Lotus Censer
Porcelain product study · High-detail textures
Follow the cobalt lotus around the curved bowl, then turn the handles edge-on to inspect their openings. View input image
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Upload a photo or sketch, or describe an object. Rotate and download your model for editing. Image generation uses 4 paid credits for shape only or 6 for the default textured model. No sign-up needed to start.
Select a model to rotate, zoom or download it.
Switch between the source image, model and side view. For the mushroom cottage, compare the painted doorway with the plain wall the model inferred at the back.
Porcelain product study · High-detail textures
Follow the cobalt lotus around the curved bowl, then turn the handles edge-on to inspect their openings. View input image
Game prop illustration · High-detail textures
Turn the compass face sideways to inspect its thickness, then follow the long shaft down to the stepped teeth. View input image
Watercolor illustration · High-detail textures
Turn the cottage around: the door and window give way to a plain curved wall under the spotted cap. View input image
Creature illustration · High-detail textures
Turn the dragon to inspect the far wing and the curve of its tail. View input image
Mecha concept art · High-detail textures
Inspect the gaps between the arms and torso and the panels at the knees. View input image
Photographic portrait · High-detail textures
The reference ends at the coat. Rotate the portrait to inspect the hair and the lower edge. View input image
Character illustration · High-detail textures
Compare the shape of the staff, its hanging gems and the brim of the hat. View input image
Game prop illustration · High-detail textures
Turn the blade edge-on to inspect its thickness and the shape of the guard. View input image
Mechanical creature concept · High-detail textures
Follow the overlapping plates from the neck to the tip of the tail. View input image
Character illustration · High-detail textures
Inspect the overlapping layers of the skirt and how the long hair falls behind it. View input image
Character illustration · High-detail textures
Check the separation between the two blades, the gloves and the cape. View input image
Photographic portrait · High-detail textures
Compare the collar and lapels. The lower body is outside the source image. View input image
Character illustration · High-detail textures
Compare the illustrated coat embroidery with the model. The portrait is cropped at the hips. View input image
Product-style image · High-detail textures
Follow the white chest down to the tail, then change the light to inspect the highlights on the glaze. View input image
Pen and ink sketch · High-detail textures
The drawing shows the dial and speaker grille. The side view reveals the depth of the case beneath the handle. View input image · Try the sketch workflow
Game prop concept · High-detail textures
The orange paint describes the finish. Look along the lid to see which ridges also stand out in the mesh. View input image · Prepare a game prop
Flat-color illustration · Textured 3D model
The yellow cap projects past the beak. Rotate the character to follow the red strap around its back. View input image
Character concept art · High-detail textures
Look past the shoulder armor: from the side you can see the gap between the long blade and the split coat. View input image
Product-style image · High-detail textures
The side view separates the large rear wheel from the seat and reveals the little steering wheel above it. View input image
Use a photo, illustration, or sketch to guide the shape and colors of one object.
Describe the shape and materials when you have an idea but no reference image. See sample prompts
Add photos of the same object from different angles to show details hidden in a single view. See the photo setup
Use JPG, PNG or WebP up to 2.9 MiB per image. Compare photo angles
Turn concept art and sketches into props for your game prototype. Download the textured GLB, refine the mesh in your 3D editor and check its polygon count against your game’s budget.
Rotate the penguin to see where the satchel strap crosses its chest. Check the silhouette from the side before refining the character in your 3D editor.
The fox’s ears taper to fine points. Check their thickness, set the model’s scale and inspect supports in your slicer before printing.
Inspect the fox and its STL workflowStart with an image, sketch, or text prompt.
Review the credit cost for your quality setting. Create your model and explore it in an interactive 3D viewer.
Export your model and continue editing in your preferred 3D software. Save a local copy while the download link is available.
Look at the lid of this supply crate. Its raised ribs are part of the shape, so they carry over to STL. The orange paint and scuffed finish come from the material. Choose GLB to keep them.


All prices in USD. Use credits for Image, Text or Multi-view (Beta). Studio shows the cost before you generate.
Renews monthly until cancelled. Unused monthly credits expire at the end of each billing cycle.
For occasional projects
20 standard image generations
Choose StarterFor a regular creative workflow
45 standard image generations
Choose CreatorFor frequent individual creators
100 standard image generations
Choose StudioPay once. Purchased credits do not expire and require no subscription.
Review your selection before paying through Stripe Checkout.
Plan estimates above assume standard image generation at 6 credits each. Previewing and downloading an existing result use no extra generation credits.
Compare quality settings| Quality | Image | Text | Multiple photos · Beta |
|---|---|---|---|
| 3D Shape Only — No Texture | 4 | 2 | 4 |
| Textured 3D Model | 6 | 4 | 6 |
| High-Detail Textures | 8 | 6 | 8 |
| High-Detail Textures and Shape | 12 | 10 | 12 |
GLB keeps the mesh, materials and textures. For supported GLB results you can export STL geometry. Inspect scale, mesh integrity, wall thickness and supports before printing.
Studio can restore recent drafts in this browser. Generation sends the input to the model provider. History can include a prompt or reference thumbnail and temporary result links. Download your files while those links are available. For data handling or deletion questions, contact support. Contact support
Check the task in History. When its status is Failed or Rejected, its charged credits are returned to the original credit grants. If the status is uncertain or the balance looks wrong, contact support with the task ID before submitting again. Contact support
Starter is $19/month for 120 credits. Creator is $39/month for 270 credits. Studio is $79/month for 600 credits. Standard Image or Multi-view to 3D uses 6 credits. Standard Text to 3D uses 4 credits. HD texture adds 2 credits, and detailed geometry adds another 4. The cost will be shown before generation.
Yes. Our one-time packs offer 60 credits for $12 or 36 credits for $9.90 or 180 credits for $29. No subscription is required, and packs do not renew automatically.
Subscription credits reset at the start of each monthly billing cycle and do not roll over. Purchased one-time credits never expire, are kept separately, and remain available if you cancel a subscription. Credit validity does not mean model files are stored forever.
Previewing or downloading an existing result uses no additional generation credits. A new generation uses credits based on its mode and quality settings.
Select an available plan or pack to review the price and billing cycle before continuing to Stripe Checkout.
Customer distribution rights for paid games and client projects are still under review. Check the commercial-use and sample licenses before buying credits for a release.
Spend less time building 3D models from scratch and more time bringing your ideas to life.
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