Showing posts with label free. Show all posts
Showing posts with label free. Show all posts

Thursday, January 1, 2026

Hand-drawn deck for Scoundrel, the solitaire dungeon crawling game

Happy new year!

Yesterday I played a lot of Scoundrel. Scoundrel is a wonderful little solitaire dungeon crawling game, created by Zach Gage and Kurt Bieg. You can find the rules here (free PDF). The game is played with a standard deck of cards. E.g., a 10 of Spades is a monster of level 10, an 8 of Diamonds is a weapon with 8 damage, and so on. I drew my own minideck, with little images for all the monsters and items.

or from itch.io (it's free, of course),
cut it up & play!!

Have fun!

On the itch page, you can also download a template for you to draw your own deck.



And here's a list of the cards:

 

(Diamonds)

Weapons

(Hearts)

Health

(Spades)

Monsters 1

(Clubs)

Monsters 2

2

Dagger

Bandages

Skeleton

Goblin

3

Battle Axe

Soothing Ointment

Pixie

Cultist

4

Bow

8-hour Sleep

Ghoul

Mimic

5

Trident

Potion of Lesser H.

Killer Bees

Fishfolk

6

Scimitar

Potion of Greater H.

Giant Snake

Chaos Dwarf

7

Magic Wand

Antidote

Plant Monster

Moon Elf

8

Blunderbuss

Meditation

Smilodon

Ooze

9

Sword of Legends

Divine Intervention

Werewolf

Troll

10

Laser Rifle

Regeneration Vat

Mummy

Rival adventurers

J = 11

-

-

Ghost

Giant

Q = 12

-

-

Beholder

Evil High Priestess

K = 13

-

-

Lich

Hydra

A = 14

-

-

Elder Dragon

Mindflayer


Tuesday, April 5, 2022

The best adventures from Footprints --- seven free old-school modules!

After going through all 25 issues of the old-school zine Footprints, I am in a good position to say that
a.) it's a treasure trove of gaming materials and a real community effort, and
b.) it has a bunch of GREAT adventure modules.

The modules, I think, don't get enough attention and love, perhaps because they are hidden inside the sometimes quite sizable zines. So, without further ado, I present here my subjective list of the seven best adventures from the pages of Footprints!

*drumroll*

Behold... The Magnificent Seven!

  1. "Gilded Dream of the Incandescent Queen", by H.D.A. (levels 3-6), Footprints #25. A floating double-tetrahedron, with lots of weirdness and psychedelic vibes!
  2. "The Emperor's Lost Army", by John A. Turcotte (levels 5-7), Footprints #9. Sandbox exploration adventure set in an overgrown ruined city; lost world, A. Merritt vibes.
  3. "The Secret of the Wood of Dark Boughs", by R.N. Bailey (levels 3-5), Footprints #20. Mystery/investigation module with many moving parts, set in a rural area, with folk horror vibes.
  4. "The Tenebristic Orb", by Malrex (levels 4-7), Footprints #25. Weird dungeon enclosed in an orb! Strong light/shadow/darkness theming.
  5. "The Haunted Inn of the Little Bear: Revenant’s Revenge", by Brian Wells (low levels), Footprints #15. Mystery adventure with a Solomon Kane vibe.
  6. "The Mired Cathedral", by C. Wesley Clough (levels 4-6), Footprints #18. A small but solid location-based adventure.
  7. "Death From Above", by Michael Haskell (levels 6-9), Footprints #10. Flying cloud giant fortress.
Looking back at my own list, it's pretty obvious that I have a soft spot for two kinds of adventures: bonkers psychedelic floating orbs/pyramids or low-magic folk horror locations... Oh, and pulpy "lost worlds", too.

I shared longer write-ups of all the materials that caught my attention in my previous posts:  #1 through #5, #6 through #10, #11 through #15, #16 through #20, #21 through #23, #24 and #25.