No ruins are complete without something nasty dwelling within, just waiting for the chance to eat unwary wastelanders.
What’s Infesting these Ruins? (roll 1d30)
- Arachnomorphs – Giant mutant bugs (spiders, ants, scorpions, etc.); their hive probably extends deep below ground
- Bandits – A desperate gang of bandits; poorly armed
- Cannibals – Why eat canned dog food when you can eat people?
- Dog Pack – A pack of wild, starving dogs; hungry enough to attack even a group of people
- Eels – Mutant electro-eels, swimming through shallow water, or perhaps evolved to burrow through the earth
- Feral Men – Devolved humans, regressed to the point of savagery; hostile towards technology
- Giant Creature – A giant mutant snake, or an alligator, or whatever…it just wants to eat you
- Hive – Strange mutant (or alien) bug-creatures; their hive is filled with squirming cocoon pods
- Infected – The place is packed with infected people, driven mad by their affliction; don’t let them touch you
- Jellyfish – A colony of mutant, flying jellyfish adapted to life on land; careful, they’re hard to see in the dark
- Killbot 2000 – An old military robot lurks within, set to autonomous extermination mode
- Leeches – Millions of them; individually not much harm, but in large groups they can drain all your blood within minutes
- Morlocks – Using these ruins as a surface-level outpost; look for a hidden entrance to their subterranean city, somewhere nearby
- Nano-swarm – Little black dust-devils, one moment twirling about at random, the next engulfing you and disassembling your atoms
- Ooze Colony – A slimy pool of sentient goo, eager to add you to its collective consciousness
- Pathogen – A sentient pathogen, looking for hosts to control…why is Bob acting so strange lately?
- Quail, Killer – They seem harmless enough
- Raiders – A hardened band of bloodthirsty techno-raiders; these ruins are probably their base
- Slavers – The worst of human scum; watch out or they’ll add you to their ‘inventory’
- Spawn – Of Shoggoth
- Tentacles – Tentacles thrust forth from every nook and cranny; the heart of the mutant beast must lie deep at the bottom of the ruins
- Ticks – Swarms of giant ticks, eager for your blood
- Ubermen – Genetically engineered super-soldiers, remnants of The Last War
- Vermin – Mutant rats with the intelligence of humans, if not the form…and they hate you
- Worm – Giant flesh-eating worms; they’re blind, but they sense vibrations in the ground, and detect body heat
- Xenomorph – Strange alien monstrosities, inimical to human life
- Yellow Dust – Spores of a brain-eating fungus, exploding into a cloud at the slightest disturbance
- Zombies! – Cannibalistic ambulatory dead, victims of an Ancient biological weapon from The Last War
- Roll twice on the list
- GM’s pick







