a conical hat | None |
|
6 |
a long and floppy conical hat. | None |
|
7 |
a leather skullcap. | None |
|
8 |
a metal skullcap. | None |
|
9 |
a broad-brimmed helmet. | +1 point |
|
10 |
a conical helmet. | +1 point |
|
11 |
a completely enclosing helmet.
25% chance helmet is of ancient make. |
+1 point |
|
12 |
a leather boot for a helmet. | +1 point |
|
13 |
a hood. | None |
|
14 |
a hood that completely obscures the face in shadow. | None |
|
15 |
one short horn sprouting from the forehead. | None |
|
16 |
one long horn sprouting from the forehead. | None |
|
17 |
2 small horns sprouting from the forehead. | None |
|
18 |
2 ram-like horns sprouting from the sides. | None |
|
19 |
2 antlers sprouting from the sides. | None |
|
20 |
conical horns sprouting from the forehead. | None |
Eyes of a Bogeyman
|
d100 |
They see with… |
|
1 – 10 |
a single eye… |
|
11 – 89 |
two eyes… |
|
90 – 93 |
three eyes… |
|
94 – 95 |
four eyes.. |
|
96 |
five eyes… |
|
97 |
six eyes… |
|
98 |
seven eyes… |
|
99 |
eight eyes… |
|
100 |
no apparent eyes.
Skip the next two sub-tables and proceed to determine the Bogeyman’s Nose. |
|
d12 |
…which resemble… |
|
1 – 4 |
any other person’s,… |
|
5 |
a wolf’s,… |
|
6 |
a bird’s,… |
|
7 |
a lizard’s,… |
|
8 |
a frog’s,… |
|
9 |
slits (or a slit),… |
|
10 |
two small orbs sunken deep in their sockets,… |
|
11 – 12 |
saucers (or a saucer),… |
|
d12 |
…and are/is… |
|
1 |
otherwise human-like, with a brown iris. |
|
2 |
otherwise human-like, with a blue iris. |
|
3 |
otherwise human-like, with a green iris. |
|
4 |
yellow and toad-like. |
|
5 |
green and cat-like. |
|
6 |
completely black. |
|
7 |
completely white. |
|
8 |
completely green. |
|
9 |
completely red. |
|
10 |
completely blue. |
|
11 |
glowing red. |
|
12 |
glowing green. |
Nose of a Bogeyman
|
d20 |
Their nose is… |
|
1 |
just two slits. |
|
2 – 3 |
snub, with the nasal openings forward. |
|
4 – 5 |
flattened. |
|
6 – 7 |
hooked. |
|
8 – 12 |
long and pointed. |
|
13 – 14 |
pig-like. |
|
15 – 16 |
bat-like. |
|
17 – 18 |
dog-like. |
|
19 |
an elongated, hanging snout. |
|
20 |
a prehensile, elephant-like trunk. |
Mouth of a Bogeyman
|
d100 |
Their mouth is… |
|
1 – 10 |
like that of an ordinary person, and proportional to their face. |
|
11 |
proportional to their face, but with receding lips that leave the teeth and gums constantly exposed. |
|
12 – 15 |
filled with broken, rotten teeth. |
|
16 |
filled with broken, rotten teeth left constantly exposed by severely receding lips. |
|
16 – 19 |
filled with many sharp teeth.
Can attack with bite instead of a weapon. |
|
20 |
filled with many sharp teeth left constantly exposed by severely receding lips. |
|
20 – 23 |
rat-like, with large and sharp incisors. |
|
24 |
oddly small. |
|
25 – 26 |
oddly small, with many sharp teeth. |
|
27 – 30 |
notably wide, with protruding canines. |
|
32 – 33 |
notably wide, with protruding canines, and receding lips that leave the teeth and gums constantly exposed. |
|
34 – 37 |
notably wide, with upward-pointing tusks. |
|
38 – 39 |
notably wide, with upward-pointing tusks, and receding lips that leave the teeth and gums constantly exposed. |
|
40 – 45 |
enormous. |
|
45 – 46 |
enormous, with receding lips that leave the teeth and gums constantly exposed. |
|
47 – 50 |
enormous, with protruding canines. |
|
51 – 52 |
enormous, with protruding canines, and receding lips that leave the teeth and gums constantly exposed. |
|
53 – 57 |
enormous, with upward-pointing tushes. |
|
58 – 59 |
enormous, with upward-pointing tushes, and receding lips that leave the teeth and gums constantly exposed. |
|
60 – 61 |
flanked by a pair of short, elephant-like tusks. |
|
62 – 64 |
like the mouth of a crocodile – filled with sharp teeth, but having no lips. |
|
65 – 72 |
seemingly locked in a wide, perpetual smile. |
|
73 – 79 |
seemingly locked in a deep, perpetual frown. |
|
80 – 85 |
human-like, with a protruding tongue. |
|
86 – 89 |
a beak like a songbird’s. |
|
90 – 93 |
a beak like a bird of prey.
Can attack with bite instead of a weapon. |
|
94 – 95 |
like that of a lamprey.
Can attack with bite instead of a weapon. |
|
96 – 97 |
flanked by insect-like mandibles.
Can attack with bite instead of a weapon. |
|
98 – 99 |
a sharp proboscis.
Can attack with bite instead of a weapon. |
|
100 |
apparently missing. |
Ears of a Bogeyman
Skip if Bogeyman has no apparent head.
|
d20 |
Their ears are… |
|
1 – 2 |
like those of an ordinary person. |
|
3 – 4 |
human-like, but disproportionately large. |
|
5 |
human-like, but disproportionately small, |
|
6 – 9 |
human-like, but pointed. |
|
10 – 12 |
long and pointed. |
|
13 |
bat-like. |
|
14 |
rat-like. |
|
15 |
deer-like |
|
16 |
hound-like. |
|
17 |
elephant-like. |
|
18 |
fan-like. |
|
19 |
trumpet-like. |
|
20 |
not apparent. |
Arms and Hands of a Bogeyman
|
d20 |
Their arms are… |
|
1 – 6 |
proportioned like an ordinary person’s,.. |
|
7 – 8 |
long for the creature’s body,.. |
|
9 |
short for the creature’s body,.. |
|
10 |
thin and undeveloped,.. |
|
11 – 13 |
thin and wiry,.. |
|
14 – 16 |
overdeveloped,.. |
|
17 |
two arms of unequal length and development,… |
|
18 |
also bat-like wings that fold back against the forearm,.. |
|
19 |
also feathered wings that fold back against the forearm,.. |
|
20 |
actually just a single arm projecting from their chest.
Or from between their shoulders if they have no apparent head. |
|
d20 |
…and their hands have / hand has… |
|
1 – 2 |
five, human-like fingers. |
|
3 – 4 |
five, clawed, human-like fingers. |
|
5 |
three stubby fingers. |
|
6 |
three long fingers. |
|
7 |
three stubby fingers that end in claws.
Can attack with claws instead of a weapon. |
|
8 |
three long fingers that end in claws.
Can attack with claws instead of a weapon. |
|
9 |
four stubby fingers. |
|
10 |
four long fingers. |
|
11 |
four stubby fingers that end in claws.
Can attack with claws instead of a weapon. |
|
12 |
four long fingers that end in claws.
Can attack with claws instead of a weapon. |
|
13 |
five stubby fingers. |
|
14 |
five long fingers. |
|
15 |
five stubby fingers that end in claws.
Can attack with claws instead of a weapon. |
|
16 |
five long fingers that end in claws.
Can attack with claws instead of a weapon. |
|
17 |
six stubby fingers. |
|
18 |
six long fingers. |
|
19 |
six stubby fingers that end in claws.
Can attack with claws instead of a weapon. |
|
20 |
six long fingers that end in claws.
Can attack with claws instead of a weapon. |
Legs and Feet of a Bogeyman
|
d20 |
Their legs are… |
|
1 – 4 |
human-like, and proportional,.. |
|
5 – 6 |
human-like, but disproportionately long,.. |
|
7 – 8 |
human-like, but disproportionately short,.. |
|
9 – 10 |
human-like, but disproportionately thin,. |
|
11 – 12 |
human-like and overdeveloped,.. |
|
13 – 14 |
dog-like,.. |
|
15 |
bird-like,.. |
|
16 – 17 |
goat-like,.. |
|
18 |
frog-like,… |
|
19 |
one human-like leg, and one peg-leg,..
Bogeyman has the Affliction “Slow Runner”. |
|
20 |
actually just a single, thick leg,.. |
|
d20 |
…with feet that are… |
|
1 – 3 |
clad in pointy-toe shoes. |
|
4 – 5 |
clad in leather boots. |
|
6 |
clad in iron boots. |
|
7 |
human-like, and clad in sandals. |
|
8 |
human-like and unshod. |
|
9 |
human-like and unshod, but backwards. |
|
10 |
unshod, clawed and three-toed. |
|
11 – 12 |
unshod and dog-like. |
|
13 – 14 |
unshod and bird-like. |
|
15 |
unshod and camel-like. |
|
16 |
unshod and elephant-like. |
|
17 |
horse-like hooves. |
|
18 – 19 |
cloven hooves. |
|
20 |
also hands, and unshod. |
Tail of a Bogeyman
|
d12 |
Behind them you can see… |
|
1 – 6 |
no apparent tail. |
|
7 |
a rat-like tail. |
|
8 |
a dog-like tail. |
|
9 |
a pig-like tail. |
|
10 |
a lizard-like tail. |
|
11 |
a long and thin tail, tipped with a stinger. |
|
12 |
a prehensile, monkey-like tail |
Weapon and Possession of a Bogeyman
Note: each member of a Bogeyman gang or horde might have their own particular Weapon and Possession.
|
d100 |
This Boogeyman is armed with a… |
|
1 – 3 |
sack filled with rocks, |
|
4 – 6 |
sharpened antler,… |
|
7 – 9 |
rough club made from a tree limb,… |
|
10 – 12 |
monstrous femur bone,… |
|
13 – 15 |
sharpened horse jawbone,… |
|
16 – 18 |
heavy chain,… |
|
19 – 21 |
set of large, sharpened pincers,… |
|
22 – 24 |
mancatcher,… |
|
25 – 27 |
scourge,… |
|
28 – 30 |
spiked club,… |
|
31 – 33 |
morning star,… |
|
34 – 36 |
meat cleaver,… |
|
37 – 39 |
spear,… |
|
40 – 41 |
halberd,… |
|
42 – 43 |
poleaxe,… |
|
44 – 47 |
hand axe,.. |
|
48 – 50 |
battle axe,… |
|
49 – 51 |
short sword |
|
52 – 54 |
dagger,… |
|
55 – 56 |
set of 2d4 throwing knives,… |
|
57 – 59 |
pickaxe,… |
|
60 – 62 |
maul,… |
|
63 – 65 |
pitchfork,… |
|
66 – 69 |
spiked mace,… |
|
69 – 71 |
sling with 3d6 bullets,… |
|
72 – 73 |
flail with a single spiked ball,… |
|
74 – 75 |
flail with a multiple spiked balls,… |
|
76 – 79 |
large, rusty axe,… |
|
80 – 83 |
rusty, notched sword,… |
|
84 – 86 |
saw-toothed sword,… |
|
87 – 89 |
bow and arrows,… |
|
90 – 91 |
small crossbow,…
Or a pistol. |
|
92 – 94 |
large crossbow,…
Or a musket. |
|
95 – 97 |
giant scissors,… |
|
98 – 100 |
blowgun,… |
|
d100 |
…and has a(n)… |
|
1 – 2 |
net. |
|
3 – 4 |
set of manacles. |
|
5 – 6 |
bottle of wine. |
|
7 – 8 |
eye-patch (roll again if Boogyman has only one eye) |
|
9 – 10 |
metal brace on one leg. |
|
11 – 12 |
earring (roll again if Boogyman has no apparent ears) |
|
13 – 14 |
empty leather sack, large enough to fit a small child inside. |
|
15 – 16 |
leather ball. |
|
17 |
pet tarantula. |
|
18 |
pet rat. |
|
19 |
pet snake. |
|
20 – 21 |
lantern. |
|
22 – 23 |
torch. |
|
24 – 25 |
oil lamp. |
|
26 – 27 |
spiked belt. |
|
28 –29 |
a wide leather girdle. |
|
30 – 31 |
spiked collar.
Roll again if Boogyman has no apparent neck or head. |
|
32 – 33 |
severed human hand that they wear on a cord around their neck.
Roll again if Boogyman has no apparent neck or head. |
|
34 – 35 |
shield.
+1 to Armor. 25% chance shield is of ancient make. |
|
36 |
set of pan pipes. |
|
37 |
flute. |
|
38 |
drum. |
|
39 |
whistle. |
|
40 – 41 |
chain worn around their body. |
|
42 – 44 |
large bloodstained napkin. |
|
45 – 46 |
extremely soiled handkerchief. |
|
47 – 48 |
dirty spoon. |
|
49 – 50 |
child’s doll. |
|
51 – 52 |
bag of rocks. |
|
53 – 54 |
bag of gemstones. |
|
55 – 56 |
bag of copper coins. |
|
57 – 58 |
bag of silver coins. |
|
59 – 60 |
bag of gold coins. |
|
61 – 62 |
bronze finger ring. |
|
63 – 64 |
gaudy (but worthless) ring. |
|
65 – 66 |
jeweled ring. |
|
67 – 68 |
golden ring. |
|
69 – 70 |
copper ring. |
|
71 – 72 |
silver ring. |
|
73 – 74 |
small bag filled with human teeth. |
|
75 –76 |
small bag filled with finger bones. |
|
77 – 78 |
small bag filled with marbles. |
|
79 – 80 |
small bag filled with locks of human hair. |
|
81 – 82 |
small bag filled with dried toadstools. |
|
83 – 84 |
small bag filled with candy. |
|
85 |
a small dried toad on a string. |
|
86 – 87 |
book. |
|
88 – 89 |
deck of playing cards. |
|
90 – 91 |
pair of bone dice. |
|
92 – 94 |
smoking pipe. |
|
95 – 96 |
human skull turned into a drinking cup. |
|
97 |
spoon carved from a human femur. |
|
98 |
flute made from a human femur. |
|
99 |
double-sided drum made from the tops of human skulls. |
|
100 |
lute. |
Another Memorable Characteristic of a Boogeyman
Note: All members of a Bogeyman gang or horde will likely have the same Memorable Characteristic.
|
d100 |
You also notice that… |
|
1 – 3 |
they smell sulfurous.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
4 – 6 |
they smell like garbage.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
7 – 9 |
they smell fishy.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
10 – 12 |
they smell like a goat.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
13 – 15 |
they have a urine odor.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
16 – 18 |
they have a fecal odor.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
19 – 21 |
they smell like rotten meat.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
22 – 24 |
they have a musky odor.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
25 – 27 |
they have an earthy smell.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
28 – 30 |
they have a rancid smell.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
31 – 33 |
they smell like mildew.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
34 – 36 |
they smell like onions.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
37 – 39 |
they have a sharp, acrid smell.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
40 – 42 |
they smell like stagnant swamp water.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
43 – 46 |
they have a surprisingly agreeable smell. |
|
47 – 49 |
they emit no odor whatsoever. |
|
50 – 52 |
they have a bandaged wound. |
|
53 – 55 |
they are constantly twitching. |
|
56 – 58 |
they are constantly scratching themselves. |
|
59 – 61 |
they have an awkward gait. |
|
62 – 64 |
they gambol about playfully. |
|
65 – 67 |
they constantly whistle and hum.
Bogeyman has the Affliction “Noisy”. |
|
68 – 70 |
they often make a noise like a crying baby. |
|
71 – 73 |
they are constantly coughing and wheezing.
Bogeyman has the Affliction “Noisy”. |
|
74 – 76 |
they are extremely flatulant.
Bogeyman has the Affliction “Horrible Body Odor”. |
|
77 – 79 |
their mouth is encrusted with gore. |
|
80 – 82 |
they constantly drool. |
|
83 – 85 |
their nose is constantly running. |
|
86 – 88 |
they spit when they speak. |
|
89 – 91 |
their nose whistles when they breathe. |
|
92 – 95 |
their joints pop and crack when they move.
Bogeyman has the Affliction “Noisy”. |
|
96 – 98 |
they constantly gnaw on a bone. |
|
99 – 100 |
a strange buzzing noise surrounds them.
Bogeyman has the Affliction “Noisy”. |
Voice of a Bogeyman
|
d20 |
When they speak, their voice is… |
|
1 – 2 |
quite ordinary,… |
|
3 |
ordinary, but with a pronounced lisp,… |
|
4 |
human-like with a recognizable foreign accent,… |
|
5 |
human-like, but with a peculiar accent,… |
|
6 |
nasal,… |
|
7 |
whiny,… |
|
8 |
screeching,… |
|
9 |
buzzing,… |
|
10 – 11 |
deep and booming,… |
|
12 – 13 |
hoarse,… |
|
14 |
phlegmy,… |
|
15 |
croaking,… |
|
16 |
a whisper,… |
|
17 |
a serpentine hiss,… |
|
18 |
droning and monotone,… |
|
19 |
sad,… |
|
20 |
sleazy,… |
|
d20 |
…and their speech is… |
|
1 – 2 |
filled with obscenities. |
|
3 |
surprisingly erudite. |
|
4 – 5 |
insulting and belittling. |
|
6 – 7 |
constantly threatening |
|
8 |
ridiculously flowery |
|
9 – 10 |
direct and curt. |
|
11 – 12 |
an endless stream of lies. |
|
13 |
filled with riddles. |
|
14 – 15 |
always rhyming doggerel. |
|
16 |
halting and stuttering. |
|
17 |
boring and repetitive. |
|
18 |
punctuated with giggles. |
|
19 – 20 |
pure nonsense. |
Preferred Food of a Bogeyman
|
d20 |
Although can potentially eat almost anything, they prefer to consume… |
|
1 – 5 |
the transgressors they find and punish. |
|
6 |
horses. |
|
7 |
dogs. |
|
8 |
rats. |
|
9 |
worms and insects. |
|
10 |
frogs and salamanders. |
|
11 |
candy and sweets. |
|
12 |
beer. |
|
13 |
wine. |
|
14 |
infants. |
|
15 |
children. |
|
16 |
young men. |
|
17 |
young women. |
|
18 |
rotted human flesh. |
|
19 |
eyeballs. |
|
20 |
tears and sweat (which they lick from frightened people). |
Boo!










