Showing posts with label skeleton. Show all posts
Showing posts with label skeleton. Show all posts

Thursday, December 7, 2023

More adventures in miniature painting

I painted a couple more miniatures. I'm taking it slow, savoring the process... Soon I will have enough for a warband or two, to play some skirmish games. I'm building terrain/ruins as well. I might play Frostgrave or Song of Blades and Heroes. 


So who do we have here? From left to right:
  • Witch, casting a fire spell from a scroll! A Frostgrave Wizards II figurine. I'm quite happy with how she turned out. The burning scroll in particular. I didn't intend her to be so Dragonbally, but these things happen...
  • Skeleton, champion of the oppressed! A Wargames Atlantic skeleton. The horned skull is supposed to be for the standard, but looks good on the model too.
  • Skeleton, laughing and chilling! A Wargames Atlantic Late Roman soldier, with a skull. I particularly like the casual pose.
  • Tiger-man warrior! A Wargames Atlantic Dark Age Irish body combined with a goblin head. Initially I wanted to do an orc, but then decided to do a beast-person instead! 

Saturday, March 26, 2022

[Secret Jackalope!!] d100 Skeletons for Betty Bacontime

We are doing Secret Jackalope again on the OSR discord server! I already got my gift, and it is a wonderful creepy set of cosmic horror Tarot Major Arcana, check it out.

My prompt was from Betty Bacontime, who runs the Paper Elemental blog. The request was elegant and simple, I quote: "Skeletons. Thank you."

Skeletons? With pleasure!

This skeleton... (d100)

(roll d100 and read below!)

Friday, March 29, 2019

1d6 things that might happen when you lie to Skeleton Interrogator



Turns out, there is a patented invention, an aid for police work, which is basically a skeleton with glowing red eyes, used to break a suspect on an interrogation.

The suspect cannot see his human questioner, though. Instead, as soon as the examiner flicks a button, a curtain lifts within the chamber, and the unlucky interrogee is suddenly faced with “a figure in the form of a skeleton,” surrounded by a “diaphanous veiling” and illuminated from both above and below by “a plurality of electric lights.” 
(from Atlas Obscura


Without further ado...

1d6 things that might happen when you lie/don't answer to Skeleton Interrogator! 

Written by a good friend (1,3,5) and me (2,4,6) :
  1. You take on an aspect of the skeleton (e.g. glowing eyes, sickly thinness, extreme dry skin, vulnerability to turn undead)
  2. Turns out, the skeleton was the good cop. Bad cop gator-interrogator takes over the session, good luck.
  3. Your lawyer arrives, provides an alibi and you are cleared. However, now they want their fee.
  4. The skeleton interrogator glitches out and starts speaking in random non-sensical syllables. There is a 3-in-6 chance these syllables are a random magical spell, which goes off
  5. ZOOM BACK CAMERA! the studio lighting comes on and the film crew is revealed. You are actually on the set of your favorite police procedural/crime drama.
  6. The interrogator skeleton breaks free, and turns against its oppressors - the police!