Towards Design Guidelines for Natural-Language-Based Human-Multi-Robot Collaboration in Domestic Environments

Towards Design Guidelines for Natural-Language-Based Human-Multi-Robot Collaboration in Domestic Environments

Xinyi Wang, Shao-Kang Hsia, Ziyi Liu, Chenfei Zhu, Zhengzhe Zhu, Xiyun Hu, Anastasia Kouvaras Ostrowski, Karthik Ramani
In Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems

As domestic robots become prevalent, households will involve multiple robots with different capabilities, requiring people to coordinate and collaborate with several robots daily. This demands understanding key human–multi-robot interaction that...

ARify: Leveraging Narrated Instructional Videos to Create Augmented Reality Tutorials for Procedural Tasks

ARify: Leveraging Narrated Instructional Videos to Create Augmented Reality Tutorials for Procedural Tasks

Xiyun Hu, Chenfei Zhu, Shao-Kang Hsia, Dizhi Ma, Rahul Jain, Karthik Ramani
In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Augmented Reality (AR) tutorials enhance procedural task learning by providing situated, step-by-step guidance. Yet, creating such tutorials requires AR authoring expertise, posing a significant entry barrier. To lower this barrier, we introduce...

JustShape: Exploring Co-Speech Gestures for Multimodal LLM-Powered 3D Parametric Modeling

JustShape: Exploring Co-Speech Gestures for Multimodal LLM-Powered 3D Parametric Modeling

Runlin Duan, Yuzhao Chen, Yichen Hu, Ziyi Liu, Chenfei Zhu, Xiyun Hu, Dizhi Ma, Xinyi Wang, Karthik Ramani
In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Parametric modeling is a prevailing 3D modeling approach in design, architecture, and engineering. The emergence of multimodal large language models (LLMs) brings a new opportunity to lower the entry barriers to this powerful tool. However,...

AmIWrite: Exploring Scalable One-on-One Handwriting-Based Tutoring for Mathematical Problem-Solving with an LLM-Powered AI Tutor

AmIWrite: Exploring Scalable One-on-One Handwriting-Based Tutoring for Mathematical Problem-Solving with an LLM-Powered AI Tutor

Ziyi Liu, Yuzhao Chen, Haoyu Ji, Runlin Duan, Zhengzhe Zhu, Xiyun Hu, Kylie Peppler, Karthik Ramani
In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

Real-time handwriting interactions between tutors and students —where tutors observe individual problem-solving processes, provide personalized annotations, and adapt explanations based on students’ work—are fundamental to effective STEM tutoring....

AgentCoach: LLM-Based Adaptive Coaching Feedback for Motor Skill Learning

AgentCoach: LLM-Based Adaptive Coaching Feedback for Motor Skill Learning

Dizhi Ma, Jiakun Yu, Xinyi Wang, Xiyun Hu, Liang He, Sooyeon Jeong, Karthik Ramani
In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

We present AgentCoach, an LLM-powered system that provides adaptive feedback for motor skill learning from tutorial videos. The system works by extracting key coaching points (CPs) and compiling CP-specific evaluators that map each cue to...

Canvas3D: Empowering Precise Spatial Control for Image Generation with Constraints from a 3D Virtual Canvas

Canvas3D: Empowering Precise Spatial Control for Image Generation with Constraints from a 3D Virtual Canvas

Yuzhao Chen, Runlin Duan, Rahul Jain, Yichen Hu, Chenfei Zhu, Jingyu Shi, Karthik Ramani
In Proceedings of the 31st International Conference on Intelligent User Interfaces

Generative AI (GenAI) has significantly advanced the ease and flexibility of image creation. However, it remains a challenge to precisely control spatial compositions, including object arrangement and scene conditions. To bridge this gap, we...

PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis

PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis

Muqun Hu, Wenxi Chen, Wenjing Li, Falak Mandali, Zijian He, Renhong Zhang, Praveen Krisna, Katherine Christian, Leo Benaharon, Dizhi Ma, Karthik Ramani, Yan Gu
2026 IEEE International Conference on Robotics and Automation (ICRA)

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing—capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework that...

ConceptVis: Exploring and Visualizing Design Concepts With Large Language Models Using Interactive Knowledge Graph

ConceptVis: Exploring and Visualizing Design Concepts With Large Language Models Using Interactive Knowledge Graph

Runlin Duan, Nachiketh Karthik, Yuzhao Chen, Jingyu Shi, Rahul Jain, Maria Yang, Karthik Ramani
ASME. J. Comput. Inf. Sci. Eng. January 2026; 26(1): 011002.

Large language models (LLMs) are capable of generating cross-domain design knowledge, opening up new possibilities for creating a myriad of design concepts for early-stage design ideation. However, the current chat-based interface fails to...

PowVRtool: a handheld haptic device for realistic power tool feedback in VR-based manufacturing training

PowVRtool: a handheld haptic device for realistic power tool feedback in VR-based manufacturing training

Mayank Patel, Asim Unmesh, Ananya Ipsita, Levi Erickson, Priyam Maheshwari, Rahul Jain, Jingyu Shi, Laura H Blumenschein, Karthik Ramani
Virtual Reality 30, 16 (2026)

In VR-based manufacturing training employing Oculus controllers for power tool operation, users consistently encounter a glaring impediment: the conspicuous absence of haptic feedback. This critical shortfall significantly hinders the seamless...

Extended Reality in Industry and Healthcare: Current Trends and Future Perspectives

Extended Reality in Industry and Healthcare: Current Trends and Future Perspectives

Beatrice Aruanno, Monica Bordegoni, Marina Carulli, Giorgio Colombo, Marco Rossoni, Tsz Ho Kwok, Theodore Lim, Hugo I Medellin-Castillo, Karthik Ramani, Daniele Regazzoni, Caterina Rizzi, Andrea Vitali
Journal of Computing and Information Science in Engineering. Dec 2025, 25(12): 120806

Extended reality (XR) technologies are no longer peripheral innovations but emerging cornerstones of human–technology interaction across critical sectors. This article takes the position that engineering and healthcare represent the most mature and...

Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

Hyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang, Kwonjoon Lee, Sangpil Kim, Karthik Ramani
In Proceedings of the 33rd ACM International Conference on Multimedia

We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume...

agentAR: Creating Augmented Reality Applications with Tool-Augmented LLM-based Autonomous Agents

agentAR: Creating Augmented Reality Applications with Tool-Augmented LLM-based Autonomous Agents

Chenfei Zhu, Shao-Kang Hsia, Xiyun Hu, Ziyi Liu, Jingyu Shi, Karthik Ramani
In Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST '25).

Creating Augmented Reality (AR) applications requires expertise in both design and implementation, posing significant barriers to entry for non-expert users. While existing methods reduce some of this burden, they often fall short in flexibility or...

DesignFromX:Empowering Consumer-Driven Design Space Exploration through Feature Composition of Referenced Products

DesignFromX:Empowering Consumer-Driven Design Space Exploration through Feature Composition of Referenced Products

Runlin Duan, Chenfei Zhu, Yuzhao Chen, Yichen Hu, Jingyu Shi, Karthik Ramani
In Proceedings of the 2025 ACM Designing Interactive Systems Conference

Industrial products are designed to satisfy the needs of consumers. The rise of generative artificial intelligence (GenAI) enables consumers to easily modify a product by prompting a generative model, opening up opportunities to incorporate...

GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality

GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality

Xiyun Hu, Dizhi Ma, Fengming He, Zhengzhe Zhu, Shao-Kang Hsia, Chenfei Zhu, Ziyi Liu, Karthik Ramani
In Proceedings of the 2025 ACM Designing Interactive Systems Conference

Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments to the copilots due to the complexity of conveying spatial-temporal...

Adopting Backward Design into a Constructionist Curriculum Design for IoT Skill Development in High Schoolers

Adopting Backward Design into a Constructionist Curriculum Design for IoT Skill Development in High Schoolers

Ananya Ipsita, Terrell Kendall Glenn, Disha Ajay Bhagwat, Nielsen Pereira, Kylie A Peppler, Karthik Ramani
In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, pp. 1-8. 2025.

Despite the growing demand for experienced Internet of Things (IoT) professionals across industrial establishments, most secondary education institutions do not offer a curriculum to empower students’ knowledge and skills in IoT. Enrichment...

Transparent Barriers: Natural Language Access Control Policies for XR-Enhanced Everyday Objects

Transparent Barriers: Natural Language Access Control Policies for XR-Enhanced Everyday Objects

Kentaro Taninaka, Rahul Jain, Jingyu Shi, Kazunori Takashio, Karthik Ramani
In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems

Extended Reality (XR)-enabled headsets that overlay digital content onto the physical world, are gradually finding their way into our daily life. This integration raises significant concerns about privacy and access control, especially in shared...

CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence

CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence

Jingyu Shi*, Rahul Jain*, Seung-gun Chi*, Hyungjun Doh, Hyung-gun Chi, Alexander J. Quinn and Karthik Ramani
CHI Conference on Human Factors in Computing Systems (CHI ’25)

Context-aware AR instruction enables adaptive and in-situ learning experiences. However, hardware limitations and expertise requirements constrain the creation of such instructions. With recent developments in Generative Artificial Intelligence...

Virtual Reality in Manufacturing Education: A Scoping Review Indicating State-of-the-Art, Benefits, and Challenges Across Domains, Levels, and Entities

Virtual Reality in Manufacturing Education: A Scoping Review Indicating State-of-the-Art, Benefits, and Challenges Across Domains, Levels, and Entities

Ananya Ipsita, Ramesh Kaki, Ziyi Liu, Mayank Patel, Runlin Duan, Lakshmi Deshpande, Lin-Ping Yuan, Victoria Lowell, Ashok Maharaj, Kylie Peppler, Steven Feiner, Karthik Ramani
Preprint submitted to Elsevier

To address the shortage of a skilled workforce in the U.S. manufacturing industry, immersive Virtual Reality (VR)-based training solutions hold promising potential. To effectively utilize VR to meet workforce demands, it is important to understand...

Visualizing Causality in Mixed Reality for Manual Task Learning: A Study

Visualizing Causality in Mixed Reality for Manual Task Learning: A Study

Rahul Jain*, Jingyu Shi*, Andrew Benton; Moiz Rasheed; Hyungjun Doh; Subramanian Chidambaram and Karthik Ramani
IEEE Transactions on Visualization and Computer Graphics

Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize not only...

Investigating Creativity in Humans and Generative AI Through Circles Exercises

Investigating Creativity in Humans and Generative AI Through Circles Exercises

Runlin Duan, Shao-Kang Hsia, Yuzhao Chen, Yichen Hu, Ming Yin, Karthik Ramani
Preprint

Generative AI (GenAI) is transforming the creativity process. However, as presented in this paper, GenAI encounters "narrow creativity" barriers. We observe that both humans and GenAI focus on limited subsets of the design space. We investigate...

CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image

CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image

Wonseok Roh, Hwanhee Jung, Jong Wook Kim, Seunggwan Lee, Innfarn Yoo, Andreas Lugmayr, Seunggeun Chi, Karthik Ramani, Sangpil Kim

Recently, generalizable feed-forward methods based on 3D Gaussian Splatting have gained significant attention for their potential to reconstruct 3D scenes using finite resources. These approaches create a 3D radiance field, parameterized by...

AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications

AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications

Subramanian Chidambaram*, Rahul Jain*, Sai Swarup Reddy, Asim Unmesh, Karthik Ramani
J. Comput. Inf. Sci. Eng. Dec 2024, 24(12): 121001 (13 pages)

Computer vision (CV) algorithms require large annotated datasets that are often labor-intensive and expensive to create. We propose AnnotateXR, an extended reality (XR) workflow to collect various high-fidelity data and auto-annotate it in a single...

Multi-Modal Representation Learning with Tactile Data

Multi-Modal Representation Learning with Tactile Data

Hyung-Gun Chi, Jose Barreiros, Jean Mercat, Karthik Ramani, Thomas Kollar
In 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)

Advancements in embodied language models like PALM-E and RT-2 have significantly enhanced language-conditioned robotic manipulation. However, these advances remain predominantly focused on vision and language, often overlooking the pivotal role of...

Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data, Advances in Neural Information Processing Systems

Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data, Advances in Neural Information Processing Systems

Seunggeun Chi, Pin-Hao Huang, Enna Sachdeva, Hengbo Ma, Karthik Ramani, Kwonjoon Lee
Conference on Neural Information Processing Systems (NeurIPS 2024)

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the...

M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models

M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models

Seunggeun Chi*, Hyung-gun Chi*, Hengbo Ma, Nakul Agarwal, Faizan Siddiqui, Karthik Ramani, Kwonjoon Lee
In European Conference on Computer Vision, 2024.

We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly addresses the...

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality

Dizhi Ma*, Xiyun Hu*, Jingyu Shi, Mayank Patel, Rahul Jain, Ziyi Liu, Zhengzhe Zhu, Karthik Ramani
In The 37th Annual ACM Symposium on User Interface Software and Technology (UIST ’24)

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached" (third-person...

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation

Ziyi Liu*, Zhengzhe Zhu*, Lijun Zhu, Enze Jiang, Xiyun Hu, Kylie A Peppler, Karthik Ramani
In Proceedings of the CHI Conference on Human Factors in Computing Systems, pp. 1-17. 2024.

Peer influence plays a crucial role in promoting classroom participation, where behaviors from active students can contribute to a collective classroom learning experience. However, the presence of these active students depends on several...

AircraftVerse: A Large-Scale Multimodal Dataset of Aerial Vehicle Designs

AircraftVerse: A Large-Scale Multimodal Dataset of Aerial Vehicle Designs

Adam D. Cobb, Anirban Roy, Daniel Elenius, F. Michael Heim, Brian Swensonk, Sydney Whittingtonk, James D. Walker, Theodore Bapty, Joseph Hite, Karthik Ramani, Christopher McComb, Susmit Jha
Advances in Neural Information Processing Systems 36 (2023)

We present AircraftVerse, a publicly available aerial vehicle design dataset. Aircraft design encompasses different physics domains and, hence, multiple modalities of representation. The evaluation of these cyber-physical system (CPS) designs...

Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations

Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations

Asim Unmesh, Rahul Jain, Jingyu Shi, VK Chaitanya, Hyung-Gun Chi, Subramanian Chidambaram, Alexander Quinn, Karthik Ramani
IEEE Robotics and Automation Letters, vol. 9, no. 1, pp. 451-458, Jan. 2024

Interacting Objects: A dataset of object-object interactions for richer dynamic scene representations Asim Unmesh, Rahul Jain, Jingyu Shi, V. K. Chaithanya Manam, Hyung-Gun Chi, Subramanian Chidambaram, Alexander J. Quinn, Karthik Ramani IEEE...

An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions

An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions

Jingyu Shi*, Rahul Jain*, Hyungjun Doh, Ryo Suzuki, Karthik Ramani
Submitted to ACM Computing Surveys

Generative AI (GenAI) has shown remarkable capabilities in generating diverse and realistic content across different formats like images, videos, and text. In Generative AI, human involvement is essential, thus HCI literature has investigated how...

Deep Ritz Method with Adaptive Quadrature for Linear Elasticity

Deep Ritz Method with Adaptive Quadrature for Linear Elasticity

Min Liu, Zhiqiang Cai, Karthik Ramani
Computer Methods in Applied Mechanics and Engineering Vol. 415 116229 (2023)

In this paper, we study the deep Ritz method for solving the linear elasticity equation from a numerical analysis perspective. A modified Ritz formulation using the H1/2(ΓD) norm is introduced and analyzed for linear elasticity equation in order to...

AdamsFormer for Spatial Action Localization in the Future

AdamsFormer for Spatial Action Localization in the Future

Hyung-Gun Chi, Kwonjoon Lee, Nakul Agarwal, Yi Xu, Karthik Ramani, Chiho Choi
2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

Predicting future action locations is vital for applications like human-robot collaboration. While some computer vision tasks have made progress in predicting human actions, accurately localizing these actions in future frames remains an area with...

ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use cases for Augmented Reality Applications

ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use cases for Augmented Reality Applications

Meng-Han Wu, Ananya Ipsita, Gaoping Huang, Karthik Ramani, Alexander J Quinn
in ASME. J. Comput. Inf. Sci. Eng.

Prototyping use cases for Augmented Reality (AR) applications can be beneficial to elicit the functional requirements of the features early-on, to drive the subsequent development in a goal-oriented manner. Doing so would require designers to...

The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans

The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans

Ananya Ipsita*, Runlin Duan*, Hao Li*, Subramanian Chidambaram, Yuanzhi Cao, Min Liu, Alex Quinn, Karthik Ramani
in ASME. J. Comput. Inf. Sci. Eng. March 2024

Domain users (DUs) with a knowledge base in specialized fields are frequently excluded from authoring virtual reality (VR)-based applications in corresponding fields. This is largely due to the requirement of VR programming expertise needed to...

Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality

Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality

Rahul Jain*, Jingyu Shi*, Runlin Duan, Zhengzhe Zhu, Xun Qian, Karthik Ramani
In Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST 2023)

Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies...

Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality

Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality

Fengming He, Xiyun Hu, Jingyu Shi, Xun Qian, Tianyi Wang, Karthik Ramani
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

Edges are one of the most ubiquitous geometric features of physical objects. They provide accurate haptic feedback and easy-totrack features for camera systems, making them an ideal basis for Tangible User Interfaces (TUI) in Augmented Reality...

Pose Relation Transformer: Refine Occlusions for Human Pose Estimation

Pose Relation Transformer: Refine Occlusions for Human Pose Estimation

Hyung-gun Chi, Seung-gun Chi, Stanley Chan, Karthik Ramani
In 2023 International Conference on Robotics and Automation (ICRA)

Accurately estimating the human pose is an essential task for many applications in robotics. However, existing pose estimation methods suffer from poor performance when occlusion occurs. Recent advances in NLP have been very successful in...

InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied

InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied

Ziyi Liu, Zhengzhe Zhu, Enze Jiang, Feichi Huang, Ana Villanueva, Tianyi Wang, Xun Qian, Karthik Ramani
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

Augmented Reality tutorials, which provide necessary context by directly superimposing visual guidance on the physical referent, represent an effective way of scaffolding complex instrument operations. However, current AR tutorial authoring...

LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things

LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things

Zhengzhe Zhu, Ziyi Liu, Youyou Zhang, Lijun Zhu, Joey Huang, Ana villanueva, Xun Qian, Kylie Peppler, Karthik Ramani
In the Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

The rapid growth of Internet-of-Things (IoT) applications has generated interest from many industries and a need for graduates with relevant knowledge. An IoT system is comprised of spatially distributed interactions between humans and various...

Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction

Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction

Ana Villanueva, Sujin Jang, Wolfgang Stuerzlinger, Satyajit Ambike, Karthik Ramani
International Journal of Human-Computer Studies 169 (2023): 102931

Interaction in mid-air can be fatiguing. A model-based method to quantify cumulative subjective fatigue for such interaction was recently introduced in HCI research. This model separates muscle units into three states: active (MA) fatigued (MF) or...

MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time

MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time

Zhengzhe Zhu, Ziyi Liu, Tianyi Wang, Youyou Zhang, Xun Qian, Pashin Farsak Raja, Ana Villanueva, Karthik Ramani
In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-16).

Augmented Reality (AR), which blends physical and virtual worlds, presents the possibility of enhancing traditional toy design. By leveraging bidirectional virtual-physical interactions between humans and the designed artifact, such AR-enhanced...

ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Karthik Ramani
In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-14)

Vision-based 3D pose estimation has substantial potential in hand-object interaction applications and requires user-specified datasets to achieve robust performance. We propose ARnnotate, an Augmented Reality (AR) interface enabling end-users to...