- The Belly of Gargantuel (mini-dungeon inside the rotting carcass of a sea monster)
- The Chaldean Archives (30 minute dungeon, set in Assyrian ruins)
- The Golem Master's Workshop (30 minute dungeon, fun "haunted house")
- Temple of the Berserkers (minimalist OD&D fantasy adventure!)
- Outpost of Stone & Silver (OD&D/Delving Deeper science fantasy adventure!)
- Maze of Amazement & Death (minimalist OD&D/Delving Deeper dungeon, 61 rooms!)
- Bloodsoaked Gem Caverns (system-agnostic OSR dungeon, set in an abandoned mine!)
- Cave of Trials (a prehistoric initiatory dungeon for OSR games!)
- Nest of the Circuit Roaches (small system-agnostic OSR sci-fi horror dungeon!)
- Parallel Dungeons (a dimension-shifting OSR adventure, three dungeons in one!)
- Temple of the Forgotten God (16-room OSR dungeon, written as a 1-hour exercise)
- The Bleak Corridors (15-room OSR factory dungeon with a steampunk/victoriana vibe)
- Oracle of the Laughing Prophet (small 6-room lair)
- Delver's Delight (ongoing megadungeon thing, currently 3 levels completed)
- The Red Bastion (15-room OSR dungeon, the map from my GIMP mapping tutorial keyed)
- Hole of the Goblin King (hand-written one-page dungeon, OSR)
- The Dark Keep in the Snow (snowed-in yeti monastery, OSR dungeon)
- Secret Hide-Out of GLAXORZIS, that Sorcerous CREEP! (minimalist 3-level OSR dungeon that fits in a pocketmod)
- Underground Station, Long Abandoned (OSR science fantasy, post-apoc, abandoned subway hub station)
- Wreck Worship (a sea & salt themed cult dungeon, OSR)
- A Single Tomb, Unplundered... (Egyptian-style tomb adventure, for OSRIC)
Monday, March 16, 2026
Twenty-one eldritch dungeons...
Saturday, March 14, 2026
[Dungeon] A Single Tomb, Unplundered... (Egyptian-style tomb for levels 4-6)
Tuesday, April 30, 2024
Black Snakes Gang - an AD&D Bandit group
I really
like the Men-type encounters in the AD&D Monster Manual. The listings
include all kinds of rolls to flesh out the group of ne’er-do-wells, be that
Bandits, Brigands (which are, we learn, chaotic evil Bandits), Buccaneers,
Pirates (that is, chaotic evil Buccaneers…) or what have you.
Generating
them on the fly is a pain in the ass, but during prep/hex stocking you can
create the whole group that has a lair and sends out patrols/raiding parties in
their area.
Here’s a Bandit group, rolled up by hand:
THE BLACK SNAKES GANG
Leader: 10th level fighter
Lieutenant:
7th level fighter
Personal
guards: 6 x 2nd level fighters
Elite
fighters: 3 x 3rd level fighters, 2 x 4th level fighters,
1 x 5th level fighter, 1 x 6th level fighter
No magic-users
or clerics.
Regular
bandits: 60
Equipment (total no. of combatants: 75):
medium horse, chainmail & shield, sword 10% 7
light horse, leather armor & shield, spear 10% 7
light horse, leather armor, light crossbow 10% 8
leather armor & shield, sword 40% 30
leather armor, pole arm 10% 7
leather armor, light crossbow 10% 7
leather armor, short bow 10% 8
Lair:
Type:
informal camp
Important
prisoners: 12
Camp
followers/slaves: 15
Treasure: 4,000 sp, 4,000 ep, 300 pp, 40 gems
So this is what you get just from the Monster Manual.
For additional details, I would use my humanoid lair generator. The Black Snakes lair in a ruined manor, they are plagued by inner strife and low morale. Perhaps all those elite fighters are planning a coup.
