Our cottage was across the the road from the Hospital sewage plant and frogs bred there in great numbers... so every year there would be a wet day when they all left and (swarmed?) across the road towards our house. As in... thousands of the things, about 1/8th" froglets. Perhaps not really scary as monsters, but make them bigger!
So originally I was going to use frogs for this little scenario but a visit to Langley's in Norwich came up with something else (and at 4 for a pound!)
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| Set it up as visiting time at St Norman's. The creatures were lined up along the ravine ready to crawl through the trees and feast on the visitors. |
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| Movement rate worked well, 1/2 on dice = nothing, 3/4 = 4", 5/6 = 8". This has the effect of spreading out the attack. |
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| 4 of the creatures headed for the boiler house and Engineer's Office. |
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| Against shotguns and shovels they didn't last long. The idea is for the creatures to be vicious but fragile - losing the combat without having half the score resulted in a dice roll, 4 or above and the skin has been damaged enough anyway to cause a kill. That system worked. |
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| The rest headed for the visitors - when sighted, didn't cause enough 'panic' so I'll readjust the fear factor. |
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| The attacks started to go in... |
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| But the differential in combat between beast and hordes isn't enough., The creatures, instead of causing panic and lots of easy kills - well, mostly they just died. |
So, need to reassess things a bit. Could have just pulled back to the start line, lowered the combat factors for the 'hordes' to 1 instead of 2, perhaps tried a couple of other things (perhaps reduce the number of visitors for start) - but temperature in shed past 90 so decided to just wrap it up. The scenario is still there for the future.