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Wiktionary英語版での「Video game」の意味 |
video game
出典:『Wiktionary』 (2025/11/24 02:02 UTC 版)
発音
名詞
video game (plural video games)
派生語
動詞
video game (third-person singular simple present video games, present participle video gaming, simple past and past participle video gamed)
- (rare) To play video games.
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2015, Emanuele Rapetti, Lorenzo Cantoni, “Learners of Digital Era (LoDE): What’s True, and What’s Just Hype About the So-Called Digital Natives”, in Mohamed Ally, Badrul H[uda] Khan, editors, International Handbook of E-learning, volumes 2 (Implementation and Case Studies), New York, N.Y.; London: Routledge, →ISBN, page 79:
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Soloway coins the “Nintendo Generation” expression, putting the attention on the never-seen-before trait of young people: they are video gaming.
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2019, Rahuldeep Gill, “The Call of Death and the Depth of Our Callings: The Quality of Vocational Discernment”, in David S. Cunningham, editor, Hearing Vocation Differently: Meaning, Purpose, and Identity in the Multi-Faith Academy, Oxford University Press, →ISBN, part one (Reframing Vocation: Creating Spaces for New Ways of Hearing), page 86:
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2021, David N. Greenfield, “Ten Things You Can Do to Reduce Your Internet Use”, in Overcoming Internet Addiction (For Dummies), John Wiley & Sons, Inc., →ISBN, part 5 (The Part of Tens), page 296:
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This is one of the most common scenarios we see in our center — when a teen or young adult wants to finish high school, or more often college, and they are video gaming 12 hours a day.
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2021, Kendall Smith, “Step One: Being There”, in Rookie Father: A Playbook for Men Experiencing Fatherhood for the First Time, Familius LLC, →ISBN:
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2022, Marco Rüth, Kai Kaspar, “Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards”, in Pedro L. Almeida, Michael Brach, Ricardo De La Vega, Mauricio Garzon, Julia Maria D’andréa Greve, Margarita Limon, Luis Mochizuki, editors, Coronavirus Disease (COVID-19): Psychological and Behavioral Consequences of Confinement on Physical Activity, Sedentarism, and Rehabilitation, Frontiers Media, →ISBN, page 508, column 1:
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VIDEO GAME PROGRAM, VIDEO GAME DEVICE AND VIDEO GAME METHOD例文帳に追加
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