Assyrian army

Assyrian army

Saturday, 31 August 2019

The Sunken City

Night 2 
The ship settled next to some of the strange structures. There were... sounds around us. I removed my pistol from my locker and ordered the crew to stand watch, arming themselves as best they could. It was a long, disturbing watch.



 Day 4

Strange fish men swarmed up the sides of the ship and attacked us on all sides!

Two of the larger creatures at the bow seemed fit to overpower my crew as a smaller one engaged another crewman.  I fired at them to no effect. The creatures at the stern were all of the smaller variety and the crew soon threw most of them over the side.

Joining my crew at the bow we were successful in driving off the attackers. Meanwhile, at the stern the last attacker was overpowered and killed. We had met our first challenge in these strange seas, albeit with one seriously injured and two others who suffered slightly.



The Rules  
Simple dice rolls to determine number of attackers and where. Crew were assigned a factor of 4 against small fishmen, 3 against larger ones. In the first round fishmen had a -1 as they found their footing on the deck, Captain added +1 in melee, -1 for any 'overlap'. If the fishman lost a combat he retreated back into the sea. if his score was doubled he died - as when 3 crew members ganged up on one of them! For the crew, lose a combat lose a 'life', lose by double lose 2 lives, crew have 3 lives, the captain 4. My first use of the Unit Commander scoring board! It does, though, limit me to 7 units/men in any combat! Drill a few more holes will allow up to 5 strength points per person though!


Evaluation of the game? System worked well, I'm pleased with and incorporating the Unit Commander score board was an undoubted success.





Friday, 30 August 2019

Day 1

Day 1  

The sea is getting darker. Seaweed on the surface, reducing speed in case propellers fouled, radio contact with shore lost, doesn't seem to be a transmitter fault...

 Night 1   

Tried to take a fix... clear sky but something not right, stars all wrong. Continuing South by compass bearings but no confidence in those readings either.

Day 2


Increasing amount of weed on surface, slowing almost to a halt. Strange lights in the sky. Don't know where we are...

Day 3  


Propellers jammed but ship caught in a current and still heading South. Weed getting thicker. Later, strange structures piercing the surface of the sea... leprous weed-encrusted edifices with strange, unearthly markings or carvings. Strangely not human. Crew unsettled as ship drifts amongst the 'buildings'.


An update... the cargo ship is by SGTS' MESS.
 

Thursday, 29 August 2019

The SS Something to do with Lovecraft

Just an update:   the ship is by SGTS' MESS.



A couple of years ago (or 3 or 4) I bought a resin 20mm cargo ship. It lay around quietly falling apart until recently when I started getting the Langley 1/76th scale figures at which point I repaired some of the damage and gave it a quick coat of paint.
Ship with Langley figures crew. Here they look spot on.

Still not perfect - the bridge crew and the enclosed bridge are still out of whack - but I don't think that you could get away with a taller bridge.

Meanwhile, 25/28mm crews certainly don't fit - this being the reason the ship wasn't put into service in the first place.

As to the ship itself, can't remember what make it is and I haven't painted a name on it yet - not sure whether to or not as I can imagine the model sinking several times in the future and don't want to have to repaint it every time!



Wednesday, 28 August 2019

Cadet Commander and Great Tickling Contest update

Cadet Commander, getting on quite well with this.
Game Board and Score Board sorted and game playable using 42mm 1897 War figures.
Score Board is workable rather than pretty/display standard. I haven't bothered with a space for character's names.

Rather than colour-coding bases I've simply written the characters number on the underside of the base - it's a lot clearer on the figure than on the photo. Instead of a flag I'm using a standard bearer but having him stay put in the same way as the original flag.

Meanwhile, Great Tickling Contest I'm looking at a few different toys to provide the teams. There are some finger puppets on order fro ebay but meanwhile a couple of wind up toy teams.

This is the Dino Gang.

The next team is currently unnamed!

Monday, 26 August 2019

Creatures from the pit...

Our cottage was across the the road from the Hospital sewage plant and frogs bred there in great numbers... so every year there would be a wet day when they all left and (swarmed?) across the road towards our house. As in... thousands of the things, about 1/8th" froglets. Perhaps not really scary as monsters, but make them bigger!

So originally I was going to use frogs for this little scenario but a visit to Langley's in Norwich came up with something else (and at 4 for a pound!)
Set it up as visiting time at St Norman's. The creatures were lined up along the ravine ready to crawl through the trees and feast on the visitors.

Movement rate worked well, 1/2 on dice = nothing, 3/4 = 4", 5/6 = 8". This has the effect of spreading out the attack.

4 of the creatures headed for the boiler house and Engineer's Office.
Against shotguns and shovels they didn't last long. The idea is for the creatures to be vicious but fragile - losing the combat without having half the score resulted in a dice roll, 4 or above and the skin has been damaged enough anyway to cause a kill. That system worked.

The rest headed for the visitors - when sighted, didn't cause enough 'panic' so I'll readjust the fear factor.


The attacks started to go in...

But the differential in combat between beast and hordes isn't enough., The creatures, instead of causing panic and lots of easy kills - well, mostly they just died.
 So, need to reassess things a bit. Could have just pulled back to the start line, lowered the combat factors for the 'hordes' to 1 instead of  2, perhaps tried a couple of other things (perhaps reduce the number of visitors for  start) - but temperature in shed past 90 so decided to just wrap it up. The scenario is still there for the future.

Thursday, 22 August 2019

Partizan 2019 - the haul.

Having spent a few posts on other aspects of Partizan, thought it might be an idea to post what we actually bought. By 'we', of course, I mostly mean Sandra...
Let's see, I got a card game, some Bad Squiddo scarecrows and a couple of cans of spray paint...

Sandra saw Bad Medicine and thought it would be a good idea to get the sequel as well.

Then she got this...

Then this...

And then this (not all necessarily in the order quoted.) She didn't even watch the series!






Tuesday, 20 August 2019

Cadet Commander




CADET COMMANDER

The second game from Partizan/Cranwell. Actually this one might be more useful in lots of ways - I can see me using for the war of  1897. Also now updated on pages.