Assyrian army

Assyrian army
Showing posts with label Plataea. Show all posts
Showing posts with label Plataea. Show all posts

Thursday, 17 September 2020

Plataea - After the battle

Thought it was worth a few words to say how I felt things went.

Firstly, everything seemed to work OK - nothing major went wrong and everything went smoothly. Basic movement, combat factors and morale all performed well though a few tweeks possibly needed - in future I think that for combat and morale I'll use average dice rather than D6 for regulars/trained troops - Spartans shouldn't throw as many 1's as they did in this game. 

Who died and how proved interesting. Generally, the Persians died en masse in frontal actions - not many individual elements picked off, when they died it was in numbers. Meanwhile, 1:1 frontally the Persians didn't do well - their kills were in individual elements picked off by swamping the ends of Greek battalions. The performance of the Persian light cavalry - apart from the Thebans - was disappointing. In combat against Ps/light infantry they started on equal factors, if they lost by anything other than double they were simply pushed back. Meanwhile the light infantry would be destroyed simply by rolling less on the dice. Result? The Persians lost every combat (4 or 5 of them?) including 2 that resulted in a squadron and 3 separated elements dying.

One thing did work very well - treating elements as being separate but still having them grouped in definite units. The rules were simple - any unit rolled once per move to decide their random factor and that was used for all combats or morale rolls of the separate elements belonging to that unit. Thus one element might fight with a factor of 4 but the element next to it might be overlapped so fights with a factor of 3 or less. This could be enough for that end element to to be destroyed, either by being pushed back onto  another enemy or unyielding friends facing the other way, or possibly by tripping a factor less than half the enemies. Hence 'deaths' tended to be at the ends of units as that is where overlaps and being hit in the back tended to happen. It also incidentally mapped out slow attrition well as if I was removing individual figures!

Although I was treating the elements as separate units, I was initially unsure how to treat elements being separated from the main unit, either by choice or by the result of combat. As Grant's version of the battle allowed some Spartans to be detached I allowed it within limits. Thus a battalion could be split if combat caused it, or if detachments were needed to split off to protect/guard a flank. However, such detachments must be smaller than and stay close to the main body - close was never defined, one advantage of solo games.

This picture gives examples of two of these points. Looking at the Green Persians, the end element collects a -1 because it is flanked by an extra Spartan element. The element next to it is not flanked by an extra element so does not attract the penalty. Meanwhile, the Spartan battalion has detached four elements as a flank guard to face the threat of the Sakae archers.The Persians on the hill do not detach the end elements to face the light javelins - as yet they are technically in combat by acting as an overlap.
 

Morale worked OK. As all the units consisted of 6 elements it was easy to say 'morale test at 1/3rd and 1/2 losses'. This was based on elements lost, not just separated, and the results of a morale test would then apply to all the elements in the unit, even if they couldn't see the parent unit! However - the early WRG rules I was using as the basis of the morale test required a 3 dice roll - in future I'll change that to only 2 dice once strength has fallen by 1/3rd, then 1 dice when on 1/2.

So that's really about it. Over the next few days I think I'll try and write up the rules I used and put them on Pages.

Tuesday, 15 September 2020

Plataea moves 10 to 12

And we have a Winner!! - Just...

At the start of Move 10 the Greeks are being held up on the flanks whilst the centre has been split apart and the Persians are starting to roll the Greeks towards each flank. 

As far a casualties go, the Persians at this stage have lost 2 complete units - one of light cavalry and the Medes of Corps III.

The video shows the position after move 9 movement but before combat.

On the Persian right, the Theban cavalry have now pulled the Corinthians out of position and are remembering Young's First Law in the Use of Light Cavalry. 'The true place for light cavalry to be is at the back of the army. The enemy army.'

The orange Corinthians had a major fightback in move 11.

More nibbling away at the Grant Spartans.

This is actually an end-of-move 11 pictures showing Pausanius and his battalion swinging round on the Persian left flank - but those green Persians of Corps II are still hanging in.

Some comfort for Grant Spartans as some light javelins hit the blue Persians on the flank and take out a double element. Seems that Greeks like a bit of a nibble every now and then as well.

In fact, the Greek light infantry are proving quite deadly as the Athenian archers hit the Persian light cavalry and take half of it out. The rest of the squadron survived a reaction test.

At the end of move 12 I decided to count up. 23 Greek elements lost, 17 Persian elements lost. At this point I was thinking 'night time, mostly a draw, both sides pull back and glower at each other'. Then I counted the remaining elements and found that the Greeks had gone over the third losses by one element! Army reaction test!

Firstly, the Greek light javelind decide to retire for a couple of moves...

Everyone else fine until I reached the Dolphin battalion - they routed!

At which point the surviving Corinthian battalion decided on a more dignified exit..Add caption

I did do the movement only for move 13, not a pretty sight, especially on the other flank...


But if you want to see it, just watch the video...

Although that completes the battle, I'll do another post to expand on the rules as I used them, anticipated changes for future battles and my analysis of how things went.


Monday, 14 September 2020

Plataea moves 7 to 9

Things are starting to happen in the centre at least! Flanks not so much...

 The video shows the position during move 8 - main point of interest that big gap in the Greek centre that the Persians are pouring through! As I've mentioned before, in the actual battle the Persians in the centre of the line held back and didn't see any fighting - here, they are making it very difficult for the Greeks to stand a chance of winning.

Setup move 7. Short version: not much happened.

Theban cavalry are tying up one of the Corinthian battalions.

Thebans and Athenian dolphin battalion are just going back and forth.

While on the Greek right the Persian 1st Corps is holding up Pausanius.

However, in the centre.... the Orange battalion is looking a bit stressed...

Needed to take a morale test and managed 'Hold two moves'! Fair to say - if I was in their position I don't think I would be holding for two moves.

While the Grant Spartan battalion is barely holding it's own. I think it's only fair to say that on move 8 BOTH Spartan battalions rolled a 1 on their random factor. Actually, move 9 both the White Birds and Orange battalions also rolled 1. Orange also rolled a 1 in move 8! It has not been the luckiest of days for the Greeks. I'm considering going to the original WRG system of using average dice for regular units - it would stop this kind of result!

Position at the end of move 9. As it stands, the Persians are holding up the Greeks on the flanks but that massive hole in the Greek centre suggests that overall things are not going well for the Greeks. Individually the Persian battalions may be inferior but they have the advantage of quantity...

So at the end of Move 9 I think it's fair to say that the Persians have an advantage. If I work on a 12 period day, the next 3 moves will need to decide things.

Sunday, 13 September 2020

Plataea the battle - moves 4-6

 Trying to mix a couple of videos in on this one... if it works, start of move 3 and after completing movement (but not combat) of move 7...

The Spartans on the hill are starting to look more and more threatened.

The orange shields are rushing up to plug the gap in the centre

While the other Corinthians try to block the left.

Quick picture to show how things stand on move 4...

Centre outflanking movement continues

The right flank Spartans hit the green and red sparabara units (Corps 2 and 3)

It didn't go well for the Persians - Corps 3 dies.
In the attritional warfare on the Athenian left another hoplite element goes under. As each element is classed as a separate entity for combat end elements are proving quite susceptible to outflanking and overlaps.


There is now a big hole in the Greek centre with the Spartans isolated from the other Greeks. The Persian 'Crescent'  light cavalry are moving away from the orange battalion to make way for the infantry moving up.

More nibbling away at the flank of a phalanx battalion - this time the Grant Spartan battalion loses an element.In this case, the element behind the 'dead' element had been pushed back so it was directly behind the next element to be pushed back - the whole Spartan battalion rolled low - combats may be individual when needed, but the entire battalion only throws once for the random factor. Saves time, less messy.

Meanwhile Corps 2 of the Persian army is just hanging on.

Leaving this video to show the position on move 7, after movement but before I start resolving combat.


Saturday, 12 September 2020

Plataea the battle 1 - photos

So, treating the video version as an 'extra', this is the main post for moves 1-3...
 Starting with the initial setup.
Note that I don't have enough river tiles to cover the entire frontage!
On the first move the Persians have crossed the river and are advancing.
The two skirmish lines in front of the Grant Spartans clash with the Persians supported by some heavy cavalry. In the actual battle the Persians were beaten when the general Mardonius was killed. To represent that, I will move the general into the battle line if there is close combat and replace a spara element - if the spara unit is destroyed, he dies, Persians retreat.

As the left flank Persian cavalry and Greek infantry clash the Persians advance towards the Spartans who are trying to form a line.

The combination of cavalry and Sakae prove too much for the Greek light javelins and they die.

The right  hand Athenian battalion is looking stressed... In the 'real' battle the Persian centre held back - here, it's proving to be a major factor!
And meanwhile the supports in front of the right flank Spartans have seen off the Persian light cavalry... All the Persians needed to do was roll better than the Greeks - the Greeks rolled up three times, pushing back the Persians twice then killing them!

The right flank Athenian battalion is taking serious casualties - but survives a morale test! Meanwhile the Thebans are poised to strike.
Leaving things looking very interesting as far as the battle is concerned... especially looking at the Theban cavalry and Corinthians dashing to cover that exposed flank!

Plataea - the battle 1 (video)

Completed the first 3 moves. However, continuing the experiment I want to eventually try mixing photos and video - but as videos are very big files I'm going slowly - ie separate, starting with the video first!

I've used my usual trees to mark which move it is - 1 tree for move 1, 2 trees for move 2, etc.

In thefirst move, the Persian line is moving forward as the the 'Corinthians' start moving to support the Athenians and Pausanius is moving up on the right flank to get into the battle.
Move 2 shows the Spartan right moving into line as the Corinthians continue to move up. The Greek and Persian light troops are in action...

In move 3, The Athenians are under a lot of pressure. Meanwhile the Spartans on the hill have lost their supports and are coming under fire from the Sparabara. The Spartan light javelins and Persian (Grant) light cavalry continue their fight... all the cavalry had to do was get a higher dice roll to destroy the Greeks, 3 moves in a row the Greeks rolled higher finally destroying the cavalry! And the Athenians are also under pressure...
In fact, some of the Athenian elements have been destroyed - but the rest of the unit passed a morale test and decided to halt for two periods!
So, at thed of move 3 The Spartans look OK, the 'Corinthians' are moving to try and cover the flanks of the Athenians - but the Athenians seem to be in trouble!







Friday, 11 September 2020

Setting up Plataea 2

The numbers don't completely match Grant's figures. His Greek army had 270 figures, my version 276. For the Persians he ran to 303 figures including 66 cavalry. Originally, my version had 288 figures including 48 cavalry. To get closer to Grant's figure - and closer to the size of the force facing the Spartans - I added another unit of Sparabara to make the Persian figure up to 312. 

View of the battlefield taken from behind the Persian right flank.

The Spartans under Pausanius are to the foreground. The Spartan force is basically as per Grant except that, being element based, the battalions are 48 strong instead of 50.

The Spartan hoplites on the hill have been here before - original Grant figures.

The Athenians. Two of my 48 - strong G3 units rather than 42 as per Grant. Only 12 Athenian archers instead of 20 - and also veteran Grant figures.

The rest of the Greek hoplites - 2 24 strong battalions of ex-Harry hoplites corresponding to the 42 hoplites in the original.

Next, the Persians. I've followed the idea that the Immortals left the army with Xerxes and replaced the 42 Green Immortals with 2 24 strong Sparabara units, one of Medes, one of Persians. The 'Horsetail' light cavalry should really be to the side of the Spara units and number 20 - but I've used my standard 12 figure units. One thing about these cavalry is possibly the same - they are ex-Grant figures so could be from the original Horsetail or Crescent units...

The 42 strong Black Immortals have been replaced by a 48 strong spara unit. The light infantry in front should be J/B/Sh rather than B - but it seemed to be the best place for the Sakae rather than with the less reliable parts of the army.

Cavalry corresponding to the Scorpion and Crescent cavalry - my own interpretation of the army didn't include the Crescents but I added them to match the book. I seem to have reversed their positions though - I'll correct that for the refight. Frankly, looking at that wide open space between the Spartans and Athenians I will have to seriously misuse these to avoid a massacre...  Figures behind roughly correspond to the Cadusii and Apadan - spear/bow/shield but in my 24 figure units rather than the 24 of Grant.

This included the Phrygians but also includes space for the Lydians, Thracians/Bythynians and Indians that were listed in the centre (as in, escaped with Artazabus)


And finally the Thebans - 48 ex-Harry hoplites, 12 of my light cavalry rather than the 20 light cavalry in the original.

 So that's the setup. The battle itself has lots of options - play as per Grant, do my own thing, or go with a version of Harry's or Ross' version...

 And nothing stopping me have more than one go at it, same as Ross...