Comparison with 4D generation methods. We visualize the middle frame of the sequence, where our method better preserves 3D structures. Space-time slices are shown, with vertical and horizontal axes representing time and the spatial profile along the brown line.
Interactive simulation comparison of different methods. We apply a dragging external force and then visualize the response of the scene, where our approach produces more natural oscillatory motion with finer-grained details. t and T denote the middle and final frames, respectively.
@article{li2025dynamictree,
title={DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum},
author={Li, Yaokun and Ding, Lihe and Chen, Xiao and Tan, Guang and Xue, Tianfan},
journal={arXiv preprint arXiv:2510.22213},
year={2025}
}