Inspired by this post on Hack & Slash . Grave Robbing My first reaction was to make grave robbing dangerous, inconvenient, and socially negative. If a party loots a corpse, or worse robs graves, there should be a chance of the following: Curses from the appropriate god of the dead/afterlife for stealing from the dead. Especially if they're heretics, heathens, or godless. Cursed items. Everyone knows that you bury dead warriors with their weapons not just because they need them in the next life, but because they become cursed in this life. Diseases for mucking about with decomposing bodies. A hit to their reputation if they're found out, because nobody likes grave robbers. ("Hey, this looks like old aunt Bertha's necklace. Wait, it is old aunt Bertha's necklace!") My second reaction was to look at those tables. There are some good entries there. I'd prefer the oddities event to be rarer, bu...
Thoughts on tabletop RPGs, and ideas for making play better at the table.